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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 19 posts ] 
Tyris
 
PostPosted: Sat, Sep 26 2015, 11:09 AM 

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Joined: 05 Mar 2013
Location: Amana, IA USA

Is there a resource thread with regards to changes to familiars or are the in the box descriptions still pretty applicable. Working on first caster build and unsure which one is best suited. Caster will be quite squishy so needs a boatload of protection, lol.


 
      
Solvaras
 
PostPosted: Sat, Sep 26 2015, 11:32 AM 

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Familiars and Animal Companions have been modified in two ways:

Firstly, all familiars and companions have been redesigned to improve their utility and roles. There have also been two new familiars added: the phase spider and skeleton. The phase spider is a stealth and poison specialist, while the skeleton is an undead servant focused at absorbing damage.

Secondly, they receive a benefit according to their owner's caster level:

• Armor Class +1 / 2 CL
• Claw Enhancement +1 / 5 CL
• Regeneration +1 / 5 CL
• Attack Bonus +2 / 5 CL
• Universal Saving Throw Bonus +1 / 5 CL

• Resistance to bludgeoning, piercing and slashing damage:

• CL 1 – 10 : 5/-
• CL 11 – 20 : 10/-
• CL 21 – 30 : 15/-


 
      
Tyris
 
PostPosted: Sat, Sep 26 2015, 11:39 AM 

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Joined: 05 Mar 2013
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Thank ye kindly


 
      
Tyris
 
PostPosted: Sat, Sep 26 2015, 16:41 PM 

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Is there any that are preferred over others?


 
      
Nalkanar
 
PostPosted: Sat, Sep 26 2015, 17:04 PM 

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Pixie as pocket rogue
Panter as pocket sneak attack dmger
Skeleton as buffable "durable" one

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Tyris
 
PostPosted: Sun, Sep 27 2015, 3:13 AM 

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Don't see skeleton as a 1st level familiar unless it is alignment restricted or available at 2nd level


 
      
LibrisMortis_666
 
PostPosted: Sun, Sep 27 2015, 4:06 AM 

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Joined: 02 Jun 2015
Location: Georgia, United States.

Undead and Phase Spiders are only on Level 2-30. Because their Amia Familiars not NwN.

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TormakSaber
 
PostPosted: Sun, Sep 27 2015, 6:35 AM 

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No one loves the mephits. :(

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LibrisMortis_666
 
PostPosted: Sun, Sep 27 2015, 7:07 AM 

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Everyone loves the Fey. :|

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TormakSaber
 
PostPosted: Mon, Sep 28 2015, 16:47 PM 

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Reinard used a bat, until he went Full Necromancer and had a skeleton before we had skeleton familiars. <.<

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Ts_
 
PostPosted: Mon, Sep 28 2015, 17:57 PM 

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Everyone loves the (not a real dragon) pseudodragon because it has Bioware True Sight. Or has that been fixed?

Regards
Ts

Ps: Green faerie dragon glitter ftw. Sadly, this true dragon has no uses besides being very glittery, afaik.

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Ulir
 
PostPosted: Wed, Sep 30 2015, 17:03 PM 

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I believe I read that the pseudodragon will be fixed to not have True Seeing. That would be neat. The faerie dragon is way cooler anyway.

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Naivatkal
 
PostPosted: Wed, Sep 30 2015, 17:08 PM 

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Faerie dragon has invis I think.

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Ulir
 
PostPosted: Wed, Sep 30 2015, 17:14 PM 

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Improved invisibility and ranged confusion bolts. No save either. If pretty much always hits.

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Ts_
 
PostPosted: Thu, Oct 01 2015, 7:30 AM 

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Isn't imp invis on a wizard familiar somewhat redundant? It cannot be cast when possessing the familiar, iirc, so it's really just for the familiar.

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Ulir
 
PostPosted: Thu, Oct 01 2015, 13:59 PM 

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I suppose it is a bit redundant, but you can always use it to buff your team and you don't need to worry about casting it on the familiar.

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Raua
 
PostPosted: Thu, Oct 01 2015, 14:40 PM 

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Ts_ wrote:
Isn't imp invis on a wizard familiar somewhat redundant? It cannot be cast when possessing the familiar, iirc, so it's really just for the familiar.


It can be cast as a familiar! But it's just from the radial menu under "Special abilities" last I checked, not cast spell!

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Ts_
 
PostPosted: Thu, Oct 01 2015, 19:25 PM 

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Oh, cool! The bolt, too?

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TormakSaber
 
PostPosted: Mon, Oct 05 2015, 0:34 AM 

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Yup, monster abilities show up on that side special ability radial menu.

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