View unanswered posts | View active topics * FAQ    * Search
* Login 




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 9266 posts ]  Go to page Previous  1 ... 58, 59, 60, 61, 62, 63, 64 ... 186  Next
Uncle-Opustus
 
PostPosted: Sun, May 13 2012, 19:42 PM 

User avatar

Player

Joined: 10 Jul 2007
Location: Finland

When did people stop reading my comments? Wizard/Cleric still makes a spicy little spellsword, although I must say that it would work better with Fighter or Paladin, but it's not really that bad as to not even consider it. Playing a wizard in PvM is such an even ride without any class at all that you can hardly go wrong about it. Cleric6 still provides a steroid fit to beef your baby up that is better than what Fighter and Paladin offer for that short while.

_________________
Image
UCE THIS, YOU COW.


Last edited by Uncle-Opustus on Sun, May 13 2012, 19:43 PM, edited 1 time in total.

 
      
Master_Sarevok
 
PostPosted: Sun, May 13 2012, 19:43 PM 



Player

Joined: 06 Aug 2009

I've reworked it a bit where I was getting 22 wizard and 8 cleric. Was gaining full auto still spell and one epic spell. was hoping to get one mroe lvl in cleric to raise dead, but don't think i'll be able to do that without sacrificing a feat.


 
      
Uncle-Opustus
 
PostPosted: Sun, May 13 2012, 19:44 PM 

User avatar

Player

Joined: 10 Jul 2007
Location: Finland

The ninth level would be primarily to get you more cleric dosage. And even if you decided on 22/8, there is absolutely no reason you wouldn't go 21/8/dumpling1 instead.

_________________
Image
UCE THIS, YOU COW.


 
      
Master_Sarevok
 
PostPosted: Sun, May 13 2012, 19:46 PM 



Player

Joined: 06 Aug 2009

perhaps, but what I worry about is the feats. Id like to get at least one epic spell and the full auto still feats.


 
      
Uncle-Opustus
 
PostPosted: Sun, May 13 2012, 19:54 PM 

User avatar

Player

Joined: 10 Jul 2007
Location: Finland

As you would be taking Wizard16/Cleric4 for your pre-epic levels, and as Automatic still spell only requires you to be able to cast level 9 spells and be epic, you can start taking those feats from level 17 Wizard onwards. The one epic spell is level 21 Wizard, btw.

_________________
Image
UCE THIS, YOU COW.


 
      
Master_Sarevok
 
PostPosted: Sun, May 13 2012, 19:56 PM 



Player

Joined: 06 Aug 2009

Hmm...that could work. let me go test it.


 
      
Master_Sarevok
 
PostPosted: Sun, May 13 2012, 20:12 PM 



Player

Joined: 06 Aug 2009

should I start with cleric as my lvl 1 class or wizard. I'm thinking wizard then progress to maybe lvl 5 in wizard then take the 4 cleric lvls then go to 16 wizard after.


 
      
Uncle-Opustus
 
PostPosted: Sun, May 13 2012, 20:47 PM 

User avatar

Player

Joined: 10 Jul 2007
Location: Finland

I would personally go straight Wizard16 first and only then take the Cleric. You simply are out of puff to keep up with being good at melee until about exactly level 16 when your spells effectively multiply in terms of numbers and duration.

EDIT: Hold on, you're doing the Wiz21/Cleric8 thang, then? Go Wizard12/Cleric8 pre-epic. It will be an arse, but glory be Divine Power that will yield you so much more that way. And as a sidenote, remember to max INT first to exploit skill points to the maximum.

_________________
Image
UCE THIS, YOU COW.


 
      
psycho
 
PostPosted: Sun, May 13 2012, 21:02 PM 



Player

Joined: 27 Sep 2010

Or go Sorceror 21, Cleric 8, Rogue 1 for divine might and shield goodness.

:wink:


 
      
Uncle-Opustus
 
PostPosted: Sun, May 13 2012, 21:21 PM 

User avatar

Player

Joined: 10 Jul 2007
Location: Finland

Wizard and Divine Might/Shield are not exclusive. With only 8 levels of Cleric, I would rather take Wizard as Charisma is easy to get via gear and buffs, and the feats really do come in handy.

