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#StraightOutaAvernus
 
PostPosted: Wed, Aug 17 2016, 1:14 AM 

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Call me nuts but considering DMs have said in threads before that Crossbows are currently innately weaker than bows, I think it'd be nice to throw these weapons a bone; since personally I think they're mechanically flavorful.

Rapid Shot is an extra feat tax that Crossbowmen arbitrarily pay for their goodies! Could this become just 'a thing' that can be mythalled on to them?

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Comatose
 
PostPosted: Wed, Aug 17 2016, 4:02 AM 

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I might be wrong... But I don't think rapid shot works when wielding a crossbow.


 
      
#StraightOutaAvernus
 
PostPosted: Wed, Aug 17 2016, 4:20 AM 

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errrrr
Sorry! Wrong feat in mind. Rapid Reload.

Completely different function but painfully similar names.

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*So, i've got a question for ya.
*do you think even the worst person can change…?
*that everyone can be a good person, if they just try?
*all right.
*well, here's a better question
*do you wanna have a bad time


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Naivatkal
 
PostPosted: Wed, Aug 17 2016, 4:23 AM 

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Rapid Reload only gives you as many APR as a bow does, too. No extra APR like with Rapid Shot. Sucks.

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Comatose
 
PostPosted: Wed, Aug 17 2016, 6:08 AM 

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I'm thinking it would be cool for bolts to get some extras that arrows don't have, if they don't already. Maybe some extra damage to compensate, or a harder DC from on hits effects... I dunno.


 
      
#StraightOutaAvernus
 
PostPosted: Wed, Aug 17 2016, 6:24 AM 

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To be honest? Crossbows themselves aren't 'weak' -- they're technically better than bows, considering they have a wider critical threat range, and are therefore more effected by keen (which only they get in tier 5 variants), and improved critical.

The problem is that unlike bows, crossbows have the distinction of being literally worse at everything else. Like their thrown weapon cousins; no class really improves their performance, they can't use rapid shot, they have weaker ammunition options in game, they're heavier, they're 'waaay' less good in regards to base damage, and to top it off? They have the unique gift, unlike their thrown counterparts, of literally being better with dirty fighting unless you have rapid reload because you're stuck at 1 unhasted APR anyway.


What they need to make them useful is to mitigate the latter issue, and to give them goodies to compensate for the other parts. Definitely improving their ammo quality.

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*So, i've got a question for ya.
*do you think even the worst person can change…?
*that everyone can be a good person, if they just try?
*all right.
*well, here's a better question
*do you wanna have a bad time


Playing: Tanar'i Shit Disturbers


 
      
TormakSaber
 
PostPosted: Wed, Aug 17 2016, 7:32 AM 

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Crossbows have better base damage than longbows. 1d10 vs 1d8. If we're being picky, I guess.

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Xenos
 
PostPosted: Wed, Aug 17 2016, 7:42 AM 

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Just slap Keen and Rapid Reload on a T5 crossbow and it sounds good to me for a secondary weapon.

+5 AB
+5 Mighty
+2d12 Massive Crits
Keen
Bonus Feat: Rapid Reload
MAYBE Bonus Feat: Imp Crit Crossbow x/y

As someone said, no class really focuses on the Xbow, but that in itself gives us the opportunity to make a simple secondary weapon that won't break the game, but will be worth while actually using. Maybe. It would be nice to see people pull out ranged weapons before reaching melee to take a few shots. Maybe a line is trying to hold a formation at a choke point and pulls a Xbow because it's easier to use. I kinda feel like shortbow should get this treatment in someway, but you cant really buff the shortbow because AA would get it then and take it to a new level.

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#StraightOutaAvernus
 
PostPosted: Wed, Aug 17 2016, 10:05 AM 

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I am completely and shamelessly in agreement. Crossbow really begs to be the secondary where STR damage won't really be helpful or where more carryable ammo is more useful.

It doesn't need any huge buffs, or even to do something bows don't already do. It just needs a reason to be used -- and rapid reload as a free thing seems like a good step number one even if nothing else is done at all.



Also, I was referring to ammunition concerning damage Tormak. The strongest damage based bolt I have seen is weaker than the strongest arrow. Maybe the infamous 2d12 arrows are just circulated more though.

