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DerkDerkistan
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Posted: Tue, Jan 03 2012, 8:34 AM |
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Player
Joined: 18 Jan 2009 Location: Earth
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That's running around with 94 Hide/MS with gear. That's good.
I would go Cleric to 22, then Rogue at 23, SD from 24-29, Cleric 30. Can go SD at 30 if you don't want another epic spell. I'd suggest Mummy Dust at 21.
You'll want 20 Wisdom, and then focus Dexterity beyond that. Should be able to get 20+ in that without gear, too. With your cleric buffs, your AB will rock, you'll have decent damage. But the 3 attacks per round will hurt a little, but it can't be helped.
_________________ Remember when I knew a boxer, baby
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Master_Sarevok
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Posted: Tue, Jan 03 2012, 15:38 PM |
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Player
Joined: 06 Aug 2009
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Thanks ill try that and see what i get. any idea what sort of spells i should take. i already know the domains. since its the god of theives it will obviously be trickery and travel i think
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TormakSaber
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Posted: Tue, Jan 03 2012, 17:45 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Go adventurous! Use our new domains! Take Darkness and Luck!
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Naivatkal
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Posted: Tue, Jan 03 2012, 18:07 PM |
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Player
Joined: 26 May 2010
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Luck scares me haha But Darkness is pretty cool. Free Darkness spell anyone? Yes please
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Falling Spider
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Posted: Tue, Jan 03 2012, 22:18 PM |
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Player
Joined: 29 Mar 2009
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Whhyyyy does Mask have travel and trickery?
Use cooler, less generic, more thematic domains! Darkness and trickery! Luck and travel! Charm and evil, even!
_________________ Gahnn Bluetusk Aleksandr Vespermouth II "Malnutrition is scarier than any beastie."
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Naivatkal
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Posted: Wed, Jan 04 2012, 13:44 PM |
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Player
Joined: 26 May 2010
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Naivatkal wrote: Quick question since it's bugging me:
Does 10 UMD suffice for a cleric char? Seeking to use wands only, really. Not concerned with gear, just wondering if the 10 UMD will cover most fo the beneficial wands. Originally I planned for 15 but I think that's overkill.
Also, she can cast Imp Invis, so does that mean she can use Imp Invis wands without it? Not sure how that works.
edit:
Also.... DANG IT, I can't decide between 4 APR and taking EMD at level 21 (plus the bonus of snagging GR or EDK). Build has 4 DC levels and planning on taking them in epic but... bah! Any advice? Bump for knowledges.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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IronAngel
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Posted: Wed, Jan 04 2012, 14:04 PM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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Check the Wiki for the prices of wands and the UMD table? It's based on item value.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Uncle-Opustus
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Posted: Wed, Jan 04 2012, 14:07 PM |
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Player
Joined: 10 Jul 2007 Location: Finland
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If it's only a question between 4 APR and GR, go 4 APR. Taking CoT pre-epic nets you more saves anyway. GR is superb, though.
_________________ UCE THIS, YOU COW.
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Ulir
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Posted: Wed, Jan 04 2012, 14:18 PM |
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Player
Joined: 09 Mar 2009
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If it's a melee cleric, yeah, go 4 a.p.r..
_________________
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Naivatkal
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Posted: Wed, Jan 04 2012, 16:01 PM |
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Player
Joined: 26 May 2010
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IronAngel wrote: Check the Wiki for the prices of wands and the UMD table? It's based on item value. The Craft Wand table just tells you how much it costs to create the wand. Does that then directly represent the value of the wands? Uncle-Opustus wrote: If it's only a question between 4 APR and GR, go 4 APR. Taking CoT pre-epic nets you more saves anyway. GR is superb, though. Yeah, there's also that she'd get EMD at level 21 rather than the end fo the build. Buuuut I don't really care about soloing so it's not a huge deal. Also, I completely forgot about the saves thing (silly NWN level progression coding). I think I'll go for 4 APR then. Good times!
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Naivatkal
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Posted: Thu, Jan 05 2012, 14:14 PM |
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Player
Joined: 26 May 2010
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Additional question: Does Bardsong require you ro have ranks in perform? Or does it go off base mod?
ie if you take one level of bard and have a +3 CHA, does that count enough for the bardsong? Or do you need to put a point into Perform before you can 'use' the skill?
