Joined: 15 Dec 2009 Location: The Sky Above The Rain.
It seems Ball Lightning is rolling save vs. fire instead of electricity. Screenshot follows.
Probably happens due to this :
Spell changes wrote:
Ball Lightning: Now works like an Electrical version of Firebrand, dealing 1d6/CL electric damage to targets in an AoE.
_________________ Mercadier - *sleeps six feet under the warm sands of Khem* Alex - Life is adventure or nothing! Eddie - Sex, drugs and rock'n... more sex. ========= Obsidian (inactive)
I believe this is actually an engine bug, not a scripting one. Though someone more script savvy then me might be able to turn off the default save and call for a custom one vs Electricity
As an update on this: As far as I can tell to the scripts that are attached to Ball Lightning as a spell there is no adaption to account for a Reflex save vs Electrical. Although it can very well be applied as it is applied custom for fire with Firebrand. I am just currently overlooking other scripts to make sure 100% there is not before I add it in.
_________________ Arieme - Condemned Blighter and anti-druid Khristina - Bounty Hunter, Blessed of Hoar
Users browsing this forum: No registered users and 1 guest
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum