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Murex
 
PostPosted: Wed, Dec 09 2015, 21:49 PM 

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Joined: 01 Dec 2009

Let me know if this build can be improved in any way. My aim is a High DEX and finessed unarmed monkey build with high saves.

Brax-

21 Monk
3 Assassin
6 Shadowdancer


STR: 10
DEX: 18 (20) +8 = 28 +12 equipment/buff bonus = 40
CON: 10
WIS: 14
INT: 12
CHA: 6

Race: Chultan
Skills- Tumble 30, Use Magic Devise 25ish, Spellcraft 5, Discipline ?

1(M). +2 Luck of Heroes, Dodge
2(M).
3(M). +1 Weapon Finesse: Unarmed
4(M). +1 DEX
5(M).
6(M). +1 Lightning Reflexes
7(M).
8(M). +1 DEX
9(M). +1 Weapon Focus: Unarmed
10(M).
11(M).
12(M). +1 Great fortitude +1 DEX
13(M).
14(M).
15(M). +1 Toughness
16(M). +1 DEX
17(M).
18(M). +1 Blindfight
19(M).
20(M). +1 DEX
21(A1). +1 Armor Skin (UMD dump)
22(SD1). (+Tumble)
23(SD2).
24(SD3). +1 Epic Weapon Focus: Unarmed +1 DEX
25(SD4).
26(SD5).
27(SD6). +1 Great Dexterity
28(A2). +1 DEX (UMD dump to 25)
29(A3).
30(M21). +1 Epic Dodge (UMD to 25, Tumble to 30)

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Last edited by Murex on Thu, Dec 10 2015, 10:38 AM, edited 5 times in total.

 
      
Nyla
 
PostPosted: Wed, Dec 09 2015, 21:51 PM 

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Joined: 07 Dec 2015

Quarterstaffs cannot be finessed. Your STR modifier would determine your AB.

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Nyla Greenspan "Be prepared, be kind, and kick a butt when you need to."
Walk softly and carry a big stick.


 
      
Murex
 
PostPosted: Wed, Dec 09 2015, 22:12 PM 

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Nyla wrote:
Quarterstaffs cannot be finessed. Your STR modifier would determine your AB.


Thanks. I'll change it to Unarmed.

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Raua
 
PostPosted: Wed, Dec 09 2015, 22:29 PM 

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Joined: 09 Jul 2014
Location: The Land of >9000 Lakes (GMT -6)

I'd bring the Wis down to either 14 or 12, then bump your INT up to at least 12. More skills, Yo'

Make sure to compensate your UMD score for your negative charisma modifier. I.e., give them 27, rather than 25. UMD is based off of your modified skill score (which includes charisma)


Couple questions though;

Why 7 SD? As a 20 Monk with Mind spell immunity, slippery mind is useless, and your Shade summon will get stomped on anything that it tries to attack at higher levels. -- Go for 21/6/3

21 monk at least gives you +70% Movement speed! :P

Why no discipline?-- YOU NEED DISCIPLINE

If you want them to be evil, I'd recommend Assassin. You can add +1d6 Sneak attack from an item to your sneak damage, plus you'll have the small probability to paralyze your enemy, which is always a plus.

How on earth are you getting 4 Charisma? o.O The lowest you could possibly get is 8, which minus your subrace would be 6

Swap Lighting Reflexes for Blind-fight.-- Much better, and your Reflex save will be Uber high anyways.

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Tyris
 
PostPosted: Thu, Dec 10 2015, 0:29 AM 

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Joined: 05 Mar 2013
Location: Amana, IA USA

Move wisdom down and Int up, go to 21 monk, don't need that much UMD there are lots of boost items to umd, once an item is equipped you can take it off just remember you will come on to the server naked if it is clothing. Use the points in Discipline, add blindfight as recommended. Need more Con for a frontliner


 
      
Murex
 
PostPosted: Thu, Dec 10 2015, 5:03 AM 

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Allright, I did what most have suggested. If I have the skill points to put into discipline, I'll do that. Also, I wanted to keep Lightning Reflexes. Any other suggestions, or should I go for it?

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Raua
 
PostPosted: Thu, Dec 10 2015, 5:17 AM 

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Joined: 09 Jul 2014
Location: The Land of >9000 Lakes (GMT -6)

20 Monk :arrow: 21 Monk (+70% movement speed over +60%)
4 Assassin :arrow: 3 Assassin (Never do an even number for Rogue or Assassin levels- it's a waste-- There's no mechanical difference)

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Murex
 
PostPosted: Thu, Dec 10 2015, 5:36 AM 

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Raua wrote:
20 Monk :arrow: 21 Monk (+70% movement speed over +60%)
4 Assassin :arrow: 3 Assassin (Never do an even number for Rogue or Assassin levels- it's a waste-- There's no mechanical difference)


Akkay akkay I'll do it.

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