_________________
*So, i've got a question for ya.
*do you think even the worst person can change…?
*that everyone can be a good person, if they just try?
*all right.
*well, here's a better question
*do you wanna have a bad time


Playing: Tanar'i Shit Disturbers


 
      
Guardian
 
PostPosted: Wed, Aug 17 2016, 10:13 AM 

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Crossbows are okay. Bolts, on the other hand, could use some love. Just look how many types of arrows we have and compare it to the number of bolts and bullets.

Also, I'd really much love to see xbows as a secondary choice of weapon for AA (aka - Arcane xbowman). Bows are as boring as scimitars and longswords. With all the focus on "let's make other spells more attractive so we don't see the good ol' threesome combination in fights all the time", give some lovin' to less attractive but not less cool weapons.

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maglorine
 
PostPosted: Wed, Aug 17 2016, 11:42 AM 

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Guardian wrote:
Crossbows are okay. Bolts, on the other hand, could use some love. Just look how many types of arrows we have and compare it to the number of bolts and bullets.


I agree the Crossbow would be fine if it had some better and some variety of ammo.

Heavy Crossbow is my go-to Ranged Weapon for small size PC's. Heavy Crossbow is medium sized, unlike Longbow, so it can be wielded by small size characters and deals some good base damage.

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ZoltanTheRed
 
PostPosted: Wed, Aug 17 2016, 15:08 PM 

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The moment I see some good crossbow bolts in the mod is the moment I make a dwarven arbalestier.


 
      
walnutboy
 
PostPosted: Wed, Aug 17 2016, 15:16 PM 

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As for the weight of a heavy crossbow, a master bowyer can make a lightweight one. Yeah you don't get the enchantments the ones you find has but that option is there!

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Guardian
 
PostPosted: Wed, Aug 17 2016, 15:16 PM 

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ZoltanTheRed wrote:
The moment I see some good crossbow bolts in the mod is the moment I make a dwarven arbalestier.


Join the club, brah :mrgreen: (I have one sitting in vault on mid-level. Do it, do it now, and we shoot stuff together with rusty bolts.)

Though there's never enough dwarven sharpshooters.

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Alex - Life is adventure or nothing!
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Roach
 
PostPosted: Wed, Aug 17 2016, 15:39 PM 

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Hrm... adding rapid reload to every crossbow is one solution. They still can't use rapid shot and have lesser bolts, so combined with slightly higher base damage and doubled critical hit range... seems a decent tradeoff?

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ZoltanTheRed
 
PostPosted: Wed, Aug 17 2016, 15:57 PM 

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Guardian wrote:
ZoltanTheRed wrote:
The moment I see some good crossbow bolts in the mod is the moment I make a dwarven arbalestier.


Join the club, brah :mrgreen: (I have one sitting in vault on mid-level. Do it, do it now, and we shoot stuff together with rusty bolts.)

Though there's never enough dwarven sharpshooters.


It's also a shame we can't use pavises and shields. But we'll live? lol


 
      
Xenos
 
PostPosted: Wed, Aug 17 2016, 18:17 PM 

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ZoltanTheRed wrote:
Guardian wrote:
ZoltanTheRed wrote:
The moment I see some good crossbow bolts in the mod is the moment I make a dwarven arbalestier.


Join the club, brah :mrgreen: (I have one sitting in vault on mid-level. Do it, do it now, and we shoot stuff together with rusty bolts.)

Though there's never enough dwarven sharpshooters.


It's also a shame we can't use pavises and shields. But we'll live? lol


That's what other dwarves are for?

As for ammo, pretty sure it's been said in the past that if one were to make a fair suggestion of items that need to be added, they can be.

That said, a really simple bolt?

Piercing Bolt2d8 Piercing damage

Blunt Tips2d8 Bludgeoning

Bleeders2d8 Slashing
On Hit; Bleed

Tacticians Sidearm+5 AB/Might
+2d12 Massive Crits
Rapid Reload
Keen


And then maybe the imp crit crossbow to make it the ultimate simple sidearm useful for lobbing a few shots down range.

