This thread is for suggestions/pitches (pseudo requests gauging interest for consideration)/general feedback on plots pertaining to Nec'perya and the Under Dark as a whole!
_________________ Eli Hodgewall<{/,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X Sven<=={o===========> Qeelak\ | / ,
I'm pretty sure I've messaged all of my suggestions to you at one time or another, as for feedback...
I've been around and gaming since 2008 I believe, and in that time you have been the best dedicated DM for the Drow I have experienced. Lots of active involvement, interesting quests and RP, but most importantly you've handled that fine line between 'letting the players direct events' and 'not having it all fall to sh*t' that can often be so impossible in the method you've taken to DMing. Which is awesome.
Also I have a couple of plot suggestions, but they'd involve things best not mentioned to the public.
Joined: 03 Jun 2007 Location: [st]Ultrinnan[/st] [st]Edonil[/st] Nec'perya
Just a bug/ oversight I found right now.
Xil'aste in Underdark: Nec'perya Shops Her conversation still references Iniquity from Edonil and she asks if you want to stage rothe fights (the arena isn't here)
_________________ Slander [Zanthair Akarupa of the Horsemen of the Apcalypse] - Sorcerer 'Mediocreare' Isendu't'tar Ussen'd'Vhid d'My'ana'd'Xull'd'Vharcan - possibly the longest name in Amia Tiffany Seagrass - weak and fragile weaver of words
Theres been rather much roleplay towards cleaning the settlement up; But no mod changes for a very long time. Im trying to not sound needy but will there ever be any changes?
.... Module changes don't happen overnight, and the teams are working on more than just Nec'perya.
Relax.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri::A penny for your thots Zrae'a'stra'fryn::That which nightmares are made of Khasir::From the East a storm is coming
Pfft! Clearly the drow are the most important faction on Amia and therefore should get all of the attention *Nods head solemnly*
On a serious note, can we get a bit of a briefer on the sorts of things that are getting updated? In other words, can we get an update on what has 'been done' in the settlement so far?
Joined: 13 Feb 2011 Location: Somewhere... anywhere.. not here...maybe there... (GMT -8)
Couple bugs to report with mapping: ~Cave- shows up blank with map points of resources ~Stalagmite
_________________
Vaeros ~ Forged of Dragonfire Kestrel Swiftwing ~ Warpriest of Tempus Ilharess Tagnik'zur d'Vilrath ~ l'Har'oloth zhah dro 'sohna! Sir Khayri Aphaeleon ~ Avenger of Hoar, Knight of Fort Cystana
Vaeros ~ Forged of Dragonfire Kestrel Swiftwing ~ Warpriest of Tempus Ilharess Tagnik'zur d'Vilrath ~ l'Har'oloth zhah dro 'sohna! Sir Khayri Aphaeleon ~ Avenger of Hoar, Knight of Fort Cystana
Joined: 03 Jun 2007 Location: [st]Ultrinnan[/st] [st]Edonil[/st] Nec'perya
lets see how it looks
_________________ Slander [Zanthair Akarupa of the Horsemen of the Apcalypse] - Sorcerer 'Mediocreare' Isendu't'tar Ussen'd'Vhid d'My'ana'd'Xull'd'Vharcan - possibly the longest name in Amia Tiffany Seagrass - weak and fragile weaver of words
By we he means us the players not us the characters. Unuldor/Chasz just looks at him funny-like when magic is mentioned, he still hasn't gotten a full grasp on it (but he's trying dmnt!)
That's how I found the Temple interior. These two doors were open, Selrina was at that first door, and the spooders were all crowded by it like they had chased something.
Them spooders be cray.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri::A penny for your thots Zrae'a'stra'fryn::That which nightmares are made of Khasir::From the East a storm is coming
Joined: 03 Jun 2007 Location: [st]Ultrinnan[/st] [st]Edonil[/st] Nec'perya
Another bar related suggestion
With our current isolated area (and for flavor sake) I suggest we remove the non-drow beverages from the tradehouse in nec
Namely, "Sixpack" "Ale" "Wine" "Spirits"
Duerger ale may be fine, but I think the Stonewall Ale should get the axe, the description reads as if its for surface drow.
Now with that, I have noticed that the bar is also MISSING one of the old drow drinks. I think it may have been in my inventory since Ultrinnan, I can't say for sure.
But I think Qilovestault should be added back in. The version I have in my inventory gives 'cure serious wounds' and thus runs rather expensive compared to most other beverages at a bar, but whatever thats fine.
tl:dr remove sixpack, Ale, Wine, Spirits, Stonewall Ale from the Nec tradehouse, add Qilovestault
_________________ Slander [Zanthair Akarupa of the Horsemen of the Apcalypse] - Sorcerer 'Mediocreare' Isendu't'tar Ussen'd'Vhid d'My'ana'd'Xull'd'Vharcan - possibly the longest name in Amia Tiffany Seagrass - weak and fragile weaver of words
Joined: 13 Feb 2011 Location: Somewhere... anywhere.. not here...maybe there... (GMT -8)
ok, -finally- got to this for you Dusty this is what happens when I click the link for the Stalagmite Map:
yeah, its bugged
as to Lak's post, the little itty bitty spiders are supposed to be in the altar room, the rest scattered through the temple and around Nec'perya as a whole, not just inside the temple... think the cave is supposed to be heavily webbed according to Shaiith's RP with egg sacks around it for a hatchery like
_________________
Vaeros ~ Forged of Dragonfire Kestrel Swiftwing ~ Warpriest of Tempus Ilharess Tagnik'zur d'Vilrath ~ l'Har'oloth zhah dro 'sohna! Sir Khayri Aphaeleon ~ Avenger of Hoar, Knight of Fort Cystana
Joined: 29 Aug 2006 Location: Victoria, BC, Canada
Zanthair wrote:
tl:dr remove sixpack, Ale, Wine, Spirits, Stonewall Ale from the Nec tradehouse, add Qilovestault
Xil ICly speaking was hand picked for Iniquity and has some good brewing skills as well as being a top class bar tender, so if you don't already then yeah more UD fitting ones over surface one are always preferred (what self respecting drow bartender serves sixpacks?). A couple brews made from "local specialty ingredients" from around Nec are always nice for atmosphere too.
