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Mercedes
 
PostPosted: Fri, Aug 21 2015, 5:32 AM 

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Joined: 14 Dec 2011

Issue: The Item Spawner generates cost automatically based on the item. However, the final cost of the spawned item is dependent not on how many you spawn at once, but how many are left in the stack.

For instance:
1 Potion (1000 gold each)
1 more Potion (2000 gold each)
1 more potion (3000 gold each)
... and so on.

So that if you have a stack of 5 already and generate 5 MORE potions, it will cost as if you just generated 10.

The solution thus far has been to set the item spawner to always spawn 10 when 1 is selected so that partial stacks are not automatically made. By making only full stacks of items, you make the cost consistent unless a split stack is already in the main inventory.


 
      
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