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walnutboy
 
PostPosted: Wed, Aug 17 2016, 18:37 PM 

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Pretty sure piercing wouldn't work as the bolts base type is piercing and the two wouldn't stack.

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ZoltanTheRed
 
PostPosted: Wed, Aug 17 2016, 18:39 PM 

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walnutboy wrote:
Pretty sure piercing wouldn't work as the bolts base type is piercing and the two wouldn't stack.


This, basically. I'd like to see some bolts that are more on par with arrows, but I'm a greedy person, so...


 
      
Xenos
 
PostPosted: Wed, Aug 17 2016, 19:06 PM 

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ZoltanTheRed wrote:
walnutboy wrote:
Pretty sure piercing wouldn't work as the bolts base type is piercing and the two wouldn't stack.


This, basically. I'd like to see some bolts that are more on par with arrows, but I'm a greedy person, so...


Bolts are more mundane than the AA arrows. So i'd not suggest 2d12 Fire for example. Maybe 2d6 Physical 1d6 Elemental? I suggested 2d8 physical to emulate the simple mundane grab and go sidearm style i felt the weapon served. Though if you just had 2d8 i think you can mythal 1d6 onto it, so i guess the 2d6+1d6 avoids that.

2d8 + 1d10 is 3-26 17-20 x2 (Counting the Keen)
3d6 + 1d10 is 4-28 17-20 x2 (Counting the Keen)
2d12 + 1d8 is 3-32 20 x3 (Which won't get Keen)

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Dark Immolation
 
PostPosted: Thu, Aug 18 2016, 0:43 AM 

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Honestly, I feel like I've seen a lot of different bolts. It may be the answer, but I'm personally not sure if more diverse ammo is the answer to our woes. Crossbows, by design or lack thereof, just feel clunky and out of place compared to bows. To get more than 1 shot per round round(2 if hasted), you have to take a feat. That means they're generally not worth it unless you're setting yourself up to specialize in them. Bows, darts, shuriken, axes all are pick-up-and-go for the most part. I'd say a first step is either making them live up to that innate limit, or doing away with it.

I always thought it would be neat if Crossbows had a unique and innate "sniping" function, sort of like how Whip(as sorry an excuse for a weapon it is) has Disarm as a hallmark. Anyway, it would be something like after taking a few rounds to "Set up" and go prone, you get a large damage and/or critical chance increase. The drawback being that it would of course take a round or two to "get up" from the prone sniping position. Make them an assassin's and sharpshooter's weapon. If you wanna be some elven nancy Legolas flipping through the woods and firing off dozens of projectiles, go for bows. If you wanna be someone who gets the job done and is gone before anyone is the wiser, go crossbow.

Between something like that and the custom penetrating crossbow feat(damage all enemies in a line), a trusty sniper scout and his covering fire could become a valuable asset to any adventuring party.

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Xenos
 
PostPosted: Thu, Aug 18 2016, 7:24 AM 

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There is (was?) a Snipe custom feat made for Xbows, i think it let you take one shot with a bonus to AB or something, i don't remember, and the list is not on the forums anymore it seems. There was also a feat for Shield Wall, where each person with it on gave others in the aura +1 Dodge AC i think. There was a Shield Bash too, remember talking about how awesome that was, tell i figured out it was not as awesome as id thought.

Also, Dark, i'm suggesting the feat just be added to the Xbows for free, with that in mind, kinda makes them a bit more worth while, no?

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maglorine
 
PostPosted: Thu, Aug 18 2016, 11:32 AM 

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Dark Immolation wrote:
Honestly, I feel like I've seen a lot of different bolts. It may be the answer, but I'm personally not sure if more diverse ammo is the answer to our woes.


While I'm happy to be wrong again, I'm unaware of this supposed variety of bolts, and I play a PC who uses crossbow when she's not using her crappy whip. In fact, I'm of the opinion that there's a wider variety of useful sling ammo than useful bolts. If anyone knows of useful bolts besides Flying Dwarven Fist, and Bolts of Dwarven Wrath, please post them.

Aside from that a signature feat/ability of some kind for crossbow that differentiates it from other ranged weapons is a wonderful idea.

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