Joined: 03 Jun 2007 Location: [st]Ultrinnan[/st] [st]Edonil[/st] Nec'perya
her 'special taps' were always great
well, they didn't always roll great on the taste/alcoholic rp popup. but they were cool.
_________________ Slander [Zanthair Akarupa of the Horsemen of the Apcalypse] - Sorcerer 'Mediocreare' Isendu't'tar Ussen'd'Vhid d'My'ana'd'Xull'd'Vharcan - possibly the longest name in Amia Tiffany Seagrass - weak and fragile weaver of words
Dusty! Can we schedule a meetup when some of us can get ingame with you to do
- The ship stuff - The faezress stuff - The doppleganger stuff - Sowing more skum golems - Clearing out another building - Pay for the last 46 slaves (And deliver) - Displacer beasts!
Joined: 22 Sep 2006 Location: Melbourne, Australia [GMT +10]
Yay for the guards.
Is it possible to add in a clickable "Observation Point" or something? Like on a cliff or something, so when a player presses it, they'll get a message giving them a brief rundown on some of the cavern's more notable sights that's not visible IG like the faezress on the ceiling?
After years spent abroad .. from new spheres of Tartarus to captivity in chambers of the Succubus , I have returned to find Amia still exists. It is good.
_________________ "The trees of Nan Elmoth were the tallest and darkest in all Beleriand,and there the sun never came; and there Eöl dwelt,who was named the Dark Elf."
Joined: 26 May 2006 Location: Down Under, calculating your demise with blunt expressions.
To help ease the weight off Dusty's shoulders because he can't be everywhere at once, I'll be stepping in to assist him DM side in the Underdark. Because of my upcoming plotline, I'll be having a fair amount of DM interaction with the Underdark in general so it was a logical choice.
If you require DM oversight for events in L'Obsul or Underport, or if you'd like a DM to oversee some Underdark related role play, feel free to hit me up in advance. That goes for Drow and non-Drow alike.
For major Nec'perya plotlines though, please go through Dusty first and I'll step in per his request. Nec is his baby afterall.
For all Australian Underdarkers (or those who dwell in our timezone), Wednesday evenings is going to be my appointed Underdark evening between 19:00 and 22:00 GMT+10.
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
Woohoo ! Naltyrr (The only aussie beside you ) Will be thrilled
Now , which of these are you able to help me with? - Faezress reseaech - A certain Doppleganger - Finishing that damned ship - skum golems - Testing portals (Closely tied to faezress reseaech)
That's how I found the Temple interior. These two doors were open, Selrina was at that first door, and the spooders were all crowded by it like they had chased something.
Them spooders be cray.
This is happening again. Super weird.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri::A penny for your thots Zrae'a'stra'fryn::That which nightmares are made of Khasir::From the East a storm is coming
Can perhaps Naivatkal's Pc, Genar_Detkasa's PC and Thelastdragonrider's PC get Faction wands so they can hit people with those to get a port to Nec'pereya?
It would do two things A - Drow have so many bindpoints it's crazy. Using the Faction slot (Nr 2) would be greatly appreciated. B - Would perhaps make it more interesting from a player perspective to join team Underdark
Joined: 13 May 2010 Location: The Great White North Eh!!
While I do agree, to a degree, on this idea, I still think it promotes a 'members only' ideal. And the last thing Drow town needs is that.
I say give the players a way to get there on their own, and let it grow from there. I don't agree that cities should be 'factions'. Else, give Kaithan and Shyilia a 'faction' wand so they can let all the elves bind at the stone there. As it is, any elf can walk in and bind there freely. Drow town should be no different for the drow. Imo.
_________________ I Am: Derrin: 'Nothing to see here' Beck: Hard working dwarf paladin. Naela 'Widow': Wandering priestess. Celinor Triellian: Paladin of Corellon.
While I do agree, to a degree, on this idea, I still think it promotes a 'members only' ideal. And the last thing Drow town needs is that.
I say give the players a way to get there on their own, and let it grow from there. I don't agree that cities should be 'factions'. Else, give Kaithan and Shyilia a 'faction' wand so they can let all the elves bind at the stone there. As it is, any elf can walk in and bind there freely. Drow town should be no different for the drow. Imo.
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
Analog Kid wrote:
While I do agree, to a degree, on this idea, I still think it promotes a 'members only' ideal. And the last thing Drow town needs is that.
I say give the players a way to get there on their own, and let it grow from there. I don't agree that cities should be 'factions'. Else, give Kaithan and Shyilia a 'faction' wand so they can let all the elves bind at the stone there. As it is, any elf can walk in and bind there freely. Drow town should be no different for the drow. Imo.
Oh. Nonono, it was not my intention. I wanted both the crystal node to stay -And- the ability to be faction-wanded to get the bindpoint, because that would give you the portal bind on slot 2 (Which is always unused)
Both IC'ly and OOC'ly i want the restrictions, such as the citizenship applications and the restrictions of joining drow town to be removed. Christ, there's guards everywhere and soon to be golems roaming the streets - I dare anybody to try anything
Users browsing this forum: No registered users and 2 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum