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Kudark
 
PostPosted: Tue, Sep 09 2014, 7:18 AM 

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Joined: 14 Dec 2009
Location: The Dark Side of the Moon

I wanted to say thanks to the Team, for the changes made. Everything looks great, and makes RP so much easier, when we can see the effects of what happens in-game.

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nadzieja7
 
PostPosted: Tue, Sep 09 2014, 8:19 AM 

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Kudark wrote:
I wanted to say thanks to the Team, for the changes made. Everything looks great, and makes RP so much easier, when we can see the effects of what happens in-game.


+1

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msheeler
 
PostPosted: Tue, Sep 09 2014, 18:17 PM 

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Joined: 17 Dec 2008
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LetumLux wrote:
I vehemently disapprove of the no walk water that has been implemented. >:E What is supposed to be preventing characters from running through it now? Is it suddenly too deep? Invisible force fields?


Now you've experienced a microcosm of the frustration I feel every time someone tromps through the water with out the slightest bit of RP!

But yeah, I meant to remove those but the plot moved sooner than I thought it would.


 
      
Righteous Anger
 
PostPosted: Tue, Sep 09 2014, 19:27 PM 

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Joined: 04 Feb 2012
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nadzieja7 wrote:
Kudark wrote:
I wanted to say thanks to the Team, for the changes made. Everything looks great, and makes RP so much easier, when we can see the effects of what happens in-game.


+1

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Kamina
 
PostPosted: Wed, Sep 17 2014, 17:54 PM 

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Joined: 05 Jul 2007
Location: Kent, England.

Quote:
Ioun Stones:
Effects are now applied as permanent, until server reset or manual Debuffing through the Rest Menu.
Effects are -not- removed by resting anymore, but -are- removed if any Ioun Stone leaves your inventory (no sharing).


Image

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Kenneth
 
PostPosted: Wed, Sep 17 2014, 17:58 PM 

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Joined: 23 Aug 2011

I don't know if it's been said, but thanks to whoever was involved in getting the Gentleman's Club up and running. :D Looks great!


 
      
slkNihilus
 
PostPosted: Wed, Sep 17 2014, 23:05 PM 

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Joined: 29 Jun 2008

Glim wrote:
Ioun Stones:
Effects are now applied as permanent, until server reset or manual Debuffing through the Rest Menu.
Effects are -not- removed by resting anymore, but -are- removed if any Ioun Stone leaves your inventory (no sharing).


You, sir, are my hero! :D


 
      
Dead
 
PostPosted: Wed, Sep 17 2014, 23:13 PM 

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Joined: 26 Apr 2009
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Glim wrote:
Ioun Stones:
Effects are now applied as permanent, until server reset or manual Debuffing through the Rest Menu.
Effects are -not- removed by resting anymore, but -are- removed if any Ioun Stone leaves your inventory (no sharing).


I love you.

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Yossarin
 
PostPosted: Wed, Sep 24 2014, 2:56 AM 



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Joined: 23 Jan 2006

Let me know in a PM if anything seems overlooked with the NPC chats. I tried to have their dialogue reference as many places and events as I could but things may have been overlooked.


 
      
serbiris
 
PostPosted: Wed, Sep 24 2014, 3:19 AM 

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Joined: 14 Sep 2010
Location: Sydney, Australia

You fixed them? Well, you or whoever did it: kudos! I'm much liking the changes. The brief buggy period where they repeated the same line to each other was irksome. And the time before that, when the replies were essentially random - that was amusing and I hope it's not gone entirely, as the same dialogue repeated in succession, no matter how accurate, is less amusing than the greater number of permutations afforded by the random response. That said, I still much prefer the more detailed and... well, sensical random dialogue that comes up now.

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Yossarin
 
PostPosted: Wed, Sep 24 2014, 4:08 AM 



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Joined: 23 Jan 2006

Well, it won't be random like it was before, because that creates some really weird stuff, as we all witnessed. But my plan is that although the response to each call will be the same on each instance, those instances are now easier to edit and update so that they can be cycled and kept fresh every 6 months or so. By creating a lot of reference threads in the designer forum it should now be easier to do so. Just make a few edits to the script, upload and update and voila, they can talk about the new Curl Up & Dye Salon that opened in the Dale or about the meteorite that crashed into Kohlingen and unleashed millions of flaming tribbles into the Holy City.


 
      
CouncilofAutumn
 
PostPosted: Mon, Oct 13 2014, 11:23 AM 

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Joined: 11 Dec 2010

You guys who were responsible for the new quest chain, whoever you may be, major props. I spend a lot of time playing solo and this was my first attempt to level from 1 again in a long time. The fluid nature of the quest chain is so helpful and I really wish it had been around when I found the server in the first place and ran around dying to monsters far beyond my level because I didn't know where to go.

Stupid Kohlingen Mage still doesn't hand out his friendship bracelets though.

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T0mc4t89
 
PostPosted: Wed, Oct 15 2014, 13:07 PM 



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Joined: 17 Oct 2012
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Thank you to all the people involved in the Howness/Forrstakkr - updates lately.

