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Gobbledygook
 
PostPosted: Thu, Mar 22 2012, 1:34 AM 

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We have a Sirrush available as an option for Epic Mummy Dust, and I was wanting a little more information about it. Could anyone please post it's in game description? I'm looking for the bio for how it is being portrayed in Amia. Looking around on the internet has given me a whole bunch of different ideas about what a Sirrush actually is.

DnD wiki only gives stats, but also has a version of the Sirrush with three heads(http://www.dandwiki.com/wiki/SRD:Three-Headed_Sirrush):
DnD Wiki wrote:
SIRRUSH
Size/Type: Large Magical Beast
Hit Dice: 40d10+680 (900 hp)
Initiative: +23 (+15 Dex, +8 Superior Initiative)
Speed: 90 ft.
Armor Class: 44 (+15 Dex, –1 size, +20 natural), touch 24, flat-footed 39
Base Attack/Grapple: +40/+60
Attack: Claw +56 (2d6+16/19–20 (+1d6 on critical hit)) melee
Full Attack: 4 claws +56 (2d6+16/19–20 (+1d6 on critical hit)) melee, bite +54 (4d6+8) melee
Space/Reach: 10 ft./5 ft.
Special Attacks: Pounce, stunning roar
Special Qualities: Blindsight 300 ft., DR 10/epic, darkvision 60 ft., fast healing 20, low-light vision, SR 39, scent; acid, cold, electricity, fire, and sonic resistance 10
Saves: Fort +39, Ref +37, Will +27
Abilities: Str 42, Dex 40, Con 44, Int 21, Wis 38, Cha 28
Skills: Climb +59, Hide +58, Jump +83, Listen +57, Move Silently +58, Spot +57, Survival +57
Feats: Blinding Speed (×4), Cleave, Great Cleave, Improved Critical (claw), Improved Initiative, Multiattack, Overwhelming Critical (claw), Power Attack, Superior Initiative, Weapon Focus (bite), Weapon Focus (claw)
Environment: Any
Organization: Solitary, pair, or pack (4–9 sirrushes and 1–2 three-headed sirrushes)
Challenge Rating: 24
Treasure: Standard
Alignment: Usually chaotic neutral
Advancement: 41–50 HD (Large), 51–60 HD (Huge), 61+ HD (Gargantuan)
Level Adjustment: —

Sirrushes speak Sylvan and Draconic.

A sirrush’s natural weapons are treated as epic for the purpose of overcoming damage reduction.
COMBAT

Stunning Roar (Ex): Every 1d4 rounds, a sirrush can loose a sonic attack of such volume that it stuns all creatures in a 60-foot spread for 1d4 rounds if they fail a fortitude saving throw (DC 47). The DC is Constitution-based.

Pounce (Ex): If a sirrush charges or leaps upon a foe during its first round of combat, it can make a full attack even if it has already taken a move action.

Headloss Resistance (Ex): A sirrush’s thick bony plate protects its neck like a shield and provides resistance from effects that could normally behead it, such as a vorpal weapon. When a sirrush or three-headed sir-rush would otherwise lose its head, it instead makes a fortitude saving throw (DC 10 + 1/2 HD of attacker + attacker’s Strength modifier). On a failed save, the sirrush’s head leaves its shoulders normally, but on a successful save, the sirrush is unaffected by the beheading. A sirrush dies when beheaded; a three-headed sirrush goes on fighting until all its heads are lost (the only penalty it incurs is one or two fewer bite attacks when it makes a full attack).


Another website (not a valid source) gives the following info:
http://hamsterhoard.blogspot.com.au/2009/02/monster-sirrush.html wrote:
Sirrush
Armour Class: 3
Hit Dice: 6+6*
Move: 210' (70')
Attacks: 2 claws + 1 bite
Damage: 1-6/1-6/1-10 + special
No. Appearing: 1 (1-4)
Save As: F7
Morale: 10
Treasure Type: A
Alignment: Any
XP Value: 650

Covered in scales of copper and bronze, a sirrush has the shape of an unnaturally large deer or antelope, the forepaws of a lion and hindfeet like those of a huge bird of prey. Its head, reptilian and bearing a pair of coiled horns, rests atop a long and slender neck; its whiplike tail coils and uncoils along its haunches. Sirrush lair in desolate, abandoned temples and other such ruins.

A ferocious combatant, a sirrush attacks with claws and teeth; its claws inflict 1-6 hit points of damage, its bite 1-10 points. If truly enraged a sirrush will ignite in a nimbus of ruby-red flames, causing 2-8 hit points of damage upon contact with the fires and melting non-magical weapons that are used in combat against it. Sirrush are immune to damage from fire.


Also, Wikipedia describes the Sirrush here. http://en.wikipedia.org/wiki/Mu%C5%A1%E ... %A1%C5%A1u

So I'm asking, In the Forgotten Realms world:
- What is a Sirrush?
- What are their common abilities, where are they commonly found, what are they known for, etc?
- Is there any in-depth information on this monster in any of the DnD rulebooks, if so, which ones?

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corypx
 
PostPosted: Thu, Mar 22 2012, 1:38 AM 

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Epic Level Handbook page 216

try this link http://issuu.com/misantropia/docs/d20---wotc---d-d3e---epic-level-handbook----ocr-bm

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TormakSaber
 
PostPosted: Thu, Mar 22 2012, 1:47 AM 

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It's the ELH, one headed version.

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