AMIA ARCHIVE
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Feats and Skills
https://amiaworld.net/phpBB3/viewtopic.php?f=143&t=82158
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Author:  Tarnus [ Thu, May 05 2016, 14:26 PM ]
Post subject:  Re: Feats and Skills

Damn, checked the list before I wrote that, must have overlooked it. Oh well.

Author:  Nalkanar [ Thu, May 12 2016, 14:27 PM ]
Post subject:  Re: Feats and Skills

Curse Song
Is it true that it can lower spellcraft to negative score and thus lowering character's saves against spells?
Is it true that it can't happen if character hit by the song does not have spellcraft as class skill and did not invested any points in it?

Author:  Naivatkal [ Thu, May 12 2016, 14:33 PM ]
Post subject:  Re: Feats and Skills

http://nwn.wikia.com/wiki/Spellcraft
Quote:
  • A negative spellcraft – such as when a curse song lowers your skills – will provide a penalty for saving throws against spells (-1 for each -5 points). However, since spellcraft requires training, the penalty will only occur if the player has at least one rank in spellcraft. For example, if a character who put no skill points into spellcraft is cursed for -6 points, they will receive no penalty, since they're not trained in spellcraft and can't use it. If a character that has 1 rank in the skill is cursed for -6 points, they will get -1 saves versus spells.

Author:  Nalkanar [ Thu, May 12 2016, 15:14 PM ]
Post subject:  Re: Feats and Skills

Overlooked that... thank you :)

Author:  Luckbringer [ Thu, Jun 09 2016, 15:24 PM ]
Post subject:  Re: Feats and Skills

Basic question here from a rubbish builder. To choose epic spell feats do you have to be 21st level in a caster class or just 21st level in total classes?

Author:  Tarnus [ Thu, Jun 09 2016, 15:28 PM ]
Post subject:  Re: Feats and Skills

For Epic Spells, you need to have at least 21 levels in your caster class, the only exception being Palemaster, where 15 levels in that PRC will also qualify. (Keeping in mind that you'll also need at least twenty points in your spellcasting attribute)

Author:  Luckbringer [ Thu, Jun 09 2016, 17:15 PM ]
Post subject:  Re: Feats and Skills

Thanks very much. That is something NWN wiki is unclear on.

Author:  Chupacabra [ Thu, Jul 28 2016, 4:47 AM ]
Post subject:  Re: Feats and Skills

Solvaras wrote:
If you cant put 20+ points into spellcraft, dont. A bard can curse song you and give you negative spellcraft saves. If you dont have any points in spellcraft, they cant.


What if you get 15 Spellcraft points and wore +5 Spellcraft gear and have 31 spell resistance, Can a Bard still easily curse song you?

Author:  TormakSaber [ Thu, Jul 28 2016, 9:44 AM ]
Post subject:  Re: Feats and Skills

Curse Song doesn't respect Spell Resistance, it just works.

Author:  Gribbo [ Thu, Jul 28 2016, 9:48 AM ]
Post subject:  Re: Feats and Skills

Iirc if you are deaf curse song does not effect you.

Author:  Tarnus [ Thu, Jul 28 2016, 9:50 AM ]
Post subject:  Re: Feats and Skills

Also I'd say that skillpoint statement is arguable. The maximum penalty a curse song can give you (from a level 30 bardsong) is -18, which if you crossclassed spellcraft to at least 14, is completely irrelevant, since penalty and bonus work by the same rules, aka you need to be at least -5 to get a penalty.

Author:  walnutboy [ Sat, Aug 20 2016, 9:12 AM ]
Post subject:  Re: Feats and Skills

How many skill points in set traps is recommended to get best use of the skill on Amia?

Author:  #StraightOutaAvernus [ Sat, Aug 20 2016, 20:21 PM ]
Post subject:  Re: Feats and Skills

Late point on the curse song thing, but everyone here knows that you can undo curse song with a lesser restoration potion right?

Author:  walnutboy [ Mon, Aug 22 2016, 16:51 PM ]
Post subject:  Re: Feats and Skills

So in considering a rebuild for Shana, partly to fix her screwed favored enemies list and partly to spread her skill points more and try taking on some more skills which would compliment her personality, background and above all her fighting style, I looked at her feats list to see if anything could be altered there. Now I have one extra fav enemy because I had a ranger feat to take so took that. I'm considering taking a second Gtr Dex then maybe drop Epic Fort to take a further Gtr Dex... upping my AC a little and adding to my attack. Is this a wise trade out?

Author:  Roach [ Mon, Aug 22 2016, 18:32 PM ]
Post subject:  Re: Feats and Skills

If you could post (or PM) your build, I might be able to help?

Author:  Commie [ Mon, Aug 22 2016, 18:42 PM ]
Post subject:  Re: Feats and Skills

Yeah post the whole build stats skills and all so we can help.

Author:  Gribbo [ Mon, Aug 22 2016, 21:48 PM ]
Post subject:  Re: Feats and Skills

Shana is a Archer right?

I have a boe ranger Archer build if you're interested

Author:  walnutboy [ Mon, Aug 22 2016, 22:17 PM ]
Post subject:  Re: Feats and Skills

Gribbo wrote:
Shana is a Archer right?

I have a boe ranger Archer build if you're interested


She is, couldn't hurt to look at it. Her original build was pretty much put together without any thought but this time round i am looking at it a little more mainly because i'd like to do much with her trap setting ability which is partly what the ranger and the Master Scout class she is do... may have to alter her RP a little as she has never used traps since i rolled her even if she can build wise. Pretty much all her feats are geared towards either bow focus or setting her up to take the MS class.

Author:  Commie [ Mon, Aug 22 2016, 23:03 PM ]
Post subject:  Re: Feats and Skills

a 'bane of enemies' archer is really slick if built right.

but the build needs some finesse to really maximize it. i wouldn't just throw one together i'd plan it out first.

Author:  walnutboy [ Tue, Aug 23 2016, 8:39 AM ]
Post subject:  Re: Feats and Skills

So here is the question, seeing as it came up, does Epic Prowess work on ranged weapons? From what I've read it does however it doesn't appear on the character sheet but is applied to the attack... but does anyone know for certain!? :shock:

Author:  Gribbo [ Tue, Aug 23 2016, 8:58 AM ]
Post subject:  Re: Feats and Skills

Hm.


Masterscout makes things a bit more complicated.


if you want me to tinker with your build send me it in a pm and I will see what I can do

Author:  TormakSaber [ Tue, Aug 23 2016, 21:34 PM ]
Post subject:  Re: Feats and Skills

Epic Prowess works for everything.

Author:  NAUX [ Mon, Feb 13 2017, 14:54 PM ]
Post subject:  Re: Feats and Skills

I'm pretty sure on the answer to this already (No), but wanted to double check. Is it possible to take a feat on a level up if the prerequisite for the feat is on an equipped item? For example, taking Rapid Shot on a level up if Point Blank Shot is on an equipped item, thereby adding the prerequisite to the character sheet at the time of the level?

Also, has Weapon Finesse ever been available on an item, through request or the loot bin?

Author:  Tarnus [ Mon, Feb 13 2017, 15:01 PM ]
Post subject:  Re: Feats and Skills

That would be stupidly exploitable, so of course it isn't possible!

And no, not that I'm aware off.

Author:  NAUX [ Mon, Feb 13 2017, 15:09 PM ]
Post subject:  Re: Feats and Skills

I agree, i just had a strange moment of doubt that was nagging on my mind and didn't have the game at hand to check :D. Thanks for humoring me.


Regarding Weapon Finesse, would it be something that could be requested? My basis would be that an item like the "The Hood of the Archer" is available in the loot bin that awards 4 feats in total, 1 of which that has higher requirements than Weapon Finesse. I'm not sure about the balance side of things, but in terms of feat investment, the hood seems like a pretty strong argument for Weapon Finesse to be obtainable.

Author:  kindlegem [ Sat, Feb 25 2017, 20:00 PM ]
Post subject:  Re: Feats and Skills

How is dragonshape AC/elemental shape AC/wild shape AC handled for druids without any shifter levels? They don't follow the progression outlined here I presume.

Author:  Commie [ Sat, Feb 25 2017, 20:17 PM ]
Post subject:  Re: Feats and Skills

kindlegem wrote:
How is dragonshape AC/elemental shape AC/wild shape AC handled for druids without any shifter levels? They don't follow the progression outlined here I presume.


Wild shape and ele shape don't merge gear. So none.

Druid wild shape merges all ac as deflection, so get a plus five torso for max ac. It also only merges your head, torso, and two weapons.

Basically;
Plus three stat shield, plus zero enhancement.
Plus five torso, plus two stat here.
Plus three stat helm
Weapons are considered plus five in dshape so just get vamp regen, keen, massive crit, bonus dmg

You can gear out a dragon druid in like four days.

Author:  kindlegem [ Sat, Feb 25 2017, 20:19 PM ]
Post subject:  Re: Feats and Skills

What AC can one reasonably expect then?

Author:  Commie [ Sat, Feb 25 2017, 20:51 PM ]
Post subject:  Re: Feats and Skills

kindlegem wrote:
What AC can one reasonably expect then?


