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Uncle-Opustus
 
PostPosted: Sun, Nov 25 2012, 12:48 PM 

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We have no idea what you do or don't know, and you're causing a lot of extra work to your helpers by not giving it a go yourself. You're entirely capable of a failed try in order to ease our work. We're not accusing you and it's not a great mistake or anything, but this is the policy of the thread and we would appreciate people to try their best to respect it.

Rogue is for the Tumble and UMD, both very handy skills. I think that by the spamming of empowered spells s/he means that there are certain shapes for druid with innate, spammable spell casting abilities. Metamagic can be used in tandem with the spells of the shapes, I believe. But that won't be your primary function as you'll have a lot of more useful spells to spam for relatively long.

Some people take Zen Archery on a druid to be able to deal some damage from afar in between their spells, so they don't have to shift to and fro all the time. You actually get a reasonable AB and damage output with the correct bullets and a sling, or the correct arrows and a bow if you don't have to worry about being caught up in melee as is often the case in PvM. In PvP of course you're entirely dependent on your spells.

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Bini
 
PostPosted: Sun, Nov 25 2012, 13:03 PM 

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I disagree with taking zen archery on a caster druid as a caster druid usually (should) has 28 levels in the druid class, which allows for infinite elder shapes (acquired at druid level 26) everyday, so there's no reason not to use that while PvMing against mobs and certain bosses. It performs much like a shifter in that regard, as it just plunks AOE after AOE onto the mob until everything is dead. You'll almost certainly have a higher DPS that way. The notable spell that I know of on the elemental shapes that'd be good for the empowered, auto-quickened spamming is call lightning, though there may be others.

It is possible to bank as many skillpoints as you want, and don't forget that the ranger level is also to pick up discipline, so you don't tip over like a straw house.

Like Opustus said, PvP is where you actually use the majority of your slotted spells and stuff, as you'll need that large and powerful repertoire of nukes and what not.

The only thing is though... How long will it be spamming all those spells as a druid before you're fallen. :P

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Uncle-Opustus
 
PostPosted: Sun, Nov 25 2012, 17:50 PM 

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Other than high DPS, disabling effects such as the knockdown from Earthquake is extremely important. Shifting in between your spell casting like that is time-consuming and it's just easier not to bother since one wave is down rather quickly. Of course, once you run out of spells you might as well shift back, but until then, you're better off slinging away. But I must admit it's not a huge benefit for the loss of one feat, so yeah, might as well fudge it. I just hate seeing druids, sorcerers, and wizards use their spells too economically.

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Bini
 
PostPosted: Sun, Nov 25 2012, 19:42 PM 

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Go play a shifter Opustus. :(

It isn't easier just not to bother and it isn't matter of shifting individually for each and every mob. It is more of a matter of summoning your companion and the EMD, buffing them and your character before shifting and spawning you first mob, then blowing that up before moving to the next. You can't really argue that it is time consuming to play that way as you can cue up actions.

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speedgrab
 
PostPosted: Tue, Nov 27 2012, 15:55 PM 

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Damage reduction question now

Dwarfen defender damage reduct, (i know stacks with the feats for epic damage reduct) but what about items with damage reduction on?

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PaladinOfSune
 
PostPosted: Tue, Nov 27 2012, 16:18 PM 

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No. It stacks with damage resistance on items, however.

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MoshingChris
 
PostPosted: Sat, Dec 01 2012, 5:30 AM 

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And damage immunity items.

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Mobile_Svensk
 
PostPosted: Sat, Dec 01 2012, 6:01 AM 

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MoshingChris wrote:
And damage immunity items.


Where the hell have you been?

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Naivatkal
 
PostPosted: Sat, Dec 01 2012, 15:16 PM 

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In my pants.

Mosh <3

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Uncle-Opustus
 
PostPosted: Sat, Dec 01 2012, 18:58 PM 

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Hello guys.

I was thinking of a build that would get into Mosh's pants. I was thinking of a hairy male midget with CHA 40 and a moustache. Pure Fighter, because the temperament of a fighter is important in Mosh's pants. Though you also need to be a wee bit sneaksy so that he won't catch you doing it, so a level of Rogue is also important for Tumble, and MS, and Hide. UMD is of course handy for operating the parts he hides in his pants.

That falls under the rubric of building, right? The two previous comments don't.

