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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 13 posts ] 
Commie
 
PostPosted: Wed, Apr 05 2017, 7:00 AM 

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Joined: 02 Dec 2015

As I understand it, the reason we do not allow horses is for 2 reasons

1. High poly
2. You can't ride them.

The first point is pretty easily defeated, the horse models, such as the Nightmare, are high poly, however they are actually less polygons/memory then some commonly used armor configurations players use. Using some higher texture resolution armor and higher poly hak armor, you can be a significantly larger footprint then the horses. As such, I don't really feel the first point is valid anymore. Perhaps a decade ago (it was 10 years ago now) when these guys were in they slowed down computers, but now? With all our HAK stuff it's not an issue, we blew past that goalpost a while ago. (you can measure this in resource monitor btw).

Second point, I don't think a horse existing allows it to be ridden as the feat is disabled, so it's not an issue here. You can't ride your summoned horse any more then you could ride your dragon knight or hop on the back of your summoned balor or whatever. It's just not an option.

Third (new) point, DM events spawn mounted models and horses with no issues, as some PC's gear simply out-does their high memory footprint (hoofprint?) it doesn't cause problems.

As such I request that some horse models, specifically undead and extraplanar models, be made available for summon reskins.

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TormakSaber
 
PostPosted: Wed, Apr 05 2017, 21:54 PM 

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No. No horses, ever. No inch should be given, so it can never become a mile.

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Kamina
 
PostPosted: Thu, Apr 06 2017, 19:17 PM 

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Yeah, no horses, sorry!

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Gravemaskin
 
PostPosted: Thu, Apr 06 2017, 22:02 PM 

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Closest you can get is to become a DM and then do the dm_mylittlepony thing.

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Commie
 
PostPosted: Thu, Apr 06 2017, 22:03 PM 

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I just wanted to be able to reskin stuff into a Nightmare, or a skeleton horse, basically.

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Dark Immolation
 
PostPosted: Thu, Apr 06 2017, 23:11 PM 

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TormakSaber wrote:
No inch should be given, so it can never become a mile.


Behold, the Tormak opinion on literally everything since always.

If we can verify that they are no more poly intensive than some of the super detailed stuff we added wit HAK, I say go for it. People are always so worried of what might come down the line than giving people new and valid opportunities right now. It's like we're afraid we'll have to use our brain someday. Anyway, if someone ever asks to ride their nightmare pony, they'll have to emote it just like anyone else emotes riding their dragon/bear/giant magical phallus. In the context of Amia, no creature is able to be ridden in a way that puts your model on it. Just because the option is there for horses in vanilla NWN does not change our general stance. If you wanted to be a stickler, that's the reason why you'd never have to worry about it. "Sorry, we can't allow horse ridding because we've got no way to represent other creatures that would logically be ridable too."

It's that simple. Not every slope is a slippery one. Hell, it's not even a slope, it's a flat surface.

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Amarice-Elaraliel
 
PostPosted: Fri, Apr 07 2017, 5:30 AM 

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There isn't even a skeletal horse anyways.

If you want something that looks similar tot hat though, I recommend

1145 Technomatic Undead Animal QL

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Commie
 
PostPosted: Fri, Apr 07 2017, 6:21 AM 

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Amarice-Elaraliel wrote:
There isn't even a skeletal horse anyways.

If you want something that looks similar tot hat though, I recommend

1145 Technomatic Undead Animal QL


I checked and didn't realize the skeleton undead were 1 model not 2.

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Amarice-Elaraliel
 
PostPosted: Fri, Apr 07 2017, 6:23 AM 

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One is on 2 legs, the other 4 legged. The 4 legged exists in small and large.

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Commie
 
PostPosted: Fri, Apr 07 2017, 6:27 AM 

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Amarice-Elaraliel wrote:
One is on 2 legs, the other 4 legged. The 4 legged exists in small and large.


No I meant, the skeletons on horses that get spawned sometimes, I thought it was like a skeleton NPC on a horse NPC I didn't realize it was just a 'mounted skeleton' NPC. Like a singular model.

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RaveN
 
PostPosted: Sun, Apr 09 2017, 13:29 PM 

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I personally don't see the slippery slope thing coming into effect any time soon. There's a fair bit of scripts that would need to be modified to allow riding, and millions of balance reasons why it won't ever be implemented. Why someone can't use a nightmare as a prop for an area or even as a summon.. I don't know. As drow we had tons of spider summons but you didn't see anyone asking to ride their spider. (yes it's possible to do that)

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Amarice-Elaraliel
 
PostPosted: Sun, Apr 09 2017, 15:19 PM 

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The reason was that adding a horse to an area causes a brief freeze to the area. Once a horse is in the area, this does not happen anymore (oddly enough) if more are spawned.

So it was decided it shall not be used.

(Just quoting what the reasoning was, I was not part of the decision back then)

If we say though that summon reskins are fine, by logic, so would be skinchanges (for shifters etc.).

So if we go that route, I can see a huge amount of those High Poly requests incoming. Especially for the Nightmare.

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Commie
 
PostPosted: Sun, Apr 09 2017, 16:30 PM 

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Amarice-Elaraliel wrote:
The reason was that adding a horse to an area causes a brief freeze to the area. Once a horse is in the area, this does not happen anymore (oddly enough) if more are spawned.

So it was decided it shall not be used.

(Just quoting what the reasoning was, I was not part of the decision back then)

If we say though that summon reskins are fine, by logic, so would be skinchanges (for shifters etc.).

So if we go that route, I can see a huge amount of those High Poly requests incoming. Especially for the Nightmare.


Well that's the thing, properly crafted hak armor does the same, but doesn't have the benefit of caching as there are so many different high-poly/high-texture armor pieces.

If it's a 'horse' based concern it has merit as a ban. If it's a texture/memory one it does not, as we allow things with more of a footprint and not the benefit of caching just via the craft wheel.

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