The following is essentially my pruned down version of lilmarcat's suggested class changes with some additions and alteration. The spirit of the suggestions is the same as lilmarcat's; I would like to see balance changes made with the intention of making new class combinations viable, adding consistency where NWN is inconsistent, and generally making problematic mechanics feel better. These suggestions are not, in my opinion, meant to increase the overall power of any class; "powercreep" within the Amian meta carries with it the risk of making dungeons too easy and PvP encounters one-sided.
In addition to balance considerations, I have also done my best to ensure that these changes will not necessitate widespread rebuilds of existing characters. Of course, changes may manifest player interest to rebuild to take advantage of some of the newly viable combinations, but this is a very different thing than mandatory rebuilds for all affected characters. The primary impediment to the scope of some of lilmarcat's suggestions is the number of subsequent rebuilds the DM team would have to review and so I have (to my knowledge) not included any suggestion from lilmarcat's original post that would necessitate a mandatory rebuild.
I would love to see these changes discussed on their merit and I would love to see any other suggestions from players that also follow the criteria of 1. minimally changing the power of a class or mechanic, and 2. will not require any character rebuilds to be implemented (this means no changes to class bonus feat progression, races, or the availability of discipline, tumble, or UMD).
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