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Feats and Skills
https://amiaworld.net/phpBB3/viewtopic.php?f=143&t=82158
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Author:  Raua [ Tue, Nov 17 2015, 6:46 AM ]
Post subject:  Re: Feats and Skills

NiwatoriKami wrote:
For a human-based Tiefling, are medium weapons on main hand considered a finnessable weapon to take advantage of weapon finnesse or is it just small and tiny where the feat can be effective?


As a medium character, you'd be able to finesse all of the normal weapons affected by the Weapon Finesse feat: dagger, handaxe, kama, kukri, light hammer, mace, rapier, shortsword, sickle, whip, and unarmed strike.

Anything else is a no-go.

The only finessable medium weapon is a rapier-- And even then, only if you can wield it in one hand~ (I.e. not a halfling or Gnome)

Author:  Naivatkal [ Tue, Nov 17 2015, 16:00 PM ]
Post subject:  Re: Feats and Skills

So running into a quandary. Have a 19 rogue/6 fighter/5 ms build and I'm lost on one feat.

Already on the build:
Ambidex, TWF, Finesse, WF, SF: Spot/Listen, Imp Crit, ITWF, Blind Fight, Great Fort, Weap Spec, EWF, Epic Fort, Great Dex, ED, ESF: Hide, ESF: Spot, EWS; IE, Def Roll, Crippling Strike

I have one pre-epic feat, would Knockdown be a good idea? Or would it be kinda meh on this build? Any other suggestions? I could pump SF: Hide, but I think 107 max Hide (33 ranks + 14 DEX mod + 10 ESF + 50 gear) so 110 might be superfluous.

I do suppose Toughness would be good, too.

So the choices:

Knockdown, Toughness, SF: Hide

Arrrrgh

Author:  TormakSaber [ Tue, Nov 17 2015, 21:15 PM ]
Post subject:  Re: Feats and Skills

Knockdown is the obvious choice, imo. You need it even more as a cornersneak.

Author:  Naivatkal [ Wed, Nov 18 2015, 1:05 AM ]
Post subject:  Re: Feats and Skills

Mhm, that's what I was thinking, really. Toughness would be my close second, cause HP. I'd prefer IKD but KD is dandy, too.

Author:  Murex [ Sun, Dec 06 2015, 17:41 PM ]
Post subject:  Re: Feats and Skills

It's been a few years since I made a new character and I suck at math, so....

I'm making a half-orc Earth Genasi who needs at least two skill points per level, so what should his INT be upon creation if there will be a -4 to INT in total?

This will be a 21 Cleric, 7 WM, 2 Fighter build.

Author:  TheCortroy [ Sun, Dec 06 2015, 18:24 PM ]
Post subject:  Re: Feats and Skills

The system first removes your NWN base race bonuses, then adds Amia subrace bonuses.

In other words, the character will be reduced to a human stat-wise. All bonuses you saw in creation screen are nulled, and the final bonuses are the ones from the subrace.

So, half-orcs penalties and strengths would be removed, and replaced with gensai.

So, if you make a half-orc with 8 int, and then activate the subrace... the -2 that was reflected on the character creation screen nulls and it'd bump to 10. Or so I think...

Anyways, the question to your answer is at least 10 intelligence, you could probably even cut it down to 8, but I wouldn't.

Author:  Murex [ Sun, Dec 06 2015, 18:58 PM ]
Post subject:  Re: Feats and Skills

So the Half-Orc bonuses and penalties are nulled, so it would only be -2 then. Got it. Thanks!

Author:  TheCortroy [ Sun, Dec 06 2015, 19:04 PM ]
Post subject:  Re: Feats and Skills

Earth Gen doesn't get a deduction towards intelligence. It's wisdom and charisma.

Author:  Murex [ Sun, Dec 06 2015, 20:27 PM ]
Post subject:  Re: Feats and Skills

I can't find the list of cleric domains- the one that tells you what spells can't be picked and all that.

Author:  TheCortroy [ Sun, Dec 06 2015, 20:49 PM ]
Post subject:  Re: Feats and Skills

viewtopic.php?f=20&t=56807

Author:  oshizo2 [ Tue, Dec 29 2015, 21:57 PM ]
Post subject:  Re: Feats and Skills

alright so can you take Extra Turning on a Black guard bonus feat or does it have to be a general feat with a BG level?

Author:  Naivatkal [ Fri, Jan 01 2016, 4:20 AM ]
Post subject:  Re: Feats and Skills

Re: Spellswords

Is it even worth bothering with getting Evasion for a STR based one? The Reflex save is abysmal on them (10 on what I am looking at, 16 if I for some reason max out DEX, 30-36 maxed with items/DEX). Is 30 (let's be honest, Reflex is ignored on gear a lot anyways) even going to matter since Evasion only helps if you succeed on the save?

I'm trying to decide between 24 Wizard/4 Fighter/2 Rogue and 25 Wizard/4 Fighter/1 Rogue

Author:  LibrisMortis_666 [ Fri, Jan 01 2016, 4:23 AM ]
Post subject:  Re: Feats and Skills

Might as well make it without Evasion, and get the Improved Evasion ring.

Author:  Naivatkal [ Fri, Jan 01 2016, 4:29 AM ]
Post subject:  Re: Feats and Skills

Yeah, that's what I was thinking. Even if the Improved Evasion gear gets removed it won't matter, Evasion still sucks if you have low Reflex, eh? XD

Author:  LibrisMortis_666 [ Fri, Jan 01 2016, 4:33 AM ]
Post subject:  Re: Feats and Skills

Yeah. Your better off building, and knowing in the future you could find such ring. Then building to have plain evasion, wasting your build.

Author:  Nalkanar [ Fri, Jan 01 2016, 14:29 PM ]
Post subject:  Re: Feats and Skills

Well, spellcraft still counts towards reflex against spells, so I would think that you might have good chances even with evasion. I dont think that creeps have DCs that high, and in PvP... I dunno... killing another PC via elemental damage seems really hard and slow and silly.

Author:  Raua [ Fri, Jan 01 2016, 17:56 PM ]
Post subject:  Re: Feats and Skills

Nalkanar wrote:
Well, spellcraft still counts towards reflex against spells, so I would think that you might have good chances even with evasion. I dont think that creeps have DCs that high, and in PvP... I dunno... killing another PC via elemental damage seems really hard and slow and silly.


Spellcraft also applies to a lot of other things too. (Not traps, tho)

I'm always against making a build that needs special gear to reach a full potential. -- The items aren't usually permanent and honestly, it's hard to guarantee one for yourself unless you really like to grind bosses and or hoard gold and pray that someone's selling one.

Besiiiiiiiides the only notable difference between a 25 Caster level and 24 is +2 Maximum flame weapon damage. Meh. I'd trade that for evasion in a heartbeat even if the reflex save is terribad. There's always at least a slim-to-decent chance for it to succeed. The ring would still be better, yeah. But at least you'd have something until then.

Author:  Naivatkal [ Fri, Jan 01 2016, 19:44 PM ]
Post subject:  Re: Feats and Skills

Hah, I always forget about Spellcraft (the build has base 35 ranks anyways, so +7 plus the +8 from PfS. Granted that's just vs spells but hey that's a nice boost. I was thinking 25 Wizard for the bump in FW but also the slightly longer duration on spells as well.

I shall mull it over, and possibly end up with Evasion anyways, hah!

Author:  sera [ Fri, Jan 01 2016, 20:08 PM ]
Post subject:  Re: Feats and Skills

I'd have to check, but... I'm reasonably sure my spellblades always seem to end up with about 30 reflex + spellcraft saves.... unless you're going for fullplate, then it would be a bit less I guess. But.. at 30, I'd go for evasion. Instead of compromising, take monk. Have both.

Author:  Naivatkal [ Fri, Jan 01 2016, 20:11 PM ]
Post subject:  Re: Feats and Skills

Yeah it's a STR based spellsword, so no real DEX bonus here heh.

Author:  TormakSaber [ Fri, Jan 01 2016, 20:13 PM ]
Post subject:  Re: Feats and Skills

sera wrote:
I'd have to check, but... I'm reasonably sure my spellblades always seem to end up with about 30 reflex + spellcraft saves.... unless you're going for fullplate, then it would be a bit less I guess. But.. at 30, I'd go for evasion. Instead of compromising, take monk. Have both.


Yeah, but, UMD though.....

Author:  sera [ Fri, Jan 01 2016, 20:19 PM ]
Post subject:  Re: Feats and Skills

Do spellblades really NEED UMD?

Author:  LibrisMortis_666 [ Fri, Jan 01 2016, 20:20 PM ]
Post subject:  Re: Feats and Skills

Everyone needs UMD! Wizards need it for Cleric Wands / Scrolls, Clerics for Wizards Wands / Scrolls, and everyone else.. It's universal!

Author:  sera [ Fri, Jan 01 2016, 20:21 PM ]
Post subject:  Re: Feats and Skills

*shrug* It's not a need. Also... most things that you would use cleric wands for are already accounted for in a spellblade. Most, not all.