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Naivatkal
 
PostPosted: Sat, Dec 01 2012, 19:05 PM 

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Be nice or you won't get your build :evil:

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maglorine
 
PostPosted: Sat, Dec 01 2012, 19:32 PM 

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Uncle-Opustus wrote:
....and a moustache.

Don't try to drag me into this topic!

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Gobbledygook
 
PostPosted: Sat, Dec 01 2012, 20:39 PM 

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I'm trying to stack the most benefit I can from a Longsword through the mythal system. Keep in mind I can GMW my own weapon. Thus far on an easily attainable sword I have:
- 1d8 Piercing Damage
- Keen

So are Vampiric Regen and Massive Crits the best I can do, without some crazy Divine Mythal?

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Strawberry Stallion
 
PostPosted: Sat, Dec 01 2012, 22:33 PM 

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If you can use scrolls, you can use Keen scrolls to save you the keen property, too. So throw on some massive crits and an element of your choosing, a popular one is sonic if I recall.

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TormakSaber
 
PostPosted: Sat, Dec 01 2012, 22:33 PM 

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Assumnig you get Keen and GMW from another source, you do

Damage (not overlapped by flame weapon)
Massive Crits
Vampiric Regeneration
"Pick Something You Like For 4th Power."

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Uncle-Opustus
 
PostPosted: Sat, Dec 01 2012, 23:45 PM 

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If the longsword already has the 1d8 Piercing Damage property, then you cannot add an elemental damage. I'd personally go with the maassvie cirts and vampiric regen, but if you're reallly deprived of abilities, you might as well opt for thiose. In the end it's a question of what you need. I usually have separate weapons for different hunting grounds and for PvP.

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Gobbledygook
 
PostPosted: Sun, Dec 02 2012, 2:03 AM 

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Alright, think I'll go for Vamp/Massive Crits then.

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Bini
 
PostPosted: Sun, Dec 02 2012, 2:27 AM 

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Ick, sonic... I'd rather acid. :? Sonic is almost as bad as fire.

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TormakSaber
 
PostPosted: Sun, Dec 02 2012, 3:28 AM 

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Uh, sonic is great.

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Lutra
 
PostPosted: Sun, Dec 02 2012, 3:49 AM 



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What is the best build for a paladin/dragon disc?

19pally/1sorc/10dd?

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GreatPigeon
 
PostPosted: Sun, Dec 02 2012, 3:57 AM 

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24 Paladin 2 NOTBARD 4 RDD... but its also cheesy.

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


Last edited by GreatPigeon on Sun, Dec 02 2012, 4:56 AM, edited 1 time in total.

 
      
Naivatkal
 
PostPosted: Sun, Dec 02 2012, 4:02 AM 

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20 Pally/1 sorc/9 DD I think, actually for the bit longer spells. Dunno for sure!

More can be done, like Pige's one, though they tend to be cheesy. Depends on the character though, really!

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Bini
 
PostPosted: Sun, Dec 02 2012, 4:20 AM 

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You people are blind. That's a paladin build with bard in it. :wink:

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Naivatkal
 
PostPosted: Sun, Dec 02 2012, 4:22 AM 

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GreatPigeon wrote:
24 Paladin 2 sorc 4 RDD... but its also cheesy.

What are you talking about, Bini? Crazy.

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Khasir :: From the East a storm is coming


 
      
GreatPigeon
 
PostPosted: Sun, Dec 02 2012, 4:55 AM 

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Yeah! Bini you stupid head! I said sorceror

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
mirvala-
 
PostPosted: Sun, Dec 02 2012, 9:31 AM 

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Does 9 Fighter / 1 Bard / 20 RDD sounds good or utterly dumb?

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Bini
 
PostPosted: Sun, Dec 02 2012, 10:22 AM 

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Go 18 DD, 10 Fighter, 2 Bard if you're heart-set on taking an exorbitant number of DD levels.

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mirvala-
 
PostPosted: Sun, Dec 02 2012, 10:24 AM 

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Why?

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Bini
 
PostPosted: Sun, Dec 02 2012, 10:33 AM 

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The second bard level is important for an epic skill-dump, which lots you 3 more AC from tumble as well as a fair number of UMD ranks so you can use all sorts of pretty fancies, like wands. 10 Fighter just makes sense as you gain the fighter bonus feats on the even class levels (with the exception of 1, which is like a bonus-bonus feat :P) and more feats is always better. Taking only 18 DD is important as it lets you take a fighter and a bard level in epic, thereby netting you the aforementioned skill-dump as well as epic weapon specialization. It is also worth noting that the only benefit of 20 DD over 18 DD is 2d6 damage with your breath weapon and 1 extra draconic armor AC, which is pretty null, considering you'd be losing 3 tumble to snag it.

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treant13
 
PostPosted: Mon, Dec 03 2012, 0:10 AM 

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Which is more important to have empower spell and maximize spell or spell penetration and greater penetration. I am going for a pure wizard with GSF in Ill, Ench, Conj, and Necro.

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DerkDerkistan
 
PostPosted: Mon, Dec 03 2012, 0:21 AM 

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Empower and Maximize by a mile.

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Naivatkal
 
PostPosted: Mon, Dec 03 2012, 0:27 AM 

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DerkDerkistan wrote:
Empower and Maximize by a mile.

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treant13
 
PostPosted: Mon, Dec 03 2012, 0:41 AM 

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Thanks for the response though now that I think about it I think extend and maximize go better with my rp, but at least I know to not take the spell penetration line instead. :)

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DerkDerkistan
 
PostPosted: Mon, Dec 03 2012, 0:46 AM 

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Oh. I assumed Extend already. Yes. Extend and Maximize are best. You might want to reconsider taking spell focuses in 4 separate schools, as well.

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treant13
 
PostPosted: Mon, Dec 03 2012, 1:06 AM 

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Okay so lets assume i remove conjuration then. what three feats would benefit me most as a pure wizard? Already have wand and potion.

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DerkDerkistan
 
PostPosted: Mon, Dec 03 2012, 1:13 AM 

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Lots of things are beneficial. Great Fort and some of the Level 1 only feats that boost fortitude.

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mirvala-
 
PostPosted: Mon, Dec 03 2012, 3:25 AM 

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So, I tried building a Dragon Disciple Fighter, with Devastating Critical.
This is what I have:

Base Race: Human
Starting Stats:
Str: 18 + All the points!
Dex: 10
Con: 12
Int: 14
Wis: 8
Cha: 10

Pre-epic:
9 Fighter / 1 Bard / 10 RDD
(In order: 4 fighter, 1 bard, 10 rdd, 5 fighter)
Feats, in order of selection:
Power Attack, Cleave, Weapon Focus:Greatsword, Knockdown, Expertise, Weapon Specialisation, Blind Fight, Disarm, Improved Critical, Great Cleave, Improved Knockdown, Toughness, Improved Disarm OR Expertise(still deciding).

Epic:
1 Fighter / 1 Bard / 8 RDD
(In order: 7 rdd, 1 bard, 1 fighter, 1 rdd)
Feats, in order of selection:
Overwhelming Critical, Devastating Critical, Epic Prowess, Epic Weapon Focus, Epic Weapon Specialisation, Armor Skin, Great Strength I (If my str scores ends up with an odd number, e.g: 29)

Skills:
Discipline 33
Lore 33
UMD (Early 8 points dump, later dump at 31)
Tumble (Early 8 points dump, later dump at 30)
(Is enough skills to fill it.) Taunt (Early 8 points dump, later dump at 31)
(Whatever remains in heal)

I tried the build on a server with non-amian settings, so the skill distribution could not end well, but my main ones are Discipline, Tumble, UMD and Lore, in this order.

How does it look?

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Last edited by mirvala- on Mon, Dec 03 2012, 3:29 AM, edited 1 time in total.

 
      
Bini
 
PostPosted: Mon, Dec 03 2012, 3:28 AM 

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Good job Mirvsie. That'll work well for you, but I'd say take improved disarm as with a large weapon such as your greatsword, you'll get a +4 AB bonus while trying to disarm those pesky small weapons. The strength will end odd, so your great strength idea is a good one.

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mirvala-
 
PostPosted: Mon, Dec 03 2012, 3:30 AM 

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So just regular expertise would do? Good to know!

Thanks for your input hun!

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Bini
 
PostPosted: Mon, Dec 03 2012, 3:34 AM 

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Yeah... In many circumstances -10 ab is just too much and what's nice is while running expertise the +5 ac puts you right on par with a typical tower-shield tank along with the +3 from draconic armor.

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mirvala-
 
PostPosted: Mon, Dec 03 2012, 3:34 AM 

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Oooh, I see. Thanks!

