RP Notes
•Shadow Jump, spells that allow for Planar travel (such as Gate), and all Summoning Spells cease to function in the Temple Cavern and the Main Edonil Cavern per the addition of a
Forbiddance spell/ward.
Exceptions are as Follows:
-Familiars and Animal Companions are permitted.
-Portal wands still function as normal.
-Summons of Neutral Evil alignment may -enter- these areas but may -not- be Summoned in them.
-Those who know the "password" may also have their summons -enter- these areas but may -not- summon their summons in them. (The caster has informed me who has been told.)
DM Tweaks to the Spell:
•If you enter Edonil with a summon that does not meet the criteria of the above exceptions, please note that it would die in 4 rounds regardless of HD. I say this as it makes it easiest to enforce for us DMs and can keep the Devs free for other things you might be up to.
*Edited for clarification.*