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MoshingChris
 
PostPosted: Sat, Nov 27 2010, 3:03 AM 

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Joined: 04 Sep 2007
Location: Down South and Bent Edge

House Osirant
Foreword: Most of this information is canon, found within Lost Empires of Faerun, Old Empires of Faerun, Powers and Pantheons and Faiths and Pantheons.

Legend:
Realms Canon
Amia Canon

General Information:

Patron Diety:
Osiris

Significant Dieties:
Isis (Wife)
Hathor


Centers of Worship:
Mishtan: The capital of Osiris' worship and the heart of his following, Mishtan hosts the largest temple of Osiris known as the Gateway to the Afterworld. The temple resembles two concentric circles of pillars, large enough to contain rooms within, interconnected by graceful arches to all their neighbouring pillars. The temple adminsters the construction of Tombs in the Land of the Dead, the maintenance of the burial grounds of the Pharoah and his family, and the government of the city of Mishtan. Most orders affiliated with Osiris have their roots within the temple but roam the width and bredth of the Empire.

Jhalhoran: The City of Jhalhoran hosts the temple of shadows, the repository of lore pertaining to the rites of burial and laws of Osiris. The temple resembles a small pyramid of dark granite, with many outward facing doorways at ground level. It is eternally shrouded in shadow not caused by any obstruction of the Sun.

The Ruins of Sekras: Site of the penultimate battle between the worshippers of Osiris and Sebek, Sekras is located on the River of Swords. The culmination of the battle saw the city sacked by the Brotherhood of the Those that Smile in the Face of Death and the worshippers of Sebek evicted from the Mulhorandi empire.

Djedet: Recently rediscovered by Mulhorandi traders, Djedet was originally intended as an outpost for the house of Ramanthants(Anhurs) warriors as a counter to Thays Aloar. However politcal maneuvering by the House of Helcaliant(Horus-Re), the unexpected western influence in the neighbouring town of Nes'ek, the rural nature of the settlement and the vast amounts of tombs not remembered in the records at Jhalhoran prompted the Pharoah to withdraw support for Ramanthants claim and give favor to the House of Osirant.

The village has quickly re-adopted the ways of Mulhorand providing House Osirant and Osiris with a new source of Worship.



Significant Regions/Geography:
The Great Vale: Considered the breadbasket of Mulhorand, it is this region where much of Osiris following is found. The city of Mishtan, the River of Spears and the Land of the Dead all hold great significance to the faithful of Osiris. The land is heavily irrigated and during the annual rainfall season much of it is flooded, leaving behind the rich black sediment known as Osiris' bounty.

Land of the Dead: East of the city of Mishtan lays the Land of the Dead, final resting place of the Pharoahs. During the flood season the slaves and artisans of the Great Vale devote their efforts to creating extensive tombs for the Pharoah and his extended family. The region also sees the highest concentration of Osiris clergy as they constantly guard against the encroachment of tomb raiders and devote their time to renewing the wards on tombs and calming the Ba component of the deceased's soul.

The River of Spears:It is the perfect example of the concept of Maat in the eyes of the Mulhorandi. From the streams and estuaries which begin in the Dragonsword mountains, pass through the Land of the Dead and into the Great Vale the River of Spears is formed. From death comes new life in the form of the annual floods which leave a black fertile silt.


Khem: The forgotten island of Khem is significant as it provides House Osirant with an untapped source of willing petitioners and new talent. The concept of Maat being firmly embedded in much of the society, even during the dark ages of Mulhorand's waning, allows for quick methods of indoctrination. The various tombs within the region are currently being assessed by the House, and the Ba of the souls entombed within are being soothed by the House' clergy.

The Khalem Delta: With the possibility of providing far more food during the harvest than the islands sparse inhabitants could possibly consume, House Osirant considers the Khalem Delta the most important non-sentient aspect of the Khem region. Efforts are being made to secure this region as totally as the House has secured Djedet. These efforts are thus-far proving successful.

The Temple of the Eight: Though currently unused by the House, plans are being made, and funds are being raised, to re-purpose the temple as a bastion of the Mulhorandi faith on the isle of Khem.

House Alignment:
Lawful Good

House Responsibilities:
Burial Preparations: The Passing of Eternal Contentment and Justice is the ceremony performed over the dead. Two versions exist; the Higher, individual ceremonies conducted for the nobility and the Lower, shorter ceremonies intended for the rest of the Mulhorandi race.

