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Evelynn
 
PostPosted: Sun, Sep 20 2015, 1:51 AM 

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After taking a few years break, I came back to play again with my friend. I remember we had a very short period of pretty much unplayable lag that was fixed after a while, but it was nothing even close to how infuriating this is right now.

It's absolutely impossible to accomplish anything atm. We had a DM earlier announce that something was being done that was going to "lag bomb" the server, and we were given no more than 20 seconds warning before this was done, so when the server inevitably died again, we had another huge rollback and so 20 minutes of effort was lost.

After that it continued to disconnect reliably every 5 minutes or so, nullifying any efforts made.
Is it a hardware issue? Would opening the server to donations help? Or is it an issue with this specific update?


 
      
LibrisMortis_666
 
PostPosted: Sun, Sep 20 2015, 1:53 AM 

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If Donations are required I'lll do it! But I think it's a scripting issue. There's a X Script that keeps doing it. But if I recall correctly it's on the bottom of the Demand order. DMs want to finish everyone's custom script request before hacking at the WHOLE server for the issue. It's really minor. Irritating, yes. But..

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Alaria-
 
PostPosted: Sun, Sep 20 2015, 2:14 AM 

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I would be willing to donate too, if it would help.


 
      
DerkDerkistan
 
PostPosted: Sun, Sep 20 2015, 2:23 AM 

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LibrisMortis_666 wrote:
If Donations are required I'lll do it! But I think it's a scripting issue. There's a X Script that keeps doing it. But if I recall correctly it's on the bottom of the Demand order. DMs want to finish everyone's custom script request before hacking at the WHOLE server for the issue. It's really minor. Irritating, yes. But..


Err. I think you have that backwards. Fixing the crash issue is at the very top of the demand order.

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CrazyCatLady
 
PostPosted: Sun, Sep 20 2015, 2:26 AM 

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I have donated and know that the devs are doing all they can to fix this issue. I'm just grateful that a game as old as NWN is still able to be played, and that there are players, DMs and Devs still out there willing to keep it going.

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NinjaClarinet
 
PostPosted: Sun, Sep 20 2015, 3:04 AM 



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Joined: 12 Jul 2010

I'm going to be pretty scarce until it's sorted. It's just too repeatedly jarring to get into a creative, IC mindset.


 
      
walnutboy
 
PostPosted: Sun, Sep 20 2015, 9:17 AM 

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Joined: 22 Jul 2015
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Last night was frustrating. I think after the first few times i was okay with it but it got to a point were i stopped caring about the rp, and i think it showed! Sorry about that. Sure the team are pulling their hair out on this one trying to fix it.

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Last edited by walnutboy on Sun, Sep 20 2015, 18:02 PM, edited 1 time in total.

 
      
kalcibone
 
PostPosted: Sun, Sep 20 2015, 11:51 AM 



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Joined: 18 Feb 2013

Hopefully its resolved sooner or later, the every half hour crashes certainly made most of the group i was in quit for the night after the fourth crash.


 
      
Evelynn
 
PostPosted: Sun, Sep 20 2015, 19:30 PM 

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walnutboy wrote:
Last night was frustrating. I think after the first few times i was okay with it but it got to a point were i stopped caring about the rp, and i think it showed! Sorry about that. Sure the team are pulling their hair out on this one trying to fix it.


Last time it was fixed by reverting an entire patch, so I'm hoping for this at this point.

It's near constant now.


 
      
LibrisMortis_666
 
PostPosted: Mon, Sep 21 2015, 2:45 AM 

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Joined: 02 Jun 2015
Location: Georgia, United States.

Why do you hate me Amia? Is it because I stopped loving you? *Reference to tonight's crash-a-paloza.*

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Jes
 
PostPosted: Mon, Sep 21 2015, 2:50 AM 

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It's been bad all day, just about. Anytime a DM wants to do something, it seems.

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CrazyCatLady
 
PostPosted: Mon, Sep 21 2015, 2:50 AM 

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LibrisMortis_666 wrote:
Why do you hate me Amia? Is it because I stopped loving you? *Reference to tonight's crash-a-paloza.*


Y U break Amia, Nicolas? Actually I've noticed that it is happening majorly between 8 PM-11 PM EST

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LibrisMortis_666
 
PostPosted: Mon, Sep 21 2015, 2:51 AM 

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Those are my playing hours!

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RaveN
 
PostPosted: Mon, Sep 21 2015, 4:39 AM 

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Reverting some stuff, hopefully tomorrow. Hopefully that makes it less-crashy.

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walnutboy
 
PostPosted: Mon, Sep 21 2015, 9:39 AM 

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Joined: 22 Jul 2015
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It was funny, i had finally found a group to run with and probably all die horrible deaths... only for the server to crash and as i waited for it to come back, i fell alseep!! Noooooo!

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serbiris
 
PostPosted: Mon, Sep 21 2015, 10:55 AM 

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Joined: 14 Sep 2010
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So thats why you disappeared. We missed you! Ended up looking for places to hunt on B. Took ages but we found a zone in range.

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walnutboy
 
PostPosted: Mon, Sep 21 2015, 11:14 AM 

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serbiris wrote:
So thats why you disappeared. We missed you! Ended up looking for places to hunt on B. Took ages but we found a zone in range.


Heh yeah sorry about that, guess these things happen!

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Terra_777
 
PostPosted: Mon, Sep 21 2015, 20:12 PM 

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Working on it. I'm investigating a heap corruption that has been in nwn since the dawn of time, its just more noticeable on Amia A because it has more traffic and now we're also being more clever with area which appears to be stimulating this even more.

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walnutboy
 
PostPosted: Mon, Sep 21 2015, 21:53 PM 

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Terra_777 wrote:
Working on it. I'm investigating a heap corruption that has been in nwn since the dawn of time, its just more noticeable on Amia A because it has more traffic and now we're also being more clever with area which appears to be stimulating this even more.


I'm amazed the game has kept going this long!

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Mercedes
 
PostPosted: Mon, Sep 21 2015, 23:38 PM 

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You heard 'em folks, start exploring B more! More players on B means more attention on B! Why not leap into the unknown while all is sorted out?

The Renaissance! :P


 
      
LibrisMortis_666
 
PostPosted: Mon, Sep 21 2015, 23:41 PM 

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Joined: 02 Jun 2015
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I spent most of my time on B! Now It's A's expedition.

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Raua
 
PostPosted: Mon, Sep 21 2015, 23:43 PM 

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Mercedes wrote:
You heard 'em folks, start exploring B more! More players on B means more attention on B! Why not leap into the unknown while all is sorted out?

The Renaissance! :P



Exactly~ Contrary to popular belief, B server has many more areas than A that are free to explore~ :lol:

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corypx
 
PostPosted: Mon, Sep 21 2015, 23:46 PM 

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Quick we have to prevent the A-mia people from spreading into B-mia and infecting the server with its crashes.

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LibrisMortis_666
 
PostPosted: Mon, Sep 21 2015, 23:49 PM 

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corypx wrote:
Quick we have to prevent the A-mia people from spreading into B-mia and infecting the server with its crashes.


+1

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fairdady
 
PostPosted: Tue, Sep 22 2015, 15:17 PM 

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We must lay siege to the Travel Agency! Kill all A-mians if they intend to enter our beautiful and stable realms! :twisted: :twisted: :twisted:

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Estara
 
PostPosted: Tue, Sep 22 2015, 21:40 PM 



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LOL @ The Renaissance.

I hope you were going for this: https://www.youtube.com/watch?v=1em3cNBkH8s (it's new on Broadway)


 
      
Liz
 
PostPosted: Wed, Sep 23 2015, 0:14 AM 

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Joined: 28 May 2010
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I suggested it first as a joke, but I'm kind of starting to take it seriously. I think we'd be better off rolling up duplicates of our characters on Sinfar or something and trying to conduct our Amia RP there. We're up to what now, five crashes in two hours?

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Arkun
 
PostPosted: Thu, Sep 24 2015, 0:29 AM 



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Joined: 14 Aug 2015

Two crashes within half an hour.


 
      
LibrisMortis_666
 
PostPosted: Thu, Sep 24 2015, 0:32 AM 

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Joined: 02 Jun 2015
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Liz wrote:
I suggested it first as a joke, but I'm kind of starting to take it seriously. I think we'd be better off rolling up duplicates of our characters on Sinfar or something and trying to conduct our Amia RP there. We're up to what now, five crashes in two hours?


I don't think that's much of a good idea. I keep hearing things about Sinfar that don't make it too positive. That's aside from the Srp. Which this server is highly strict on and I concur.

But if Amia goes away, I have two options, aside from quiting NwN. That would be Arelith or Sinfar.

But recently I've been seeing the server slowly dieing. Scripts keep going out, multiple crashes which make rp speed up / impossible, or my favorite players quitting over none sense.

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Ts_
 
PostPosted: Thu, Sep 24 2015, 7:08 AM 

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Well, I think recreating chars on a foreign PW is a bit drastic. We logged into B and continued our RP there, with a bit of make-belief about our current location. That would have been annoying if someone ran into us, but we were lucky in that regard.

But yeah, I pray to the scripting pantheon for a solution. I wouldn't mind shutting down regular (crashy) play on A for some debugging either: when it's particular unstable have all players (not) do certain things in concert. Or let them act one area at a time. Or something.

Regards
Ts

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Maverick00053
 
PostPosted: Thu, Sep 24 2015, 12:45 PM 

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Give the developers some time to work. Sorting through 10+ years of scripts, etc that isn't your own is beyond a nightmare.

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Naivatkal
 
PostPosted: Thu, Sep 24 2015, 12:47 PM 

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We've been throwing around some ideas that we might try to discern what's happening. Some of them are a bit intrusive and might require taking the server down for some time.

Probably the most lengthy idea is to back everything up and revert A-mia to a module version around two years old (before we had stability issues; we used to run a solid booked A and 10-30 on B without crashing). That would mean everyone's characters would get backed up and some things would be lost/not work for, say, a couple days to a week but we could at least see if there's a difference. Of course, after we'd revert everything back so nothing is lost except time (yes, anything you gain during that time would be lost; but it's a small price to pay for making things work again). Then we could look at the changes between that stable module and today and see what we can narrow down.

No idea if we will do that (we have pitched the idea in chat but no one with the ability to approve this idea has said anything). A lot of it comes down to needing the people with access to approve things.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Terra_777
 
PostPosted: Thu, Sep 24 2015, 13:36 PM 

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Thing is nwserver was never really stable on windows to begin with, an example of this is before Amia was split it was about as bad as it is now. Moving over to Linux also isnt feasible at the moment because it'd require a lot of work.

We've reverted some stuff so it should be more stable. Meanwhile I'm looking to fix a crash related to a heap corruption. The bug that causes the corruption doesnt cause the crash, the crash happens when the memory that was corrupted is called upon again which can happen between now and never. Its also a just a theory. Its just that I'm not really finding a pattern other then that it happens more often when the server is more active which also means more memory is on the move.

Anyway, here is some pretty pictures:

Here is a flow chart for nwserver's RunScript function: http://puu.sh/kfHaH/83cb48dc26.png
And this is what deallocating an effect looks like: http://puu.sh/klKHa/fb7b8b8c68.png

I'm working quite hard on fixing nwserver for windows. But don't get your hopes up, its harder then it looks.

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Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.


 
      
Naivatkal
 
PostPosted: Thu, Sep 24 2015, 13:52 PM 

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tl;dr Terra is a wizard

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Estara
 
PostPosted: Thu, Sep 24 2015, 14:57 PM 



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Joined: 23 Feb 2007

I'm kind of amazed that I understood what Terra meant in a pretty flow picture sort of way. Thanks, Terra and Naiv! It's wonderful to be kept up to date on what's happening. I recommended a thread like that awhile back. Maybe we could put up a list of ideas for the community to see what's going on and which checks have been done? I know it seems silly, but it really does help one feel better about the community supporting itself. Anyone with access to the Dev stuff/trials could do upkeep it, not necessarily Terra (since you're already doing so much work).

I think a poll about how the players would feel if we took the server down for that other idea would be good, too, if it's eventually necessary to do so. I think most people would support it if it had a chance at fixing the issue. A lot of people would rather fix them than continue at the current rate of them.


 
      
RaveN
 
PostPosted: Thu, Sep 24 2015, 15:05 PM 

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Without seeing the code, posting it here for people to say "did you check this?" is not really that helpful, unfortunately.

If anyone who has these skills wants to join the development team, by all means, please apply!

As far as going "back in time" if we were to do that, I'd just invest into putting amia on Linux instead. Like Terra said, it's an insane amount of work. I can't count the amount of stuff that just simply won't work anymore, but it might be worth it anyways, if we can't get this figured out. A lot of the custom systems that amia uses were built were compiled for Windows and don't even exist in Linux plugins. At best, the functions are existing in a different plugin, but have different constructors and returns, so it would need to be reevaluated anyways. But the light at the end of the tunnels is that Ubuntu 32 bit linux (12.04 or likewise) through a container is pretty stable, according to the nwnx forums.

As more and more things keep changing hopefully the stability will be getting better. But like Terra said, it was never quite stable to begin with, it's only just "worse" than it was, so more noticeable.

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Estara
 
PostPosted: Thu, Sep 24 2015, 15:10 PM 



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Joined: 23 Feb 2007

Not like that, Faded. Think a list more like:

Terra- checking over RunScript function and deallocating: In progress.
Naivatkal- running polls to assess possible server shutdown and reload: Poll established.
Faded- looking into Linux switch. Going over hours and work needed to manage. Is it possible?: Hours calculated, work needed tallied up, etc.

