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Uncle-Opustus
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Posted: Sat, May 05 2012, 17:56 PM |
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Joined: 10 Jul 2007 Location: Finland
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I beg to differ. That first hit is enough to knock over almost anything in PvM; a gnome ranger's AB is fierce. Besides, there are always a few poor things that forsake Discipline in order to be cool.
_________________ UCE THIS, YOU COW.
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QPR
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Posted: Sat, May 05 2012, 18:26 PM |
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Joined: 21 Sep 2008 Location: Norway
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Ona two handering barbarian: Mighty Rage or Dev Crit and Thundering rage? Can't get both it seems.
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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Bini
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Posted: Sat, May 05 2012, 18:43 PM |
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Joined: 26 Mar 2011
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You can get them all, but since Dev and thundering have similar requirements, and Dev is better than them all, I'd say go with the latter option.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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QPR
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Posted: Sat, May 05 2012, 21:01 PM |
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Joined: 21 Sep 2008 Location: Norway
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impossible to get all as far as I know, as dev and such require 25+ str, where mighty rage requires 21+ in both con and str. Very difficult to get one stat to 25 and another to 21.
On another note; I have been toying with the idea of a Fighter/WM/bard. The latter for spellcraft and flavour, constrasted to teh rogues evasion and more skill points. Is spellcraft -that- good that it on its own can justify maxing it?
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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MoshingChris
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Posted: Sun, May 06 2012, 2:47 AM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Its possible.
Earth Genasi
19 Str -> 26 8 Dex 19 Con -> 21 6 Wis 12 Int 6 Cha
Class Distributions 24 Barb 4 Fighter 2 Master Scout
Pre-Epic Barb 20 Feats: 1: Weapon Focus 1: Power Attack 2: 3: Cleave 4: 5: 6: Great Cleave 7: 8: 9: Improved Critical 10: 11: 12: Blindfight 13: 14: 15: Skill Focus Spot 16: 17: 18: Skill Focus Listen 19: 20:
Epic 21 Fighter: Epic Weapon Focus, Great Con 1 22 Fighter: Armor Skin 23 Fighter: 24 Barb: Thundering Rage 25 Fighter: Overwhelming Critical 26 Barb: 27 Barb: Devastating Critical 28 Master Scout: Great Con 2 29 Master Scout: 30 Barb: Mighty Rage, Terrifying Rage
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Mobile_Svensk
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Posted: Sun, May 06 2012, 12:14 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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http://img96.imageshack.us/img96/3120/casterclericv2.pngHow do i make this Salandarian cleric even better? I want to give him more healing and more anti-undead sparkles. I also want to see if i can squeeze in Auto-Quicken. Do you think it could be possible? Could give up Blindfight for Quickened spell. Watcha think?
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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mirvala-
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Posted: Sun, May 06 2012, 13:49 PM |
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Player
Joined: 25 May 2011 Location: Canada, Qc (EST, GMT -5)
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A bit off topic
Svensk, I don't know how you do it, but I envy your Excel talent. Good lord it seems so easy to work with such a thing for builds, I'd love to understand it that much.
_________________ login:mirvala Em'rae d'Ussen d'Vhid No mercy for the kivvil aka AgentOfLyumis
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QPR
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Posted: Sun, May 06 2012, 15:43 PM |
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Joined: 21 Sep 2008 Location: Norway
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Just how useful is KD/IKD on a bard compared to power attack and cleave? I have four general feats left, and would like to fit in maximised spell and craft wand, which leaves room for either KD line or PA/cleave. And yes, I got blindfight.
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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PeerlessArch
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Posted: Sun, May 06 2012, 15:51 PM |
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Joined: 27 Jan 2010
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Sooo, how much open lock and disable trap is really needed for this server? I feel like I'm wasting valuable points that could be put elsewhere into RP skills instead. Thanks in advance!