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Mobile_Svensk
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Posted: Thu, Jan 05 2012, 15:48 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Naivatkal wrote: Additional question: Does Bardsong require you ro have ranks in perform? Or does it go off base mod?
ie if you take one level of bard and have a +3 CHA, does that count enough for the bardsong? Or do you need to put a point into Perform before you can 'use' the skill? A lelev 30 bard require 100 preform to utilize his bard song to the maximum. Look up 'Bardsong' on nwnwiki.com
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Naivatkal
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Posted: Thu, Jan 05 2012, 15:51 PM |
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Player
Joined: 26 May 2010
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lol what, I never mentioned level 30 haha
What I mean is, if a character has 1 Bard level and a +3 CHA modifier, does Perform count as 3 to mee the requirements for a level 1 bardsong, or do you have to expend a point? The skill says 'untrained' but I'm not sure how the mechanics of it work. I know that the CHA modifier adds to the total Perfom skill, I just don't know if you need to take ranks in it or not (kinda like Tumble requires actual ranks). Does Perform require at least 1 skill point?
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Dieu_Le_Fera
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Posted: Thu, Jan 05 2012, 16:46 PM |
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Player
Joined: 29 Jun 2009 Location: Philadelphia
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getting that 100 perform on a level 30 bard though... so worth it...
_________________ "It is by the holy beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning, it is by Java alone that I set my mind in motion."
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Herr Delta Houdini
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Posted: Thu, Jan 05 2012, 19:35 PM |
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Player
Joined: 06 Jun 2008 Location: England
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I'm wanting one of my Sorcerers to be a spotter, he'll have Clairaudience/'Voyance as a spell to help boost it. How much spot would I be able to get about on gear, if I wanted a fair bit of CON and STR on my gear too?
He will have:
33 - 1 = 32 Due to 8 wisdom +10 = 42 due to ESF +10 = 52 due to True Seeing +10 = 62 Due to 'audience/'voyance
I'm not all that familliar with how much Spot gear there is. I know rings will have to be missed out on, due to the need for maxing CHA, unless I can craft some skills onto them aswell as having +2 CHA on each, which I am almost certain you can. A helm of spectral vision(?) will deffinately help. If I can find one, or buy one from someone. Also, +5 is the highest craftable of a skill on to an item, right?
_________________ Ael'thil Rilyn'tlithar Previously known as: Anubis
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Dieu_Le_Fera
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Posted: Thu, Jan 05 2012, 19:38 PM |
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Player
Joined: 29 Jun 2009 Location: Philadelphia
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as a player with a sorcerer spotter i would say ignore clairvoyance in favor of true seeing due to duration of the spell... with a certain robe/staff/helm you can find in game you wont have trouble getting that 50 spot with the +10 from true seeing and being a sorcerer you wont be gimping your gear much at all...
_________________ "It is by the holy beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning, it is by Java alone that I set my mind in motion."
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TormakSaber
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Posted: Thu, Jan 05 2012, 23:28 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Naivatkal wrote: lol what, I never mentioned level 30 haha
What I mean is, if a character has 1 Bard level and a +3 CHA modifier, does Perform count as 3 to mee the requirements for a level 1 bardsong, or do you have to expend a point? The skill says 'untrained' but I'm not sure how the mechanics of it work. I know that the CHA modifier adds to the total Perfom skill, I just don't know if you need to take ranks in it or not (kinda like Tumble requires actual ranks). Does Perform require at least 1 skill point? Yes.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Naivatkal
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Posted: Thu, Jan 05 2012, 23:59 PM |
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Player
Joined: 26 May 2010
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Thanks! I already planned for a skillpoint there so I'll leave it.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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PaladinOfSune
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Posted: Fri, Jan 06 2012, 11:56 AM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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Anubis wrote: I'm wanting one of my Sorcerers to be a spotter, he'll have Clairaudience/'Voyance as a spell to help boost it. How much spot would I be able to get about on gear, if I wanted a fair bit of CON and STR on my gear too?
He will have:
33 - 1 = 32 Due to 8 wisdom +10 = 42 due to ESF +10 = 52 due to True Seeing +10 = 62 Due to 'audience/'voyance
I'm not all that familliar with how much Spot gear there is. I know rings will have to be missed out on, due to the need for maxing CHA, unless I can craft some skills onto them aswell as having +2 CHA on each, which I am almost certain you can. A helm of spectral vision(?) will deffinately help. If I can find one, or buy one from someone. Also, +5 is the highest craftable of a skill on to an item, right? You can max Spot, Constitution, Strength AND Charisma at the same time with high Discipline to boot on a Sorcerer. Mythal system for mages is OP. It's just finding the right items.
