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Guardian
 
PostPosted: Sun, Apr 21 2019, 3:53 AM 

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Player

Joined: 15 Dec 2009
Location: The Sky Above The Rain.

It seems Ball Lightning is rolling save vs. fire instead of electricity. Screenshot follows.

Image

Probably happens due to this :

Spell changes wrote:
Ball Lightning: Now works like an Electrical version of Firebrand, dealing 1d6/CL electric damage to targets in an AoE.

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Mercadier - *sleeps six feet under the warm sands of Khem*
Alex - Life is adventure or nothing!
Eddie - Sex, drugs and rock'n... more sex.
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Obsidian (inactive)


 
      
lilmarcat
 
PostPosted: Sun, Apr 21 2019, 5:22 AM 



Developer

Joined: 27 Dec 2013

I believe this is actually an engine bug, not a scripting one. Though someone more script savvy then me might be able to turn off the default save and call for a custom one vs Electricity


 
      
Angelis96
 
PostPosted: Sun, Apr 21 2019, 13:17 PM 

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Joined: 17 Dec 2015

I'm looking into this now on the scripting side. I will keep you updated.

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Angelis96
 
PostPosted: Mon, May 06 2019, 14:11 PM 

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Developer

Joined: 17 Dec 2015

As an update on this: As far as I can tell to the scripts that are attached to Ball Lightning as a spell there is no adaption to account for a Reflex save vs Electrical. Although it can very well be applied as it is applied custom for fire with Firebrand. I am just currently overlooking other scripts to make sure 100% there is not before I add it in.

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Arieme - Condemned Blighter and anti-druid
Khristina - Bounty Hunter, Blessed of Hoar


 
      
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