View unanswered posts | View active topics * FAQ    * Search
* Login 




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 32 posts ] 
DarkAngelGirl
 
PostPosted: Wed, Jan 07 2009, 15:11 PM 

User avatar

Player

Joined: 10 Apr 2008

I'm curious, because I've seen this come up a few times in RP, and was not sure about it. If you hear combat music, can you assume that your character hears the sounds of battle?

_________________
Active Chars:
Pylithien "Pie" Eriamyn: War Knight
Roxy: The Shiny One


 
      
LetumLux
 
PostPosted: Wed, Jan 07 2009, 15:19 PM 

User avatar

Player

Joined: 31 May 2007
Location: Amia IKEA

I'd say not.

I think the battle music triggers the instant any hostile action is taken, such as being noticed by a hostile creature that then starts running for you. This doesn't necessarily imply there are battle cries, sword clangs or the like. The music is player environment rather than character environment, and doesn't account for things like sneaky, stealthy combat or things that otherwise might not be a klaxon of war.


 
      
Phantom-D
 
PostPosted: Wed, Jan 07 2009, 15:24 PM 



Player

Joined: 01 Aug 2005

I'd agree and say the music is OOC by Bioware to create some tension and intrigue for the player


 
      
blackvswhite
 
PostPosted: Wed, Jan 07 2009, 15:35 PM 

User avatar

Player

Joined: 08 Nov 2008

You are epic lame.

All the kool people like me plug iPods into the computer speakers.


 
      
Kendera
 
PostPosted: Wed, Jan 07 2009, 17:18 PM 

User avatar

Player

Joined: 04 Jan 2005

I doth epicly fail.

I've always done just that. >.>

"Omg wtf battle? " And then I go look. Lots of others do to. .
To eaches own? ^^

_________________
Kaylee Diam, Cordorian Spellsword
Schala Wintermoon, Ravenloft escapee, Priestess of Akadi
Constance Silverhand- Quirky elven monk.
[img]http://img442.imageshack.us/img442/1263/kayleessigcopyeg9.jpg[/img]


 
      
LetumLux
 
PostPosted: Wed, Jan 07 2009, 17:23 PM 

User avatar

Player

Joined: 31 May 2007
Location: Amia IKEA

They can always get a bad vibe, too. It's sort of hard to not respond to the music if you have it on and you're used to using its cues in Single Player, or in PvE.


 
      
Dergaii
 
PostPosted: Wed, Jan 07 2009, 17:43 PM 

User avatar

Player

Joined: 01 Jun 2007
Location: Waffles, Beer & Chocolate

Or for those crazy ones with listen skills, roll one of those against a DC you set yourself (25-ish?)


 
      
Uberuce
 
PostPosted: Wed, Jan 07 2009, 18:54 PM 

User avatar

Player

Joined: 11 Nov 2005
Location: Near the bar.

I common sense it.

Indoor/underground like the trog or kobold caves where there's walls and shut doors or just solid rock between you? Eh, no.

Clear wide mountain air of Brogendenstein? You can hear sword-on-shield for miles.


 
      
Gunz
 
PostPosted: Wed, Jan 07 2009, 19:08 PM 



Player

Joined: 01 Jul 2006
Location: The City of Fallen Angels, Ca

Say no to metagaming fight music!

_________________
My Characters:
Yuilith Kethil Menaiivan Garadeth


 
      
AlphaWaves
 
PostPosted: Wed, Jan 07 2009, 19:11 PM 

User avatar

Player

Joined: 16 Jun 2006
Location: I'm pretty lost but I don't wanna be found.

Music? No.
Battle sound effects? Yes.

_________________
"The householder's disdain for the vagabond hides a hint of jealousy."
~ A hin proverb


 
      
Yurell
 
PostPosted: Wed, Jan 07 2009, 19:58 PM 

User avatar

Player

Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

Uberuce wrote:
I common sense it.

Indoor/underground like the trog or kobold caves where there's walls and shut doors or just solid rock between you? Eh, no.

Clear wide mountain air of Brogendenstein? You can hear sword-on-shield for miles.


That's what I do, on the rare occasion I have music on. Otherwise I have some nice classical playing through iTunes.

