Amia
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Main Rules of Amia
http://amiaworld.net/phpBB3/viewtopic.php?f=110&t=55956
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Author:  PaladinOfSune [ Thu, Feb 24 2011, 0:21 AM ]
Post subject:  Main Rules of Amia

This thread contains the most important rules on Amia and clarifications thereof. They apply both in game and on the forums. Please take a look at the other threads with the "Rules" label, as well.


Registration Agreement Terms
PvP Rules
Twinking and Muling
Cybering & Torture, or "adult RP"
What you can and cannot expect from your fellow Amians
Role-Playing Etiquette

Author:  PaladinOfSune [ Thu, Feb 24 2011, 0:21 AM ]
Post subject:  Re: Rules: MAIN RULES OF AMIA

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:!: Amia - Registration Agreement Terms
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These are the terms to which you agreed when registering on the Amiaworld forums. You are expected to heed them even after registration.

Quote:
While the administrators and moderators of this forum will attempt to remove or edit any generally objectionable material as quickly as possible, it is impossible to review every message. Therefore you acknowledge that all posts made to these forums express the views and opinions of the author and not the administrators, moderators or webmaster (except for posts by these people) and hence will not be held liable.

You agree not to post any abusive, obscene, vulgar, slanderous, hateful, threatening, sexually-oriented or any other material that may violate any applicable laws. Doing so may lead to you being immediately and permanently banned (and your service provider being informed). The IP address of all posts is recorded to aid in enforcing these conditions. You agree that the webmaster, administrator and moderators of this forum have the right to remove, edit, move or close any topic at any time should they see fit. As a user you agree to any information you have entered above being stored in a database. While this information will not be disclosed to any third party without your consent the webmaster, administrator and moderators cannot be held responsible for any hacking attempt that may lead to the data being compromised.

This forum system uses cookies to store information on your local computer. These cookies do not contain any of the information you have entered above; they serve only to improve your viewing pleasure. The e-mail address is used only for confirming your registration details and password (and for sending new passwords should you forget your current one).


¤ I Agree to these terms and am over or exactly 13 years of age
¤ I Agree to these terms and am under 13 years of age
¤ I do not agree to these terms

Author:  PaladinOfSune [ Thu, Feb 24 2011, 0:22 AM ]
Post subject:  Re: Rules: MAIN RULES OF AMIA

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:!: PvP rules
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The following are rules to be used when engaging in PvP (Player vs. Player) combat. These rules are not optional (unless stated otherwise) and are to be used by ALL parties in PvP situations.

Principles:

    1. Amia is a role-playing server, not a PvP arena server.

    2. All PvP must have a role-playing reason. PvP without a sensible reason is not allowed. Your character's alignment is not a valid reason for PvP. Summons, such as undead, are a valid reason but do not excuse you from the below protocol.

    3. You must give the other party a reasonable chance to back down from the PvP In Character.

    4. IC Actions lead to IC Consequences. If you initiate a conflict (by insults or thievery, for example), you can't expect to get away with it. You cannot ignore other players' RP or declare it null.

Technicalities:

    5. You must give the other party clear IC indication of your intentions to attack, and make sure they have reasonable time to react and possibly back down IC.

    6. You must set all members of the opposing party to Hostile before performing hostile actions. You can do this with the tool in your inventory or through the player list.

    7. If you do not give the other party time to observe the usual protocol, you can't expect them to stick to the protocol. This means that by resting, buffing or other such preperations to hostility, you forfeit your right to a warning: The other party may attack you immediately to stop you. If you have not set them to Hostile before, you can't blame them for having to act without it. Both parties should strive to set eachother to Hostile after the immediate reaction, however.

    8. The above goes for fleeing from hostile situations: If you turn tail and run without a word to avoid IC consequence, you can expect to be stopped by any means possible. Always give others reasonable time to react with RP!

    9. Subdualing/killing: see http://www.amiaworld.net/about/pvp.html

    10. Assassinations: Assassins must inform a DM that they are about to perform a hit. If a DM is unavailable, the assassin must inform the target instead.

    11. If you clearly escape scene, you may not continue the ”same” PvP later, unless such behaviour is explicitly agreed by all involved parties. It is a new encounter with all the above rules. Parties may agree to a "mutual aggression" pact, where it is agreed that hostilities may commence whenever these parties interact. This must be supported by previous role-play, and is generally done when two factions (such as drow houses) have on going IC disputes that end in hostilities. It is the responsibility of the faction leaders to make sure everyone involved knows about the situation. Should this be the case, please inform the DMs about this in advance so that they know what is going on.

    12. Traps are considered PvP. Do not set them down to damage random people: you are responsible for your traps and their victims.

    13. Portalling to party leader into a PvP situation is forbidden.

    14. Taunting someone with the Taunt-skill, using Turn Undead summons and casting spells such as Darkness is considered initiating PvP. You should set Hostile before doing that.

    15. If robbed, you are not required to hand over items you do not wish to give away OOCly; emoting that they are transferred ICly is sufficient.

    16. If your character is captured, and the character who caught him/her wishes to keep your character locked away, they can do so for a period of 24 RL hours, without your OOC consent. However, roleplay with the captive must be provided for those 24 hours. If it is not, then you cannot force the captive character to remain "locked away", unless you come to an OOC agreement on the matter. Keeping a character captive for longer than 24 RL hours requires the OOC consent of the player of the captive PC. In certain instances a DM can enforce captivity, but this is rarely done.


These rules are subject to changes and additions at any time, so you should check them periodically, as you should with all posted rules and guidelines.

These rules do not overwrite Amia's core rules, which can be found here: http://www.amiaworld.net/about/rules.html

Author:  PaladinOfSune [ Thu, Feb 24 2011, 0:22 AM ]
Post subject:  Re: Rules: MAIN RULES OF AMIA

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:!: Twinking and Muling
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Both twinking and muling is prohibited on Amia. Players caugh either muling or twinking will face punishments: Complete strip of all the offending characters on the first offence, and an additional two-week ban on the second, increasing in length if more violations occur.


Twinking - Twinking is defined on Amia as the act of giving items or gold to another, for out of character (OOC) reasons; reasons that are not justifiable with in character (IC) / in game (IG) circumstances. This includes, but is not limited to:

  • Giving away the items from a retiring (or already retired) character's inventory to an active character with out DM supervision or explicit approval being given through the request forum.
  • Giving away items or gold to 'out of game' friends (even if they are 'Amia' friends) without clear IC / IG reasons.

Anyone caught twinking (the twinker and the twinkee) is subject to discipline up to and including partial or full item stripping and/or temporary banning from the game.


Muling constitutes as follows: passing items and/or gold from a character to another, when both characters are in the possession of the same player. The characters being on different GameSpy ID's or CD keys does not negate the act being muling. The methods for this are varying, but any method where the items end up from one of your PCs to another, is muling.


Clarification:
Shopping Through PCs: If you wish to acquire an item from an unreachable location, such as the Gauntlet or the Abyss, you MAY pay another character to retrieve the item for you. On two very specific conditions.
First off, you must pay an amount equal to or higher than the amount the item costs. You're paying for the item as well as the service, not the person you pay.
Secondly, you must take a screenshot of all three parts of the transaction in case either party is called upon for twinking. Assume that Character A is the one who wants stuff, and B is the one doing the run and getting the item. A must be the same character. You need a screenshot of
- A giving B the money, as well as instructions.
- B purchasing the item, showing the gold amount used.
- B giving the item to A.

The above isn't, of course, allowed if the receiving PC was stripped for twinking originally.

Author:  PaladinOfSune [ Thu, Feb 24 2011, 0:22 AM ]
Post subject:  Re: Rules: MAIN RULES OF AMIA

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:!: What can you expect from your fellow Amians?
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Most troubles between players are caused by a mixture of mismatching expectations and short fuses. No posts are going to help the latter, but here's some tips to fix the former:


    A1. You can expect from players that they have a decent knowledge about the game they bought, and that they have the manuals. You can also expect that they have read the online comments about Amia specific changes to the NWN ruleset. This means that there is an implicit agreement on the rules described in these sources, and that any arguments about them can be easily solved by a quick reference. You can expect them to learn what they've missed before.


    A2. You can expect from players that they have noted the category this server is in, namely "Roleplaying". This means that you are welcome to comment on excessive OOC talking, obvious metagaming, unrealistic behaviour and other things that spoil your roleplay. It does not entitle you to act like a jerk to the offender.


    A3.
    You can expect that players come here to have fun, and not to spoil your fun. Griefing, unwanted OOC comments, vulgarity, OOC profanity are not things that are appreciated by everyone. If you feel offended by anyone take the time to express your feelings to him/her in a decent and constructive manner. If things do not get any better you post a message to the DMs.


    A4. You can expect that players have a working knowledge of English. You won't be blamed if any problems arise because your opponent simply doesn't understand what you say while you are using normal English.




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:!: What can you not expect from your fellow Amians?
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On the other side of the coin, there are things that you simply cannot expect of others. Here's some:

    B1. You cannot expect that players own any DnD materials. The NWN box doesn't list it below "requirements' and neither do the signs in the Entry. If you want to use rules/spells/skills that are not in the sources mentioned in the post above you MUST make sure the involved player agrees with using those rules. You also must make sure every participant is aware of the rules appropriate to the situation, and has read the skill/spell descriptions, and is aware of possible counter-spells and/or counter-skills, so that they can react correctly to what your character is attempting to do.

    If you are in a fight and you tell your position to people by allowing scrying, for example, and you didn't inform the enemy you can be accused of metagaming when your saviours suddenly rush in, buffed and all.


    B2. You cannot expect people to be good roleplayers, or your kind of roleplayer. You can only expect people to try their best, and you should help them to become even better. Take the time to invest in people that want to roleplay, you started once as well.


    B3. You cannot expect the DMs to help you with everything, and you also have a responsibility to try to solve things in an amiable manner. Exploding at the first step on your toes isn't the right way to deal with things.

Author:  PaladinOfSune [ Thu, Feb 24 2011, 0:22 AM ]
Post subject:  Re: Rules: MAIN RULES OF AMIA

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:!: Roleplaying Etiquette
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Role-playing can be both fun and frustrating. These are some general rules of thumb that help cut down the frustration. While most of these are already covered in our rules somewhere, these guidelines should be easy to understand and follow.


    This really shouldn’t need saying, but it seems like one of the more common problems: Stay In Character (IC) at all times. Do not drop Out Of Character (OOC) on the Talk channel unless absolutely, and mark your OOC comment like ((this)) or //this. Use OOC discussion on the Party channel in moderation.

    Never use OOC information IC in any way. For example: just because you can see someone’s name hanging over their head in the game, your character wouldn’t know that character’s name unless someone had told you in-game.

    Never assume someone will react in a certain way just because you think they should. Always give others the chance to react in their own way, and don’t get upset if the reaction isn’t what you expected.

    Any action you perform on someone else’s character, no matter what the action might be, should be phrased as an attempt. By making an attempt instead of just doing it outright, you give the character’s player the chance to consent to the action or avoid it if it’s something they’d rather not have happen to their character.

    Be considerate of the role-playing mood of others. If you come into a situation where other characters are already engaged in some RP, don’t just leap in with a radically different mood unless you get permission (Either IC or OOC, depending on the situation and whether you have any way to contact them OOC). As an example: say there is a couple sitting at a table discussing a recently deceased character and you jump in acting like a court jester and spill their drinks in their laps while telling bad jokes. You aren’t going to make friends like this if your actions offend the players behind the characters. This is not a rule, it's common courtesy.

    Don’t try to be the center of attention all the time. Be polite and share attention with other characters. You aren’t the only one there to have fun, give everyone their turn in the spotlight.

    Give others time to react to you. One of the strangest things in graphical online RPGs is impatience. People will walk up, say something, wait about 0.0001 seconds and run off. The person they talked to would barely have had enough time to read what they said, let alone respond to it. This also happens in conversations. People will say something, wait a very short amount of time, then keep going as if they think the person they were talking to didn’t hear them or isn’t going to respond. In most cases, the other person was going to respond but simply wasn’t as fast as expected, and loses the chance because the conversation has moved on without them. There’s no need to hurry so much, just relax and enjoy the interaction.

    Do not give god-like abilities to your characters. RPing isn’t about who can make up the best super powers for their characters, it’s about the personalities of the characters. Any character that is ridiculously powerful or has a perfect personality is going to be fairly boring to RP with and will end up being mostly ignored by others.

    Never include someone else’s character in a written story that didn’t actually happen exactly as you wrote it without letting that character’s player proofread and approve the story before you post it.
    When writing up a story about combat that happened in-game, don’t be literal. Gaming engines invariably have the loser of a fight "die". Since no one likes building characters over and over, there’s always some way to get raised from the dead. But just because you killed someone’s character and chopped up their body in the game doesn’t give you the right to write this up exactly as the combat engine portrayed it. There’s two reasons for this...either the character that lost has to get resurrected and put back together, or the character is permanently dead or maimed. It gets very old having people die all the time and getting dismembered only to show up the next day just fine. It would also get old if people had to waste their character development by killing off their character due solely to something that happened based on the combat engine of the game (which we all know is much less than fair due to lag and computer crashes) and not on RP. So it’s polite to alter events a little bit. If the combat was a large battle, mention casualties but don’t give names to the dead. Just assume the two sides had several no-name extras along for the fight that can provide convenient dead bodies. If it was a duel, then have it be to first blood or to loss of consciousness...unless of course a character’s true death was agreed upon OOC ahead of time by the character’s player, but these situations will be very rare.

Author:  PaladinOfSune [ Thu, Feb 24 2011, 0:22 AM ]
Post subject:  Re: Rules: MAIN RULES OF AMIA

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:!: Cybering & Torture, aka Adult RP
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Prohibited on Amia on any and all channels (including the Tell-channel):
    - Cybering, or "You know what"
    - Graphic torture, or "Gorey stuff"

Prohibited on Amia on any and all channels (including the Tell-channel), and prohibited to be included "off-screen" in ongoing storylines of characters on Amia (but may have happened before the character's arrival to Amia):
    - Rape
    - Paedophilia



By graphic torture, we mean descriptive and detailed text (emotes or talk) that includes violent scenes that leave little for imagination. This applies to equivalent things such as descriptive cannibalism, removal of body parts/organs or necrophilia. Non-descriptive torture, such as *Stabs his eye out* may happen on the Talk channel if all parties agree. Torture that's not consented to but must happen for the sake of the story, will be said to have happened in a "Fade to Black" manner. In case of disagreement, the offended party's and/or the DMs' view on the rate and acceptability of details counts.

By cybering, or cyber-sex, we mean descriptive, detailed emotes or talk of bodily acts performed with the aim of sexual gratification of the character or of the player in mind. Sexual acts that a normal, non-exhibitionist person wouldn't do in front of their mother are cybering. Kissing, hugging and mild expression of affection and sexuality are acceptable.

This rule may be defined further in the future, if such a need arises.

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