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TormakSaber
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Posted: Mon, Mar 19 2012, 11:17 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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You could do a lot better, too, imo.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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QPR
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Posted: Mon, Mar 19 2012, 14:16 PM |
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Player
Joined: 21 Sep 2008 Location: Norway
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So what would that be in less ambigious terms? Yay or nay?
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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The1Kobra
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Posted: Mon, Mar 19 2012, 14:48 PM |
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Developer
Joined: 11 Oct 2009
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(The following assumes you're making a dexterity based melee weapon assassin and not a strength based one)
Generally, the pre-epic feats you want on an assassin are:
Required: Weapon Finesse, Blind Fight, Weapon Focus, IMPR Crit, KD, IKD Nice to Have: Weapon Focus (Ranged weapon), Weapon Specialization, Saves feats (Fort and Will), Two Weapon Fighting+Ambidex+ITWF, Stealthy, Skill foci (Stealth or detection), Exotic Weapon Proficiency (Small only, for kukri), Toughness
Other feats come after that. You should have all of the ones in the 'required' category. You won't have enough feats for everything in the 'nice to have' category, so I'd recommend picking what best suits the character. Naturally, if the character is primarily focused in ranged weapons, or is strength based, then the 'required' feats will be different.
_________________ I play:
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QPR
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Posted: Mon, Mar 19 2012, 15:33 PM |
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Joined: 21 Sep 2008 Location: Norway
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I am about to take my ninth level, and I am honestly very unsure of what feats to take. So far i have Ambidex, TWF, weapon finesse, WF shorties, WS shorties, rapid reload and blind fight. I have four or five feats left pre epic, depending on the amount of fighter levels. Obviously I am going to take ITWF and improved crit. That leaves two or three that I can spend on KD and IKD + dodge or imp initiative, or I can focus more on teh crossbow part and take wf and imp crit on crossbow.
What it comes down to I suppose is if 16 bab pre epic is enough to make KD useful, and if I want to go for epic dodge and thus need to take dogde as feat
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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The1Kobra
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Posted: Mon, Mar 19 2012, 16:19 PM |
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Developer
Joined: 11 Oct 2009
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IKD will be certainly useful. It won't work on -everything-, but it's certainly got enough use to warrant taking.
Epic dodge doesn't need dodge. Also, I'd sooner recommend one of the saves or skill feats than impr initiative.
_________________ I play:
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Ulir
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Posted: Mon, Mar 19 2012, 20:05 PM |
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Joined: 09 Mar 2009
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Could also focus on a strength based assassin with EWS and stack as much sneak damage as possible. Like trying to stack up as much damage as you possible can for a one round kill. You might be able to kill some characters with it, but a dwarven defender with 800 hp.. likely not.
_________________
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QPR
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Posted: Mon, Mar 19 2012, 20:33 PM |
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Joined: 21 Sep 2008 Location: Norway
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Aint planning on killing dwarven defenders, no. More geared for the usual adventures with relience on sneaks, and the possibility of assassinating softer NPC targets should it be possible.
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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Zamtrack
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Posted: Tue, Mar 20 2012, 0:43 AM |
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Player
Joined: 03 Jul 2010 Location: Land of Enchantment
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Tiefling (Human Base) Fighter 6/Weapon Master 7/ 16 Rogue Rapier finessing swashbuckling type Starting with 19 Dexterity, because starting at 18 I'm sure with the level adjustment I couldn't get 25Dex in time to get Epic Dodge. In my head the build be able to net Epic Dodge, Epic Weapon Specialization and other goodies like crippling strike and still, narrowly get all the required pre-epic feats (Sacrificing Improved Knock Down) even with the +1 level adjustment.
What to you builders think, am I correct? Is this a viable, high functioning build? Anybody play characters like this and enjoy them? Also what should the pre and post epic level spread be?