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NaturallyCaffeinated
 
PostPosted: Sat, Nov 08 2014, 6:31 AM 

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Joined: 21 Oct 2010

Amia North (and the new inn!) looks beautiful. Thanks to whoever did that. :)

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MadrikVale
 
PostPosted: Thu, Nov 13 2014, 18:37 PM 

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Joined: 14 May 2009
Location: Evanston, Wyoming

Love the new library. Kudos.


 
      
Glim
 
PostPosted: Thu, Nov 13 2014, 18:51 PM 

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Joined: 13 Jul 2010
Location: British Columbia

MadrikVale wrote:
Love the new library. Kudos.

That goes to msheeler I believe! :)


 
      
msheeler
 
PostPosted: Thu, Nov 13 2014, 18:58 PM 

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Joined: 17 Dec 2008
Location: eastern USA

Nope, pony worked on that.


 
      
MadrikVale
 
PostPosted: Thu, Nov 13 2014, 19:00 PM 

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Joined: 14 May 2009
Location: Evanston, Wyoming

It's wonderful. I'll be sure to spend more time there.


 
      
Glim
 
PostPosted: Thu, Nov 13 2014, 19:07 PM 

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Joined: 13 Jul 2010
Location: British Columbia

My bad, sorry Pony :P


 
      
Anatida
 
PostPosted: Thu, Nov 13 2014, 19:32 PM 

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Joined: 08 Sep 2011
Location: Texas Y'all

NaturallyCaffeinated wrote:
Amia North (and the new inn!) looks beautiful. Thanks to whoever did that. :)


*bows* Thank you!

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666WaysToHell
 
PostPosted: Wed, Jan 21 2015, 16:17 PM 

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Joined: 22 Nov 2010
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Having now seen the awesome stuff in the new hak, I'll necro this thread in time for our belated Christmas gift. :lol: Great work to everyone who worked/is working on the new hak!

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Glim
 
PostPosted: Wed, Jan 21 2015, 16:24 PM 

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Joined: 13 Jul 2010
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Credit for that mostly goes to Pony and Polris. Pony did a good bulk of the work himself, and Polris did a lot of custom PLCs and reskins as well.


 
      
666WaysToHell
 
PostPosted: Wed, Jan 21 2015, 16:27 PM 

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Joined: 22 Nov 2010
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Shut up and take my praise!

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Luckbringer
 
PostPosted: Tue, Jan 27 2015, 13:37 PM 

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Joined: 02 Mar 2011
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A bit over due but a big thanks all in the dev team who has been involved with fancying up Brogendenstein, all from the new landscaping a year or so ago up until recently with all the new dwarf goodies. You've made the stunties and their tourist wonderland very happy.

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Glim
 
PostPosted: Tue, Jan 27 2015, 16:33 PM 

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Joined: 13 Jul 2010
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A big thank you to msheeler for getting that last update out despite some major computer troubles.


 
      
Anatida
 
PostPosted: Tue, Jan 27 2015, 16:48 PM 

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Glim wrote:
A big thank you to msheeler for getting that last update out despite some major computer troubles.

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Terallis
 
PostPosted: Tue, Jan 27 2015, 16:54 PM 

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Joined: 30 Oct 2014
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Glim wrote:
A big thank you to msheeler for getting that last update out despite some major computer troubles.


I second this. Thanks a bunch, msheeler. :D

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msheeler
 
PostPosted: Tue, Jan 27 2015, 21:37 PM 

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Joined: 17 Dec 2008
Location: eastern USA

Thank-you, and thanks to Jes for the most recent work on Brog, Antida for the work on Wharftown and Pony for the work on the UD!


 
      
001182811
 
PostPosted: Wed, Jan 28 2015, 4:06 AM 



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Joined: 21 Sep 2014

thanks disco


 
      
WrathOfTheNorth
 
PostPosted: Fri, Jan 30 2015, 22:03 PM 

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Joined: 31 Aug 2014
Location: UK.

Glim and the Labyrinth dungeon!

Its a hard grind but really brings the tactics in with a party.

+100

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TheCortroy
 
PostPosted: Sat, Jan 31 2015, 4:22 AM 

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Joined: 12 Jan 2008
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Ahriman wrote:
Glim and the Labyrinth dungeon!

Its a hard grind but really brings the tactics in with a party.

+100


+1


 
      
Lutra
 
PostPosted: Sat, Jan 31 2015, 8:27 AM 



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Joined: 12 Feb 2008

TheCortroy wrote:
Ahriman wrote:
Glim and the Labyrinth dungeon!

Its a hard grind but really brings the tactics in with a party.

+100


+1


+1000000000000000000000000000000000000000000000000000000000000000000000000000000000000
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000000

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Maverick00053
 
PostPosted: Sat, Mar 21 2015, 19:47 PM 

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After coming back after a few years I gotta say. The new quests are stellar and the new areas like the Timberlands are gorgeous. Bravo.

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O'Raghailligh
 
PostPosted: Sun, Mar 22 2015, 7:54 AM 

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Joined: 04 Jan 2009
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I just experienced the Fugue Plane. Very, very cool.


