Joined: 10 Nov 2015 Location: WHY SHOULD I TELL YOU WHERE WHEN YOU'RE ABOUT TO DIE?! NGAAAAAAAAAH!!!!!
Thought I'd spark a discussion on what people thought about what class is best for what skills -- specifically emphasizing those which are most mechanically strived for.
Because personally it took me a while to figure all these things out rip.
Let's start with...
Tumble
Regardless of your opinion on the skill, it's +6 AC for a maximized investment. This is understandably useful for 'most' builds (exception being STRbuilds that don't get Armor Skin, or Archers without either Divine Shield or Monk levels -- due to having a low AC mark anyway)
These're the classes that have the skill, and the benefits for an investment of levels in each.
I'd like to discuss what everyone thinks is better for each, and why specifically?
I'm personally a sucker for Master Scout builds and consider Bard traditionally better due to having the widest variety of skill access out of any class in the game.
_________________
*So, i've got a question for ya. *do you think even the worst person can change…? *that everyone can be a good person, if they just try? *all right. *well, here's a better question *do you wanna have a bad time
Playing: Tanar'i Shit Disturbers
Last edited by #StraightOutaAvernus on Sat, Oct 15 2016, 1:53 AM, edited 1 time in total.
Joined: 12 Nov 2015 Location: The belly of the beast
Um. I don't think any one is better than the other..just depends on what you are trying to build. Consider a two level investment in rogue will get you an early tumble dump and later on, max tumble, umd and evasion. I guess it depends on what holes you need to fill.
_________________ Jace Fenneril: Cleric of Sharess.
Joined: 08 Nov 2013 Location: Somewhere near the Atlantic (I hope)
I think you may have accidentally gotten a few numbers from 3.5 instead of the 3.0 NWN nominally runs on. Monk and Bard get 4 + INT skill points and Rogues get 8. I hate using bard as a skilldump class for this exact reason - rare is the build that gives you enough points to spend on all the skills it gives you access to, by which I mean Spellcraft and Taunt are nice but can your mostly-warrior afford them after dumping for Tumble/UMD?* Also of note is that it only gives you Listen, not Spot (ditto Monk), which can be detrimental to builds with no other 'sight' skills to dump in, because my understanding has always been that spot is superior and preferable.
I know I'm stepping into a ring I shouldn't be in with those assumptions, so if I'm off-base I appreciate a correction.
Since we're discussing skills, I have a build quirk and I keep wondering whether it's insane. When I use rogue for my skill dumps on a 2+-heavy build like a melee cleric or mostly-fighter, I usually go 2 rogue. One at 1st level for quadrupled skill points (which is something like an extra 24 points on average overall) and the second at 27 or 30. Is that first level placement bonkers? The benefit seems substantial to me, but does it matter enough in the long run to outright replace a 7th or 17th level slot?
* - bear in mind I'm the kind of person who views Lore and Heal as absolutely indispensable.
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Joined: 10 Nov 2015 Location: WHY SHOULD I TELL YOU WHERE WHEN YOU'RE ABOUT TO DIE?! NGAAAAAAAAAH!!!!!
I'd typically argue that's highly dependent on what build is being used in question.
If it's a build that can work with 2 rogue levels, there's no reason not to; but if it's a build (like a battle cleric) where taking two is actively detrimental (>Having no reflex and trading a feat for evasion) then I wouldn't.
Most weapon masters are perfectly fine going for max skill points, though; that being Strength or Dexterity based.
_________________
*So, i've got a question for ya. *do you think even the worst person can change…? *that everyone can be a good person, if they just try? *all right. *well, here's a better question *do you wanna have a bad time
On a cleric with Spellcraft I'd probably still go Evasion and do 24/4/2 instead of 25/4/1 especially since you can afford to use UMD for Owl's Insight scrolls and use Undeath's Eternal Foe for natural AC letting you wear a saves amulet. Wis amulet/gear -> buff with scroll -> change to saves amulet.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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