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MoshingChris
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Posted: Tue, Mar 20 2012, 1:56 AM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Per a request
Dwarven Defender/Knight Commander/Fighter
19 Dwarven Defender/5 Knight Commander/5 Fighter
14Str -> 18 str 14Dex 18Con -> 21 Con 14Int 8wis 8Cha
1: Fighter: Weapon Focus, SF Discipline 2: Fighter: Blindfight 3: Fighter: Toughness 4: Fighter: Weapon Spec +1 Str 5: Fighter: Discipline 8, Lore 4, Taunt 4, Persuade 4. 6: Knight Commander: Dodge 7: Knight Commander: 8: Knight Commander: +1 Str 9: Knight Commander: Improved Critical 10: Dwarven Defender 11: Dwarven Defender 12: Dwarven Defender: Great Fort +1 Con 13: Dwarven Defender 14: Dwarven Defender 15: Dwarven Defender: Knockdown 16: Dwarven Defender +1 Con 17: Dwarven Defender 18: Dwarven Defender: Improved Knockdown 19: Dwarven Defender 20: Knight Commander: 23 Taunt +1 Con 21: Fighter: Epic Weapon Focus, Epic Weapon Spec 22: Dwarven Defender 23: Dwarven Defender 24: Dwarven Defender: Epic Damage Reduction 1, +1 Str 25: Dwarven Defender: Epic Damage Reduction 2 26: Dwarven Defender 27: Dwarven Defender: Armor Skin 28: Dwarven Defender: +1 Str 29: Dwarven Defender: Epic Damage Reduction 3 30: Dwarven Defender: Epic Prowess
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Bactérie
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Posted: Tue, Mar 20 2012, 2:44 AM |
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Player
Joined: 22 Mar 2009
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Thanks a lot !
One thing though : how essential is SF Discipline? I was intending to take a weapon such as dwarven waraxe or bastard sword for the flavor (and because they hit hella hard!). That would mean replacing SF Discipline with exotic weaponry, because for some reason, elves have extra proficiencies, but dwarves are not proficient with dwarven axes by default O_o
_________________ It's a ROGUE, damnit ! A ROGUE ! ROUGE is a color !
Khazakan Torgyth - Stone wall on two legs
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Naivatkal
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Posted: Tue, Mar 20 2012, 2:57 AM |
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Player
Joined: 26 May 2010
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Bactérie wrote: Thanks a lot !
One thing though : how essential is SF Discipline? I was intending to take a weapon such as dwarven waraxe or bastard sword for the flavor (and because they hit hella hard!). That would mean replacing SF Discipline with exotic weaponry, because for some reason, elves have extra proficiencies, but dwarves are not proficient with dwarven axes by default O_o SF: Discipline is required for Knight Commander
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Bactérie
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Posted: Tue, Mar 20 2012, 2:57 AM |
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Player
Joined: 22 Mar 2009
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Argh, no exotic weapon then? Mhhh
_________________ It's a ROGUE, damnit ! A ROGUE ! ROUGE is a color !
Khazakan Torgyth - Stone wall on two legs
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Ulir
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Posted: Tue, Mar 20 2012, 3:06 AM |
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Player
Joined: 09 Mar 2009
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Since rogues are the only ones to disable traps of DC 35 and above, wouldn't it be sort of pointless to put points in disable trap? I'm not keen on only being able to disable low level traps and my character won't be any pro at handling traps anyways.
If I can set traps I don't need to put points in disabling trap, when I can use the widget to remove my own traps, do I?
_________________
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Bactérie
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Posted: Tue, Mar 20 2012, 3:10 AM |
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Player
Joined: 22 Mar 2009
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Moshing Chris, I remember in earlier posts, you were referring to a 6 fighter 18 DwD 5 KC as your favorite of the lot of variations there were. Out of curiosity, what makes you now choose 5/19/5 over 6/18/5?
_________________ It's a ROGUE, damnit ! A ROGUE ! ROUGE is a color !
Khazakan Torgyth - Stone wall on two legs
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MoshingChris
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Posted: Tue, Mar 20 2012, 3:12 AM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Bactérie wrote: Argh, no exotic weapon then? Mhhh You can go exotic. You just take exotic at level 1, weapon focus at 2 and drop Great fort at 12 for Blindfight.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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MoshingChris
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Posted: Tue, Mar 20 2012, 3:14 AM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Bactérie wrote: Moshing Chris, I remember in earlier posts, you were referring to a 6 fighter 18 DwD 5 KC as your favorite of the lot of variations there were. Out of curiosity, what makes you now choose 5/19/5 over 6/18/5? Dwarves have 30 levels. 6 Fighter 19 DwD 5 KC is better than 7 Fighter 18 DwD 5 KC by a matter of two hitpoints.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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MoshingChris
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Posted: Tue, Mar 20 2012, 3:18 AM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Ulir wrote: Since rogues are the only ones to disable traps of DC 35 and above, wouldn't it be sort of pointless to put points in disable trap? I'm not keen on only being able to disable low level traps and my character won't be any pro at handling traps anyways.
