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Death Penalty on Demonreach
Poll ended at Thu, Sep 28 2017, 22:04 PM
1 hour no return to Demonreach, unless raised there. 18%  18%  [ 9 ]
24 hour no return to Demonreach, unless raised there. 59%  59%  [ 30 ]
1 hour the character remains dead in general, unless raised there. 6%  6%  [ 3 ]
24 hours the character remains dead in general, unless raised there. 18%  18%  [ 9 ]
Total votes : 51
Amarice-Elaraliel
 
PostPosted: Mon, Sep 25 2017, 22:04 PM 

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DM

Joined: 20 Jan 2006

As many of you have asked for this before, we want to start a test project on how well or unwell such penalties work out.

You can chose between 4 options of penalties, some rather lax (1 hour no return to Demonreach, but can play elsewhere) to fairly harsh (24 hour no playing the character at all).

The way we set the lore for the island, all the options would have a valid IC reason, so this is not entirely OOC! However, we do not want to scare everyone off right away from the place, so we let you decide what you want.

Please be fair, do not vote multiply with alt-accounts.

As we want to go live with it soon, this poll is open 3 days! Vote, vote vote!

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Maverick00053
 
PostPosted: Mon, Sep 25 2017, 22:40 PM 

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Joined: 14 Oct 2006

Some of you are gluttons for punishment, sheesh.

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PassionateShadow
 
PostPosted: Mon, Sep 25 2017, 23:18 PM 

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Joined: 07 Jun 2014

Can I just say I'm really excited for this?

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Dark Immolation
 
PostPosted: Tue, Sep 26 2017, 0:53 AM 

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Joined: 20 Apr 2008
Location: The downeaster "Alexa"

I'd personally go for any options 2-4. A combination of 2 and 3 might be ideal. You're dead for at least an hour unless you get rezzed, and you still can't return to the island for a day. Avoids the whole issue of someone immediately respawning and popping up on Amia like "Yo, they's killin' our dudes over there." Also, treats the island like less of an amusement park, and more of an actual adventurous gambit. The consequences don't just affect Demonreach. Either way, increased death penalties there will definitely give more weight to victories and losses, and that's a good thing.

Curious, would these penalties still respect the "subdue" function on the PvP widget? In case people wanted to spar there, or consciously choose not to kill their opponent.

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Budly
 
PostPosted: Tue, Sep 26 2017, 1:27 AM 

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Joined: 05 Jan 2006
Location: Hin Town

Dying on Amia is so trivial no one fears it, it should be harsh as hell. :mrgreen:

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The Little Dragon
 
PostPosted: Tue, Sep 26 2017, 5:02 AM 



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Joined: 08 Nov 2016

I agree. Lets try something more potent.

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Amarice-Elaraliel
 
PostPosted: Tue, Sep 26 2017, 14:04 PM 

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DM

Joined: 20 Jan 2006

Dark Immolation wrote:
Curious, would these penalties still respect the "subdue" function on the PvP widget? In case people wanted to spar there, or consciously choose not to kill their opponent.


Considering that the point of subdue is that you knock the oponent down/out/whatever and do not kill him/her, yes that would be an exception.

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