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Naivatkal
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Posted: Thu, Jul 11 2013, 18:36 PM |
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Player
Joined: 26 May 2010
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psycho wrote: Mummy Dust
The actual prerequisite is not the ability to cast level 9 spells, but being an epic cleric, druid, sorcerer, or wizard, or having at least 15 pale master levels. Furthermore, this feat can only be chosen when gaining a level in the qualifying class.
Quoted from Nwnwikia.
Though, on Amia, has it been changed, for , according to NWNwikia all one needs for Mummy Dusts is to be an Epic Caster? viewtopic.php?p=1121583#p1121583It's pretty widely known on the server :p And a cleric without epic spells, especially a melee one, is asking to get owned. Not having GR hurts, and not having 7-9 spells hurts too. Not having EQ is detrimental as well since it's possibly the best cleric spell, at least on offense. 18 CHA is way too much, there's really no need for that. Plus, you are a melee cleric with the same APR as a caster cleric, that's obviously not good. If you want the ECL race you will need to have 23/5/1 to get EWS and 4 APR or go 24/4/1 get 4 APR skip EWS or else deal with only 3 APR and EWS. Greater Restoration is good to have, too, because it's like a super heal for if you get any status effects as well. SoV is good for crowd control in PvE, too, but not necessary. You'll only have the slots for a few but with Silent Spell you can queue up more EQ's in the level 9 slots, too.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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psycho
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Posted: Thu, Jul 11 2013, 18:45 PM |
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Joined: 27 Sep 2010
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Ah, I see.
Thanks for the advice.
I'm not sold on the EQ argument though. A melee cleric casting EQ's would result in a crummy DC most enemies would pass, and those with evasion would ignore entirely.
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Naivatkal
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Posted: Thu, Jul 11 2013, 19:10 PM |
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Player
Joined: 26 May 2010
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I can't comment on the saves aspect for it in PvE mostly because my one melee cleric ran with +12 WIS gear as well, so that skews things a bit haha. I would imagine a melee cleric would probably be more apt to focusing on STR/CON with WIS secondary. But, I dunno. EQ worked fine on the build from what I recall, but SoV was used a lot, too, so I might be mis-remembering. On my healer cleric she does awesome with EQ, but she has 27 levels and a few extra WIS points haha.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Naivatkal
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Posted: Thu, Jul 11 2013, 19:24 PM |
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Player
Joined: 26 May 2010
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Naivatkal wrote: Undead-loving wizard, go!
Wizard(29), Bard(1), Halruaan STR: 14 DEX: 8 CON: 14 WIS: 8 INT: 19 (26) CHA: 8
01: Wizard(1): Spell Focus: Evocation, Spell Focus: Necromancy 03: Wizard(3): Extend Spell 05: Wizard(5): Greater Spell Focus: Necromancy 06: Wizard(6): Greater Spell Focus: Evocation 09: Wizard(9): Maximize Spell 10: Wizard(10): Craft Wand 12: Wizard(12): Toughness 15: Wizard(15): Spell Penetration, Greater Spell Penetration 18: Wizard(18): Great Fortitude 20: Wizard(20): Empower Spell 21: Wizard(21): Epic Spell: Mummy Dust 23: Wizard(23): Epic Spell: Epic Mage Armor 24: Wizard(24): Epic Spell Focus: Necromancy 26: Wizard(26): Epic Spell: Greater Ruin 27: Wizard(27): Epic Spell Focus: Evocation 29: Wizard(29): Epic Spell: Hellball 30: Bard(1): Epic Spell Penetration
Appraise 1(9), Concentration 33(35), Craft Armor 33(41), Craft Weapon 33(41), Discipline 33(35), Heal 33(32), Lore 33(44), Spellcraft 33(43), Tumble 30(29), UMD 30(29), remaining skillpoints 1
Yeah, it's one of those types of builds. Just wondering on the viability and all, especially with the Evoc/Necro combo. Necro is staying of course, but is there a better replacement for Evoc? Utility spells are nice, perhaps Enchantment? I dunno, I like the thought of tugging around a skelly familiar, Pharaoh, and a Dommed undead XD Kicking it up to the new page.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Theander
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Posted: Thu, Jul 11 2013, 22:34 PM |
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Player
Joined: 21 Jan 2008 Location: Australia
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I'm a fan of transmutation as a school personally, though it does mean the loss of conjuration and rez scrolls, which is a nasty hit.