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Vujuir
 
PostPosted: Mon, Dec 03 2012, 3:44 AM 



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Joined: 02 Dec 2012

can anyone help me?
i was interested in making a pure rogue build centered around these skills search/spot/listen/pickpocket/disable trap/hide/ms/& maybe set trap and craft trap

was thinking stats in the realm of 10 STR/16 DEX/14 CON/16 INT/10 WIS/8 CHAR

not quite sure about the feats i was hoping someone could help me with a dex based slasher build..also do oyu think it's worth it to take skill focus pickpocket and epicfocus pickpocket? i want to be doing a lot of stealing and breaking into things


 
      
P Three
 
PostPosted: Mon, Dec 03 2012, 10:53 AM 

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Joined: 18 Dec 2008

Remember that PP skill points are useless here!

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Gobbledygook
 
PostPosted: Mon, Dec 03 2012, 12:50 PM 

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P Three wrote:
Remember that PP skill points are useless here!

Completely and utterly useless.

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O'Raghailligh
 
PostPosted: Tue, Dec 04 2012, 4:28 AM 

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If you're going to be breaking into things, I'd suggest investing skills into Open Lock.


 
      
Uncle-Opustus
 
PostPosted: Tue, Dec 04 2012, 8:44 AM 

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Vujuir wrote:
can anyone help me?
i was interested in making a pure rogue build centered around these skills search/spot/listen/pickpocket/disable trap/hide/ms/& maybe set trap and craft trap

was thinking stats in the realm of 10 STR/16 DEX/14 CON/16 INT/10 WIS/8 CHAR

not quite sure about the feats i was hoping someone could help me with a dex based slasher build..also do oyu think it's worth it to take skill focus pickpocket and epicfocus pickpocket? i want to be doing a lot of stealing and breaking into things

If you want an optimal abilities spread and screw the RP aspect (which is what I do; always justify the build accordingly with RP!) that would be 14STR/18DEX/10CON/14INT/8WIS/8CHA. For a DEX slasher you should opt for the dual-wielding feats (Two-weapon fighting, Ambidexterity, Improved two-weapon fighting) and the rest is what you would take on any other melee type: Weapon focus, Improved critical, Blindfight, KD, IKD, essentially. Boost that DEX to the max and you're good to go.

On the basis of our advice so far, try coming up with a draft of the build yourself and post it here for further feedback. The relevant things in the making of the build you should be aware of are: You get a feat every third level. You get an ability point every fourth level. You get 10 skill points per level (x4 for level 1) amounting to the total of 29 x 10 + 40 = 340. Other details you don't really have to mention to us as they are fairly insignificant. Check the pre-requisites for the feats I mentioned here: http://nwn.wikia.com/wiki/Main_Page. Oh, take Epic Dodge. Now, go!

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Vortex
 
PostPosted: Thu, Dec 06 2012, 0:04 AM 

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Working on a Wiz 23/Fighter 6/Rogue 1.

Wondering if it's worthwhile to take Spell Penetration and Greater Spell Penetration?
Since only 23 caster levels, I thought it'd be helpful to have +4 DC to overcome Spell Resistance.

Seems like SR 32 is a good benchmark.

DC for SR: d20 + CL + SP feats

Without SP feats (d20 + 23 vs 32 SR):
roll 1-9 => spell failure (45%)
roll 10-20 => spell success (55%)

With both SP feats (d20 + 27 vs 32 SR):
roll 1-5 => spell failure (25%)
roll 6-20 => spell success (75%)

Am I looking at this right? Is it worth it to take these 2 feats? Seems like a lot of offensive spells check for SR, and taking these two feats could increase success rate by 20%.


 
      
Bini
 
PostPosted: Thu, Dec 06 2012, 0:31 AM 

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It is not worthwhile. See: Mordenkainen's disjunction

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Naivatkal
 
PostPosted: Thu, Dec 06 2012, 0:32 AM 

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From the looks of things (ie the build) you are going for a spellsword. If so, there's more important things to take. If not, then I dunno! lol

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Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Bini
 
PostPosted: Thu, Dec 06 2012, 0:47 AM 

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The only builds that should ever have those awful feats are shifters. If you're a caster with so few levels in your caster class that you do in fact need them, it is probably because you've incorporated melee or arcane archery, in which case those are then the main source of DPS, not offensive spells.

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