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Tarnus
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Posted: Thu, May 05 2016, 14:26 PM |
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Player
Joined: 28 Aug 2015
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Damn, checked the list before I wrote that, must have overlooked it. Oh well.
_________________ Playing as: Aleana Xiloscient: Wherever the winds take her. Jealesyl Truesong: A voice in the dark DM Prometheus: Bringing you fire
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Nalkanar
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Posted: Thu, May 12 2016, 14:27 PM |
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Player
Joined: 07 Jan 2015 Location: Central Europe
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Curse Song Is it true that it can lower spellcraft to negative score and thus lowering character's saves against spells? Is it true that it can't happen if character hit by the song does not have spellcraft as class skill and did not invested any points in it?
_________________ Zendaer Amattis Torgon Crimsonshade Khalid Athanalo CET time zone
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Naivatkal
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Posted: Thu, May 12 2016, 14:33 PM |
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Player
Joined: 26 May 2010
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http://nwn.wikia.com/wiki/SpellcraftQuote: - A negative spellcraft – such as when a curse song lowers your skills – will provide a penalty for saving throws against spells (-1 for each -5 points). However, since spellcraft requires training, the penalty will only occur if the player has at least one rank in spellcraft. For example, if a character who put no skill points into spellcraft is cursed for -6 points, they will receive no penalty, since they're not trained in spellcraft and can't use it. If a character that has 1 rank in the skill is cursed for -6 points, they will get -1 saves versus spells.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Nalkanar
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Posted: Thu, May 12 2016, 15:14 PM |
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Player
Joined: 07 Jan 2015 Location: Central Europe
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Overlooked that... thank you
_________________ Zendaer Amattis Torgon Crimsonshade Khalid Athanalo CET time zone
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Luckbringer
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Posted: Thu, Jun 09 2016, 15:24 PM |
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Player
Joined: 02 Mar 2011 Location: The frozen north
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Basic question here from a rubbish builder. To choose epic spell feats do you have to be 21st level in a caster class or just 21st level in total classes?
_________________ aaegus battlehammer™ cloak rockhewer murtaugh gunn
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Tarnus
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Posted: Thu, Jun 09 2016, 15:28 PM |
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Player
Joined: 28 Aug 2015
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For Epic Spells, you need to have at least 21 levels in your caster class, the only exception being Palemaster, where 15 levels in that PRC will also qualify. (Keeping in mind that you'll also need at least twenty points in your spellcasting attribute)
_________________ Playing as: Aleana Xiloscient: Wherever the winds take her. Jealesyl Truesong: A voice in the dark DM Prometheus: Bringing you fire
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Luckbringer
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Posted: Thu, Jun 09 2016, 17:15 PM |
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Player
Joined: 02 Mar 2011 Location: The frozen north
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Thanks very much. That is something NWN wiki is unclear on.
_________________ aaegus battlehammer™ cloak rockhewer murtaugh gunn
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Chupacabra
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Posted: Thu, Jul 28 2016, 4:47 AM |
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Player
Joined: 01 Jan 2016 Location: Tejas
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Solvaras wrote: If you cant put 20+ points into spellcraft, dont. A bard can curse song you and give you negative spellcraft saves. If you dont have any points in spellcraft, they cant. What if you get 15 Spellcraft points and wore +5 Spellcraft gear and have 31 spell resistance, Can a Bard still easily curse song you?
_________________ Deacon Lott-Merchant
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TormakSaber
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Posted: Thu, Jul 28 2016, 9:44 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Curse Song doesn't respect Spell Resistance, it just works.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Gribbo
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Posted: Thu, Jul 28 2016, 9:48 AM |
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Player
Joined: 08 Nov 2015
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Iirc if you are deaf curse song does not effect you.
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Tarnus
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Posted: Thu, Jul 28 2016, 9:50 AM |
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Player
Joined: 28 Aug 2015
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Also I'd say that skillpoint statement is arguable. The maximum penalty a curse song can give you (from a level 30 bardsong) is -18, which if you crossclassed spellcraft to at least 14, is completely irrelevant, since penalty and bonus work by the same rules, aka you need to be at least -5 to get a penalty.