_________________ Unuldor d'Vilrath - Herald of Discipline Nadrin Vlos - sadistic torturer, physician and Brognar Steerinsport - crazy dueregar monk Saul Rephaim - Sane
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Cratz
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Posted: Fri, Jul 12 2013, 0:23 AM |
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Player
Joined: 13 Mar 2009
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Are you running a preferred school with build or did you pick generalist?
_________________ I'm done. Goodbye.
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Naivatkal
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Posted: Fri, Jul 12 2013, 0:37 AM |
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Joined: 26 May 2010
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Theander wrote: I'm a fan of transmutation as a school personally, though it does mean the loss of conjuration and rez scrolls, which is a nasty hit. Transmutation gives you nothing really, though. School specialization at present is not worth it really. Cratz, if you mean me it's an unmade character but I always go Gerneralist. I'm mostly just looking to see if ESF: Evoc is good or if I should just go a different ESF like Enchantment for DOm Monster and crowd control stuff. I mean, I guess I could also drop the Spell Pen feats for a third ESF, too?
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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wolfurt
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Posted: Fri, Jul 12 2013, 4:14 AM |
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Player
Joined: 26 Feb 2010 Location: equestria ;]
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Evocation and Necro are the two toughest foci in the game, with the only possible exception being Abjuration for Banishment, imho.
Evocation nets you Sunburst and Greater Thunderclap in this case, which are both amazing spells.
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Bini
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Posted: Fri, Jul 12 2013, 6:06 AM |
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Player
Joined: 26 Mar 2011
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It's a very 'stock' build, so I'm not sure what you're unsure about. The only thing is the spell penetration line of feats are for the most part extraneous on a 29 caster level wizard, but it's nothing that will hurt you given the abundant bonus feats of human and wizard. Keep in mind though that with the Amian changes, a third foci tree in either abjuration or divination is always good for utilities sake.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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Naivatkal
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Posted: Fri, Jul 12 2013, 13:53 PM |
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Player
Joined: 26 May 2010
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Yeah mostly I'm just trying to figure the foci's out. I've only ever used Necro/Evoc (my 30 wiz) and Abjur/Div (my spellsword) as foci's so I am not sure about the rest. I'm considering dropping the Spell Pen's in favor of ESF: Enchantment, since Dom Monster and such would be nice to have for utility, too.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Mobile_Svensk
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Posted: Fri, Jul 12 2013, 21:28 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Abjuration, divination and enchantment are one of the best schools i know for rp purposes. But necromancy is awesome, too, for the massive horrids and banshee wails.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Naivatkal
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Posted: Sat, Jul 13 2013, 3:42 AM |
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Player
Joined: 26 May 2010
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YEah he's going to be a undead focused wizzy so ESF: Necro is a must XD
Think I'm settling on Necro/Evoc/Enchant for the ESF and drop Spell Pen, it was just thrown in to take up space haha. Thanks all.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Lionsbridge
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Posted: Sat, Jul 13 2013, 5:00 AM |
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Player
Joined: 10 Jul 2013
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I'm thinking about an Earth Genasi. I think they're just considered regular character level. But let's say I play something with an ECL +1. Does that mean the max level I could go to would be 29?
Also, if I pick Human and go Earth Ganasi, would I lose the extra feat and extra skill points?
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Mobile_Svensk
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Posted: Sat, Jul 13 2013, 9:26 AM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Lionsbridge wrote: I'm thinking about an Earth Genasi. I think they're just considered regular character level. But let's say I play something with an ECL +1. Does that mean the max level I could go to would be 29?
Also, if I pick Human and go Earth Ganasi, would I lose the extra feat and extra skill points? +1 ecl races can only go to level 29. And no you will keep the extra feat. You only get a different set of ability bonuses
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Lionsbridge
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Posted: Sat, Jul 13 2013, 12:02 PM |
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Player
Joined: 10 Jul 2013
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Very_Svensk wrote: Lionsbridge wrote: I'm thinking about an Earth Genasi. I think they're just considered regular character level. But let's say I play something with an ECL +1. Does that mean the max level I could go to would be 29?
