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[ 17 posts ] |
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MisterLich
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Posted: Fri, Jan 02 2015, 8:58 AM |
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Player
Joined: 17 Jul 2013
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So the way this is going to work, is I'm going to post each level's details below, and I'll post notes about it in red. This is because the build is designed for a human with no ECL adjustment, but the build can and does work just fine with even a +2 ECL non-human race. It just takes some adjusting. The notes on how to adjust it, are in red, so you can see them better.
Starting stats:
STR 17 (All levelups into STR) DEX 13 CON 14 INT 14 WIS 8 CHA 8
Skills to invest in, in order of importance: Discipline Intimidate Heal Tumble (up to 15 ranks only, due to cross class.)
Levels:
1: Fighter: Weapon Focus, Dodge, and Mobility if you are a Human race 2: Fighter: Expertise, Mobility instead, if you are a non-Human race 3: Fighter: Blind Fight, Expertise instead, if you are a non-Human race 4: Fighter: Weapon Specialization, +1 STR 5: Barbarian 6: Barbarian: Spring Attack 7: Barbarian 8: Barbarian: +1 STR 9: Barbarian: Whirlwind Attack 10: Weapon Master 11: Barbarian 12: Barbarian: Improved Critical, +1 STR 13: Barbarian 14: Barbarian 15: Barbarian: Knockdown 16: Barbarian: +1 STR 17: Weapon Master 18: Weapon Master: Improved Knockdown 19: Weapon Master 20: Weapon Master: +1 STR 21: Barbarian: Epic Weapon Focus 22: Weapon Master: Weapon Focus 23: Fighter 24: Fighter: Great Strength unless you have an ECL adjustment, then take Epic Prowess instead, Epic Weapon Specialization, +1 STR 25: Barbarian 26: Barbarian 27: Barbarian: Terrifying Rage 28: Weapon Master: +1 STR CAN BE SKIPPED IF YOU HAVE AN ECL ADJUSTMENT: 29: Barbarian 30: Barbarian: Thundering Rage
You will end up with a build that has terrifying rage, a +13 STR modifier, weapon master critical hits, and you can use Ferocity Attack rage to boost yourself with +10 (or +8 if you have a race that has +2 ECL) damage and an extra attack per round. You can also use Unyielding Rage for bonus AB and AC, amongst other things, for overall tankiness. This is not an AC build however. You are not designed to go tank the Snowbeast. You are designed to kill the Snowbeast in one round due to your insane critical hits. You are also designed to drink lots of beer. You have 8 Wisdom and Charisma, which means you are not a male (or female) model, you are not a politician in the traditional sense of sweeping the masses with speeches and debates, and you are somewhat absentminded. Common sense doesn't exist with you. You're not "dumb", but you can play this build as being dumb (which I do), and it makes sense with the Charisma and Wisdom, and barbarian levels, that you have. Your best bet to get women with this build, is to either flash your muscles at them, or, when that fails, use those muscles to abduct them.
Ideal gear setup will have at least +8 Intimidate, +12 STR, a little bit of CON boost, and a lot of Fortitude boosting, because your fortitude is not that great honestly; you will also have the maximum AC possible on your gear, because you'll need every single point of AC you can grab.
When in doubt, rage it out!
_________________ Osiris Masud
Last edited by MisterLich on Sat, Jan 03 2015, 0:36 AM, edited 2 times in total.
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MisterLich
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Posted: Fri, Jan 02 2015, 9:12 AM |
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Player
Joined: 17 Jul 2013
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Also, some talks are going on right now about introducing a gear-focused part of this subforum.
So here's one way to end-game build this build's gear.
