TormakSaber wrote:
There's a lot of random needless alignment restrictions on items, yep. Like the set of three shortswords, +1, 1d6ish of elements, all good or neutral only, for no reason.
Oh there's a reason. The reason is to justify buying UMD past a score of 15 to those who did it. Honestly though? That reason isn't enough IMO since endgame there isn't really any must-have restricted items in the game. Ain't nobuddy got time for "Commander's Belts" at level 30, foo!
I've always wanted a capstone item for each race/class that epitomized the flavor or idiom of it. An item so good you couldn't UMD it even if you tried - but here, there's really little reason to go past UMD 15. There's no epic boss drops that demand you feed the UMD gods and the last build-specific piece of gear with a restriction on it mysteriously vanished in a shop purge ages ago (spellplates).
What we're left with is a bunch of middling gear with various restrictions that were put into the module with lazy descriptions.
I'm fine with the restrictions (they just need a better description to explain why they exist) and would argue that such items should be
notably better than they are to justify having restrictions at all.