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KnightOfKelemvor
 
PostPosted: Tue, Nov 03 2015, 22:00 PM 

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Gave up on The Ranger/ bg woodelf build when i was unabel to get the rp to worke ont so i reused The thred for my new idea.

So is Barbarian divine Champion a combo that can worke? My inspiration is The eye of Gruumsh prestige class.
Any sugestions on build and potential class combos that can worke for this is wellcome.

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Ts_
 
PostPosted: Sun, Nov 08 2015, 15:29 PM 

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Don't know much about Barbs, but it seems that Barb has important levels at around 15 (required for Terrifying Rage) and at 20 (for Mighty Rage). The class pretty much hits it peak at Barb 24, it seems. So 15-24 is the range if you want to build a Barb.

The Eye of Gruumsh class descriptions lists a few features:
* Madly Devoted to Gruumsh and crushing elves and anyone else, really
* Commanding other orcs
* Some Saves and Armor bonus
* Double-Greataxe
* Spit at people to make them Blind (like a Dilophosaurus in Jurassic Park?)

Purely to emulate that, Divine Champion and Knight Commander seems like a good fit.

However, the double-greataxe requires way too many feats and DEX 15 to make it work. We'll substitute Greataxe instead, I suppose.

Maybe something like Barb 20 / KC 5 / DC 4 (on an ECL +1 Orog.)?

Features: Mighty Rage, Terrifying Rage, 5 attacks with ferocity attack, KC auras, DR 13/-
Lacks: Everything else.

pre-epic (7 standard feats):
SF: Disc (for KC)
Toughness (for KC)
Weapon Focus (for DC)
Blind Fight (for/from prestige class)
Imp Crit
... and 2 more

Epic: (3 + 2 DC feats)
2x Rage, 3x EDR

STR 17 (19) -> 22
CON 17 -> 21 (asap)
DEX 8 (6)
INT 10
WIS 8 (6)
CHA 8 (10)

And 2 more attribute points to distribute to be less of a min-maxing munchkin ...

Skills:
3 maxed skills: Disc, Intimidate, Cross Class Tumble
Some leftover points for KC requirements.

Levelling order, which might just work out, but no guarantees ...

  Levelling order

Level 20 ends on:
Barb 16 / KC 3 / DC 1 preepic, STR 20, CON 21.

Level 24: STR 21, CON 21
Barb 17 / KC 3 / DC 4: Epic Damage Reduction x3, Terrifying Rage (Barb 17 needs to be on Level 22 or later for Intimidate Dump)

Level 27
Barb 20 / KC 3 / DC 4: Mighty Rage

Level 29:
Barb 20 / KC 5 / DC 4.



I don't know if Terrifying Rage is worth it. It won't work against most players, unless they forgot their Mind blank ... And in PvM, fear is also one of the more annoying effects on a monster. Still, it's recommended sometimes. Epic Weapon Focus would probably be a more reliable and welcome addition.

In general, looking at that min-maxing and how much the build lacks ... You could simply leave out the KC (frees up skills and a feat), and go for a much more standard Barb 24 / DC 4 / Rogue 1 (bonus feat and a proper tumble dump). Then switch DC for Fighter instead (for another feat and maybe Epic Weapon Spec), and your damage would be a lot better, too. But you wouldn't be a mad warlord of Gruumsh anymore.

The people with actual knowledge can probably give you some real advice. ;)

Regards
Ts

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Ts_
 
PostPosted: Wed, Nov 11 2015, 18:14 PM 

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Just thinking ... Something close to Barb 18/ Fighter 4/ Blackguard 7 with Divine Might/Shield might fit as well.
That build would drop the EDR and Mighty Rage, I suppose, and just go for Terrifying Rage, plus more Standard epic feats like EWF, WS+EWS and Armor Skin. The BG wouldn't have spells most likely, though, because WIS is too expensive on an Orog, and there aren't enough levels to make them last.

But the advantages would be: Nice damage (rage + epic weapon spec + divine might), nice saves, and good AC when needed. (The +2 dodge AC from Orog almost offsets the cross-class tumble). That build plays more to the strengths of the race, I guess, while still fitting thematically.

Not sure what the mix of STR/CON/CHA would be like, though. CHA 14-16 suffices and then a bit more STR than CON, I suppose.

The thanks for all the fish thread also links to a similar Barb 20 / BG 7 / Rogue 3 (which still needs to be adapted to ECL +1 here). Sounds nice, too.

Regards
Ts

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bobofwestoregonusa
 
PostPosted: Mon, Nov 16 2015, 13:13 PM 

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I wrote up something like barb 17/DC 12/Bard 1 for a dead once and I can confidently say it's pretty awesome. Tons of saves, feats, rage stuff and Spellcraft on top of it all.

You could probably stand for a spread like 18/10/1, I'll write something up for you with numbers later.

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KnightOfKelemvor
 
PostPosted: Mon, Nov 16 2015, 14:21 PM 

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bobofwestoregonusa wrote:
I wrote up something like barb 17/DC 12/Bard 1 for a dead once and I can confidently say it's pretty awesome. Tons of saves, feats, rage stuff and Spellcraft on top of it all.