_________________ Playing as: Aleana Xiloscient: Wherever the winds take her. Jealesyl Truesong: A voice in the dark DM Prometheus: Bringing you fire
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walnutboy
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Posted: Sat, Aug 20 2016, 9:12 AM |
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Player
Joined: 22 Jul 2015 Location: Lincolnshire, United Kingdom
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How many skill points in set traps is recommended to get best use of the skill on Amia?
_________________ When it rains, look for rainbows. When it's dark, look for stars.
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#StraightOutaAvernus
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Posted: Sat, Aug 20 2016, 20:21 PM |
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Player
Joined: 10 Nov 2015 Location: WHY SHOULD I TELL YOU WHERE WHEN YOU'RE ABOUT TO DIE?! NGAAAAAAAAAH!!!!!
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Late point on the curse song thing, but everyone here knows that you can undo curse song with a lesser restoration potion right?
_________________ Playing: Tanar'i Shit Disturbers
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walnutboy
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Posted: Mon, Aug 22 2016, 16:51 PM |
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Player
Joined: 22 Jul 2015 Location: Lincolnshire, United Kingdom
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So in considering a rebuild for Shana, partly to fix her screwed favored enemies list and partly to spread her skill points more and try taking on some more skills which would compliment her personality, background and above all her fighting style, I looked at her feats list to see if anything could be altered there. Now I have one extra fav enemy because I had a ranger feat to take so took that. I'm considering taking a second Gtr Dex then maybe drop Epic Fort to take a further Gtr Dex... upping my AC a little and adding to my attack. Is this a wise trade out?
_________________ When it rains, look for rainbows. When it's dark, look for stars.
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Roach
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Posted: Mon, Aug 22 2016, 18:32 PM |
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Player
Joined: 08 Aug 2016
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If you could post (or PM) your build, I might be able to help?
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Commie
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Posted: Mon, Aug 22 2016, 18:42 PM |
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Player
Joined: 02 Dec 2015
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Yeah post the whole build stats skills and all so we can help.
_________________ ANT ALARM Count Kaldrjarn Pitt | Archmage Kilmar | Sarguk Morderer ANT ALARM MisterLich wrote: First of all, my brain is one of the best here.
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Gribbo
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Posted: Mon, Aug 22 2016, 21:48 PM |
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Player
Joined: 08 Nov 2015
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Shana is a Archer right?
I have a boe ranger Archer build if you're interested
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walnutboy
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Posted: Mon, Aug 22 2016, 22:17 PM |
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Player
Joined: 22 Jul 2015 Location: Lincolnshire, United Kingdom
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Gribbo wrote: Shana is a Archer right?
I have a boe ranger Archer build if you're interested She is, couldn't hurt to look at it. Her original build was pretty much put together without any thought but this time round i am looking at it a little more mainly because i'd like to do much with her trap setting ability which is partly what the ranger and the Master Scout class she is do... may have to alter her RP a little as she has never used traps since i rolled her even if she can build wise. Pretty much all her feats are geared towards either bow focus or setting her up to take the MS class.
_________________ When it rains, look for rainbows. When it's dark, look for stars.
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Commie
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Posted: Mon, Aug 22 2016, 23:03 PM |
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Player
Joined: 02 Dec 2015
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a 'bane of enemies' archer is really slick if built right.
but the build needs some finesse to really maximize it. i wouldn't just throw one together i'd plan it out first.
_________________ ANT ALARM Count Kaldrjarn Pitt | Archmage Kilmar | Sarguk Morderer ANT ALARM MisterLich wrote: First of all, my brain is one of the best here.
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walnutboy
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Posted: Tue, Aug 23 2016, 8:39 AM |
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Player
Joined: 22 Jul 2015 Location: Lincolnshire, United Kingdom
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So here is the question, seeing as it came up, does Epic Prowess work on ranged weapons? From what I've read it does however it doesn't appear on the character sheet but is applied to the attack... but does anyone know for certain!?
_________________ When it rains, look for rainbows. When it's dark, look for stars.
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Gribbo
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Posted: Tue, Aug 23 2016, 8:58 AM |
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Player
Joined: 08 Nov 2015
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Hm.
Masterscout makes things a bit more complicated.
if you want me to tinker with your build send me it in a pm and I will see what I can do
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TormakSaber
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Posted: Tue, Aug 23 2016, 21:34 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Epic Prowess works for everything.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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NAUX
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Posted: Mon, Feb 13 2017, 14:54 PM |
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Player
Joined: 15 Mar 2010 Location: Norway
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I'm pretty sure on the answer to this already (No), but wanted to double check. Is it possible to take a feat on a level up if the prerequisite for the feat is on an equipped item? For example, taking Rapid Shot on a level up if Point Blank Shot is on an equipped item, thereby adding the prerequisite to the character sheet at the time of the level?