_________________ "Let's unwrite these pages and replace them with our own words."
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Remal
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Posted: Fri, Jan 06 2012, 13:48 PM |
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Player
Joined: 12 Feb 2011 Location: Elsewhen
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TormakSaber wrote: Naivatkal wrote: lol what, I never mentioned level 30 haha
What I mean is, if a character has 1 Bard level and a +3 CHA modifier, does Perform count as 3 to mee the requirements for a level 1 bardsong, or do you have to expend a point? The skill says 'untrained' but I'm not sure how the mechanics of it work. I know that the CHA modifier adds to the total Perfom skill, I just don't know if you need to take ranks in it or not (kinda like Tumble requires actual ranks). Does Perform require at least 1 skill point? Yes. Curious, does the same work for spellcraft and saves vs. spells? For example, if I get epic gloves of spellcraft, do I need ranks in spellcraft to benefit from +6 to saves vs. spells those gloves would provide?
_________________ "A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupry
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DerkDerkistan
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Posted: Fri, Jan 06 2012, 13:53 PM |
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Player
Joined: 18 Jan 2009 Location: Earth
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Yes. No.
_________________ Remember when I knew a boxer, baby
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Ulir
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Posted: Fri, Jan 06 2012, 14:19 PM |
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Player
Joined: 09 Mar 2009
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I have one level bard and a positive cha modifier to bring it above the needed number to achieve bard song, WITHOUT any ranks in perform. I get the benefits of +1 ab/damage when singing. So it works for me.
_________________
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Aeqvinox
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Posted: Fri, Jan 06 2012, 14:40 PM |
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Player
Joined: 30 Aug 2011 Location: Underdark
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DerkDerkistan wrote: Yes. No. That's "yes" and "yes". Spellcraft requires training, you need at least 1 rank to 'unlock' it, same as Perform or Open Lock.
_________________ Mark it zero!
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O'Raghailligh
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Posted: Fri, Jan 06 2012, 21:32 PM |
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Player
Joined: 04 Jan 2009 Location: NZ
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As Ulir said above, you don't actually need any ranks in perform, taking a level of Bard is enough to "unlock" it.
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Naivatkal
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Posted: Fri, Jan 06 2012, 23:27 PM |
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Player
Joined: 26 May 2010
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O'Raghailligh wrote: As Ulir said above, you don't actually need any ranks in perform, taking a level of Bard is enough to "unlock" it. Ahhh... well that's pretty cool. It's last level anyways, so if there's an issue I'd just get a quick delevel anyways lol
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Lutra
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Posted: Sat, Jan 07 2012, 2:39 AM |
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Player
Joined: 12 Feb 2008
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Can anyone recommend me a good paladin/knight commander build? I have a 23pally/5KC/2rogue in mind with balanced str and char stats. Thoughts?
_________________ Lord Hector Sylgerand Glendil Fettian, the black bard
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MoshingChris
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Posted: Sat, Jan 07 2012, 4:18 AM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Its workable but for coolness sakes I'd go 24 Paladin 5 KC 1 Monk. Paladins are so much cooler when they can't use scrolls and don't hit sneak attacks.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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TormakSaber
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Posted: Sat, Jan 07 2012, 4:49 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Monk is practically kosher UMD anyways.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Lutra
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Posted: Sat, Jan 07 2012, 12:56 PM |
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Player
Joined: 12 Feb 2008
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Yups, I still have the good old paladinrogue build that Kald gave me:D I may have had enough rp to take KC, but not sure if I had enough to take monk.
_________________ Lord Hector Sylgerand Glendil Fettian, the black bard
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O'Raghailligh
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Posted: Sat, Jan 07 2012, 16:32 PM |
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Player
Joined: 04 Jan 2009 Location: NZ
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If you've got enough RP to take Paladin, then you've got enough RP to take Monk. Lawful principals honour discipline heart passion.
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Mobile_Svensk
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Posted: Sat, Jan 07 2012, 16:33 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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And you get evasion plus cleavage (Important for female paladins)!