_________________
Image
UCE THIS, YOU COW.


 
      
Vaul Tarrith
 
PostPosted: Tue, May 15 2012, 3:26 AM 

User avatar

Player

Joined: 12 Oct 2009
Location: 9th Circle of Hell...with the steaks and Rum

I'm fascinated with Calimshan. In reading about the area, I came across a reference to a group called the Black Raiders. Here's my attempt at a build inspired by these nomadic cut-throats. Advice is always appreciated...

Earth Genasi - NE

Str 17 (19) - all increases to STR, ending at 26
Dex 10
Con 14 (16)
Wis 11 (9)
Int 14
Cha 8 (6)

Pre-Epic: 16 Barbarian / 4 Assassin
Feats - Exotic Weapon, WF - Bastard Sword, Blind Fighting, KD, IKD, Imp Crit...+2 (suggestions?)

Epic: 4 Fighter / 5 Assassin / 1 Barbarian
Feats - EWF, Epic Prowess, Armor Skin, WS, EWS, ESF: Disc, and Terrifying Rage

Skills: Disc 33, Intimidate 33, UMD 32, Tumble 30, Move Silently & Hide (cross-classed) 8 each, Concentration 25, Open Lock 10 (last 2 are negotiable: 35 extra skill points)

Assassin is more in keeping with the description of these nasty individuals, and stabbing someone in the back fleeing in terror may net me a "1" on a save from time to time. The assassin goodies allow some self-conceal, invis, a little darkness here and there...just a few shiny abilities that may save my hoop on occasion.

Would it be worth it to drop IKD (or go with a martial weapon) pre-epic and maybe drop ESF: Disc (since he's pretty undisciplined anyway...) & take Over Crit? Anyway...tear it apart.


 
      
Bobo_Underhill
 
PostPosted: Tue, May 15 2012, 3:54 AM 

User avatar

Player

Joined: 21 Jul 2007
Location: The Drone Star State

Seems to me if you want to make someone from Calimshan you should use a Calishite subrace.

_________________
Andrew Fryar: Cordor's Folk Hero
Bobrin: Eccentric Avenging Executioner
Lyle Torrowfire: Retired badass
Marigold Cobcruncher: Perceptive Priestess


 
      
DerkDerkistan
 
PostPosted: Tue, May 15 2012, 3:57 AM 

User avatar

Player

Joined: 18 Jan 2009
Location: Earth

Or Air Genasi. There are a lot of them from that area, what with the djinn culture and such.

_________________
Remember when I knew a boxer, baby


 
      
Vaul Tarrith
 
PostPosted: Tue, May 15 2012, 4:02 AM 

User avatar

Player

Joined: 12 Oct 2009
Location: 9th Circle of Hell...with the steaks and Rum

From what I've read, there are also Chultans, Fire Genasi, Halflings, Elves, Half-Orcs...pretty much everything.

The build was inspired by a single paragraph written about a group operating in Calimshan: I'm not tied to making the character a native...although it wouldn't be a stretch. The archetype fits any band of cut-throats. I'm more interested in the feat & skill selection and class distribution. I'll work the background independently. Thanks!


 
      
TormakSaber
 
PostPosted: Tue, May 15 2012, 14:52 PM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

Calimshan is overwhelmingly human. The non human (non planetouched) tend to be slaves and lower class.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
Vaul Tarrith
 
PostPosted: Tue, May 15 2012, 15:57 PM 

User avatar

Player

Joined: 12 Oct 2009
Location: 9th Circle of Hell...with the steaks and Rum

Wow...did I post an actual build somewhere? Guess I should've left out the bit about where the idea came from...


 
      
TormakSaber
 
PostPosted: Tue, May 15 2012, 16:03 PM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

My apologies for commenting on the roleplay as a DM of a roleplaying server. Maybe I shouldn't have done that in this topic.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
Vaul Tarrith
 
PostPosted: Tue, May 15 2012, 16:22 PM 

User avatar

Player

Joined: 12 Oct 2009
Location: 9th Circle of Hell...with the steaks and Rum

I don't roll a character w/o backstory, I'm not new to the server, & I understand an Earth Genasi from Calimshan wouldn't be anywhere NEAR common. I also understand that many people who post in this topic are looking for that kind of direction.

