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DustSpray101
 
PostPosted: Fri, Aug 30 2013, 19:50 PM 

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Joined: 27 Jun 2008
Location: Night Vale

This thread is for suggestions/pitches (pseudo requests gauging interest for consideration)/general feedback on plots pertaining to Nec'perya and the Under Dark as a whole!

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Sven <=={o===========>
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Theander
 
PostPosted: Sat, Aug 31 2013, 3:06 AM 



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Joined: 21 Jan 2008
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I'm pretty sure I've messaged all of my suggestions to you at one time or another, as for feedback...

I've been around and gaming since 2008 I believe, and in that time you have been the best dedicated DM for the Drow I have experienced. Lots of active involvement, interesting quests and RP, but most importantly you've handled that fine line between 'letting the players direct events' and 'not having it all fall to sh*t' that can often be so impossible in the method you've taken to DMing. Which is awesome.

Also I have a couple of plot suggestions, but they'd involve things best not mentioned to the public.

_________________
Unuldor d'Vilrath - Herald of Discipline
Nadrin Vlos - sadistic torturer, physician and
Brognar Steerinsport - crazy dueregar monk
Saul Rephaim - Sane


 
      
Zanthair
 
PostPosted: Sat, Aug 31 2013, 17:33 PM 

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Location: [st]Ultrinnan[/st] [st]Edonil[/st] Nec'perya

Just a bug/ oversight I found right now.

Xil'aste in Underdark: Nec'perya Shops
Her conversation still references Iniquity from Edonil and she asks if you want to stage rothe fights (the arena isn't here)

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Slander [Zanthair Akarupa of the Horsemen of the Apcalypse] - Sorcerer 'Mediocreare'
Isendu't'tar Ussen'd'Vhid d'My'ana'd'Xull'd'Vharcan - possibly the longest name in Amia
Tiffany Seagrass - weak and fragile weaver of words


 
      
Very_Svensk
 
PostPosted: Tue, Sep 03 2013, 16:55 PM 

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Here is some feedback! <3
    Theres been rather much roleplay towards cleaning the settlement up; But no mod changes for a very long time. Im trying to not sound needy but will there ever be any changes?



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DustSpray101
 
PostPosted: Tue, Sep 03 2013, 16:57 PM 

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There will be. They're on order as it were ;)

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Naivatkal
 
PostPosted: Tue, Sep 03 2013, 17:09 PM 

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.... Module changes don't happen overnight, and the teams are working on more than just Nec'perya.

Relax.

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Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Theander
 
PostPosted: Wed, Sep 04 2013, 4:54 AM 



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Joined: 21 Jan 2008
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Pfft! Clearly the drow are the most important faction on Amia and therefore should get all of the attention *Nods head solemnly*

On a serious note, can we get a bit of a briefer on the sorts of things that are getting updated? In other words, can we get an update on what has 'been done' in the settlement so far?

_________________
Unuldor d'Vilrath - Herald of Discipline
Nadrin Vlos - sadistic torturer, physician and
Brognar Steerinsport - crazy dueregar monk
Saul Rephaim - Sane


 
      
DustSpray101
 
PostPosted: Wed, Sep 04 2013, 5:31 AM 

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I'll post a timeline tomorrow during my lunch hour.

Edit: Had to work through my break. I will try to draft this up after I get home.

Edit 2: I seem to have a very comfy bed. Bad for productivity, great for rest! 2 hours until I can sit and sort this out.

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Sven <=={o===========>
Qeelak \ | / ,


 
      
DustSpray101
 
PostPosted: Thu, Sep 05 2013, 21:15 PM 

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This turned out to be less of a timeline, more of a list...

Completed Tasks/Module changes/Plots since landing at Nec'perya:
•South East house cleared per Vilrath RP. (Should be in next update.)

•Spiders! (Should be in next update.)

•Public areas cleared: Temple of Lolth, Stores, Cave, Non-noble quarters. (Already in game.)

•The 1x1 Guard towers around the city were cleared. (Requested, not sure when they'll be added.)

•Skum forced out of the ruins. (Already in game.)

•Perimeter guards added to the island (Locations can be altered, but will take time.)

•One of the three barges sits in the shallows next to the North dock. (No need to add yet until the plot progresses.)

•Skum-based Flesh Golems! (Not added yet, need to see final placement locations toget them added correctly the first time!)

•Applicable Job Trainers! (Already in game.)

Plots/changes being worked on:
•Vanguard positions. (Orders change, etc!)

•Bug fixes (Continued, as they are found!)

•Ships/trade (Plot dependent.)

•Dry Dock/ship launch (Plot dependent.)

•Shrine of Selvertarm (Plot dependent.)

•Vanguard HQ (Plot dependent.)

•Portal system (Plot dependent.)

•Faerzress research (Not a real module change, but an important plot point.)

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Sven <=={o===========>
Qeelak \ | / ,


 
      
LastDragonRider
 
PostPosted: Thu, Sep 05 2013, 22:18 PM 

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Joined: 13 Feb 2011
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Couple bugs to report with mapping:
~Cave- shows up blank with map points of resources
~Stalagmite

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Kestrel Swiftwing ~ Warpriest of Tempus
Ilharess Tagnik'zur d'Vilrath ~ l'Har'oloth zhah dro 'sohna!
Sir Khayri Aphaeleon ~ Avenger of Hoar, Knight of Fort Cystana
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DustSpray101
 
PostPosted: Thu, Sep 05 2013, 22:46 PM 

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Stalagmite... In the cave? It is a cave within a cave! Drowception @_@

Or do you mean the map doesn't work for the underwater dungeon?

Otherwise, I think the map issue is a fault of the Hak, unfortunately. It will likely be updated when the Hak gets reworked.

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Sven <=={o===========>
Qeelak \ | / ,


 
      
LastDragonRider
 
PostPosted: Thu, Sep 05 2013, 23:10 PM 

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Stalagmite = Underwater Dungeon, pretty sure. Not sure if the staff can follow this link, but this is what I get nwn/show_area.php?resref=udb_stalag_low&module=2&account=TheLastDragonRider

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Vaeros ~ Forged of Dragonfire
Kestrel Swiftwing ~ Warpriest of Tempus
Ilharess Tagnik'zur d'Vilrath ~ l'Har'oloth zhah dro 'sohna!
Sir Khayri Aphaeleon ~ Avenger of Hoar, Knight of Fort Cystana
Image


 
      
DustSpray101
 
PostPosted: Fri, Sep 06 2013, 3:14 AM 

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Can't see it ^^;

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DustSpray101
 
PostPosted: Fri, Sep 06 2013, 16:29 PM 

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Update E is in! I am filled with anticipation! I'll give it a look see when I get home from work.

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Very_Svensk
 
PostPosted: Fri, Sep 06 2013, 16:44 PM 

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DustSpray101 wrote:
Update E is in! I am filled with anticipation! I'll give it a look see when I get home from work.


OMG i know! And JES made it! She is almost on pair with phearnum design wise! <3

I wanna be hooooome... Noooow

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Zanthair
 
PostPosted: Fri, Sep 06 2013, 17:10 PM 

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Joined: 03 Jun 2007
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lets see how it looks :)

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Isendu't'tar Ussen'd'Vhid d'My'ana'd'Xull'd'Vharcan - possibly the longest name in Amia
Tiffany Seagrass - weak and fragile weaver of words


 
      
Genar_Detkasa
 
PostPosted: Sun, Sep 08 2013, 15:16 PM 

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Joined: 22 Sep 2006
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As a sidenote since this was asked, we're still going over final placements for the antipathy runes so that'll be done when its decided too I guess. :)

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Theander
 
PostPosted: Sun, Sep 08 2013, 16:30 PM 



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Joined: 21 Jan 2008
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By we he means us the players not us the characters.
Unuldor/Chasz just looks at him funny-like when magic is mentioned, he still hasn't gotten a full grasp on it (but he's trying dmnt!)

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Unuldor d'Vilrath - Herald of Discipline
Nadrin Vlos - sadistic torturer, physician and
Brognar Steerinsport - crazy dueregar monk
Saul Rephaim - Sane


 
      
Naivatkal
 
PostPosted: Wed, Sep 11 2013, 1:18 AM 

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Found a couple issues, otherwise things look good!

http://i.imgur.com/QLyqd7K.jpg
http://i.imgur.com/nWDVydy.png

That's how I found the Temple interior. These two doors were open, Selrina was at that first door, and the spooders were all crowded by it like they had chased something.

Them spooders be cray.

