View unanswered posts | View active topics * FAQ    * Search
* Login 




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 6 posts ] 
Miles83
 
PostPosted: Sun, Jan 22 2017, 12:24 PM 

User avatar

Player

Joined: 28 Sep 2014
Location: Netherlands

I wonder if there is a possibility to use the skeleton familiar offline (in the original campaign)?

I have been looking on the internet for a download but havent been succesful so far.


 
      
LibrisMortis_666
 
PostPosted: Sun, Jan 22 2017, 19:36 PM 

User avatar

Player

Joined: 02 Jun 2015
Location: Georgia, United States.

The Skeleton Famillar Amia has is specifically Amia. I don't think you'll find a "downloadable" familiar for Campaign that is a Undead.

_________________
This is our DMsImage


Auri: Champion of Bahamut


 
      
TormakSaber
 
PostPosted: Sun, Jan 22 2017, 20:35 PM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

In theory I think you could apply all the Amia haks and tlk to something like the original campaign, but I'm not 100% if that would work properly or not. Spells would still work like vanilla because that's something we do on a module level end, not in the haks, afaik.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
robbi320
 
PostPosted: Sun, Jan 22 2017, 20:58 PM 



Player

Joined: 04 Jan 2015

With haks and tlk, you can select the skelly familiar, but you can't actually summon anything. Or rather, you use the ability and nothing gets summoned. Same with most class abilities. So, I'd have to guess it is a script on the server that actually does that. MS saves is the same, MS crafting, PM summons summon normal PM summons I think, even when the haks and tlk are in the module. Main reason to really add the haks to a world is either if you do the dev work again leeching off the things already scripted in the haks, or to get the changes to DD (not the new ones, only the older ones, but can be done via console), and MS and KC requirements. (at least that is as far as I've seen from my limited exposure in a build test world)


 
      
DukeDublin
 
PostPosted: Mon, Jan 23 2017, 19:34 PM 

User avatar

Player

Joined: 10 May 2015

TormakSaber wrote:
In theory I think you could apply all the Amia haks and tlk to something like the original campaign, but I'm not 100% if that would work properly or not. Spells would still work like vanilla because that's something we do on a module level end, not in the haks, afaik.


I'll test this!

Edit:
You can pick the familiar, the feats etc but they are all unusablely broken. Also, it really messes the campaign modules up when NPCs try to do things in cutscenes with related feats.

_________________
You will likely not see me as:

Fymor Trueshot


 
      
Kamina
 
PostPosted: Mon, Jan 23 2017, 19:51 PM 

User avatar

Player

Joined: 05 Jul 2007
Location: Kent, England.

You need Amia's module scripts, which would be up to the DMs to decide whether certain ones would be public domain.

_________________
Image
"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


 
      
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 6 posts ] 


Who is online

Users browsing this forum: No registered users and 16 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group