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Lutra
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Posted: Sat, Jan 07 2012, 17:11 PM |
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Player
Joined: 12 Feb 2008
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O'Raghailligh wrote: If you've got enough RP to take Paladin, then you've got enough RP to take Monk. Lawful principals honour discipline heart passion. I'm playing this pally for 4 years, the issue is that I dun have enough time to rp that studying part for the monk path.
_________________ Lord Hector Sylgerand Glendil Fettian, the black bard
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alamut
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Posted: Sat, Jan 07 2012, 17:21 PM |
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Player
Joined: 07 Apr 2009
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Is it possible to build a dragon-kin STR 46 Blackguard ?
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Uncle-Opustus
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Posted: Sat, Jan 07 2012, 17:24 PM |
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Player
Joined: 10 Jul 2007 Location: Finland
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Take out your stationery and try it out.
_________________ UCE THIS, YOU COW.
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O'Raghailligh
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Posted: Sat, Jan 07 2012, 17:36 PM |
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Player
Joined: 04 Jan 2009 Location: NZ
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Lutra wrote: I'm playing this pally for 4 years, the issue is that I dun have enough time to rp that studying part for the monk path. What I mean is, Paladin and Monk are not too dissimilar, and for your requested recommendation of a good Paladin/Knight Commander build, Monk seems to fit more than Rogue.
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Lutra
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Posted: Sat, Jan 07 2012, 17:49 PM |
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Player
Joined: 12 Feb 2008
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True enough! thanks for the inputs!
_________________ Lord Hector Sylgerand Glendil Fettian, the black bard
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CelestialDante
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Posted: Sat, Jan 07 2012, 18:09 PM |
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Player
Joined: 15 Apr 2009 Location: United Kingdom
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Lutra wrote: True enough! thanks for the inputs! You took into account you'll have about 4 less epic feats?
_________________ Sir Azeriel El'johnson - Tormtar and Triadic Knight
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Uncle-Opustus
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Posted: Sat, Jan 07 2012, 18:15 PM |
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Player
Joined: 10 Jul 2007 Location: Finland
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Did bows get changed to 5 powers along with the two-handed weapon update?
_________________ UCE THIS, YOU COW.
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DerkDerkistan
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Posted: Sat, Jan 07 2012, 21:04 PM |
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Player
Joined: 18 Jan 2009 Location: Earth
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I asked this before and the answer is no.
_________________ Remember when I knew a boxer, baby
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Uncle-Opustus
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Posted: Sat, Jan 07 2012, 21:24 PM |
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Player
Joined: 10 Jul 2007 Location: Finland
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Bum. Life sure kicks you in the head at times.
_________________ UCE THIS, YOU COW.
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Vortex
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Posted: Sun, Jan 08 2012, 2:14 AM |
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Player
Joined: 24 Dec 2011
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So I'm thinking about a Monk/Wizard build, combining two of my fav classes. Not sure it's a good idea, that's why I've come here.
So far, just kicking around level combos:
Monk 9 / Wizard 21 -> 1d10 dmg, only 4 APR; EMD, EMA Monk 12 / Wizard 17 / Rogue 1 -> SR 22, 1d12 dmg, 5 APR; lvl 9 summons Monk 16 / Wizard 13 / Rogue 1 -> SR 26, 1d20 dmg, 5 APR; lvl 7 summons
Do any of those make more sense than the other? I'm considering a small race, so the damage for the Monk 16 build would be significantly reduced to 2d6, but that's not set in stone, as this is all very preliminary.
Ideas, suggestions, recommendations?
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Lutra
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Posted: Sun, Jan 08 2012, 2:36 AM |
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Player
Joined: 12 Feb 2008
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CelestialDante wrote: Lutra wrote: True enough! thanks for the inputs! You took into account you'll have about 4 less epic feats? only devcritter build needs that much epic feats....I won't need that much...not to mention that in the end I will take epic reputation!:D
_________________ Lord Hector Sylgerand Glendil Fettian, the black bard
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The1Kobra
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Posted: Sun, Jan 08 2012, 3:08 AM |
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Developer
Joined: 11 Oct 2009
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Vortex wrote: So I'm thinking about a Monk/Wizard build, combining two of my fav classes. Not sure it's a good idea, that's why I've come here.