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IronAngel
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Posted: Sun, May 06 2012, 16:07 PM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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PeerlessArch wrote: Sooo, how much open lock and disable trap is really needed for this server? I feel like I'm wasting valuable points that could be put elsewhere into RP skills instead. Thanks in advance! Faction/story locks go really high, so more Open Lock may give you more opportunity to shine on special occasions. You don't need a lot of Disable Trap, as was explained to me a few pages ago. You can easily afford to leave it at 20, for example. Even lower if you have high Dex and intend to stock up on skill gear. What other feats do you have, QPR? IKD is obviously better for PvP, but I'd take PA/Cleave for PvM especially if you have high Strength (and hence AB). Doesn't let you pry baddies from your healer though.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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QPR
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Posted: Sun, May 06 2012, 16:09 PM |
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Joined: 21 Sep 2008 Location: Norway
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Weapon focus, Blindfight, extend spell, curse song, luck of heroes.
I figue craft wand would give a lot of flexibility as there are some nice bard spells up to level 4 that doesent last for long. Improved critical will come as a bonus fighter feat, so thats in there too
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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PeerlessArch
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Posted: Sun, May 06 2012, 16:16 PM |
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Joined: 27 Jan 2010
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I actually do have KD, (KD + Sneak Attack is fun ) but Str is at like 16 with gear as a rogue, so don't have PA or Cleave or any fighter feats really.
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-Cloak-and-Dagger-
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Posted: Sun, May 06 2012, 17:45 PM |
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Joined: 09 Feb 2009 Location: England
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mirvala-
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Posted: Sun, May 06 2012, 17:57 PM |
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Joined: 25 May 2011 Location: Canada, Qc (EST, GMT -5)
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Oh good! I had took the quest of trying to build one myself O.o
The time you save me now, CnD
_________________ login:mirvala Em'rae d'Ussen d'Vhid No mercy for the kivvil aka AgentOfLyumis
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Bobo_Underhill
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Posted: Sun, May 06 2012, 18:36 PM |
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Player
Joined: 21 Jul 2007 Location: The Drone Star State
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QPR wrote: Weapon focus, Blindfight, extend spell, curse song, luck of heroes.
I figue craft wand would give a lot of flexibility as there are some nice bard spells up to level 4 that doesent last for long. Improved critical will come as a bonus fighter feat, so thats in there too I like KD/IKD. A good curse song wrecks discipline something awful.
_________________ Andrew Fryar: Cordor's Folk Hero Bobrin: Eccentric Avenging Executioner Lyle Torrowfire: Retired badass Marigold Cobcruncher: Perceptive Priestess
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Uncle-Opustus
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Posted: Sun, May 06 2012, 18:46 PM |
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Joined: 10 Jul 2007 Location: Finland
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QPR wrote: Just how useful is KD/IKD on a bard compared to power attack and cleave? I have four general feats left, and would like to fit in maximised spell and craft wand, which leaves room for either KD line or PA/cleave. And yes, I got blindfight. IKD is a lot better. You wouldn't want to take PA and Cleave for other reason than Dev and Overwhelming. And what Bobo said.
_________________ UCE THIS, YOU COW.
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rolto
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Posted: Mon, May 07 2012, 19:46 PM |
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Joined: 20 Aug 2007 Location: Netherlands
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Hey, I want to build a Ogrillion with Barbarian as main class.
Do I just do 15 Barbarian, just for Terrifying/Thundering rage or go farther to 20 Barbarian for the Uncanny Dodge VI and the 6x Greater Rage and go Fighter in epic levels.
Or should I just scratch all that and go 29 Barbarian?
Last but not least. I want Overwhelming critical, which needs 25+ strength. I have no idea how to build him with which sort of armor I should build him with. Heavy, Medium? I forgot whether you get Heavy feat - but I'm sure Fighter gives me that. So the next part is - how much Dex should he at least start with for best effect, 12-13-14? I was always confused in how many Dex there should be in a melee class with heavy armor. Heh..
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Bini
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Posted: Mon, May 07 2012, 19:55 PM |
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Joined: 26 Mar 2011
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I would say, apart from a little more damage reduction, the barbarian class hits its ceiling at 24. Fighter pairs well with barbarian as it grants you the heavy proficiency that you'll need, as well as epic weapon specialization if you happen to take the last level of fighter (I would suggest 4 levels in total) on level 21, 24, or 27. So 24 Barbie, 4 Fighter leaves you with one level, which I'd suggest you fill with a tumble-dump class. As for dexterity, you can invest in it up to 12 if you like for a 1+ ac at all times, but it's really not worth it at all, considering the availability of potions.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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rolto
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Posted: Mon, May 07 2012, 21:04 PM |
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Joined: 20 Aug 2007 Location: Netherlands
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Bini wrote: Stuff 24 Barb/4 Fighter/1 Bard(*Rogue) Most mention Bard for Tumble dumping. Otherwise I'll just do *Rogue. If anyone can elaborate why; please do. The damage reduction is rather useless in my opinion. Though I could combine it with a Soaking Damage item? I will start him up with 10 Dex then. In the beginning it'll be a bit tough, until I get Heavy Armor from Fighter. That said, is it worth doing a Fighter level pre-epic. Or are those 4 Levels needed on the epic end? I won't loose any BAB or HP in the end. If I just need EWS within the epic Fighter levels, I'm sure I can sacrifice just 1 pre-epic Barbarian level with a Fighter earlier on. As for skills - With 10 dex, I can't get Mobility - is this bad? Also, is Blind Fighting really a must? Hopefully with the lack of Int, I can reach 25 Intimidation for Terrifying Rage and some points over for Tumble & perhaps Taunt if possible.
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Naivatkal
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Posted: Mon, May 07 2012, 21:13 PM |
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Joined: 26 May 2010
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rolto wrote: Bini wrote: Stuff 24 Barb/4 Fighter/1 Bard(*Rogue) Most mention Bard for Tumble dumping. Otherwise I'll just do *Rogue. If anyone can elaborate why; please do. I have heard, might be wrong, that if you take a level of bard (one 1/2 levels of any casting class) on a melee character it will screw up your potions so that they will be treated as caster level 1 vs dispelling (ie in the mindflayers) as opposed to your character level (potions rely on your full character level if you have no caster levels).
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Bini
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Posted: Mon, May 07 2012, 21:13 PM |
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Player
Joined: 26 Mar 2011
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Mobility is useless unless your taking it as a pre-requisite for another class. Rogue or bard works, I would spring for rogue simply because you probably won't want to invest charisma to use your cantrips, and it gets 4 more skillpoints. Don't underestimate the damage reduction, but don't count on it either. You can even invest in epic damage reduction if you want to really utilize it, but it is not a replacement for AC. You can definitely take fighter levels pre-epic, up to 3 of them. You just need to make sure that you have your last of 4 fighter levels on either 24 or 27 (I forgot to consider the need for EWF before) and take both weapon specialization, and epic weapon specialization on that level. Skills aren't as tight as you might think, as barbarian is a base 4 skillpoint class. Blindfight is a must.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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MoshingChris
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Posted: Mon, May 07 2012, 21:21 PM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Rogue. Not Bard. Bard is bad advice unless you want it for the RP.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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rolto
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Posted: Mon, May 07 2012, 21:54 PM |
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Player
Joined: 20 Aug 2007 Location: Netherlands
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Rogue would be the most logical choice, avoiding any mechanical failures and wouldn't make sense RP-wise either.
Thanks for all the advice so far. I need to figure out the feats now.
I will be aiming for Overwhelming critical, so I need: cleave great cleave improved critical power attack terrifying rage thundering rage blindfight
This leaves me with one pre-epic feat left right? *I see that level 4 Fighter gets weapon specialization free? Kind of sucks it's not in their earlier - would save me a feat.
In Epic I want: overwhelming critical *weapon specialization epic weapon specialization
Do I have any left for armored skin or devistating critical?
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O'Raghailligh
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Posted: Tue, May 08 2012, 10:25 AM |
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Player
Joined: 04 Jan 2009 Location: NZ
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Strength req. for Overwhelming is only 23.
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Fionavar
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Posted: Tue, May 08 2012, 18:36 PM |
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Joined: 04 May 2012
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For a straight up dmg warrior guy, which is better: 12Fighter/16WM/2rogue, using a greataxe, no Dev crit, but +7 reflex and +5 fort save (compared to the one right below) 12Fighter/16WM/2rogue, using a Heavy flail, dev crit. 22Fighter/7wm/1rogue, using a Heavy flail, dev crit, +5 reflex and fort save, but -2 AB. I'm talking purely pvm here, the flail is mostly against the skeletons and a few bosses here, so I thought maybe its overall better than the axe?
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-Cloak-and-Dagger-
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Posted: Tue, May 08 2012, 18:48 PM |
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Player
Joined: 09 Feb 2009 Location: England
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For build I'd go for number 2. (I presume you are sacrificing Epic Fortitude and Epic Reflex for Dev Crit? I would)
As for weapon I couldn't possibly begin to properly assign the appropiate number of cool points for the two weapon choices without knowing the character concept. Flail is worth more cool points for a Warhammer style armoured warrior type. Greataxe is worth more cool points for Skyrim style barbarian type.
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Badger
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Posted: Tue, May 08 2012, 19:42 PM |
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Player
Joined: 03 Mar 2012
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Quote: tl,dr: Heavy Flail > Greataxe, and Halflings kick ass. Since the topics is weapons I thought I'd share my little formula that helps me pick what weapon to use, which yes sadly leaves me at scimitar and rapier most often, but hey. The idea is the most extra damage from critical, not necessarily largest critical damage. An easy way to calculate the damage potential of a weapon on a character, assuming similar quality weapons can be gotten of any kind. To properly compare weapon choices, first plan your build and feats, then input that data for different weapon choices. Remember to account for exotic weapon proficiency when needed. For this server, I will use as a common end game weapon: +4, +1d6 physical, keen, with a D8 FW on it. easy enough to acquire. ((End game str mod)*(weapon multiplier)+average weapon damage+weapon specialization)*((crit range)*(crit multiplier)/20+20-crit range/20)=average damage per hit Lets say Bob the human has an end game STR of 40, uses a heavy flail, and has all the right feats, fighter and WM.(I know people get a lot higher than 40 str, but this is just an example to show the formula) End game str mod = (40-10)/2=15 weapon multiplier = 1.5 because the weapon is two handed for his size category Average weapon damage = 4+d6+D8+D10 = 4+(6+1)/2+(8+1)/2+(10+1)/2=17.5 Epic weapon specialization = +4 Crit range = 2+2(keen)+2(imp crit)+2(Ki critical)=8, (13-20) Crit multiplier= 2+1 (Weapon master)=3 ((15*1.5)+17.5+4)*((8*3/20)+1)=(44)*(8*3/20+12/20)=79.2 average damage per hit where 44 is the average damage on a non-crit, and 1.8 is your critical efficiency per swing. Note, that because lower rolls have a tendency to not hit high ac targets, actual average damage per hit may be higher with more weight to large crit multipliers, but average damage per swing will be lower. Also of note, weapons with a greater crit range will proc Dev Crit more often, so its a choice between scary damage and lots of dev crits to keep things from swinging at you. Same principles applied to a greataxe, skipping the blocks of text: ((15*1.5)+18.5+4)*(5*4/20+15/20)=(46)(1.75)=80.5 average damage per hit Quote: 79.2<80.5, but Heavy flail crits more consistently, so with only a 1.3 damage difference, go with the flail. Kicks and giggles, lets do a hin with a scimi, str 40 also. ((15*1.5)+15.5+4)*(11*3/20+9/20)=(42)*(2.1)=88.2 average damage per hit. More giggles since I'm addicted to math, 40 str, human, scythe. ((15.5*1.5)+17+4)*(5*5/20+15/20)=(44.25)*(2)=88.5 average damage per hit. Wow... I will do anything to postpone studying Dynamics... at least my Calc 4 final is done. Sorry for the long post! I hope this helps at least someone.
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Bini
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Posted: Tue, May 08 2012, 20:45 PM |
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Joined: 26 Mar 2011
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_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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Badger
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Posted: Tue, May 08 2012, 20:49 PM |
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Player
Joined: 03 Mar 2012
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Well hey there, bookmarked.
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Fionavar
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Posted: Wed, May 09 2012, 14:49 PM |
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Joined: 04 May 2012
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Badger wrote: lotsa stuff Thanks, I really appreciate this..
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Bobo_Underhill
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Posted: Wed, May 09 2012, 22:56 PM |
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Joined: 21 Jul 2007 Location: The Drone Star State
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Could also pick a weapon based off of coolness rather than numbers, but hey.
EDIT: Also, that calculator doesn't seem to take into account that WS/EWS and WF/EWF stack in NWN.
_________________ Andrew Fryar: Cordor's Folk Hero Bobrin: Eccentric Avenging Executioner Lyle Torrowfire: Retired badass Marigold Cobcruncher: Perceptive Priestess
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mirvala-
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Posted: Thu, May 10 2012, 0:32 AM |
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Player
Joined: 25 May 2011 Location: Canada, Qc (EST, GMT -5)
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Bobo_Underhill wrote: Could also pick a weapon based off of coolness. Way, way too many scimitar critters about. But heh, what can you do?
_________________ login:mirvala Em'rae d'Ussen d'Vhid No mercy for the kivvil aka AgentOfLyumis
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MoshingChris
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Posted: Thu, May 10 2012, 10:33 AM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Interestingly enough that sheet follows my own calculations with regards to weapon efficacy. By the time your up against things with 55AC most two handers will do more DPS than a Scimitar. By the time your up against 60 AC x3 one handers are better than x2 one handers. The reality of the situation is that for the purposes of damage per second and given Amia's average PC/Boss AC sits between 55 and 60 there actually isn't any difference in DPS in that regards which means the entire point of the Scimitar is how good it is with regards to DPS versus normal mobs.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Silent2001
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Posted: Thu, May 10 2012, 16:34 PM |
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Joined: 19 Jun 2007 Location: United Kingdomshire
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Bard/Blackguard, will it blend? If so, how?
My thoughts were running to the tune of 20bard/10blackguard with divine shield/might.
_________________ <3 MarynWe are going to die and that makes us the lucky ones.
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Innuendo
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Posted: Thu, May 10 2012, 17:12 PM |
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Joined: 29 Jan 2012
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The "cookie cutter" is 16 bard 6 fighter 8 blackguard, I believe. I don't really see how you could go wrong with that.
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Silent2001
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Posted: Thu, May 10 2012, 17:12 PM |
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Joined: 19 Jun 2007 Location: United Kingdomshire
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What about lasting inspiration?
_________________ <3 MarynWe are going to die and that makes us the lucky ones.
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Innuendo
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Posted: Thu, May 10 2012, 17:15 PM |
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Joined: 29 Jan 2012
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I know I love lasting winspiration, but it's really not a necessity with 16 song uses a day, even less so if you get lingering song. 20 Bard/10 BG is kind of feat starved, I think.
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PaladinOfSune
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Posted: Thu, May 10 2012, 17:15 PM |
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Joined: 15 Dec 2004 Location: England, UK
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Would rather 20 Bard/4 Fighter/6 BG.
_________________ "Let's unwrite these pages and replace them with our own words."
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Innuendo
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Posted: Thu, May 10 2012, 17:18 PM |
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Player
Joined: 29 Jan 2012
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PaladinOfSune wrote: Would rather 20 Bard/4 Fighter/6 BG. I would personally select this route as well, it's just that some people opt to get that Unholy Sword thingy.
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slkNihilus
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Posted: Thu, May 10 2012, 17:18 PM |
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Joined: 29 Jun 2008
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20 bard/4 CoT/6 BG would also work nicely.
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Silent2001
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Posted: Thu, May 10 2012, 17:39 PM |
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Player
Joined: 19 Jun 2007 Location: United Kingdomshire
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What about divine shield goodness?
_________________ <3 MarynWe are going to die and that makes us the lucky ones.
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ILoveIceCream
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Posted: Thu, May 10 2012, 18:07 PM |
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Player
Joined: 05 Apr 2006 Location: California
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20/6cot(or fighter)/4bg, dev crit and all the bard goodies with a +2 to your dev crit dc because of blackguard aura, and you get a 1d6 sneak so you can get a slightly higher ab catching people flat footed.
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-Cloak-and-Dagger-
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Posted: Thu, May 10 2012, 18:22 PM |
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Player
Joined: 09 Feb 2009 Location: England
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Silent2001 wrote: What about divine shield goodness? The thing with that is....20 Dodge AC cap - 5 Bard Song, 5 Boots, 4 (Mass) Haste, 1 Mage Armour...15, easily. A lot of BG levels will only result in overkill in that regard. Divine Might, however...cackle.
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Mobile_Svensk
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Posted: Thu, May 10 2012, 18:37 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Naivatkal wrote: rolto wrote: Bini wrote: Stuff 24 Barb/4 Fighter/1 Bard(*Rogue) Most mention Bard for Tumble dumping. Otherwise I'll just do *Rogue. If anyone can elaborate why; please do. I have heard, might be wrong, that if you take a level of bard (one 1/2 levels of any casting class) on a melee character it will screw up your potions so that they will be treated as caster level 1 vs dispelling (ie in the mindflayers) as opposed to your character level (potions rely on your full character level if you have no caster levels).I don't know. can anybody verify this?
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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PaladinOfSune
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Posted: Thu, May 10 2012, 18:39 PM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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It's true.
_________________ "Let's unwrite these pages and replace them with our own words."
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Ulir
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Posted: Thu, May 10 2012, 19:27 PM |
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Joined: 09 Mar 2009
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23 bard/2 ftr/5 bg? 25 bard/5 bg? 21 bard/4 ftr/5 bg?
_________________
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mirvala-
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Posted: Thu, May 10 2012, 23:06 PM |
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Player
Joined: 25 May 2011 Location: Canada, Qc (EST, GMT -5)
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I have to choose a feat. Pure Wizard. I have a free feat to include: Toughness or Craft Wand? (Or anything to suggest)
_________________ login:mirvala Em'rae d'Ussen d'Vhid No mercy for the kivvil aka AgentOfLyumis
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Ulir
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Posted: Fri, May 11 2012, 0:40 AM |
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Joined: 09 Mar 2009
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As a pure wizard, you can earn quite a bit of coin on wands, since they will be as potential as they can get. I assume you have the epic spell focus, epic spells you need? Epic Fortitude is neat too.
_________________
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mirvala-
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Posted: Fri, May 11 2012, 0:56 AM |
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Joined: 25 May 2011 Location: Canada, Qc (EST, GMT -5)
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Well, I was thinking three epic focii... but I may drop one for 2 pre-epics and 1 epic feat... I'd take ESF: Evocation, ESF: Conjuration and the EMD: Magical Beast. (Dropping out ESF: Abjuration) I wanted to make a powerfull spellcaster that flings stuff ^^ I'm taking Epic Spell Penetration.
_________________ login:mirvala Em'rae d'Ussen d'Vhid No mercy for the kivvil aka AgentOfLyumis
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Vaul Tarrith
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Posted: Fri, May 11 2012, 14:26 PM |
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Player
Joined: 12 Oct 2009 Location: 9th Circle of Hell...with the steaks and Rum
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Quick question: Can a Blackguard take the extra turning feat ON level 3 (when they get Turn Undead) or AFTER level 3? Not sure if the game mechanics register the feat you're about to gain or if it requires a level leeway...
*edit* I lied; another question: does the Blackguard 'Sneak Attack' feat trigger the 'Crippling Strike' ability, or does crip strike require Rogue sneaks?
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