If I can set traps I don't need to put points in disabling trap, when I can use the widget to remove my own traps, do I? Silly Ulir didn't anyone inform you that you can recover traps regardless of class affiliations and that its only disarming traps that rogue-centric.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Bactérie
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Posted: Tue, Mar 20 2012, 3:28 AM |
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Player
Joined: 22 Mar 2009
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last question for you MoshingChris : with that build, would you favor sword and board or 2-handed?
_________________ It's a ROGUE, damnit ! A ROGUE ! ROUGE is a color !
Khazakan Torgyth - Stone wall on two legs
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Ulir
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Posted: Tue, Mar 20 2012, 3:35 AM |
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Player
Joined: 09 Mar 2009
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MoshingChris wrote: Ulir wrote: Since rogues are the only ones to disable traps of DC 35 and above, wouldn't it be sort of pointless to put points in disable trap? I'm not keen on only being able to disable low level traps and my character won't be any pro at handling traps anyways.
If I can set traps I don't need to put points in disabling trap, when I can use the widget to remove my own traps, do I? Silly Ulir didn't anyone inform you that you can recover traps regardless of class affiliations and that its only disarming traps that rogue-centric. Huh! I wasn't briefed about that. Thanks!
_________________
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MoshingChris
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Posted: Tue, Mar 20 2012, 3:51 AM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Bactérie wrote: last question for you MoshingChris : with that build, would you favor sword and board or 2-handed? Board and sword. Only because I want the mythal slots on the shield to fill up with resistance stuff. Your not playing the Weapon Master version so you don't need to worry about huge DPS. Oh and on that build you want to cross class tumble to 15, theres an argument for no AC on Heavy Dwarven Defender/Epic Reduction characters. That argument is wrong. If your AC is enough to bog off the bottom couple of attacks in faction pvm then your doing your job as a dorf.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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QPR
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Posted: Tue, Mar 20 2012, 7:20 AM |
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Player
Joined: 21 Sep 2008 Location: Norway
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This I did not know; -Anyone- with enough search and disable device can detect and recover epic traps? I could have gone Ranger on my assassin instead of rogue then, bah.
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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Innuendo
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Posted: Tue, Mar 20 2012, 7:52 AM |
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Player
Joined: 29 Jan 2012
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Zamtrack wrote: Tiefling (Human Base) Fighter 6/Weapon Master 7/ 16 Rogue Rapier finessing swashbuckling type Starting with 19 Dexterity, because starting at 18 I'm sure with the level adjustment I couldn't get 25Dex in time to get Epic Dodge. In my head the build be able to net Epic Dodge, Epic Weapon Specialization and other goodies like crippling strike and still, narrowly get all the required pre-epic feats (Sacrificing Improved Knock Down) even with the +1 level adjustment.
What to you builders think, am I correct? Is this a viable, high functioning build? Anybody play characters like this and enjoy them? Also what should the pre and post epic level spread be? I have a similar character to this, though he is a ECL+0 race with less rogue levels. You will sort of regret having Crippling Strike without IKD, though. In my honest opinion, IKD alone is more useful than Crippling Strike. To answer your question simply, this build -is- viable and effective, the only (and largest) drawback is the lack of IKD. Dexers with decent sneak attack love it, trust me.
Take 12 rogue/4 fighter/4 WM pre-epic.1-Rogue-1: Dodge, Mobility (Take 4 Intimidate and UMD ranks, the rest is up to you.)2-Fighter-1: Weapon Finesse3-Fighter-2: Weapon Focus: Rapier, Expertise4-Fighter-3: (DEX +1)5-Fighter-4: Weapon Specialization: Rapier6-Rogue-2: Spring Attack (Take 5 Tumble and 7 UMD)7-Rogue-3: (Take your 10th Tumble rank)8-Rogue-4: (DEX +1)9-Rogue-5: Whirlwind Attack (12 ranks of UMD. If you forgot those 4 Intimidate ranks at level 1, take them here.)10-Weapon Master-1: Weapon of Choice: Rapier (Might as well dump 13 Discipline here) I don't really like spoonfeeding people too much, but that should get you started. Don't forget about Improved Critical and Blindfight, in that order of taking. The last general feat is up to you. I suggest upping your sub-par fortitude save.