The Courts: The house acts as the court in non-religious or non-political civil cases deciding the outcome after consulting the Maat.

Judges: Where no court can be convened individual members of the House may pass judgement with the knowledge that their decisions will be weighed and measured by the House Magistrate or Arbitrator.

Justice and Lawful Retribution: The house, or individual, may dispense Justice as they see fit as-long as they do not break the covenant of the Maat. Not even the Pharaoh is above the Justice of House Osirant.

Overseeing the Harvest: The House in conjunction with the Clergy of Isis and Hathor oversee the Harvest, making certain that Quotas are met and that food is stored and rationed correctly.

Living Property: House Osirant sees to the well-being of all including the living property. Whereas the clergy of Horus-Re involves itself in disputes at state and government levels, House Osirant tends to the roots.

Classes:
Clerics
Paladins
Rangers
Druids

Vocations:
Judges
Embalmers
Attorneys


Favoured PrCs
Glorious Servitor
Divine Champion
Shifter


Celebrations/Festivals/Holy Days:

_________________
I play: Gage le Gris
Socially and recently politically Inept Knight of Xymor


 
      
MoshingChris
 
PostPosted: Sat, Nov 27 2010, 4:17 AM 

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Joined: 04 Sep 2007
Location: Down South and Bent Edge

The Clergy Of House Osirant:
As with most Mulhorandi Churches there is no public knowledge of the Clergies ranking system. Nearly all of Osiris divine servants are part of the priest-hood. All of his Clerics are descedants of the House of Osirant.

Public Address:

Clerics:
Lord High Magistrate*
High Magistrate
Magistrate

Paladins:
Pinnacle of the Ma'at

Rangers and Druids:
Eyes of the Truthful Nature

Glorious Servitors:
Divine Arbitrators (recieve no Clergy ranking operating indepedently)

Interior Clergy Ranks:
(in descending order)
Deathlord*
High Magistrate
High Harvester*
Magistrate
Deathwatcher
High Seeker
Dark Harvester
Guardian of the Dead
Seeker of Truth

*not used on Amia

Clergy Membership and Title:
High Magistrate Ramas Ankhalab
Divine Arbitrator Ahnk-Osiri Tauronemehet

_________________
I play: Gage le Gris
Socially and recently politically Inept Knight of Xymor


 
      
MoshingChris
 
PostPosted: Sat, Nov 27 2010, 4:19 AM 

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Joined: 04 Sep 2007
Location: Down South and Bent Edge

Orders:

The Order of the Risen Sceptre:
Is an elite order of Paladins and Lawful Good Rangers who have been raised by the clergy of Osiris after being slain while engaging in honorable combat with the clergy of Set. If the priests of Set killed them by violating the principles of maat (as they always seem to do), members of the order come back to life being raised stronger than ever. (Each risen paladin or ranger receives an additional +1 to all saving throws and recieve maximum hit points per hit die. Such paladins and rangers suffer no ill effects from being raised or ressurcted)

Brotherhood of Those Who Smile in the Face of Death (The Deathgrins):The Paladin Order of Osiris Currently active on Khem
The Brotherhood was formed from the survivors of the battle that drove the werecrocodile followers of Sebek from Mulhorand and destroyed the city of Sekras. The Order of Paladins has continued to serve as the sword arm of Osiris when evil takes root in the Old Empires. Since the Godswar, paladins of the Deathgrins have spent a great deal of effort and sacrificed the lives of many of their number attempting to destroy the Cult of Tiamat in Unther.

Guardians of Skuld:
The Guardians of Skuld is a society drawn from the priesthoods of Anhur, Osiris, and Isis whose existence has been formalised since the Time of Troubles and whose leadership has reverted back to the temple of Anhur from the clergy of Horus-Re. Members of the Guardians, guard the captial city of Skuld from invaders and treachery.

Scions of the Eight:
The Scions of the Eight attempts to mimic the Guardians of Skuld in regards to Djedet. Unlike the Guardians, the Scions are led by House Osirant and accept members from any of the eight good and neutral dieties of Mulhorand. The Scions also command, equip and train the militia of Djedet. The current High Magistrate of the Scions is Ramas Ahnklab.

_________________
I play: Gage le Gris
Socially and recently politically Inept Knight of Xymor


 
      
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