That, I think, would be a VERY helpful list. Both for you all to keep each other in the loop/responsible for different attempts and to keep the playerbase aware of what is being done/needs to be done- and in the know for what they could volunteer to help with! (For example, I could help someone with polls and making sure people are happy with potential server shutdown backlash if there's a Dev using it to assess the possible options.)

Not all of them have to be seen all the way through, but if you work on all three options at once, you really get an idea for whether one will work- and how they compare. I recommend it.


 
      
RaveN
 
PostPosted: Thu, Sep 24 2015, 15:15 PM 

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Personally, I think it's too early to do this. Another set of reverted code might put us back to where we were before, potentially. Crashing-- but not unmanageably so. If that doesn't help at the very least, then it's time to consider other options.

It sucks when you sink hundreds of hours into making a system to relieve the server of over 50~% of its resource usage, that then ultimately doesn't work because nwserver and windows.

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Estara
 
PostPosted: Thu, Sep 24 2015, 15:34 PM 



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Joined: 23 Feb 2007

It does suck. :( And I'm sure it's hardest for those of you who have put the most work into managing the back stability of the server. So thank you for being willing and creative in answers! I think the list is helpful at any stage, early or middle or late, so we'll have to agree to disagree on that (like so much)! It's not really my place to make one and update it, unless all you leaders and Dev-ers want to keep me informed, but I am willing to help shoulder the "early" stage with you all if you want! I think it's escalating quickly, and that maximum frustration level on all sides will only fill quicker if not assisted with mindset efforts like this.

It's really for the sake of having something to point to, as this topic will recur again in a month or so if the crashes continue at the same rate. Like I said, I think it'd even help you all if you'd let it. There's already been about three separate topics in three months. Instead it could be an official-like single topic to track all the conversations and rising frustration levels on crashes and possible fixes. Like the one for Tech Issues but specific to the crash-rising epidemic. It'd help to warn new players, too. Still, I know I'm biased towards promoting greater transparency, communication and group effort in all levels of the server and not everyone agrees with that.


 
      
Terra_777
 
PostPosted: Thu, Sep 24 2015, 15:46 PM 

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Joined: 31 Jan 2007
Location: Sweden

http://puu.sh/kmzbA/037249bfef.jpg

Making progress. Gonna deploy what I got now, it might slow down the server since I'm tracking memory but if it works, oh man will it be sweet.

_________________
Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.


 
      
Naivatkal
 
PostPosted: Thu, Sep 24 2015, 16:05 PM 

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What are those icons :V

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Maverick00053
 
PostPosted: Thu, Sep 24 2015, 16:07 PM 

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Naivatkal wrote:
What are those icons :V


Icons? I was too busy checking out that portrait.

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Kudark
 
PostPosted: Thu, Sep 24 2015, 16:11 PM 

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Terra_777 wrote:
http://puu.sh/kmzbA/037249bfef.jpg

Making progress. Gonna deploy what I got now, it might slow down the server since I'm tracking memory but if it works, oh man will it be sweet.

Now there's a woman out standing in her field!

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RaveN
 
PostPosted: Thu, Sep 24 2015, 16:33 PM 

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:o Absolute genius!

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Estara
 
PostPosted: Thu, Sep 24 2015, 18:18 PM 



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Joined: 23 Feb 2007

1. You're great, Terra!
2. You're great, Terra!
3. Maverick is right. Dat portrait, doe. :lol:


 
      
Lutra
 
PostPosted: Thu, Sep 24 2015, 18:31 PM 



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Joined: 12 Feb 2008

OOOOOOOOh...Terra is using NWN 2 icons! Treason!!!

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Terra_777
 
PostPosted: Thu, Sep 24 2015, 19:11 PM 

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Joined: 31 Jan 2007
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I've concluded that there is definitely a double free going on when players join or leave. And right now I'm preventing them, it remains to see if the crashes goes away or atleast improves.

Also those are my icons and I think the portrait is in the pack, maybe. 8)

_________________
Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.


 
      
Liz
 
PostPosted: Thu, Sep 24 2015, 19:44 PM 

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Joined: 28 May 2010
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YOU SEE WHAT YOU DID, GRAVEMASKIN?!?

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Naivatkal
 
PostPosted: Thu, Sep 24 2015, 19:46 PM 

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Liz wrote:
YOU SEE WHAT YOU DID, GRAVEMASKIN?!?

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
CrazyCatLady
 
PostPosted: Thu, Sep 24 2015, 19:47 PM 

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Liz wrote:
YOU SEE WHAT YOU DID, GRAVEMASKIN?!?


Y U JINX IT?! *swat*

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Last edited by CrazyCatLady on Thu, Sep 24 2015, 19:49 PM, edited 1 time in total.

 
      
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