Also, has Weapon Finesse ever been available on an item, through request or the loot bin?
_________________ The inspiration behind the character: - https://www.dandwiki.com/wiki/Grenadier_(3.5e_Class) - https://www.youtube.com/watch?v=UBjewxCxKLA
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Tarnus
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Posted: Mon, Feb 13 2017, 15:01 PM |
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Player
Joined: 28 Aug 2015
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That would be stupidly exploitable, so of course it isn't possible!
And no, not that I'm aware off.
_________________ Playing as: Aleana Xiloscient: Wherever the winds take her. Jealesyl Truesong: A voice in the dark DM Prometheus: Bringing you fire
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NAUX
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Posted: Mon, Feb 13 2017, 15:09 PM |
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Player
Joined: 15 Mar 2010 Location: Norway
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I agree, i just had a strange moment of doubt that was nagging on my mind and didn't have the game at hand to check . Thanks for humoring me. Regarding Weapon Finesse, would it be something that could be requested? My basis would be that an item like the "The Hood of the Archer" is available in the loot bin that awards 4 feats in total, 1 of which that has higher requirements than Weapon Finesse. I'm not sure about the balance side of things, but in terms of feat investment, the hood seems like a pretty strong argument for Weapon Finesse to be obtainable.
_________________ The inspiration behind the character: - https://www.dandwiki.com/wiki/Grenadier_(3.5e_Class) - https://www.youtube.com/watch?v=UBjewxCxKLA
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kindlegem
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Posted: Sat, Feb 25 2017, 20:00 PM |
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Player
Joined: 23 Jan 2017
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How is dragonshape AC/elemental shape AC/wild shape AC handled for druids without any shifter levels? They don't follow the progression outlined here I presume.
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Commie
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Posted: Sat, Feb 25 2017, 20:17 PM |
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Player
Joined: 02 Dec 2015
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kindlegem wrote: How is dragonshape AC/elemental shape AC/wild shape AC handled for druids without any shifter levels? They don't follow the progression outlined here I presume. Wild shape and ele shape don't merge gear. So none. Druid wild shape merges all ac as deflection, so get a plus five torso for max ac. It also only merges your head, torso, and two weapons. Basically; Plus three stat shield, plus zero enhancement. Plus five torso, plus two stat here. Plus three stat helm Weapons are considered plus five in dshape so just get vamp regen, keen, massive crit, bonus dmg You can gear out a dragon druid in like four days.
_________________ ANT ALARM Count Kaldrjarn Pitt | Archmage Kilmar | Sarguk Morderer ANT ALARM MisterLich wrote: First of all, my brain is one of the best here.
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kindlegem
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Posted: Sat, Feb 25 2017, 20:19 PM |
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Player
Joined: 23 Jan 2017
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What AC can one reasonably expect then?
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Commie
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Posted: Sat, Feb 25 2017, 20:51 PM |
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Player
Joined: 02 Dec 2015
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kindlegem wrote: What AC can one reasonably expect then? 65 buffed. I think you might be able to do better with a dex ioun stone. Might. The ac ioun is if no help though. And I'd get the regen stone over dex, as you clear sixty easy w/o it.
_________________ ANT ALARM Count Kaldrjarn Pitt | Archmage Kilmar | Sarguk Morderer ANT ALARM MisterLich wrote: First of all, my brain is one of the best here.
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kindlegem
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Posted: Sat, Feb 25 2017, 20:53 PM |
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Player
Joined: 23 Jan 2017
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Commie
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Posted: Sat, Feb 25 2017, 20:55 PM |
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Player
Joined: 02 Dec 2015
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Remember
Max stat buff is five Three from gear (you can get two plus threes and one plus two, I go for dex/con at three personally) Four more from aura of vitality.
That's twelve. Dragon gives twenty dodge ac on Amia. And with druid buffs you can easily max the rest.
With blood frenzy up and a true strike pot I can improved knockdown spam at like 70 or so ab. It's legit. Until you encounter a door or small hill or a fence. And get stopped.