I'm not.

Mechanically, is the build sound? Can anyone recommend a tweak or 2? I'll handle the rest. Didn't mean to come off shitty


 
      
Bobo_Underhill
 
PostPosted: Tue, May 15 2012, 16:56 PM 

User avatar

Player

Joined: 21 Jul 2007
Location: The Drone Star State

I'd go with a martial weapon on a non-fighter just to save a feat or two, but you don't look particularly strapped. May consider the disarm route for the pre-epic ones. I like toughness for some extra HP on a barbarian, but it's not necessary.

I'd take ESF Discipline at 30 in case you find some Epic discipline gloves or something.

Overwhelming critical by itself isn't really worth it most of the time, imo.

I frown at earth genasi barbarians generally, but hey. Calm barbarians exist.

_________________
Andrew Fryar: Cordor's Folk Hero
Bobrin: Eccentric Avenging Executioner
Lyle Torrowfire: Retired badass
Marigold Cobcruncher: Perceptive Priestess


 
      
Vaul Tarrith
 
PostPosted: Tue, May 15 2012, 22:00 PM 

User avatar

Player

Joined: 12 Oct 2009
Location: 9th Circle of Hell...with the steaks and Rum

Hadn't even considered Disarm; that's definitely worth a look. Sound advice on the ESF: Disc also. Lastly, I agree with the race choice, but this is my 'breaking the cliche' character. I play an Aasimar Paladin who's a bit holier-than-thou, and a Chultan Ranger who carries 2 kukri and literally NO other metal while using incorrect words when he speaks...I typically play 'the norm' because it's incredibly uncommon. Right now I'm torn between this Barbarian & an idea for a Duergar 'tunnel stalker': 16 Rog / 8 DwD / 6 F...with Epic Dodge.

Thanks for the feedback.


 
      
Mobile_Svensk
 
PostPosted: Wed, May 16 2012, 2:26 AM 

User avatar

Player

Joined: 21 Jul 2005
Location: Awarded most Confused Git of 2014!

Bobo_Underhill wrote:
I'd go with a martial weapon on a non-fighter just to save a feat or two, but you don't look particularly strapped. May consider the disarm route for the pre-epic ones. I like toughness for some extra HP on a barbarian, but it's not necessary.

I'd take ESF Discipline at 30 in case you find some Epic discipline gloves or something.

Overwhelming critical by itself isn't really worth it most of the time, imo.

I frown at earth genasi barbarians generally, but hey. Calm barbarians exist.


I always think of them like sleeping volcanoes. Once that volcano wakes up - You'd better get the fuck out of there

_________________
Amia Minecraft Server Ip: vps1602.directvps.nl
NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/
NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856


 
      
Mobile_Svensk
 
PostPosted: Wed, May 16 2012, 3:26 AM 

User avatar

Player

Joined: 21 Jul 2005
Location: Awarded most Confused Git of 2014!

Careful with disarm. You could get a nasty DM smite if people think you abuse it. I don't think there is a script to place the disarmed weapon in the enemy's inventory, it falls to the ground

_________________
Amia Minecraft Server Ip: vps1602.directvps.nl
NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/
NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856


 
      
Naivatkal
 
PostPosted: Wed, May 16 2012, 3:56 AM 

User avatar

Player

Joined: 26 May 2010

Very_Svensk wrote:
Careful with disarm. You could get a nasty DM smite if people think you abuse it. I don't think there is a script to place the disarmed weapon in the enemy's inventory, it falls to the ground

From what I read here it does, but if there's no room it gets dropped.

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Bobo_Underhill
 
PostPosted: Wed, May 16 2012, 4:46 AM 

User avatar

Player

Joined: 21 Jul 2007
Location: The Drone Star State

How necessary is epic penetration to a 29 wizard?

