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Dergaii
 
PostPosted: Sun, Apr 26 2015, 18:11 PM 

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Joined: 01 Jun 2007
Location: Waffles, Beer & Chocolate

The following book was offered to the Cordorian Librarians to be reviewed and hopefully added to their collection. Another copy is donated to the Seven Stars Academy in Kohlingen and the Mage College in the Lowlands Delta.
The work is signed M. Rindrsen

Crime Research Team

Idea:
A specialized team consisting of a trained elite that can be put into action in the case of such crimes where the suspect is not prominent such as unaccounted murder and burglary. They would set themselves aside from regular guards by their skill set which would only be sharpened by the sole pursuit of this type of crimes whilst being exempt from general guarding duties. This could be a private business in itself, though if this is to be the case, the cooperation with the local authorities will need to be carefully planned and discussed. While competition can sharpen one's skills, multiple teams could work against each other causing the criminal to go wanted.

Size:
The number of people to fall into such a group would be depended on the skills they have. In theory even a single person could fit the description but more likely, and more safer in case of danger, it would be a team of three or four people. Several needed skills or roles as I like to call them will be listed. If nearly all or all of the roles are filled in, the team is considered to be complete. Some roles will be so essential that a team without this group can be considered to be crippled in their work. Other roles however might only add a specific benefit without being absolutely necessary.

Roles:
Tracker:
The tracker's role is to find out the location of the target, ideally starting from the location of the crime. Generally this could be an individual with experience with actual tracks, be they animal or human who can follow the trail of a suspect even after a substantial time. Alternatively the tracker could use magical means of tracking. Scrying is a first that comes to mind and a diviner would be ideal to fill this role. If the criminal left something of himself or is wounded, the item or blood could be used to strengthen the power of such divinations. However the role is filled in, it would be one of the essential roles of the crime research team, one that cannot be foregone.

Questioner:
The role of the questioner consists of amassing as much information as possible concerning the crime by conducting interviews. The subject of these would firstly be of any witnesses of the crime. Note that in absence of direct observers this could also be anyone in the vicinity that might bring any additional information. Even if a witness never saw the criminal they might still provide any indirect information. For example when someone was outside within view of the entrance of the location of a murder this could indicate that the criminal has access to means to hide his presence. Or a witness might have heard heavy footstep, excluding a slim suspect. The questioner needs to be an exceptional conversationalist, being able to put people at ease while still asking persistent questions. A questioner of a charming nature would have an edge in this role. Note that witnesses might not only be humanoids. Other creatures or animals could be of assistance, even plants or spirits can be a source of information.

Examiner:
Where the questioner tries to obtain information about the crime through the witnesses, the examiner gathers information from the crime scene itself. Using his keen eye, the examiner firstly looks for any marks or items that could be left by the criminal. Personal objects of the criminal could be of use to a tracker that relies on scent or divination. These items or their traces could also relay information about the criminal. Take the example of a criminal that has tried to punch the victim but failed to hit him, denting the wall behind him instead. If this criminal is wearing a signet ring of a certain guild, order or organization, this signet could have been imprinted on the area . The examiner needs to be meticulous in their search, even noticing the scratch marks on a picked lock left by the lock pickers tools. Those versed in the arts of alchemy might find a very practical use for their knowledge and concoctions.

Combatant:
The combatant might be described as the heavy muscle of the group. A successful team will eventually be confronted with the criminal in person. The local authority might not always be present or the team being the latter themselves will need to take the appropriate action. A protesting or downright hostile criminal will need to be put down into submission as quickly as possible. Note that the combatant needs to refrain from killing the suspect, merely incapacitating it. This is not an easy feat when the criminal is fighting back with deadly intent. At the same time the combatant also needs to warrant the safety of the team members. Doing this while subduing the criminal is not an easy task. The combatant needs to be a flexible fighter with an insight in strategy. As such a common brute will rarely excel in the role.

Warden:
Once the criminal has been subdued, he needs to be transported to the local authority. During this time, he needs to be both restrained, supervised and possibly taken care of. The first of these might prove to be the key aspect of a warden's role. Everyone can tie a knot or place someone in shackles, but as often as not criminals learn to undo these bindings which causes them to once more be a threat to the team. A decent warden has superior skills in rope bindings or alternative means to bind a person in place. These can be physical but the school of enchantment comes to mind as well. The second aspect of the warden is to keep an eye on the captive for signs of escape. Here elves have a distinctive advantage as they require less rest at night, giving the criminal less opportunities to exploit the night to try to escape. Lastly if the captive needs to make it to the authority alive, it is also the role of the warden to take care the prisoner eats and that injuries are treated before they can fester.

Anatomist:
The third role that is focused on information gathering. The anatomist does an examination of any physical remains that are found. Most prominent when a murder has occurred. It goes unsaid that the anatomist needs to have a broad knowledge of the physiological functioning of the various races, most specific of the most common humanoids. Knowledge of wounds, poisons and other causes of death is important for this role. The way someone is murdered can tell something about the criminal. A nearly or completely severed head indicates someone with great strength or exceptional skill with a weapon. A single stab to a vital point implies a suspect that has knowledge of the workings of the human body. Priests of the healing or death deities can excel at this role.

Deducter:
While there are several roles that amass information, the deducter is the one that collects and pools all these pieces of the proverbial puzzle. It is important that those that perform the other roles give every detail to the deducter. As such he has all the necessary information and might be able to connect some things into a greater perception of the situation. The greatest skill of the deducter is his mind. Only the brightest will be able to excel at this roles. Wizards, trained to use their minds by their study of the Weave are exceptional candidates.

Ambassador:
Once a criminal fears he will be discovered, he might flee as far away as possible. Given the right means or enough times he could cross the borders to another city or nation. If this occurs the crime team might not always be licensed to intervene and take the criminal into custody. It is here especially that the ambassador comes into the picture. As the voice of the crime team, it is the task of the ambassador to make sure they can do their roles without being interrupted. Most often this will translate into interaction with the local authorities, be they a guard or local noblemen in a civilized area. Note that if the crime team is not part of the local authorities the ambassador's function comes into play in the relationship with the residents guards.

Team:
There is a certain synergy between several of the roles, which makes them more prone to be performed by a single individual. Or the individuals performing them might be closer to each other due to their mutual interest. However it is of key importance that the crime team shares all the information amidst each other. Small details noted by one, might be the building stone of a conclusion of the other.

Also ideally this team will have practiced their combat manoeuvres together. Since it is more than likely they will engage in combat to apprehend the criminal, they should know the way each fights. An inexperienced team that opposes itself in combat will only give the criminal the chance to escape.


 
      
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