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Very_Svensk
 
PostPosted: Wed, Sep 11 2013, 14:15 PM 

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DustSpray101 wrote:

•Ships/trade (Plot dependent.) We got the Shipwrights from Underport now to actually build the upgraded ships!)

•Dry Dock/ship launch (Plot dependent.) We got the Shipwrights from Underport now to actually build the upgraded ships!)

•Faerzress research (Not a real module change, but an important plot point.) (Got kids to experiment on!)

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Zanthair
 
PostPosted: Sat, Sep 14 2013, 4:07 AM 

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Location: [st]Ultrinnan[/st] [st]Edonil[/st] Nec'perya

Another bar related suggestion

With our current isolated area (and for flavor sake) I suggest we remove the non-drow beverages from the tradehouse in nec

Namely, "Sixpack" "Ale" "Wine" "Spirits"

Duerger ale may be fine, but I think the Stonewall Ale should get the axe, the description reads as if its for surface drow.

Now with that, I have noticed that the bar is also MISSING one of the old drow drinks. I think it may have been in my inventory since Ultrinnan, I can't say for sure.

But I think Qilovestault should be added back in. The version I have in my inventory gives 'cure serious wounds' and thus runs rather expensive compared to most other beverages at a bar, but whatever thats fine.

tl:dr
remove sixpack, Ale, Wine, Spirits, Stonewall Ale from the Nec tradehouse, add Qilovestault

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Slander [Zanthair Akarupa of the Horsemen of the Apcalypse] - Sorcerer 'Mediocreare'
Isendu't'tar Ussen'd'Vhid d'My'ana'd'Xull'd'Vharcan - possibly the longest name in Amia
Tiffany Seagrass - weak and fragile weaver of words


 
      
LastDragonRider
 
PostPosted: Sat, Sep 14 2013, 7:07 AM 

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ok, -finally- got to this for you Dusty this is what happens when I click the link for the Stalagmite Map:
Image
yeah, its bugged :P

as to Lak's post, the little itty bitty spiders are supposed to be in the altar room, the rest scattered through the temple and around Nec'perya as a whole, not just inside the temple... think the cave is supposed to be heavily webbed according to Shaiith's RP with egg sacks around it for a hatchery like :)

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Vaeros ~ Forged of Dragonfire
Kestrel Swiftwing ~ Warpriest of Tempus
Ilharess Tagnik'zur d'Vilrath ~ l'Har'oloth zhah dro 'sohna!
Sir Khayri Aphaeleon ~ Avenger of Hoar, Knight of Fort Cystana
Image


 
      
The Great Equalizer
 
PostPosted: Sat, Sep 14 2013, 8:41 AM 

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Zanthair wrote:
tl:dr
remove sixpack, Ale, Wine, Spirits, Stonewall Ale from the Nec tradehouse, add Qilovestault


Xil ICly speaking was hand picked for Iniquity and has some good brewing skills as well as being a top class bar tender, so if you don't already then yeah more UD fitting ones over surface one are always preferred (what self respecting drow bartender serves sixpacks?). A couple brews made from "local specialty ingredients" from around Nec are always nice for atmosphere too.


 
      
Zanthair
 
PostPosted: Sat, Sep 14 2013, 14:04 PM 

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her 'special taps' were always great

well, they didn't always roll great on the taste/alcoholic rp popup. but they were cool.

_________________
Slander [Zanthair Akarupa of the Horsemen of the Apcalypse] - Sorcerer 'Mediocreare'
Isendu't'tar Ussen'd'Vhid d'My'ana'd'Xull'd'Vharcan - possibly the longest name in Amia
Tiffany Seagrass - weak and fragile weaver of words


 
      
DustSpray101
 
PostPosted: Tue, Sep 17 2013, 21:40 PM 

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Joined: 27 Jun 2008
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Kira Drow...

I apologize for the long wait. That area you set up is coming and not forgotten.

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Qeelak \ | / ,


 
      
Very_Svensk
 
PostPosted: Sat, Oct 12 2013, 13:16 PM 

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Dusty! Can we schedule a meetup when some of us can get ingame with you to do
    - The ship stuff
    - The faezress stuff
    - The doppleganger stuff
    - Sowing more skum golems
    - Clearing out another building
    - Pay for the last 46 slaves (And deliver)
    - Displacer beasts!

:D ?

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DustSpray101
 
PostPosted: Sun, Oct 13 2013, 19:43 PM 

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I had been hoping to yesterday but no one was on but three surfacers. ^^;

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Genar_Detkasa
 
PostPosted: Fri, Oct 18 2013, 2:15 AM 

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Joined: 22 Sep 2006
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Could the Vanguard NPC soldiers have a more IC bio instead of the mostly OOC stuff about testing scripts and WYSIWYG?

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Very_Svensk
 
PostPosted: Sat, Oct 26 2013, 23:18 PM 

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Curious question;
    Is it possible to have the Portal slot leading to nec'pereya switched to the Faction bind, Aka the #2 slot?

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DustSpray101
 
PostPosted: Mon, Oct 28 2013, 15:55 PM 

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Yup! Just ask a DM.

Also, noted on the guards and on the "to do" list.

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Qeelak \ | / ,


 
      
Genar_Detkasa
 
PostPosted: Sat, Nov 02 2013, 1:20 AM 

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Yay for the guards. :D

Is it possible to add in a clickable "Observation Point" or something? Like on a cliff or something, so when a player presses it, they'll get a message giving them a brief rundown on some of the cavern's more notable sights that's not visible IG like the faezress on the ceiling?

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DustSpray101
 
PostPosted: Mon, Nov 04 2013, 8:52 AM 

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Ah! That's a cool idea! I'll ask. A sort of a Lore/Spot point like the entry/Trophy room in Wiltun's keep?

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Sven <=={o===========>
Qeelak \ | / ,


 
      
oldppdungeonmaster
 
PostPosted: Tue, Nov 05 2013, 5:49 AM 

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After years spent abroad .. from new spheres of Tartarus to captivity in chambers of the Succubus , I have returned to find Amia still exists. It is good.

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DustSpray101
 
PostPosted: Tue, Nov 05 2013, 17:04 PM 

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Joined: 27 Jun 2008
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Welcome back!

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Galenson
 
PostPosted: Wed, Nov 06 2013, 7:26 AM 

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Joined: 26 May 2006
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To help ease the weight off Dusty's shoulders because he can't be everywhere at once, I'll be stepping in to assist him DM side in the Underdark. Because of my upcoming plotline, I'll be having a fair amount of DM interaction with the Underdark in general so it was a logical choice.

If you require DM oversight for events in L'Obsul or Underport, or if you'd like a DM to oversee some Underdark related role play, feel free to hit me up in advance. That goes for Drow and non-Drow alike.

For major Nec'perya plotlines though, please go through Dusty first and I'll step in per his request. Nec is his baby afterall.


For all Australian Underdarkers (or those who dwell in our timezone), Wednesday evenings is going to be my appointed Underdark evening between 19:00 and 22:00 GMT+10.

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Mobile_Svensk
 
PostPosted: Wed, Nov 06 2013, 8:00 AM 

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Woohoo ! Naltyrr (The only aussie beside you ) Will be thrilled :)

Now , which of these are you able to help me with?
- Faezress reseaech
- A certain Doppleganger
- Finishing that damned ship
- skum golems :)
- Testing portals (Closely tied to faezress reseaech)

Pm me if you want more details

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Genar_Detkasa
 
PostPosted: Wed, Nov 06 2013, 11:48 AM 

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Good to have you Galenson, and welcome back old drow guy.

DustSpray101 wrote:
Ah! That's a cool idea! I'll ask. A sort of a Lore/Spot point like the entry/Trophy room in Wiltun's keep?


Exactly! Though I was thinking like the random stuff in Tarkuul that gives you tidbits of info.

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Travis
 
PostPosted: Wed, Nov 06 2013, 11:54 AM 

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I'm practically Aussie these days, but only because nobody's heard of Indonesia.

Galenson-of-a-bitch, glad to have you up there matey!


 
      
serbiris
 
PostPosted: Thu, Nov 07 2013, 2:25 AM 

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+1 ecstatic Aussie.

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Naivatkal
 
PostPosted: Mon, Nov 11 2013, 3:17 AM 

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Naivatkal wrote:
Found a couple issues, otherwise things look good!

http://i.imgur.com/QLyqd7K.jpg
http://i.imgur.com/nWDVydy.png

That's how I found the Temple interior. These two doors were open, Selrina was at that first door, and the spooders were all crowded by it like they had chased something.

Them spooders be cray.

This is happening again. Super weird.