... By the way, you could alternatively go 8 Rogue/6 Fighter/6 WM pre-epic and get IKD, voiding that fortitude save increase... But I'd hate myself for taking 3 non-epic Rogue feats at epic levels, later on... Not to mention losing that one free fighter epic feat. *Shudder.*
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MoshingChris
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Posted: Tue, Mar 20 2012, 9:30 AM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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You take 5 Fighter 7 WM 8 Rogue in pre-epic to maximise the amount of AB you have as is the entire -point- of taking weapon master on any build. What this achieves on this build is an 8d6 sneaker that has an AB only point less than fighter and correctly geared will outcrit the same fighter build.
1: Rogue: Dodge Mobility 2: Fighter: Weapon Finesse 3: Fighter: Expertise, Weapon Focus Rapier 4: Rogue: 5: Fighter: 6: Fighter: Spring Attack, Whirwind Attack 7: Weapon Master: 8: Weapon Master: 9: Weapon Master: Improved Critical Rapier 10: Weapon Master: 11: Weapon Master: 12: Weapon Master: Blindfight 13: Weapon Master: 14: Rogue 15: Fighter: Weapon Spec 16: Rogue 17: Rogue 18: Rogue: Knockdown 19: Rogue 20: Rogue 21: Rogue: Epic Weapon Focus 22: Rogue: Defensive Roll 23: Rogue: 24: Rogue: Armor Skin 25: Rogue: Improved Evasion 26: Rogue 27: Rogue: Epic Fortitude or Epic Spot 28: Fighter: Epic Weapon Spec 29: Rogue: Epic Dodge
A rule of advice, if by level 20 you haven't got 14 fort then you need to take epic fort.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Pony
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Posted: Tue, Mar 20 2012, 10:00 AM |
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Player
Joined: 07 May 2005
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The Master Thief Race: Human (Tiefling) Classes: Rogue 28, Wizard 1
Str: 10 Dex: 17 (19) -> 26 Con: 9 Wis: 10 Int: 16 (18) Cha: 10 (8)
Skills: (8 + 4) = 12 1. Appraise 2. Disable Trap 3. Hide 4. Listen (7) 5. Tumble (30) 6. Move Silently 7. Open Lock 8. Pick Pocket 1. Search 2. Set Trap 3. Spot 4. Use Magic Device 1. Spellcraft (26)
Feats: 1 Rogue 1: Blindfight, Weapon Focus: Rapier 2 Rogue 2: 3 Rogue 3: Improved Critical 4 Rogue 4: 5 Rogue 5: 6 Rogue 6: Weapon Finesse 7 Rogue 7: 8 Rogue 8: 9 Rogue 9: Skill Focus: Hide 10 Rogue 10: Bonus Feat: Skill Mastery 11 Rogue 11: 12 Rogue 12: Skill Focus: Move Silently 13 Rogue 13: Bonus Feat: Improved Evasion 14 Rogue 14: 15 Rogue 15: Skill Focus: Spot 16 Rogue 16: Bonus Feat: Defensive Roll 17 Rogue 17: 18 Rogue 18: Stealthy 19 Rogue 19: Bonus Feat: Slippery Mind 20 Rogue 20:
Epic Feats: 21 Rogue 21: Epic Skill Focus: Hide 22 Rogue 22: 23 Rogue 23: 24 Rogue 24: Epic Skill Focus: Move Silently, Epic Skill Focus: Spot 25 Rogue 25: 26 Rogue 26: 27 Rogue 27: Epic Skill Focus: Pick Pocket 28 Bard 1: 29 Rogue 28: Epic Dodge
Last edited by Pony on Tue, Apr 03 2012, 17:53 PM, edited 5 times in total.
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Tomato Sword
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Posted: Tue, Mar 20 2012, 10:10 AM |
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Player
Joined: 18 Aug 2011
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Honeydew Snugglepoof wrote: The Master Thief Race: Human (Tiefling)
Str: 10 Dex: 17 (19) -> 26 Con: 9 Wis: 10 Int: 16 (18) Cha: 10 (8)
Skills: (8 + 4 + 1) = 13 1. Appraise 2. Disable Trap 3. Hide 4. Listen 5. Tumble (-2 due to subrace activation delay) 6. Move Silently 7. Open Lock 8. Pick Pocket 1. Search 2. Set Trap 3. Spot 4. Use Magic Device 1. Lore (-2 due to subrace activation delay)
Feats: 1: Blindfight 1: Weapon Focus 3. Improved Critical 6. Weapon Finesse 9: Skill Focus: Hide 12: Skill Focus: Move Silently 15: Skill Focus: Spot 18: Skill Focus: Pick Pocket
Bonus Feats: 10: Skill Mastery 13: Improved Evasion 16: Defensive Roll 19: Slippery Mind
Epic Feats: 21: Epic Skill Focus: Hide 24: Epic Skill Focus: Move Silently 24: Epic Skill Focus: Spot 27: Epic Skill Focus: Pick Pocket 28: Epic Skill Focus: Open Lock
Would be great to know if I am overlooking anything important. Focus of the character are clearly the rogue skills, so if someone knows how to improve on that front please do so. ... No epic dodge...?
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Pony
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Posted: Tue, Mar 20 2012, 10:12 AM |
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Player
Joined: 07 May 2005
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Ooh, I forgot I could take that. Usually never take more than three rogue levels. Swapping Open Lock to Epic Dodge it is.
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PaladinOfSune
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Posted: Tue, Mar 20 2012, 11:41 AM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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Pure rogue?
_________________ "Let's unwrite these pages and replace them with our own words."
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Pony
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Posted: Tue, Mar 20 2012, 11:54 AM |
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Player
Joined: 07 May 2005
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Ah, forgot to add that. Yes, all 29 levels of Rogue. Though I thought about 28 Rogue / 1 Bard so I could get spellcraft instead of lore.
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MoshingChris
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Posted: Tue, Mar 20 2012, 12:21 PM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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For the thief king I'd say five levels of Master Scout!
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Pony
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Posted: Tue, Mar 20 2012, 12:33 PM |
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Joined: 07 May 2005
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Hrm, the Master Scout seems to be a lot more combat oriented than I would like this character. I would lose 20 skill points due to the class having only 4 + int skill points per level. In addition either I invest 16 cross class points into discipline, or take a bard/fighter level and put in 8 (though effectively I would lose 12 with bard, as it also is a 4 + int class). So that is a whole skill I would have to forget about with 5 master scout + 1 class.
The feats also seem more wilderness bandit like to me than city-rat-thief like.
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Silent2001
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Posted: Tue, Mar 20 2012, 12:43 PM |
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Player
Joined: 19 Jun 2007 Location: United Kingdomshire
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Why not just go 25 rogue/4 fighter? It'll make you more useful in combat! Makes the dull grind more easily too.
_________________ <3 MarynWe are going to die and that makes us the lucky ones.
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PaladinOfSune
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Posted: Tue, Mar 20 2012, 12:57 PM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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Well, no matter how you decide, make sure you can use a shield, even if it means taking the feat yourself. Otherwise you're going to fold like laundry whenever you're targeted.
I was actually going to suggest the idea of taking Improved Sneak Attack feats on a 29 rogue build for the fun of seeing how high your sneak attack damage can go! But that's just my obsession for gimmick builds speaking.
_________________ "Let's unwrite these pages and replace them with our own words."
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Mobile_Svensk
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Posted: Tue, Mar 20 2012, 13:22 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Master scout Can Also be a master scout in city areas. it depends entirely on what you rp it being. Hell , ive seen city rangers with favored enemy; Human, Rped with a wolf(Dog) patrolling the streets.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Polris
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Posted: Tue, Mar 20 2012, 14:01 PM |
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Player
Joined: 05 Feb 2010
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Does DwD damage reduction stack with damage reduction on items (like +4/soak 5) or is the higher one applied?
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Pony
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Posted: Tue, Mar 20 2012, 14:12 PM |
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Player
Joined: 07 May 2005
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Alright, think I will go 28 Rogue, 1 Bard.
The one Bard Level will give me 26 Spellcraft (+4 from int) instead of lore, as well as shield proficiency. Spellcraft dump is not too cheesy I hope, as it is useful for a thief to identify magical traps, riddles, items and runes (so I can loot Ulrik's personal quarters, har har). Last skills I can spare I will put in perform, think it fits the character too just for fluff. Likely around six ranks or so.
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PaladinOfSune
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Posted: Tue, Mar 20 2012, 14:16 PM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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Polris wrote: Does DwD damage reduction stack with damage reduction on items (like +4/soak 5) or is the higher one applied? Damage reduction from feats does not stack with damage reduction from items. Damage reduction on feats do stack together, though.
_________________ "Let's unwrite these pages and replace them with our own words."
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Mobile_Svensk
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Posted: Tue, Mar 20 2012, 15:11 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Honeydew Snugglepoof wrote: Alright, think I will go 28 Rogue, 1 Bard.