_________________
Andrew Fryar: Cordor's Folk Hero
Bobrin: Eccentric Avenging Executioner
Lyle Torrowfire: Retired badass
Marigold Cobcruncher: Perceptive Priestess


 
      
Bini
 
PostPosted: Wed, May 16 2012, 4:48 AM 

User avatar

Player

Joined: 26 Mar 2011

Not at all... Drow are the only thing that could even be considered, as no one invests that much into SR on a monk. Mords is a -10 of course, so that brings the drow SR down to 29 exactly, so you can't fail the check at all.

_________________
feel the blood gushing from your anus
ONE
feel the blood gushing from your anus


 
      
Naivatkal
 
PostPosted: Wed, May 16 2012, 5:11 AM 

User avatar

Player

Joined: 26 May 2010

Bini wrote:
Not at all... Drow are the only thing that could even be considered, as only Naivatkal really invests that much into SR on a monk. Mords is a -10 of course, so that brings the drow SR down to 29 exactly, so you can't fail the check at all.

FTFY

But that takes into account you don't get countered on your Mords, or you have it prepared, or you haven't already used it. Just saying :D

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Bini
 
PostPosted: Wed, May 16 2012, 5:20 AM 

User avatar

Player

Joined: 26 Mar 2011

You pack a SINGLE Mords?

Edit: Hell, the whole row of level 9 slots ought to be Mords.

_________________
feel the blood gushing from your anus
ONE
feel the blood gushing from your anus


 
      
Naivatkal
 
PostPosted: Wed, May 16 2012, 9:46 AM 

User avatar

Player

Joined: 26 May 2010

Yes for the oft boss or PvP encounter. The rest are my disgusting evoc/necro spells :p

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Bobo_Underhill
 
PostPosted: Wed, May 16 2012, 16:37 PM 

User avatar

Player

Joined: 21 Jul 2007
Location: The Drone Star State

Well, the build already has Greater Penetration. Just no room for the epic variant.

_________________
Andrew Fryar: Cordor's Folk Hero
Bobrin: Eccentric Avenging Executioner
Lyle Torrowfire: Retired badass
Marigold Cobcruncher: Perceptive Priestess


 
      
Ulir
 
PostPosted: Wed, May 16 2012, 21:23 PM 

User avatar

Player

Joined: 09 Mar 2009

You'll be just fine with greater spell penetration on a 29 wizard. No need to go the extra mile.

_________________
Image


 
      
Naivatkal
 
PostPosted: Wed, May 16 2012, 21:27 PM 

User avatar

Player

Joined: 26 May 2010

Ulir wrote:
You'll be just fine with greater spell penetration on a 29 wizard. No need to go the extra mile.

No need to, but why stop halfway?

I'm kidding, I took it for RP reasons as well on my 30 wiz, Bini and Ulir are correct.

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
DerkDerkistan
 
PostPosted: Thu, May 17 2012, 2:11 AM 

User avatar

Player

Joined: 18 Jan 2009
Location: Earth

Bini wrote:
Edit: Hell, the whole row of level 9 slots ought to be Mords.


This right here says something about that particular spell, doesn't it?

_________________
Remember when I knew a boxer, baby


 
      
TormakSaber
 
PostPosted: Thu, May 17 2012, 2:14 AM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

If you're suggesting we nerf mord's, we're not.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
DerkDerkistan
 
PostPosted: Thu, May 17 2012, 2:41 AM 

User avatar

Player

Joined: 18 Jan 2009
Location: Earth

If I was suggesting that, I'd have made my comment somewhere else.

Here's a question:

Conjuration as a prohibited school restricts Raise Dead scrolls, I know. Does it restrict anything else important, like Cure potions? Would it bar someone from using any of the non-undead versions of Mummy Dust and EDK even though they can be taken mechanically?

_________________
Remember when I knew a boxer, baby


 
      
TormakSaber
 
PostPosted: Thu, May 17 2012, 3:30 AM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

No, it wouldn't bar you from EMD and EDK. I don't know about cure spells.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
Lord Jarski
 
PostPosted: Thu, May 17 2012, 9:33 AM 



Player

Joined: 19 Mar 2011

Is it generally a good idea to specialize in a spell school with wizard, or would it be better to always stay as generalist?

+1 spellslot for each spell level certainly sounds good, but is it worth losing a spell school as a prohibited one?

If specializing is the way to go, which spell school in your opinion is the one that can be discarded to be a banned school?


 
      
DerkDerkistan
 
PostPosted: Thu, May 17 2012, 9:44 AM 

User avatar

Player

Joined: 18 Jan 2009
Location: Earth

The answer to your last question is: Whichever spell school fits the concept of the character you want to play.

_________________
Remember when I knew a boxer, baby


 
      
NinjaClarinet
 
PostPosted: Thu, May 17 2012, 9:54 AM 



Player

Joined: 12 Jul 2010

I'd never recommend specialization. Each barred school has something fairly essential.

Illusion: Improved Invisibility (Though you might be able to get by with invis potions and powders. I'd probably go this route with a spec mage. Go diviner if you don't mind losing illusion)
Transmutation: Many good buffs.
Conjuration: Acid Sheath, Most Summons, Raise Dead Scrolls
Divination: True Sight and Premonition
Enchantment: Mass Haste, lots of good crowd control. Why Mass Haste is enchant in the first place, only Bioware knows. Truth be told, if you delve into the spellschool system as a whole, it's really fucked up.


 
      
Bini
 
PostPosted: Thu, May 17 2012, 13:47 PM 

User avatar

Player

Joined: 26 Mar 2011

Specialization is the root of all RP; do it.

_________________
feel the blood gushing from your anus
ONE
feel the blood gushing from your anus


 
      
TheIncognitos
 
PostPosted: Thu, May 17 2012, 16:10 PM 

User avatar

Player

Joined: 22 Feb 2012

Lord Jarski wrote:
If specializing is the way to go, which spell school in your opinion is the one that can be discarded to be a banned school?


What Bini said... I've never been able to RP a mage well because I tried to do a good 'jack of all trades' and I must didn't know the setting(forgotten realms) well enough.

_________________
Jess Incognto:- F.L.A.G. Hag
Will Forrest:- Ranger Danger


 
      
Dieu_Le_Fera
 
PostPosted: Thu, May 17 2012, 16:29 PM 

User avatar

Player

Joined: 29 Jun 2009
Location: Philadelphia

Quote:
Enchantment: Mass Haste, lots of good crowd control. Why Mass Haste is enchant in the first place, only Bioware knows.


http://nwn.wikia.com/wiki/Enchantment

Spells from the enchantment spell school involve gaining control over another creature, or imbuing them with special properties. I do agree transmutation is better, but with the lack of the mass buffs I guess it didn't make sense to them.

_________________
Image

"It is by the holy beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning, it is by Java alone that I set my mind in motion."


 
      
Ulir
 
PostPosted: Thu, May 17 2012, 17:50 PM 

User avatar

Player

Joined: 09 Mar 2009

You can easily be without divination. You have greater stoneskin and true seeing items to compensate. No big loss, really.

_________________
Image


 
      
Lord Jarski
 
PostPosted: Thu, May 17 2012, 19:21 PM 



Player

Joined: 19 Mar 2011

Well I have a wizard with evocation school as his chosen one, being without conjuration school is quite troublesome, not being able to use raise scrolls or having the funky summons at hand.

So I just wondered whether it is a good move to even take a specialization. Cant a wizard call himself an evoker, enchanter or illusionist even when being a generalist wizard with proper spell focuses, whats the RP point of view in that?

What comes to divination school, sure you can get true seeings from items, and premonition, although an awesome spell, if you are getting pummeled a great deal in melee as a wizard, something is going wrong in the first place, so it would make a good school to be prohibited. BUT, that would mean youd have to take necromancy as your chosen school, which is fishy, and RP-wise wont fit a large deal of my usual wizard characters at all :/


 
      
Bobo_Underhill
 
PostPosted: Thu, May 17 2012, 20:06 PM 

User avatar

Player

Joined: 21 Jul 2007
Location: The Drone Star State

I personally wouldn't care if a generalist with the proper spell focuses called himself an evoker/enchanter/etc. If you've got epic spell focus, you've specialized without crippling yourself.