Also, if I pick Human and go Earth Ganasi, would I lose the extra feat and extra skill points? +1 ecl races can only go to level 29. And no you will keep the extra feat. You only get a different set of ability bonuses Thanks. If I keep the feat I'm assuming I keep the extra skill point per level too?
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PaladinOfSune
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Posted: Sat, Jul 13 2013, 12:48 PM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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No, you lose that as it's tied to the race, and your race gets set to Outsider.
_________________ "Let's unwrite these pages and replace them with our own words."
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Mobile_Svensk
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Posted: Sat, Jul 13 2013, 13:01 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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PaladinOfSune wrote: No, you lose that as it's tied to the race, and your race gets set to Outsider. FALSE! And correct! You keep the extra feat. (But loose the extra skill points)
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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ChickenChaser63
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Posted: Sat, Jul 13 2013, 16:59 PM |
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Player
Joined: 11 Feb 2010
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Quick question. How much Set Trap is enough to be of use? would 15 Set Trap allow me to set down at least moderately decent traps?
_________________ Christopher Von Gradwitz- Weapons Master Vindel Rastana- Spellsword
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Mobile_Svensk
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Posted: Sat, Jul 13 2013, 17:43 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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65 to set and recover epic traps
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Kamina
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Posted: Sat, Jul 13 2013, 17:46 PM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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Someone give me the pros and cons here?
Melee-based Faluzure DDPM:
4 Bard/16 PM/10 DD
vs
4 Bard/10 PM/16 DD
Currently 4B/2PM atm.
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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Bini
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Posted: Sat, Jul 13 2013, 17:58 PM |
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Player
Joined: 26 Mar 2011
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4 Bard/16 PM/10 DD: More armor class, higher DCs on your graft touch attacks, the oppourtunity to pick up to three epic spells with the proper caster-stat investment (mind though that epic mummy dust and dragon knight will have a duration of nil so epic mage armor, greater ruin, and hellball are the only viable choices).
4 Bard/10 PM/16 DD: A more potent breath weapon.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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Kamina
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Posted: Sat, Jul 13 2013, 18:06 PM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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I think that answers it, thanks!
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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Lionsbridge
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Posted: Mon, Jul 15 2013, 9:30 AM |
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Player
Joined: 10 Jul 2013
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Human. Fighter (10), Weapon Master (19), Bard (1). STR: 17 (26), DEX: 13, CON: 14, WIS: 8, INT: 14, CHA: 8 Pre-epic: Weapon Focus: Heavy Flail, Toughness, Power Attack, Dodge, Mobility, Expertise, Spring Attack, Whirlwind Attack, Cleave, Weapon Specialization: Heavy Flail, Great Cleave, Weapon of Choice: Heavy Flail, Improved Critical: Heavy Flail, Blind Fight, Iron Will Epic: Great Strength I, Epic Weapon Focus: Heavy Flail, Overwhelming Critical: Heavy Flail, Epic Prowess, Great Strength II, Devastating Critical: Heavy Flail, Armor Skin 41AB with basic items. I want more AB! No idea what the AC would be. Would max discipline, spellcraft, taunt, tumble, umd. -------------------------------------- I considered going earth genasi but I can't take losing an extra maxed skill. Also I couldn't accept losing 2AB to fit in 4 damage from EWS. KD and IKD would have been nice, I guess I could change WS and Iron Will for it... hmmm. Can anyone point out any blatant mistakes or things worth changing? Thanks 
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Manarethan
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Posted: Mon, Jul 15 2013, 13:32 PM |
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Player
Joined: 23 Feb 2008
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If you take that bard level, you're going to be incredibly easy to dispel. All of your potions and buffs will be considered to have a Caster Level of 1. If you replace bard with something like rogue or monk, you won't have that problem.
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Remal
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Posted: Mon, Jul 15 2013, 13:38 PM |
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Player
Joined: 12 Feb 2011 Location: Elsewhen
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Lionsbridge wrote: Human. Fighter (10), Weapon Master (19), Bard (1). STR: 17 (26), DEX: 13, CON: 14, WIS: 8, INT: 14, CHA: 8 Pre-epic: Weapon Focus: Heavy Flail, Toughness, Power Attack, Dodge, Mobility, Expertise, Spring Attack, Whirlwind Attack, Cleave, Weapon Specialization: Heavy Flail, Great Cleave, Weapon of Choice: Heavy Flail, Improved Critical: Heavy Flail, Blind Fight, Iron Will Epic: Great Strength I, Epic Weapon Focus: Heavy Flail, Overwhelming Critical: Heavy Flail, Epic Prowess, Great Strength II, Devastating Critical: Heavy Flail, Armor Skin 41AB with basic items. I want more AB! No idea what the AC would be. Would max discipline, spellcraft, taunt, tumble, umd. -------------------------------------- I considered going earth genasi but I can't take losing an extra maxed skill. Also I couldn't accept losing 2AB to fit in 4 damage from EWS. KD and IKD would have been nice, I guess I could change WS and Iron Will for it... hmmm. Can anyone point out any blatant mistakes or things worth changing? Thanks  Drop the bard for rogue. Otherwise you will count as level 1 caster for purposes of dispelling, and your pots will get dispelled a lot. And in epics there's decent number of mobs that have Greater Dispelling (fire giant witches, mind flayers and the like). You can cross class Spellcraft for +3 to saves vs. spells, unless you expect to PvP alot since curse song might bring you down to negative skill modifier, which actually brings penalties to saves vs spells (if you have at least 1 rank in the skill). Wands of silence might work to counter that, but it's tricky thing to say the least. Get at least KD, to cover situations when you fight enemies immune to crits. Iron will won't help at all really, with negative wisdom modifier and generally pathetic will saves (mostly) pure fighter builds have. Also, that's the reason to evade outsider races in general, low will save + Banishment/Word of Faith = instalose. Mind blank doesn't protect you, and Spell Mantles won't trigger unless enemy is dumb enough to target you directly with Banishment. You will already have enough trouble maxing strength, fort saves and getting decent constitution to actually withstand punishment you'll be receiving for having no shield, to actually bother with improving will saves. Investing in Heal skill is also good, since heal potion nerf. It's good to heal yourself between spawns, at least. @edit: With this build, maxxed strength and +4 weapon (which is easily obtainable), you'll have 51 ab. Ac will be in low-mid 40's, with all +4 gear and 30 ranks in tumble. Also, UMD is a must, at least to be able to use scrolls, potions.
_________________ "A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupry
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O'Raghailligh
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Posted: Mon, Jul 15 2013, 14:10 PM |
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Player
Joined: 04 Jan 2009 Location: NZ
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I'd swap Iron Will and Toughness for Improved Knockdown.
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Lionsbridge
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Posted: Mon, Jul 15 2013, 15:31 PM |
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Player
Joined: 10 Jul 2013
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Oh wow I did not know that. By taking 1 level of a caster, every buff on me will seen as a level 1 buff? Even things cast by high level clerics/mages? Is that some kind of bug?
Well that's a bit of a kick in the balls. I was hoping for a high AB high damage guy that could solo most things except casters. Becoming a weapon master with the battleaxe is also another idea to help with AC.
I guess I'll have to rethink things. I definitely want a WM and I'm not really attracted to dex based, even if it's easier to get higher AB and AC on them. The image I had in my head was of an older, 'tough', retired soldier or something. Evil alignment. Probably F/WM/R is the best to go - I just need to decide on what levels to take and keep my AB as high as possible. I want to be able to hit everything
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Naivatkal
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Posted: Mon, Jul 15 2013, 15:33 PM |
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Player
Joined: 26 May 2010
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Lionsbridge wrote: Oh wow I did not know that. By taking 1 level of a caster, every buff on me will seen as a level 1 buff? Even things cast by high level clerics/mages? Is that some kind of bug? No, it only works on potions that you use (potentially wands/scrolls as well, but I have never been able to confirm that).
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Mobile_Svensk
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Posted: Mon, Jul 15 2013, 17:03 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Naivatkal wrote: Lionsbridge wrote: Oh wow I did not know that. By taking 1 level of a caster, every buff on me will seen as a level 1 buff? Even things cast by high level clerics/mages? Is that some kind of bug? No, it only works on potions that you use (potentially wands/scrolls as well, but I have never been able to confirm that). I need to clarify because it sounds like you said potions act as if level one. They do, but only against "Dispell" checks! Durations and effect are the same.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Very_Svensk
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Posted: Tue, Jul 16 2013, 11:01 AM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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Need Suggestions on a drow wm build. It's tricky with the +2 ecl. I know there's two standards - One with a lot of fighter levels and one with 16 wm levels. How do they look and is there other?