_________________
2009's Second Most Overall Contributing Player

يمكنني استخدام مترجم جوجل


 
      
Leggomi Eggolas
 
PostPosted: Wed, Jan 07 2009, 20:39 PM 

User avatar

Player

Joined: 13 Aug 2005
Location: Oregon ('OR-ə-gən') [-8 GMT]

We could fix this by setting all of the area's ambient music to combat music.

_________________
Image

Those trees won't burn themselves down. (by Maryn)


 
      
LetumLux
 
PostPosted: Wed, Jan 07 2009, 20:48 PM 

User avatar

Player

Joined: 31 May 2007
Location: Amia IKEA

The Monolith environs had combat music as its default for a while by accident. No wonder there were so many failing grades, who can concentrate with that going on?


 
      
Shrewd
 
PostPosted: Wed, Jan 07 2009, 20:51 PM 

User avatar

Player

Joined: 01 May 2005
Location: Sydney

Please don't set everything to combat music. I like the ambient sounds and music. ^^

But yeah, common sense issue.

_________________
Aravain, Champion of Song.
Anar, a dark elf.
Giovanni, Blood Knight.


 
      
Azrael
 
PostPosted: Wed, Jan 07 2009, 20:56 PM 

User avatar

Player

Joined: 30 Aug 2008
Location: Some planet known as Earth

Uberuce wrote:
I common sense it.

Indoor/underground like the trog or kobold caves where there's walls and shut doors or just solid rock between you? Eh, no.

Clear wide mountain air of Brogendenstein? You can hear sword-on-shield for miles.


Don't forget about Echos, echos.....echooos...*fades*
Caves can be loud, hear the water droplets? ...yesss *sage nod*

_________________
Lalelilolu wrote:
*Po-tee-weet?*
Night is just another day without light.


 
      
ticket
 
PostPosted: Thu, Jan 08 2009, 1:29 AM 

User avatar

Player

Joined: 02 Jan 2009

Leggomi Eggolas wrote:
We could fix this by setting all of the area's ambient music to combat music.


Pure genius.


 
      
Gunz
 
PostPosted: Thu, Jan 08 2009, 1:54 AM 



Player

Joined: 01 Jul 2006
Location: The City of Fallen Angels, Ca

Leggomi Eggolas wrote:
We could fix this by setting all of the area's ambient music to combat music.


Na, it would be very annoying and I have a feeling that the music would skip once a fight started, but I could be wrong.

_________________
My Characters:
Yuilith Kethil Menaiivan Garadeth


 
      
Selmak
 
PostPosted: Thu, Jan 08 2009, 2:27 AM 

User avatar

Player

Joined: 17 Dec 2004

If you specify the same track for day, night, and combat, then the music won't stop when combat begins; however it will stop after combat and then start playing again after the specified delay (defaults to 90 seconds). There might be a stop in between day and night with another delay.


 
      
Leggomi Eggolas
 
PostPosted: Thu, Jan 08 2009, 3:42 AM 

User avatar

Player

Joined: 13 Aug 2005
Location: Oregon ('OR-ə-gən') [-8 GMT]

Selmak wrote:
If you specify the same track for day, night, and combat, then the music won't stop when combat begins; however it will stop after combat and then start playing again after the specified delay (defaults to 90 seconds). There might be a stop in between day and night with another delay.


Unfortunately, I haven't been able to specify the non-battle-music tracks for the "Combat" option of the Area's Sounds Properties.

_________________
Image

Those trees won't burn themselves down. (by Maryn)


 
      
herkles
 
PostPosted: Thu, Jan 08 2009, 3:43 AM 

User avatar

Player

Joined: 18 Feb 2007

I personally prefer listing to other music then NWN's music. There is better ambiant music out there for someone to listen to as it is anyways.

_________________
Image (
made by Gem.
Elven information links


 
      
Slig
 
PostPosted: Thu, Jan 08 2009, 3:45 AM 

User avatar

Player

Joined: 19 Sep 2008

I just have winamp playing with the normal NWN music turned off, so I can't tell if there's battle music either way.