Belt: Belt of the Hard Road (+2 CON, Freedom, +2 regeneration) Gloves: +30 discipline (Epic Gloves of Discipline), +2 STR, +3 fortitude Boots: Greaves of Phalanx (+5 AC, +3 STR) Full-Plate: +5 AC, +3 fortitude, +5 intimidate Ring: +3 STR (or +2 STR if you have odd-numbered STR. The last enchantment can be +3 fortitude or +5 intimidate, depending on whether or not you're using a shield.) Ring: +2 STR, +3 Fortitude Cloak (+5 fortification): +5 uni saves, +5 AC Helm (Terrifying Crown, or whatever it's called): +2 STR, +8 intimidate Amulet: +5 AC, +2 regen (Scarab of the living) Ioun Stone: +2 CON Shield: +5 AC, +3 Fortitude
Stats: +4 regeneration (Just a bonus) +11-12 STR (Yup.) +30 discipline (Fuck yeah) +13-18 intimidate (Also fuck yeah) +4 CON (HP in a low AC build, yup) +14-17 fortitude (Never enough fortitude, mang) +5 reflex (Nobody gives a sh*t) +5 will (You have 8 Wisdom and no casting class levels, bro) freedom (Always useful) +5 dodge (Delicious AC) +5 deflection (Mmmm AC) +5 natural (Oh God the AC is alive) +13 armor (Help me)
If you have a shield, or use a two-handed weapon but put +3 Fort on the ring instead of +5 intimidate, you end with roughly 41 Fortitude, for those who are worried about saves.
_________________ Osiris Masud
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Fuligar
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Posted: Mon, May 04 2015, 23:04 PM |
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Player
Joined: 31 Oct 2011
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Having just returned I would like to know the viability of this build as a Drow?
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OpenTheRift
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Posted: Tue, May 05 2015, 0:03 AM |
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Player
Joined: 17 Feb 2014
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with barbarian you need umd so you can mordekainen's cheese anyone who attempts to avoid your rage
_________________ bad man
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Fuligar
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Posted: Tue, May 05 2015, 0:30 AM |
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Player
Joined: 31 Oct 2011
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I am not seeing the benefit of Tumble having full plate...you would have to overcome the negative aspect of the plate to make it even a positive stat right? So dont spend in Tumble and instead get UMD?
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Naivatkal
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Posted: Tue, May 05 2015, 0:32 AM |
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Player
Joined: 26 May 2010
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30 base ranks in Tumble gives you the +6 AC in any armor. Trust me, you want it!
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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OpenTheRift
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Posted: Tue, May 05 2015, 0:34 AM |
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Player
Joined: 17 Feb 2014
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you have to have a umd class to get umd, and tumble gives AC on base ranks into the skill, regardless of what your points end up ingame from penalties etc. the same concept applies to items with tumble on them, an item with +30 tumble gives 0 AC because the AC only cares about base ranks (entered in during level up)
_________________ bad man
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Casvenx
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Posted: Tue, May 05 2015, 3:44 AM |
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Player
Joined: 11 Feb 2013 Location: Badlands of 'Murika
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Tumble Ac only cares about base ranks, and it also doesn't care about armor mods. So you ge the full 6 Ac with 30 ranks, no matter what armor you are wearing. it's totally useless on items (except to avoid AoO's). It's also expected that you have 6 Ac from tumble on this server, especially if you are front line, so you want what you can get.
I'm curious why there are two weapon focuses though (level 1 and 22?), plus the single epic focus.
_________________
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Fuligar
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Posted: Tue, May 05 2015, 7:25 AM |
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Player
Joined: 31 Oct 2011
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Well i screwed up already on this build and took BF instead of Mobility as a Drow. Since there seems to be to much weapon can I adjust this another way?
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Casvenx
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Posted: Tue, May 05 2015, 8:34 AM |
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Player
Joined: 11 Feb 2013 Location: Badlands of 'Murika
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Fuligar wrote: Well i screwed up already on this build and took BF instead of Mobility as a Drow. Since there seems to be to much weapon can I adjust this another way? You could, technically, take mobility (or whatever your last pre-req for WM is) at 12 (or 15) instead of improved crit. Your first WM level would be 13(or 16) in that case. and you'd trade blind fight (which you took) for improved knockdown in the end-build You'd take imp crit at 15 or 18 instead, as soon as you could). The level split is fairly open, as long as you ONLY take 5 fighter (last fighter level on epic feat levels for epic weapon spec, after epic weapon focus), ONLY take WM 7, and barb 15(+) on a feat level past level 24 (for terrifying rage, which requires intimidate 25).