You could probably stand for a spread like 18/10/1, I'll write something up for you with numbers later.


That sounds awesome, looking forward to se that.

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Solvaras
 
PostPosted: Tue, Nov 17 2015, 15:23 PM 

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Since I had it laying around in excel:

STR: 18 (21)
DEX: 15
CON: 16 (21)
WIS: 8
INT: 8
CHA: 6

Half-Orc: (Darkvision)
01: Barbarian(1): Weapon Proficiency Exotic
02: Barbarian(2): {Uncanny Dodge I}
03: Barbarian(3): Ambidexterity
04: Barbarian(4): CON+1, (CON=17)
05: Barbarian(5)
06: Barbarian(6): Two-Weapon Fighting
07: Barbarian(7)
08: Barbarian(8): CON+1, (CON=18)
09: Barbarian(9): Weapon Focus: Double Axe
10: Barbarian(10)
11: Barbarian(11)
12: Barbarian(12): CON+1, Improved Critical: Double Axe, (CON=19)
13: Barbarian(13)
14: Barbarian(14)
15: Barbarian(15): Improved Two-Weapon Fighting
16: Barbarian(16): CON+1, (CON=20)
17: Barbarian(17)
18: Barbarian(18): Blind Fight
19: Barbarian(19)
20: Barbarian(20): STR+1, (STR=19)
21: Champion of Torm(1): Great Constitution I, (CON=21)
22: Champion of Torm(2): Epic Weapon Focus: Double Axe
23: Champion of Torm(3): {Smite Evil}
24: Champion of Torm(4): STR+1, Epic Damage Reduction I, Epic Damage Reduction II, (STR=20)
25: Barbarian(21)
26: Barbarian(22)
27: Barbarian(23): Epic Damage Reduction III
28: Rogue(1): STR+1, (STR=21)
29: Rogue(2): {Evasion}
30: Barbarian(24): Mighty Rage, Terrifying Rage

Discipline 33(38), Intimidate 33(31), Tumble 30(32), UMD 3(1)

You've got damage reduction to even out your non shield usage. You will have just shy of 1k hit points as well, and effective hit points over 1k. Enjoy!

*EDIT!!!* Just realized you wanted orog, instead of half-orc. You'll have to switch around the stats a bit, but I think it still works. You would drop one of the levels of rogue to make it work on a +1 ecl.


 
      
bobofwestoregonusa
 
PostPosted: Fri, Nov 20 2015, 14:31 PM 

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I didn't forget about you, I just need to write your build again because my old laptop died. It's finished, and in remember it, I just need to post it.

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KnightOfKelemvor
 
PostPosted: Fri, Nov 20 2015, 15:00 PM 

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bobofwestoregonusa wrote:
I didn't forget about you, I just need to write your build again because my old laptop died. It's finished, and in remember it, I just need to post it.

No hurry do it when you get some spare time.

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bobofwestoregonusa
 
PostPosted: Fri, Nov 20 2015, 15:26 PM 

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]Oh boy do I ever have spare time right now; here's your build.

Some information on the build:
show
This build can tank pretty well between rages, the extra dodge AC from Orog, and having Barbarian levels of HP. The small boost from DR is mostly negligible but every little bit of mitigation is fun I suppose. You can enter Unyielding Rage and get a respectable AC, or when you want to go offensive you can activate ferocity attack, divine wrath, and purge infadel all at once for a big, nasty burst of damage.

It gets lots of saves, different types of rages, and thundering rage functions sort of like dev crit since anyone who knows what they'er doing is only going to fail their save on a 1 anyway. This will take you places in pve, and in pvp it has it's fun little tricks.

Enjoy.


Your gear:
show
Helmet: +3 CHA, +5 Spellcraft
Chest: +5 AC, +2 STR
Shield: +5 AC, +1 STR
Boots: +5 AC, +2 STR
Cloak: +4 AC, +4 universal saves
Bracers: +4 STR
Ring 1: +3 CHA
Ring 2: +1 STR, +2 CHA
Belt: +3 Dex, Freedom
Ioun: +2 CHA
Weapon: +5 AB, +4 Enchantment, Keen, +1d6 damage (Unless of course you can get trueforged)

STR: +8
CHA: +8
Spellcraft: 5 (+1 vs magic)

You can swap some CHA for STR if you prefer since your charisma is only affecting the duration of your powers, and is mostly for the sake of making your bursts of damage last longer. In fact I would personally recommend having two gear sets, one for STR/CHA and one for STR/CON so that you can switch into that when you spend all your charisma powers. A small note I'd like to make is that everything here can be crafted using mythal shards (flawless mythals are now easier to get), purchased at the regular in game shops, or purchased at the Djinn, which shows up as a DM event NPC and sells gear. So this is all really manageable and doesn't really take end game loot drops into account. Yes, you will still be farming for gear. But no: You will not be doing it forever.

Also if there are mistakes on your gear, that's because I wrote it in five minutes, and I apologize. You may want to consider mostly disregarding charisma gear for fortitude and con so you can better survive dev crits and spell spammers anyway, and an eagle's grace potion will make your divine champion powers last six rounds anyway. Top that off with an aura of glory scroll and you can get a decent duration out of it all the same.