_________________
"All progress comes when somebody says: 'Who gave him the right to do that to me?'" - Tony Benn
Image


 
      
Cori
 
PostPosted: Thu, Jan 08 2009, 3:54 AM 

User avatar

Player

Joined: 10 Aug 2005
Location: Ottawa, Ontario, Canada

Selmak wrote:
If you specify the same track for day, night, and combat, then the music won't stop when combat begins; however it will stop after combat and then start playing again after the specified delay (defaults to 90 seconds). There might be a stop in between day and night with another delay.


Or, doing it that way, just put "no music" for combat, leaving only day/night music.

As is, most of the new areas I've been designing have no combat music, and many have no music at all, in preference of ambient sound and/or placed area sounds.

_________________
Role with the Punches...
Elan: A 10% chance is pretty unlikely, but everyone knows that a one-in-a-million chance is a sure thing!


 
      
Selmak
 
PostPosted: Fri, Jan 09 2009, 0:20 AM 

User avatar

Player

Joined: 17 Dec 2004

Well I think if you have no track selected for combat, then the day or night music will cut out when combat begins.

Obviously in script you can set a specific track to play regardless of the settings in force, which can be useful for dramatic effect.


 
      
Cori
 
PostPosted: Fri, Jan 09 2009, 0:42 AM 

User avatar

Player

Joined: 10 Aug 2005
Location: Ottawa, Ontario, Canada

Nope. When "no music" is selected for combat, then the day/night music plays like normal, uninterrupted.

I just tested it to confirm, using "generic castle interior" as the day/night music. It didn't so much as stutter once combat began. And when the track ended during the long combat, after the delay, it started up again normally.

_________________
Role with the Punches...
Elan: A 10% chance is pretty unlikely, but everyone knows that a one-in-a-million chance is a sure thing!


 
      
Yurell
 
PostPosted: Fri, Jan 09 2009, 4:06 AM 

User avatar

Player

Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

Well, no music would be good.

_________________
2009's Second Most Overall Contributing Player

يمكنني استخدام مترجم جوجل


 
      
TormakSaber
 
PostPosted: Fri, Jan 09 2009, 4:26 AM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

Aww, but the combat music is fun. :(

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
Yurell
 
PostPosted: Fri, Jan 09 2009, 6:03 AM 

User avatar

Player

Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

TormakSaber wrote:
Aww, but the combat music is fun. :(


Bring in the Warcraft II or Baldur's Gate music!

_________________
2009's Second Most Overall Contributing Player

يمكنني استخدام مترجم جوجل


 
      
Gunz
 
PostPosted: Fri, Jan 09 2009, 8:50 AM 



Player

Joined: 01 Jul 2006
Location: The City of Fallen Angels, Ca

How dare you speak the name of such a horrible game! That Blizzard series is pure turd! ::sag nod::

_________________
My Characters:
Yuilith Kethil Menaiivan Garadeth


 
      
Uberuce
 
PostPosted: Fri, Jan 09 2009, 9:43 AM 

User avatar

Player

Joined: 11 Nov 2005
Location: Near the bar.

*puts on eyeliner and white T-shirt*

Leave the combat music alone! JUST LEAVE IT ALONE!


 
      
Selvec Darkon
 
PostPosted: Fri, Jan 09 2009, 9:45 AM 

User avatar

Player

Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

Leave the music on. If you don't want music, go into options and turn the music volume all the way down.

or just turn your speakers off you lazy turds.

_________________
I keels u with my axe!

"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
Selmak
 
PostPosted: Sat, Jan 10 2009, 17:56 PM 

User avatar

Player

Joined: 17 Dec 2004

If they turn their speakers off they can't hear their playful leader announce "All right crew, let's take them down!" :(


 
      
DarkAngelGirl
 
PostPosted: Sat, Jan 10 2009, 18:39 PM 

User avatar

Player

Joined: 10 Apr 2008

Uberuce wrote:
*puts on eyeliner and white T-shirt*

Leave the combat music alone! JUST LEAVE IT ALONE!


Tehehehe, classic!

_________________
Active Chars:
Pylithien "Pie" Eriamyn: War Knight
Roxy: The Shiny One


 
      
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 32 posts ] 


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group