_________________
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Fuligar
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Posted: Tue, May 05 2015, 9:04 AM |
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Player
Joined: 31 Oct 2011
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MisterLich
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Posted: Mon, Sep 28 2015, 9:37 AM |
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Player
Joined: 17 Jul 2013
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I didn't notice I accidentally typed another weapon focus feat in there. All this time :O
I honestly, at this point, don't know what that was supposed to be. That level (level 22) doesn't get a feat, so... Yeah. Must've been a typo.
_________________ Osiris Masud
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MisterLich
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Posted: Mon, Sep 28 2015, 18:17 PM |
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Player
Joined: 17 Jul 2013
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I have a very slightly altered version of this build. This is the damage output of the build when using the ferocity attack, vs standard rage, with the following things used for his damage: 1. His DC requested greatsword (which actually is more powerful, I think, than the DM's will allow, anymore.) 2. Warcry and Battletide from the Barbarian Battle Drum (Frugdar has like 3 of them.) 3. An elemental essence crafted from a Master Scout (Got like 100 of them.) 4. Aid potion, Bless potion, and Haste potion. So, granted, this exact damage graph is only viable for like 1 minute at a time, it is realistic when fighting bosses. When pvping, a more likely scenario is: 1. His sword 2. Elemental essence on the sword 3. Haste potion No time for anything else really. Sometimes, not even time for a haste potion, but I always try to drink one because it's fun having 6 attacks per round. With the above 3 stipulations, his damage output is as follows (also keep in mind, this does not take into account crit immunity on enemies, or epic dodge on enemies): As you can see, this build's damage bottoms out when facing a high-AC opponent, God forbid an opponent with high AC and epic dodge (like some DEX-based weapon masters, or, more commonly, shadow dancers.) However, unless they are doing a lot of damage to you and you're afraid of dying in one round (honestly a distinct possibility with this build, since it has low AC and CON), you can drink a True Strike potion, and watch the crits rollolol.
_________________ Osiris Masud
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Larsaan
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Posted: Mon, Sep 28 2015, 19:36 PM |
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Player
Joined: 26 Jun 2010
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Wouldn't it be better to start out as a Barbarian for eight extra skill points?
_________________ Currently playing: Aven BrinyflaskSafaya DalaiRiyitChsera Hile(Credits to Raua for the sprite, sauce -here-.)
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MisterLich
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Posted: Mon, Sep 28 2015, 21:14 PM |
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Player
Joined: 17 Jul 2013
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Probably. Little optimizations here and there... Those skillpoints are for sure helpful though, so definitely I will consider that for a possible edit of this build's post. I would like a small army of barbaric weapon masters to appear on the server just to see what happens, honestly. I think 2-3 of them would probably tear through a small party of epics, unless the party got the drop on them. It all depends on focusing their stupid amounts of damage... And can you imagine what would happen to, say, the Snow Beast, or Windy, if we had 3 Frugdar's running at it at once? I anticipate 1 round KO's for most non-crit-immune bosses.
_________________ Osiris Masud
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Ts_
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Posted: Mon, Sep 28 2015, 23:05 PM |
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Player
Joined: 28 Jul 2008
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Please, underdark orog barbarians. :)
Also ... Where does all that damage come from?!
_________________ Ralghok & Hazamir "The Weasel"
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MisterLich
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Posted: Mon, Sep 28 2015, 23:07 PM |
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Player
Joined: 17 Jul 2013
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The build, with the items/potions/whatever that aren't part of the build, listed on the post with the graphs. That's average damage per round. Yeah, this build rocks in damage brah, but it has no buffs, no umd, and no AC. It's not a perfect build. But it's worked for Frugdar for nearly two years now!
_________________ Osiris Masud
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