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Very_Svensk
 
PostPosted: Mon, Nov 11 2013, 20:55 PM 

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Can perhaps Naivatkal's Pc, Genar_Detkasa's PC and Thelastdragonrider's PC get Faction wands so they can hit people with those to get a port to Nec'pereya?

It would do two things
A - Drow have so many bindpoints it's crazy. Using the Faction slot (Nr 2) would be greatly appreciated.
B - Would perhaps make it more interesting from a player perspective to join team Underdark

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DustSpray101
 
PostPosted: Thu, Nov 14 2013, 1:06 AM 

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Bindpoints are on the list of things being adjusted.

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Qeelak \ | / ,


 
      
Analog Kid
 
PostPosted: Thu, Nov 14 2013, 1:19 AM 

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While I do agree, to a degree, on this idea, I still think it promotes a 'members only' ideal. And the last thing Drow town needs is that.

I say give the players a way to get there on their own, and let it grow from there. I don't agree that cities should be 'factions'. Else, give Kaithan and Shyilia a 'faction' wand so they can let all the elves bind at the stone there. As it is, any elf can walk in and bind there freely. Drow town should be no different for the drow. Imo.

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DustSpray101
 
PostPosted: Thu, Nov 14 2013, 3:36 AM 

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Agreed, but story wise we aren't there just yet. Story is most important of all, after all.

Also...

Asrogg d'l'Elghinyrr (L'Obsul undead newbie area)

New spawns have been added. I need folks to test and give feedback. We are trying to rectify the fact that the spawns vanished.

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mirvala-
 
PostPosted: Sun, Dec 08 2013, 7:52 AM 

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Joined: 25 May 2011
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I'd love to play my UD character but... I just don't know what to do, where to go... Am always lost and just end up losing patience/interest.

Halp? Please ... !

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DustSpray101
 
PostPosted: Sun, Dec 08 2013, 8:02 AM 

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One of the things on the grand "to do" list with the A & an server rejuvenation is an easier to navigate Underdark for UD races.

Until that gets completed though, where are you trying to go or find?

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Anatida
 
PostPosted: Sun, Dec 08 2013, 8:19 AM 

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Location: Texas Y'all

Analog Kid wrote:
While I do agree, to a degree, on this idea, I still think it promotes a 'members only' ideal. And the last thing Drow town needs is that.

I say give the players a way to get there on their own, and let it grow from there. I don't agree that cities should be 'factions'. Else, give Kaithan and Shyilia a 'faction' wand so they can let all the elves bind at the stone there. As it is, any elf can walk in and bind there freely. Drow town should be no different for the drow. Imo.

+1

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555444333
 
PostPosted: Sun, Dec 08 2013, 13:32 PM 

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Joined: 08 Oct 2005
Location: Czechia

mirvala- wrote:
I'd love to play my UD character but... I just don't know what to do, where to go... Am always lost and just end up losing patience/interest.

Halp? Please ... !


Rats and bats is cave pockets from L'Obs Jas/Top

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Mobile_Svensk
 
PostPosted: Sun, Dec 08 2013, 13:47 PM 

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Joined: 21 Jul 2005
Location: Awarded most Confused Git of 2014!

Analog Kid wrote:
While I do agree, to a degree, on this idea, I still think it promotes a 'members only' ideal. And the last thing Drow town needs is that.

I say give the players a way to get there on their own, and let it grow from there. I don't agree that cities should be 'factions'. Else, give Kaithan and Shyilia a 'faction' wand so they can let all the elves bind at the stone there. As it is, any elf can walk in and bind there freely. Drow town should be no different for the drow. Imo.


Oh. Nonono, it was not my intention. I wanted both the crystal node to stay -And- the ability to be faction-wanded to get the bindpoint, because that would give you the portal bind on slot 2 (Which is always unused)

Both IC'ly and OOC'ly i want the restrictions, such as the citizenship applications and the restrictions of joining drow town to be removed. Christ, there's guards everywhere and soon to be golems roaming the streets - I dare anybody to try anything

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mirvala-
 
PostPosted: Sun, Dec 08 2013, 19:22 PM 

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Joined: 25 May 2011
Location: Canada, Qc (EST, GMT -5)

Rats were overdone by my PC; level 7 (ecl9) now.

I am just trying to find the right hunting areas, and get to the city and where the "action" is.

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