The one Bard Level will give me 26 Spellcraft (+4 from int) instead of lore, as well as shield proficiency. Spellcraft dump is not too cheesy I hope, as it is useful for a thief to identify magical traps, riddles, items and runes (so I can loot Ulrik's personal quarters, har har). Last skills I can spare I will put in perform, think it fits the character too just for fluff. Likely around six ranks or so. Take the bard level at 23 then. That will give you 26Spellcraft and the earliest use of a shield.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Uncle-Opustus
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Posted: Tue, Mar 20 2012, 16:39 PM |
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Joined: 10 Jul 2007 Location: Finland
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No, Spellcraft dump isn't any more cheesy than UMD or Tumble dump is, and your excuse for it is valid. Don't waste your skills into fluff, says I; you would only ever do that to impress a few silly DMs.
_________________ UCE THIS, YOU COW.
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Naivatkal
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Posted: Tue, Mar 20 2012, 16:43 PM |
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Player
Joined: 26 May 2010
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No Discipline dump on the Bard level? I am disappoint. ಠ_ಠ
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Mobile_Svensk
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Posted: Tue, Mar 20 2012, 16:47 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Naivatkal wrote: No Discipline dump on the Bard level? I am disappoint. ಠ_ಠ Oh shit yeah. Grab bard at 29-30, to max disc dump
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Pony
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Posted: Tue, Mar 20 2012, 16:50 PM |
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Player
Joined: 07 May 2005
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Hrm, but all my skills are important. Less for mechanics, but for the rp of it. I also can not squeeze more int in that build.
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Naivatkal
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Posted: Tue, Mar 20 2012, 16:53 PM |
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Player
Joined: 26 May 2010
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Honeydew Snugglepoof wrote: Hrm, but all my skills are important. Less for mechanics, but for the rp of it. I also can not squeeze more int in that build. I was teasing
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Pony
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Posted: Tue, Mar 20 2012, 16:54 PM |
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Player
Joined: 07 May 2005
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But Svensk was not!
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Mobile_Svensk
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Posted: Tue, Mar 20 2012, 19:27 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Honeydew Snugglepoof wrote: But Svensk was not! If you don't want say, hashim or any other pc/pc to buttfuck you in pvp/pve you need discipline. 70 disc to resist somebody with 50Ab and most melee have between 45-50
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Naivatkal
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Posted: Tue, Mar 20 2012, 19:51 PM |
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Player
Joined: 26 May 2010
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I like the concept. Not every char needs to be PvP/PvE effective. Plus, if she has no discipline it makes total sense Also, I like how she's going the be the classic sort of thief that will get knocked flat on her butt if she's caught by the wrong person lol
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Zamtrack
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Posted: Tue, Mar 20 2012, 20:36 PM |
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Player
Joined: 03 Jul 2010 Location: Land of Enchantment
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Thanks so much for the feed back Mosh and Innuendo, One last question, the loss of IKD is a wound, but is it a festering virulent mess on the build, or will I just no be able to knock down giants and the heavily disciplined?
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Ulir
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Posted: Tue, Mar 20 2012, 20:37 PM |
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Player
Joined: 09 Mar 2009
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Then again, she is clever, she will lure people into traps and STAB STAB STAB them if they get affected by a stun or similar effect.
_________________
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Remal
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Posted: Wed, Mar 21 2012, 0:18 AM |
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Player
Joined: 12 Feb 2011 Location: Elsewhen
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Very_Svensk wrote: Honeydew Snugglepoof wrote: But Svensk was not! If you don't want say, hashim or any other pc/pc to buttfuck you in pvp/pve you need discipline. 70 disc to resist somebody with 50Ab and most melee have between 45-50 Considering her con just getting hit is enough threat to her, let alone dev/IKD. Not to mention that if she allowed that to happen in the first place, she's doing something wrong
_________________ "A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupry
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Bini
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Posted: Thu, Mar 22 2012, 0:17 AM |
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Player
Joined: 26 Mar 2011
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Does the cap on Divine Might and Divine Shield apply to the duration as well? Say there is a level 5 cleric, with +10 charisma modifier... Would the Divine Might/Shield last for 10 rounds, or 5?
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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PaladinOfSune
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Posted: Thu, Mar 22 2012, 0:28 AM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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Nope! Which is what the feat changes topic says, too. I should probably edit it to make it clearer, though.
_________________ "Let's unwrite these pages and replace them with our own words."
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