Go either 28/1/1 druid Ranger monk as a Mulan, or 28/1/1 druid monk cleric and equip a six cleric spell slot neck so you can prepare and cast haven. Which is a huge boon to the build.
_________________ ANT ALARM Count Kaldrjarn Pitt | Archmage Kilmar | Sarguk Morderer ANT ALARM MisterLich wrote: First of all, my brain is one of the best here.
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Commie
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Posted: Sat, Feb 25 2017, 20:57 PM |
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Player
Joined: 02 Dec 2015
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Oh most important thing
You cannot take dragon shape on the same level you get 30 wisdom. So unless you roll a Mulan literally all epic feats have to be great wisdom and d shape at thirty.
It's really the only build I say you're missing out ig you don't go Mulan. Mulan can get so much more.
_________________ ANT ALARM Count Kaldrjarn Pitt | Archmage Kilmar | Sarguk Morderer ANT ALARM MisterLich wrote: First of all, my brain is one of the best here.
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TormakSaber
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Posted: Sun, Feb 26 2017, 5:52 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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A better clarification: you can't take dragon shape on the same level you get 30 wisdom, if that last point of wisdom comes from a Great Wisdom feat. Same for any feat with a stat requirement. Great Stat feats don't apply until the level up bonus is done, raw points at 4/8/12/16/20/24/28 apply instantly, during the process.
Ffolk also gets you a wisdom bonus, as is much more applicable to being a Druid, and geographcally closer to Amia Island.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Commie
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Posted: Sun, Feb 26 2017, 5:59 AM |
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Player
Joined: 02 Dec 2015
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TormakSaber wrote: A better clarification: you can't take dragon shape on the same level you get 30 wisdom, if that last point of wisdom comes from a Great Wisdom feat. Same for any feat with a stat requirement. Great Stat feats don't apply until the level up bonus is done, raw points at 4/8/12/16/20/24/28 apply instantly, during the process.
Ffolk also gets you a wisdom bonus, as is much more applicable to being a Druid, and geographcally closer to Amia Island. yeah i say mulan but i mean any +wis no ecl race.
_________________ ANT ALARM Count Kaldrjarn Pitt | Archmage Kilmar | Sarguk Morderer ANT ALARM MisterLich wrote: First of all, my brain is one of the best here.
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ILoveIceCream
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Posted: Wed, May 24 2017, 22:35 PM |
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Player
Joined: 05 Apr 2006 Location: California
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for a rogue with a +14 dex mod what skill level of disable trap is needed to recover epic traps to place down? assuming I have also a set of gear to swap into with some disable trap.
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Solvaras
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Posted: Wed, Jun 14 2017, 15:43 PM |
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Player
Joined: 22 Mar 2011
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One point is needed to recover epic traps. 14 dex mod + 50 skill on gear + take 20 out of combat or with skill mastery. That gets you over the 75 dc to recover epic traps. HOWEVER that only works if the traps are not set by a pc. The dc can go much higher if a dedicated trapper sets a trap.
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Vortex
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Posted: Wed, Nov 01 2017, 22:02 PM |
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Player
Joined: 24 Dec 2011
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Can someone remind me what the critical minimum Fort save is? I think it's like 38 or 39, or maybe 41, somewhere around there. How is it calculated? And is that based on saving against Dev Crit, and what else? Thanks.
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robbi320
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Posted: Wed, Nov 01 2017, 22:19 PM |
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Player
Joined: 04 Jan 2015
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It's like... around 37. Mostly around dev crit, yeah, but it indirectly helps against most save-or-die spells. Normal DevCrit DC is 39 (10+15+14, at 14 str mod). Because you autofail on 1, and only have the chance to succeed at 2, 2+37 is 39, exactly the DC you want to be safest against.
Now, more dedicated builds will manage a higher DC, (the most insane being DD/BG, who can get to an effective DC of around 43) but they'll also have severe downsides, (usually lower AB) and they only get a higher -chance- of dev'ing you. Even at a DC 45, their dev chance is 35%, and that is with rather big problems, like a lack of AC usually coming with that higher DC. So people usually build around the realistic +14 str mod, few builds will come much higher than that and stay on par with an otherwise 'normal' build.
But apart from that, it saves you against some of the more 'filler' spells, harm, horrid wilting, (in general most of necromancy) and, I believe almost all sve-or-die spells, so it got to pretty much a staple 'you must have this'.
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