_________________ NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://neverwintervault.org/project/nwn2/other/tool/characterbuildcalculator-nwn2-cbc2
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Gondor
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Posted: Tue, Jul 16 2013, 11:33 AM |
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Player
Joined: 21 Mar 2007 Location: Belgium
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Mine is 14F/13WM/1R.
I attempted the 16 WM but that is a bit too much with the +2ecl. It is a decent build
_________________ "Unite with the essence of your blade, forge your mind and make it strong, for a blade breaks as fast as it's wielder." Lo'milmar Cil'in, the Path of Athiyk'VElve
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Very_Svensk
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Posted: Tue, Jul 16 2013, 12:04 PM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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Isn't the key levels in WM to have 7 or 16? What's your ab/Ac starting points etc?
_________________ NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://neverwintervault.org/project/nwn2/other/tool/characterbuildcalculator-nwn2-cbc2
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GreatPigeon
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Posted: Tue, Jul 16 2013, 15:35 PM |
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Player
Joined: 04 May 2009 Location: London, UK
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13 Gives a +1 ab as well Muspelkvist. 16 is preferred obviously because if you investy 6 levels, 9 levels isnt so much more for the same +1 ab. The question you ask is +1 AB worth losing 6 levels of fighter? Or losing evasion from Rogue, etc. Some would say yes, some would say no.
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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Naivatkal
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Posted: Tue, Jul 16 2013, 15:42 PM |
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Player
Joined: 26 May 2010
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Here's the drow WM build I came up with with the help of Sune & Co:
Fighter(20), Rogue(1), Weapon Master(7), Drow
STR: 18 (26) DEX: 13 CON: 10 WIS: 10 INT: 16 CHA: 12
01: Fighter(1): Dodge, Mobility 02: Fighter(2): Weapon Focus: Longsword 03: Fighter(3): Expertise 04: Fighter(4): Weapon Specialization: Longsword 06: Fighter(6): Spring Attack, Whirlwind Attack <-- Current level 07: Weapon Master(1): Weapon of Choice: Longsword 09: Weapon Master(3): Knockdown 12: Weapon Master(6): Improved Critical: Longsword 15: Fighter(8): Power Attack, Improved Knockdown 17: Fighter(10): Blind Fight 18: Fighter(11): Cleave 19: Fighter(12): Great Cleave 21: Fighter(14): Great Strength I, Epic Weapon Focus: Longsword 23: Fighter(16): Overwhelming Critical: Longsword 24: Fighter(17): Armor Skin 25: Fighter(18): Devastating Critical: Longsword 27: Rogue(1): Epic Prowess 28: Fighter(20): Epic Weapon Specialization: Longsword
I don't have the actual build because it's at home but that's the gist of it. Because of the ECL+2 it's better going 7 WM, I'm told. Plus then you can smack in Dev Crit as well.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Lionsbridge
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Posted: Tue, Jul 16 2013, 17:56 PM |
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Player
Joined: 10 Jul 2013
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Gah, so I'm still playing around with weapon masters. The Drow build above is nice and I considered that too, but I get stuck with this problem...
I have 2 regular epic feats and 1 bonus feat left. I have yet to take Epic Prowess or Armor Skin, but I could also use those 2 regular feats to take Great Strength I and II.
1) Great Strength I, II, Epic Prowess 2) Great Strength I, II, Armor Skin 3) Armor Skin, Epic Prowess, [general epic feat]
Which is better? I'm tempted towards 1 because I'm horny for AB. I'm guessing 3 would be better but I'm unsure of what extra epic feat to take.
