waswar wrote:
Pretty useless if we can't use jobs to bypass the awful, horrendous grind so we can do relevant roleplay and participate in events without being a level 12 character that dies if they slip in a puddle.
Not useless at all, considering many of the people who have been asking for a cap increase, even before that thread was made, are players of full level PCs.
It's not about the grind(at least for me and plenty others). The original job system was based on our original population. There are less PCs, thereby less chance of you encountering the gatherer/converter/specialty that other jobs depend on. If you need a resource, your only option in a lot of cases is to wait for the stocks to replenish at reset, and that's one or two items.
More job points means more PCs with jobs, means higher chance of meeting a PC with the job you need or at least higher chance of those resources being in stock. The debate of the job system not being intended as an alternative leveling system, and whether or not we need to better tailor our events, are pretty much beside this point of the Job cap issue, valid discussions or not.