_________________
Andrew Fryar: Cordor's Folk Hero
Bobrin: Eccentric Avenging Executioner
Lyle Torrowfire: Retired badass
Marigold Cobcruncher: Perceptive Priestess


 
      
Dieu_Le_Fera
 
PostPosted: Thu, May 17 2012, 20:10 PM 

User avatar

Player

Joined: 29 Jun 2009
Location: Philadelphia

I call my sorcerer an evoker even though I can't specialize, she had all the spell focus in it and I so far havn't been told I shouldn't.

_________________
Image

"It is by the holy beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning, it is by Java alone that I set my mind in motion."


 
      
TormakSaber
 
PostPosted: Thu, May 17 2012, 21:09 PM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

Bobo_Underhill wrote:
I personally wouldn't care if a generalist with the proper spell focuses called himself an evoker/enchanter/etc. If you've got epic spell focus, you've specialized without crippling yourself.


No, you've focused, not specialized. There's a difference.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
davis114
 
PostPosted: Thu, May 17 2012, 21:58 PM 

User avatar

Player

Joined: 16 Dec 2007

As in, sorcerers can't specialize. They can, however, focus on blowing shit up nicely. So...go for it.

_________________
Image

MoshingChris wrote:
Dude makes like a drunk even when he's sober.


 
      
IronAngel
 
PostPosted: Thu, May 17 2012, 23:08 PM 

User avatar

Player

Joined: 29 Sep 2005
Location: Helsinki, Finland

Eh, the two are pretty much synonymous IC. If Evocation is your expertise, you're an Evoker. Evocation is your "speciality", it's something you've "focused on." (And I'm sure not nearly all necromancers, illusionists or conjurers in the world have specialization or spell focus feats, since they're pretty low level and still studying their chosen school.) You can use all those terms interchangeably and I'm sure no wizard will think twice about it IC (and they certainly won't think you've picked the Expertise feat). What names we OOCly give to feats and other build options is a completely different matter.

On a different note, I find the whole Specialization mechanic pretty strange. You specialize in a spell school to the exclusion of another, but you don't actually get any better in that school (except for a minor and irrelevant identification bonus). Your average Illusion Specialist just casts more GMWs and Fireballs a day. >_> I wish specialization offered unique RP perks, but it's hard to think of any that could be represented in game easily without giving more actual power to wizards.

Specialization can be rather cool, though: if you actually choose to specialize in the school you have an IC interest in, you may end up losing some pretty popular spells. That forces you to get creative and find a way to fill your role with the spell selection you're given. It can lead to some pretty unusual combinatios that aren't necessarily very much inferior to the everyday bread and butter.

_________________
On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!


 
      
davis114
 
PostPosted: Fri, May 18 2012, 0:33 AM 

User avatar

Player

Joined: 16 Dec 2007

Synonymous, but still different. That School exclusion is the one thing that separates them ICly, really. It's why a sorcerer can't actually specialize. Even if you focus completely in one School, you still don't have an excluded School from those focuses. So a sorcerer can say they're an evoker all day long, but really, they're just a sorcerer, who can possibly resist being exploded a bit better than other sorcerers. Some sorcerers may come to have a better academic understanding of their abilities, and attempt to classify themselves as something like an evoker, which really, I find to be perfectly acceptable. Of course, really, anything you want to -say- ICly is perfectly acceptable. You just might be full of crap. *Shrug*

But, I digress. The difference between specialization and focus is the exclusion of a particular School, something sorcerers are not subject to, from a mechanics standpoint. But a sorc ICly saying they specialize in Evocation, because that's their focus, isn't really wrong. It just means something different to a sorcerer than it does a wizard.

_________________
Image

MoshingChris wrote:
Dude makes like a drunk even when he's sober.


 
      
TormakSaber
 
PostPosted: Fri, May 18 2012, 3:24 AM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

Quote:
Eh, the two are pretty much synonymous IC.


Wrong. EXTREMELY wrong.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 9266 posts ]  Go to page Previous  1 ... 58, 59, 60, 61, 62, 63, 64 ... 186  Next


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group