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Gondor
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Posted: Tue, Jul 16 2013, 18:03 PM |
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Player
Joined: 21 Mar 2007 Location: Belgium
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This is my Wm:
Fighter 14 Weapon Master 13 Rogue 1 276 Drow LE STR: 26 DEX: 14 CON: 10 INT: 16 WIS: 8 CHA: 10 Discipline: 31 Heal: 31 Parry: 2 UseMagicDevice: 30 Appraise: 25 Tumble: 30 Intimidate: 4
Cleave Dodge Knockdown Mobility Pow Attack Imp Crit: Long Sword Weap Foc: Long Sword Weap Spec: Long Sword Expertise Gr Cleave Spring Attack Blind Fight Ep Armor Skin Ep Prowess Ep Weap Foc: Longsword Ep Weap Spec: Longsword Ep Ovw Crit: Longsword Ep Gr Str 1 Whirlwind Attack Ki Damage Increase Multiplier Superior Weap Foc: Ki Critical Weap Choice: Longsword
_________________ "Unite with the essence of your blade, forge your mind and make it strong, for a blade breaks as fast as it's wielder." Lo'milmar Cil'in, the Path of Athiyk'VElve
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Gondor
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Posted: Tue, Jul 16 2013, 18:06 PM |
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Player
Joined: 21 Mar 2007 Location: Belgium
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And before that, a dual kukri master with dev crit:
Fighter 20 Weapon Master 7 Rogue 1 328 Drow LE STR: 26 DEX: 15 CON: 12 INT: 13 WIS: 8 CHA: 10 Discipline: 28 UseMagicDevice: 29 Tumble: 30 Intimidate: 4
Ambidexterity Cleave Dodge Imp Two Weapon Fighting Mobility Pow Attack Two Weapon Fighting Imp Crit: Kukri Weap Foc: Kukri Weap Spec: Kukri Expertise Gr Cleave Spring Attack Ep Armor Skin Dev Crit: Kukri Ep Weap Foc: Kukri Ep Weap Spec: Kukri Ep Ovw Crit: Kukri Ep Gr Str 1 Whirlwind Attack Weap Choice: Kukri Ki Damage Increase Multiplier Superior Weap Foc:
2009-03-16 16:39:1
_________________ "Unite with the essence of your blade, forge your mind and make it strong, for a blade breaks as fast as it's wielder." Lo'milmar Cil'in, the Path of Athiyk'VElve
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Very_Svensk
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Posted: Tue, Jul 16 2013, 18:33 PM |
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Player
Joined: 13 Oct 2010 Location: (Sweden +1GMT)
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Thanks a bunch! Final question - Are there any Epic dodge builds for drow which involves WM? Seems like a smart thing to take into account considering their DEX bonus?
_________________ NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://neverwintervault.org/project/nwn2/other/tool/characterbuildcalculator-nwn2-cbc2
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Poorsod
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Posted: Tue, Jul 16 2013, 19:12 PM |
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Player
Joined: 03 Oct 2010
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Rogue 13 / Fighter 8 / WM 7 seem good for the DEX based drow? Or Rogue 15 / Fighter 6 - for 1d6 higher sneak at the cost of a feat. I'd use the former. Alternatively, assuming you'll use a rapier, you could just go for 5 WM levels, but I'm kind of iffy about that.
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Kamina
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Posted: Wed, Jul 17 2013, 10:18 AM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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How bad/good(?) would a Kobold's +2 Dex/-4 Str make a pure Monk build? Would I simply need to dump points in str?
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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Naivatkal
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Posted: Wed, Jul 17 2013, 17:47 PM |
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Player
Joined: 26 May 2010
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For giggles:
Behold the Dwarven spellaxe!
Wizard(25), Fighter(4), Rogue(1), Dwarf STR: 17 (20) DEX: 9 CON: 14 WIS: 10 INT: 16 (20) CHA: 6
01: Wizard(1): Extend Spell 03: Wizard(3): Toughness 05: Wizard(5): Spell Focus: ??? 06: Wizard(6): Great Fortitude 09: Wizard(9): Maximize Spell 10: Wizard(10): Greater Spell Focus: ??? 12: Wizard(12): Knockdown 15: Wizard(15): Improved Knockdown, Craft Wand 18: Wizard(18): Blind Fight 19: Fighter(1): Weapon Proficiency Exotic 20: Fighter(2): Weapon Focus: Dwarven Waraxe 21: Wizard(19): Epic Weapon Focus: Dwarven Waraxe 22: Wizard(20): Epic Spell Focus: Abjuration 24: Wizard(22): Epic Spell: Mummy Dust 25: Wizard(23): Epic Spell: Epic Mage Armor 27: Wizard(25): Epic Spell: Greater Ruin 30: Fighter(4): Weapon Specialization: Dwarven Waraxe, Epic Weapon Specialization: Dwarven Waraxe
Concentration 33(36), Craft Armor 9(14), Craft Weapon 9(14), Discipline 33(37), Heal 33(33), Spellcraft 30(35), Tumble 30(30), UMD 32(30)
Hitpoints: 236 Skillpoints: 209 Saving Throws (Fortitude/Will/Reflex): 18/16/10
Haven't decided on the ESF yet, though leaning towards Abjuration cause it's a cool school and all. But: DWARVEN WARAXE, WOO!