Author:  LibrisMortis_666 [ Fri, Jan 01 2016, 20:24 PM ]
Post subject:  Re: Feats and Skills

Most "Divine" casters that craft Wands earn the most gold off Death Ward. It's not a must for Arcanist, but if you are a Sors without Shadow Shield it is.

Author:  sera [ Fri, Jan 01 2016, 20:26 PM ]
Post subject:  Re: Feats and Skills

I'd venture to guess nearly every spellsword has Shadow Shield. Just saying. If not, they need to re-evaluate their spell selection.

In other words, not a reason to need UMD.

Author:  LibrisMortis_666 [ Fri, Jan 01 2016, 20:28 PM ]
Post subject:  Re: Feats and Skills

Also, UMD Grants you the ability to use certain gear.

Author:  sera [ Fri, Jan 01 2016, 20:31 PM ]
Post subject:  Re: Feats and Skills

Yes, it does. I am speaking from experience, I have a 25/4/1 monk spellsword, and they want for nothing for UMD. Different playstyles maybe, but, I never missed UMD (and I thought I would!).

Author:  Nalkanar [ Fri, Jan 01 2016, 20:35 PM ]
Post subject:  Re: Feats and Skills

UMD is especially nice if you dont plan to have character of neutral aligment, which I feel have most of the interesting equipment. 8) Oh how I loved my neutral barbarian with Vindicator!

But I dont think that any Spellsword would really use that. But if you build it from Wizard, it is nice dump for all the skillpoints.

Author:  oshizo2 [ Tue, Jan 05 2016, 1:20 AM ]
Post subject:  Re: Feats and Skills

oshizo2 wrote:
alright so can you take Extra Turning on a Black guard bonus feat or does it have to be a general feat with a BG level?


is this not an appropriate question for this forum? If it is ^ .

Author:  sera [ Tue, Jan 05 2016, 1:36 AM ]
Post subject:  Re: Feats and Skills

AFAIK, you have to take it on a BG level, these are the epic BG feats: armor skin, devastating critical, epic fiendish servant, epic prowess, epic reputation, epic toughness, epic weapon focus, great smiting, improved combat casting, improved sneak attack, overwhelming critical, perfect health, planar turning

Author:  oshizo2 [ Sat, Jan 16 2016, 6:40 AM ]
Post subject:  Re: Feats and Skills

now i have a mechanical question if you have a weapon with 4 enhancement and 4 attack bonus does both of the 4's stack with each other as far as attack bonus goes?

Author:  Riley [ Sat, Jan 16 2016, 7:18 AM ]
Post subject:  Re: Feats and Skills

No, attack bonus and enhancement bonus does not stack. If they are both 4 then only one of them will be applied, If you have one that is higher than the other that will be the one that applies. However if you do have both the extra damage from the enhancement will stay. Example; my rapier has an attack bonus of 5 and enhancement of 4, the attack bonus is the one that applies but I get the extra damage from enhancement

Author:  oshizo2 [ Sat, Jan 16 2016, 13:59 PM ]
Post subject:  Re: Feats and Skills

thank you so that's the purpose of having both on a weapon if one is higher... good to know.

Author:  Nalkanar [ Sat, Jan 23 2016, 23:09 PM ]
Post subject:  Re: Feats and Skills

Cleric question:
Quote:
Portal
Special Ability: Master of Boundaries - +2 CL for determining Gate power
Spells: 5 - Banishment, 8 - Gate


Do those 2 extra caster levels count towards the duration of spell as well?


Knight Commander question:
Does negative modifier of charisma counts into KC feats? Meaning - is it making the bonuses smaller?

Author:  davis114 [ Tue, Mar 08 2016, 17:54 PM ]
Post subject:  Re: Feats and Skills

Would you all say blind-fight or KD is more useful to a Barb/WM without dev crit? I lean toward blind-fight. Bear in mind the barb does have terrifying rage, so he has a means of disabling.

Author:  Naivatkal [ Tue, Mar 08 2016, 17:56 PM ]
Post subject:  Re: Feats and Skills

Blind-Fight is always more necessary than KD. I have a pally without KD and while I miss it, it's not a huge deal.

And Bioware's fear ruins KD anyways, lol

Author:  Fighterlvl3 [ Sat, Apr 23 2016, 1:22 AM ]
Post subject:  Re: Feats and Skills

Say i take 13 lvls of monk with a drow. Then i take improved spell resistance feats. They would add to his SR from being drow?

Author:  Naivatkal [ Sat, Apr 23 2016, 1:33 AM ]
Post subject:  Re: Feats and Skills

No, they only add to the SR from Monk.