65 buffed. I think you might be able to do better with a dex ioun stone. Might.

The ac ioun is if no help though. And I'd get the regen stone over dex, as you clear sixty easy w/o it.

Author:  kindlegem [ Sat, Feb 25 2017, 20:53 PM ]
Post subject:  Re: Feats and Skills

Cool, thanks.

Author:  Commie [ Sat, Feb 25 2017, 20:55 PM ]
Post subject:  Re: Feats and Skills

Remember

Max stat buff is five
Three from gear (you can get two plus threes and one plus two, I go for dex/con at three personally)
Four more from aura of vitality.

That's twelve. Dragon gives twenty dodge ac on Amia. And with druid buffs you can easily max the rest.

With blood frenzy up and a true strike pot I can improved knockdown spam at like 70 or so ab. It's legit. Until you encounter a door or small hill or a fence. And get stopped.

Go either 28/1/1 druid Ranger monk as a Mulan, or 28/1/1 druid monk cleric and equip a six cleric spell slot neck so you can prepare and cast haven. Which is a huge boon to the build.

Author:  Commie [ Sat, Feb 25 2017, 20:57 PM ]
Post subject:  Re: Feats and Skills

Oh most important thing

You cannot take dragon shape on the same level you get 30 wisdom. So unless you roll a Mulan literally all epic feats have to be great wisdom and d shape at thirty.

It's really the only build I say you're missing out ig you don't go Mulan. Mulan can get so much more.

Author:  TormakSaber [ Sun, Feb 26 2017, 5:52 AM ]
Post subject:  Re: Feats and Skills

A better clarification: you can't take dragon shape on the same level you get 30 wisdom, if that last point of wisdom comes from a Great Wisdom feat. Same for any feat with a stat requirement. Great Stat feats don't apply until the level up bonus is done, raw points at 4/8/12/16/20/24/28 apply instantly, during the process.

Ffolk also gets you a wisdom bonus, as is much more applicable to being a Druid, and geographcally closer to Amia Island.

Author:  Commie [ Sun, Feb 26 2017, 5:59 AM ]
Post subject:  Re: Feats and Skills

TormakSaber wrote:
A better clarification: you can't take dragon shape on the same level you get 30 wisdom, if that last point of wisdom comes from a Great Wisdom feat. Same for any feat with a stat requirement. Great Stat feats don't apply until the level up bonus is done, raw points at 4/8/12/16/20/24/28 apply instantly, during the process.

Ffolk also gets you a wisdom bonus, as is much more applicable to being a Druid, and geographcally closer to Amia Island.


yeah i say mulan but i mean any +wis no ecl race.

Author:  ILoveIceCream [ Wed, May 24 2017, 22:35 PM ]
Post subject:  Re: Feats and Skills

for a rogue with a +14 dex mod what skill level of disable trap is needed to recover epic traps to place down? assuming I have also a set of gear to swap into with some disable trap.

Author:  Solvaras [ Wed, Jun 14 2017, 15:43 PM ]
Post subject:  Re: Feats and Skills

One point is needed to recover epic traps. 14 dex mod + 50 skill on gear + take 20 out of combat or with skill mastery. That gets you over the 75 dc to recover epic traps. HOWEVER that only works if the traps are not set by a pc. The dc can go much higher if a dedicated trapper sets a trap.

Author:  Vortex [ Wed, Nov 01 2017, 22:02 PM ]
Post subject:  Re: Feats and Skills

Can someone remind me what the critical minimum Fort save is? I think it's like 38 or 39, or maybe 41, somewhere around there.
How is it calculated?
And is that based on saving against Dev Crit, and what else?
Thanks.

Author:  robbi320 [ Wed, Nov 01 2017, 22:19 PM ]
Post subject:  Re: Feats and Skills

It's like... around 37. Mostly around dev crit, yeah, but it indirectly helps against most save-or-die spells. Normal DevCrit DC is 39 (10+15+14, at 14 str mod). Because you autofail on 1, and only have the chance to succeed at 2, 2+37 is 39, exactly the DC you want to be safest against.

Now, more dedicated builds will manage a higher DC, (the most insane being DD/BG, who can get to an effective DC of around 43) but they'll also have severe downsides, (usually lower AB) and they only get a higher -chance- of dev'ing you. Even at a DC 45, their dev chance is 35%, and that is with rather big problems, like a lack of AC usually coming with that higher DC. So people usually build around the realistic +14 str mod, few builds will come much higher than that and stay on par with an otherwise 'normal' build.

But apart from that, it saves you against some of the more 'filler' spells, harm, horrid wilting, (in general most of necromancy) and, I believe almost all sve-or-die spells, so it got to pretty much a staple 'you must have this'.

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