Okay, so this is revisiting an old concept touched on by Murkoph and Luckbringer
here. I love the idea of the Tuernish Viking. I friggen love Vikings. They're awesome, but I've run into some problems, I've being the fact that they dying user magic of any sort or worship any gods save for the Red Dragons in the mountains. All this is referenced below.
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TUERNISH
The isolated folk of Tuern worship no gods (and argue that none exist) and tolerate no magic-users in their midst, but give tribute to the red dragons of the mountains. They try to enslave all non-Northmen and, when visiting other lands, deface temples of the gods. They sail long ships big enough to house giants (which they often do), with figureheads that depict fierce warriors. Most have crews of over 100 warriors.
Quote:
Tuern
Government: Five Northman kings, who recognize High King Threlked Ironfist of Uttersea as liege.
Largest Settlement: Uttersea (2,000)
Economy: Whaling, fishing, farming, diamond and admantite mining (which the Tuernish do not have the ability to refine or use in their own weapons).
Militia: Each king has 1d3 longships, crewed by 50 warrior/archers.
Tuern is a rocky, but fertile land of black beaches and seething volcanoes. Conditions are harder on Tuern than on many of the other outer islands, but the Northmen here are among the wealthiest in the North. The islands vulcanism produces two great treasures, huge diamonds and the valuable ore from which adamantite is refined (pure adamantite is magically alloyed with iron to create
+5 weapons and armor). This same geothermal activity creates a perfect home for fire giants and red dragons in the crevass called Flame Fault. The giants here are sea rovers who sail gargantuan long ships, but rarely raid farther east than Gundarlun.
So to that effect, I'm wondering how tolerant a Tuernish Raider might be of the idea of using magic
items. +4 swords, enchanted armor, equipment made from the adamantite they mine, and things like that. What I'm really wondering is if they would, on our setting, take a more pragmatic approach to their raiding or simply face extinction because of how widely accessible magic is even in places like rauthym where they literally hunt magic users who work for them as witches? Or would a character like this die because of their inherent superstition? And aversion to magic? I guess the real question is this: does our setting compromise or is it strict to a bottom line?
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Gerald EdmundDiscord: Metal Viking Guy #5433
DC taxation is theft!