So far, just kicking around level combos:
Monk 9 / Wizard 21 -> 1d10 dmg, only 4 APR; EMD, EMA Monk 16 / Wizard 13 / Rogue 1 -> SR 26, 1d20 dmg, 5 APR; lvl 7 summons If you want a monk/wizard, you probably want either a character with a lot of monk, OR a lot of wizard. 16 mnk or 23 wiz are good baselines I think... If you go heavy on wizard, I'd do something like 6/1/23 Monk/Fighter or Ranger or something/Wiz (4/16 pre-epic), and dual wield kamas, this gets you 7 apr (4 main, 2 off, 1 haste, +1 if you flurry). For going heavy on monk, what you specified will work, though I'd try to get 6 APR unarmed... something like 17/4/9, or 17/6/7 Monk/(BAB 1 Class)/Wizard works best I think, 16/4 pre-epic.
_________________ I play:
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Vortex
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Posted: Sun, Jan 08 2012, 18:14 PM |
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Player
Joined: 24 Dec 2011
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The1Kobra wrote: ...If you go heavy on wizard, I'd do something like 6/1/23 Monk/Fighter or Ranger or something/Wiz (4/16 pre-epic), and dual wield kamas, this gets you 7 apr (4 main, 2 off, 1 haste, +1 if you flurry)... Thanks for the suggestion. I like it, I think it'll work perfectly for the concept I have, much better than what I started with.
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Vortex
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Posted: Sun, Jan 08 2012, 18:16 PM |
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Player
Joined: 24 Dec 2011
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I've read there's an item that provides both Point blank shot and Rapid shot, is that right? Is it available to all races/classes, or requires UMD to use?
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Lutra
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Posted: Mon, Jan 09 2012, 1:22 AM |
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Player
Joined: 12 Feb 2008
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That is the thing that you should find out IC.
_________________ Lord Hector Sylgerand Glendil Fettian, the black bard
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The1Kobra
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Posted: Mon, Jan 09 2012, 1:36 AM |
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Developer
Joined: 11 Oct 2009
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Lutra wrote: Can anyone recommend me a good paladin/knight commander build? I have a 23pally/5KC/2rogue in mind with balanced str and char stats. Thoughts? I'm assuming you're using human? If so, here's what I'd do: 23/5/2 Pal/KC/Monk or Rogue 16/10/10/10/14/15 Pre-epic: Weapon Focus, Blind Fight, Power Attack, Divine Shield, IMPR Crit, Toughness, SF Disc, Extend Spell (OR Divine might, recommend extend spell) Epic(5): EWF, Eprowess, Armor Skin, G-stat 1, G-Stat 2. Ending Stats: 16/10/10/10/14/16, +8 to either STR or CHA or some mix in between. Reccommend: 20/10/10/10/14/20 AB: 20+5+4+11(str)+5(enh)+8(buffs) = 53 AC: (Varies on gear), should be around 62 with divine shield.
_________________ I play:
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Uncle-Opustus
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Posted: Mon, Jan 09 2012, 10:22 AM |
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Player
Joined: 10 Jul 2007 Location: Finland
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The second Monk level is reduntant; you'll want to take the Pally level for Greater Dispel immunity and the CL instead.
Skill points go in Concentration, Discipline and Taunt, so Kobra is one INT modifier short. Take that from DEX, which shapes your overall abilities into: 16/8/10/12/14/15.
Divine Might is awesome. Sacrifice an epic feat for it. Or rather, leave Blindfight for the epic and grab Divine Might earlier instead. This leaves you with the epic feat array of: EWF, Armour skin, Blindfight, Optional, Optional. Depending on your current gear with the old goof, you might want to consider taking Epic Prowess over ESF Discipline, for example, if such were the case that you attained everything essential without the help of ESF.
CHA modifier is good left at 10. Silly easy to maintain D. Might and Shield in tandem with the rest of the buffs. The end abilities spread would thus be: 20/8/10/12/14/18.
_________________ UCE THIS, YOU COW.
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PaladinOfSune
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Posted: Mon, Jan 09 2012, 12:27 PM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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Opustus speaks the truth.
Except for the skill points, anyway. Tumble is far more important than Concentration.
_________________ "Let's unwrite these pages and replace them with our own words."
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Uncle-Opustus
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Posted: Mon, Jan 09 2012, 12:51 PM |
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Player
Joined: 10 Jul 2007 Location: Finland
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Silly me. Then I'd just give up a point of CHA for INT 14 and grab Great CHA to eke it out. A solid Concentration is worth an epic feat on a primarily paladin type.
_________________ UCE THIS, YOU COW.
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