 
      
linlan
 
PostPosted: Sat, Mar 28 2015, 10:15 AM 

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Joined: 24 May 2009
Location: South of Grumdek Murr

I just realized the Views of Elsewhen helm consumes 5 charges per use (Find Trap), yet holds 26 charges when it drops.
26 - (5*5) = 1, and after five uses, the items does not disappear.
Awesome idea ! :D

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Yossarin
 
PostPosted: Sun, Mar 29 2015, 3:36 AM 



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Joined: 23 Jan 2006

That was Glim's ingenuity. When I designed the items I had no idea they would disappear when all the charges were used up, not unlike an item in PnP. When we found out that was happening, Glim suggested we just +1 the number of charges to prevent it and never have an item that is 1 charge per use.


 
      
Eurgiga
 
PostPosted: Wed, May 13 2015, 6:44 AM 

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Joined: 12 Jun 2012

Huge thankyou to the developers for all the hak work and integrating all the crap I put together for it. It's always nice to see people enjoying my work and you made it possible. Thank you!

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CrazyCatLady
 
PostPosted: Wed, May 13 2015, 7:22 AM 

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Joined: 19 Nov 2014

Just wanted to leave a thank you for all of the hard work you've all put into the server. :)

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msheeler
 
PostPosted: Wed, May 13 2015, 11:32 AM 

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Joined: 17 Dec 2008
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Wouldn't have been possible with out you stepping up Eurgiga!

Also, a big thanks to Pony/Gabe, who spent a ton of time finishing up work he had started despite having already decided to move onto other things when he could have left us high and dry with all that work uncompleted.


 
      
Burningoutbright
 
PostPosted: Fri, May 15 2015, 22:32 PM 

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Joined: 17 Mar 2007
Location: Where the She-Devils roam

msheeler wrote:
Wouldn't have been possible with out you stepping up Eurgiga!

Also, a big thanks to Pony/Gabe, who spent a ton of time finishing up work he had started despite having already decided to move onto other things when he could have left us high and dry with all that work uncompleted.


QFE <3

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AzureLuna
 
PostPosted: Sun, Jun 07 2015, 5:03 AM 

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Joined: 26 Jul 2010

MASSIVE praise to Raua! The Temple of Jergal is gooooorgeous. There are no words. Get out of town, and then come back and make more beautiful content.

Can't.
Even.

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Raua
 
PostPosted: Sun, Jun 07 2015, 5:39 AM 

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Joined: 09 Jul 2014
Location: The Land of >9000 Lakes (GMT -6)

AzureLuna wrote:
MASSIVE praise to Raua! The Temple of Jergal is gooooorgeous. There are no words. Get out of town, and then come back and make more beautiful content.

Can't.
Even.



<3

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Richard_Edmund
 
PostPosted: Sun, Jun 07 2015, 5:47 AM 

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Joined: 23 Sep 2012
Location: Western Australia (+8 GMT)

Can't wait to blow it up.

From Velsharoon, with love.

<3

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Magiros
 
PostPosted: Thu, Jul 23 2015, 20:13 PM 

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Joined: 28 Nov 2006

To whomever made the House Le'Quella area in Winya Ravana. I will start, first of all, with strong - I hate you -. Secondly, that area is simply stunning and why I hate you is that seeing the place and potential within made me regret killing Las'Claianna. I was absolutely never going to come back, but my mistake was going there and seeing that area. The area with its RP possibilities, if Las was alive, are immense. I hope the character alive make good use of it!

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msheeler
 
PostPosted: Fri, Jul 24 2015, 10:39 AM 

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Joined: 17 Dec 2008
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That would be Xavi


 
      
Dark Immolation
 
PostPosted: Sat, Jul 25 2015, 3:13 AM 

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Joined: 20 Apr 2008
Location: The downeaster "Alexa"

Big ups for the new Shadowscape. Now to find some Gothic RP worthy of it.

Bloodborne here we come.

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Raua
 
PostPosted: Sat, Jul 25 2015, 3:25 AM 

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Joined: 09 Jul 2014
Location: The Land of >9000 Lakes (GMT -6)

Dark Immolation wrote:
Big ups for the new Shadowscape. Now to find some Gothic RP worthy of it.

Bloodborne here we come.



THANK YOU ANATIDA

<3

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LibrisMortis_666
 
PostPosted: Sat, Jul 25 2015, 3:28 AM 

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Joined: 02 Jun 2015
Location: Georgia, United States.

Thank you Burning for the Wiltun update! <3

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Liz
 
PostPosted: Sat, Jul 25 2015, 3:29 AM 

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Joined: 28 May 2010
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LibrisMortis_666 wrote:
Thank you Burning for the Wiltun update! <3

It seriously does look really great. Thumbs up from me too!

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nadzieja7
 
PostPosted: Sat, Jul 25 2015, 11:58 AM 

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Joined: 20 Aug 2013
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LibrisMortis_666 wrote:
Thank you Burning for the Wiltun update! <3

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'Now life has killed the dream I dreamed.'


 
      
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