Author:  davis114 [ Sat, Apr 23 2016, 2:54 AM ]
Post subject:  Re: Feats and Skills

Yup. Racial and class SR are separate entities. Whichever is higher is what is used in determining whether or not a spell is resisted. Otherwise, we'd have a bunch of monk drow running around impervious to magic in general. Granted, funny idea, but no.

Author:  davis114 [ Tue, Apr 26 2016, 13:10 PM ]
Post subject:  Re: Feats and Skills

Does any item DR stack with DwD and Epic DR? Say you put a perfect mythal on something for that +5/5, does that stack with your natural DR? I don't remember. I don't think it does, but I wanted to be sure.

Author:  maglorine [ Tue, Apr 26 2016, 13:16 PM ]
Post subject:  Re: Feats and Skills

davis114 wrote:
Does any item DR stack with DwD and Epic DR? Say you put a perfect mythal on something for that +5/5, does that stack with your natural DR? I don't remember. I don't think it does, but I wanted to be sure.


The Damage Resistance items like the Brawlers Belt -/5 Bludgeoning Resistance stack. My DwD has one item with each type in his kit at all times. The 5/+5 Reduction items don't.

Author:  bobofwestoregonusa [ Wed, Apr 27 2016, 11:02 AM ]
Post subject:  Re: Feats and Skills

To be more specific, only the highest sources of that sort of DR are applied. So if you have 5/- piercing and 10/- piercing, then you only apply 10/-. Individual damage types of damage resistance (blunt/pierce/slash) stack with damage reduction (DR against all three) but not with each other.

Author:  davis114 [ Tue, May 03 2016, 17:06 PM ]
Post subject:  Re: Feats and Skills

So I have a few options to round out my DwD. I have two feat spots available, and three feats to choose from. I can choose: Epic DR 3, Armor Skin, Prowess. Now obviously I want DR 3. That being said, with armor skin I'll get up above 50 AC in stance, which isn't awful for a character without tumble. I'm also looking at 45 AB, which could be better with prowess. Or is the 3 DR just to smexy to give up? I'll have 15 DR without the last feat. Thoughts?

Author:  davis114 [ Tue, May 03 2016, 22:10 PM ]
Post subject:  Re: Feats and Skills

Think I answered my own question. There are a lot of readily available ways to increase AB. not so much with AC and DR. So now I have a new question. How important is Armor Skin to this build? I could take great con instead and round out my con. Lose 2 AC, but we're not really talking about a high AC build anyway. And I hate odd abilities.

Author:  oshizo2 [ Thu, May 05 2016, 1:50 AM ]
Post subject:  Re: Feats and Skills

can an ECL+2 race fit in automatic quicken spell 3? meaning they'll have enough spellcraft to take it at lvl 27? I should be more clear, it's a cleric i'm thinking of and at lvl 27 i would be 26 cleric.

Author:  Fighterlvl3 [ Thu, May 05 2016, 4:35 AM ]
Post subject:  Re: Feats and Skills

is not imposible i think but is quite hard. Multiclassing with champion of torm. You can go 25 cleric/ 1 champion of torm, then

at lvl 27 one more cleric lvl to gain a free epic feat and the spellcraft ( spellcraft 30 and quicken spell l and ll)
lvl 28 champion of torm ( quicken spell lll)

btw i don´t think is worth it, you know that the effect doesn´t stack with haste?

Author:  Tarnus [ Thu, May 05 2016, 10:02 AM ]
Post subject:  Re: Feats and Skills

I'm afraid what Fighterlvl3 wrote is incorrect. It is not possible to get Automatic Quicken Spell 3 this way. Automatic Quicken Spell is not on the cot bonus list. What could work would be taking a combination of 23 cleric 5 wizard so that the 27th or 28th level is the wizard bonus feat and the other the cleric bonus feat.

Author:  maglorine [ Thu, May 05 2016, 10:42 AM ]
Post subject:  Re: Feats and Skills

davis114 wrote:
Think I answered my own question. There are a lot of readily available ways to increase AB. not so much with AC and DR. So now I have a new question. How important is Armor Skin to this build? I could take great con instead and round out my con. Lose 2 AC, but we're not really talking about a high AC build anyway. And I hate odd abilities.

You want Armorskin. Even on a DR build AC is still important. Those 30 HP are nothing compared to 2 AC. Getting misses on 3rd and 4th attacks increases your survivability.

Author:  Ts_ [ Thu, May 05 2016, 14:21 PM ]
Post subject:  Re: Feats and Skills

Tarnus wrote:
I'm afraid what Fighterlvl3 wrote is incorrect. It is not possible to get Automatic Quicken Spell 3 this way. Automatic Quicken Spell is not on the cot bonus list.

Nwnwiki disagrees: http://nwn.wikia.com/wiki/Category:Cham ... epic_feats

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