Quote:
STR 18 (26 at level 30)
DEX 12 (Becomes 10)
CON 12
INT 12 (Becomes 14)
WIS 8 (Becomes 6)
CHA 12 (Becomes 16)
Unbuffed AB with a +4 weapon: 45
AB at +12 STR with a +4 weapon 47
Fortitude save with only a +4 cloak: 31
Bonus against spells/death attack/shadow daze from spellcraft: +5

1 Barbarian 1 Heavy Armor Proficiency
2 Barbarian 2
3 Barbarian 3 Weapon Focus: Trident
4 Barbarian 4 + 1 STR
5 Barbarian 5
6 Barbarian 6 Toughness
7 Barbarian 7
8 Barbarian 8 +1 STR
9 Barbarian 9 Knockdown
10 Barbarian 10
11 Barbarian 11
12 Barbarian 12 +1 STR, Great Fortitude
13 Barbarian 13
14 Barbarian 14
15 Barbarian 15 Improved Critical
16 Divine Champion 1 +1 STR
17 Divine Champion 2 Blind Fight
18 Divine Champion 3 Expertise
19 Divine Champion 4 Improved Knockdown
20 Barbarian 16 +1 STR

21 Divine Champion 5 Great STR 1
22 Divine Champion 6 Armor Skin
23 Divine Champion 7
24 Barbarian 17 Terrifying Rage +1 STR
25 Divine Champion 8 Epic Weapon Focus
26 Divine Champion 9
27 Barbarian 18 Thundering Rage (Take as much intimidate as possible here)
28 Divine Champion 10 Epic Prowess, +1 STR
29 Bard 1 (Max out tumble/discipline/spellcraft here)

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Last edited by bobofwestoregonusa on Mon, Nov 23 2015, 20:46 PM, edited 5 times in total.

 
      
KnightOfKelemvor
 
PostPosted: Sat, Nov 21 2015, 17:35 PM 

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Thanks allot that looks really interesting. Gonna try it out in a testmodel and then write up a backstory for the character and jump in-game.

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bobofwestoregonusa
 
PostPosted: Sat, Nov 21 2015, 18:31 PM 

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I just noticed a mistake I made in your build! You need a 25+ STR score to take thundering rage! I've changed your starting STR score accordingly, and that will give you access to Thundering Rage! Your CHA score is 2 points lower now, which isn't a huge deal if you're only using it for durations anyway.

I apologize for that, I wrote this build in like twenty minutes.

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KnightOfKelemvor
 
PostPosted: Sun, Nov 22 2015, 15:10 PM 

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I'm guessing one of the knockdown should be improved critical.

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Solvaras
 
PostPosted: Sun, Nov 22 2015, 18:32 PM 

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Joined: 22 Mar 2011

Divine champion also unlocks heavy armor for you, so that's another feat freed up.


 
      
Larsaan
 
PostPosted: Sun, Nov 22 2015, 18:44 PM 

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Nope, Divine Champion only gives medium armor.

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bobofwestoregonusa
 
PostPosted: Sun, Nov 22 2015, 20:32 PM 

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KnightOfKelemvor wrote:
I'm guessing one of the knockdown should be improved critical.


I knew I missed a feat somewhere! No, just replace lightning reflexes with improved critical. That was just a fast I stuck in because I couldn't tendency what else I needed.

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bobofwestoregonusa
 
PostPosted: Sun, Nov 22 2015, 20:34 PM 

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Larsaan wrote:
Nope, Divine Champion only gives medium armor.


This is also correct. Fighter and Divine Champion are not the same class.

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Solvaras
 
PostPosted: Sun, Nov 22 2015, 21:21 PM 

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Joined: 22 Mar 2011

Whoops. That's my bad.


 
      
KnightOfKelemvor
 
PostPosted: Mon, Nov 23 2015, 9:26 AM 

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bobofwestoregonusa wrote:
KnightOfKelemvor wrote:
I'm guessing one of the knockdown should be improved critical.


I knew I missed a feat somewhere! No, just replace lightning reflexes with improved critical. That was just a fast I stuck in because I couldn't tendency what else I needed.


Well you put knockdown on both lvl 9 and 17. So I think I can swap out on of them.

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bobofwestoregonusa
 
PostPosted: Mon, Nov 23 2015, 11:54 AM 

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KnightOfKelemvor wrote:
bobofwestoregonusa wrote:
KnightOfKelemvor wrote:
I'm guessing one of the knockdown should be improved critical.


I knew I missed a feat somewhere! No, just replace lightning reflexes with improved critical. That was just a fast I stuck in because I couldn't tendency what else I needed.


Well you put knockdown on both lvl 9 and 17. So I think I can swap out on of them.


Did I? Crap, sorry. I wrote that during my wait in the jury pool so I want really proud reading it very hard.

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bobofwestoregonusa
 
PostPosted: Mon, Nov 23 2015, 20:45 PM 

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EDITED THE BUILD AGAIN

BECAUSE POSTING BUILDS YOU WROTE IN GUIDE MINUTES WITH NO SLEEP IS SMART

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