edit: Lack of Imp Crit makes me sad, too, though.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Remal
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Posted: Wed, Jul 17 2013, 20:08 PM |
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Player
Joined: 12 Feb 2011 Location: Elsewhen
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Drop toughness or great fortitude and rearrange feats to get imp crit if you want it. You could also switch strength and intelligence to get 18 int asap and therefore more skill pts. Abjuration is school to go with spellblade.
_________________ "A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupry
Last edited by Remal on Wed, Jul 17 2013, 20:16 PM, edited 1 time in total.
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Naivatkal
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Posted: Wed, Jul 17 2013, 20:14 PM |
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Player
Joined: 26 May 2010
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Yeah, I think Toughness would be best to drop. The +2 Fort is better, really, and the extra CON from Dwarf balances the Toughness out well enough. Could swap 17 STR for 15 and get 18 INT, yep yep. 18 more skillpoints then.
Mostly made the build for interested people, lol. Be a while before I make it, even for fun and screwing around. I just had the idea so I built it up haha.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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JusticeXIII
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Posted: Wed, Jul 17 2013, 21:42 PM |
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Player
Joined: 09 Dec 2012 Location: Nor Cal
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I know we discussed a similar build lastnight, and we decided on 25 wizard. But once wizard hits epic levels, they get a bonus feat every 3 levels, I discovered. So 23, 26. Just an idea to go 26/3/1.
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Naivatkal
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Posted: Wed, Jul 17 2013, 21:55 PM |
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Player
Joined: 26 May 2010
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Yep, however you loose Weapon Spec and EWS going less than 4 fighter. So it's the choice between a bonus wizard epic feat or +6 damage all the time. 25 wizard also nets you 1d12 Flame Weapon as opposed to 24 wizard, just FYI.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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JusticeXIII
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Posted: Wed, Jul 17 2013, 21:58 PM |
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Player
Joined: 09 Dec 2012 Location: Nor Cal
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Just wanted to point it out, in case it was overlooked 
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Theander
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Posted: Wed, Jul 17 2013, 22:28 PM |
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Player
Joined: 21 Jan 2008 Location: Australia
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Looking to make a temporary character to help lowbies build and grind.
At this point I'm thinking Cleric.
Any suggestions on build?
_________________ Unuldor d'Vilrath - Herald of Discipline Nadrin Vlos - sadistic torturer, physician and Brognar Steerinsport - crazy dueregar monk Saul Rephaim - Sane
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Kamina
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Posted: Wed, Jul 17 2013, 22:56 PM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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Yaster Galer wrote: How bad/good(?) would a Kobold's +2 Dex/-4 Str make a pure Monk build? Would I simply need to dump points in str?
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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Theander
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Posted: Wed, Jul 17 2013, 23:11 PM |
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Player
Joined: 21 Jan 2008 Location: Australia
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Quick follow on question to the 'help lowbies' build. Is there any god that has the domains of Trade and Community? I'm guessing community Only adds to your HP and not to everyone present, but those two domains seem to fit the basic idea nicely (In a strictly build perspective).
_________________ Unuldor d'Vilrath - Herald of Discipline Nadrin Vlos - sadistic torturer, physician and Brognar Steerinsport - crazy dueregar monk Saul Rephaim - Sane
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Kamina
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Posted: Wed, Jul 17 2013, 23:28 PM |
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DM
Joined: 05 Jul 2007 Location: Kent, England.
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Theander wrote: Quick follow on question to the 'help lowbies' build. Is there any god that has the domains of Trade and Community? I'm guessing community Only adds to your HP and not to everyone present, but those two domains seem to fit the basic idea nicely (In a strictly build perspective). No god offers both.
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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