Joined: 13 May 2010 Location: The Great White North Eh!!
The darkness VFX, while cool, should really go. Too many characters go out with some sort of magical vision of some sort to mitigate the difficulty in seeing out there, but that VFX overrides any magical sight, rendering the spells and the players efforts useless. The tile set already makes it hard to get around sometimes, but the darkness effect just makes it too annoying, especially when a character is /supposed/ to be able to see perfectly well in the dark.
_________________ I Am: Derrin: 'Nothing to see here' Beck: Hard working dwarf paladin. Naela 'Widow': Wandering priestess. Celinor Triellian: Paladin of Corellon.
Joined: 13 May 2010 Location: The Great White North Eh!!
Analog Kid wrote:
but that VFX overrides any magical sight, rendering the spells and the players efforts useless.
I mean the VFX overrides /all/ magical and/or mundane efforts to see through this darkness.
_________________ I Am: Derrin: 'Nothing to see here' Beck: Hard working dwarf paladin. Naela 'Widow': Wandering priestess. Celinor Triellian: Paladin of Corellon.
Yeah, Darkness likes to ignore Ultravision which is specifically the counter to it, and while it does alleviate the mechanical penalties, it's still visually dark as all get-out. I think they have multiple, overlapping Darknesses, too, so it covers absolutely everything.
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