Joined: 14 Dec 2009 Location: The Dark Side of the Moon
I wanted to say thanks to the Team, for the changes made. Everything looks great, and makes RP so much easier, when we can see the effects of what happens in-game.
I wanted to say thanks to the Team, for the changes made. Everything looks great, and makes RP so much easier, when we can see the effects of what happens in-game.
I vehemently disapprove of the no walk water that has been implemented. >:E What is supposed to be preventing characters from running through it now? Is it suddenly too deep? Invisible force fields?
Now you've experienced a microcosm of the frustration I feel every time someone tromps through the water with out the slightest bit of RP!
But yeah, I meant to remove those but the plot moved sooner than I thought it would.
I wanted to say thanks to the Team, for the changes made. Everything looks great, and makes RP so much easier, when we can see the effects of what happens in-game.
+1
_________________ "I will never refuse a challenge from an equal. I will give honor to worthy enemies, and contempt to the rest."
Ioun Stones: Effects are now applied as permanent, until server reset or manual Debuffing through the Rest Menu. Effects are -not- removed by resting anymore, but -are- removed if any Ioun Stone leaves your inventory (no sharing).
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"Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
Ioun Stones: Effects are now applied as permanent, until server reset or manual Debuffing through the Rest Menu. Effects are -not- removed by resting anymore, but -are- removed if any Ioun Stone leaves your inventory (no sharing).
Ioun Stones: Effects are now applied as permanent, until server reset or manual Debuffing through the Rest Menu. Effects are -not- removed by resting anymore, but -are- removed if any Ioun Stone leaves your inventory (no sharing).
Let me know in a PM if anything seems overlooked with the NPC chats. I tried to have their dialogue reference as many places and events as I could but things may have been overlooked.
You fixed them? Well, you or whoever did it: kudos! I'm much liking the changes. The brief buggy period where they repeated the same line to each other was irksome. And the time before that, when the replies were essentially random - that was amusing and I hope it's not gone entirely, as the same dialogue repeated in succession, no matter how accurate, is less amusing than the greater number of permutations afforded by the random response. That said, I still much prefer the more detailed and... well, sensical random dialogue that comes up now.
Well, it won't be random like it was before, because that creates some really weird stuff, as we all witnessed. But my plan is that although the response to each call will be the same on each instance, those instances are now easier to edit and update so that they can be cycled and kept fresh every 6 months or so. By creating a lot of reference threads in the designer forum it should now be easier to do so. Just make a few edits to the script, upload and update and voila, they can talk about the new Curl Up & Dye Salon that opened in the Dale or about the meteorite that crashed into Kohlingen and unleashed millions of flaming tribbles into the Holy City.
You guys who were responsible for the new quest chain, whoever you may be, major props. I spend a lot of time playing solo and this was my first attempt to level from 1 again in a long time. The fluid nature of the quest chain is so helpful and I really wish it had been around when I found the server in the first place and ran around dying to monsters far beyond my level because I didn't know where to go.
Stupid Kohlingen Mage still doesn't hand out his friendship bracelets though.
Joined: 17 Oct 2012 Location: A hut in Howness. (GMT+2)
Thank you to all the people involved in the Howness/Forrstakkr - updates lately.
_________________ Characters: Elder Torsten Eadgarsson "He’d only shown the best of intentions. Firm but not unreasonable. Eager to protect what was his but not eager to overextend his reach, to push himself on to others."
Having now seen the awesome stuff in the new hak, I'll necro this thread in time for our belated Christmas gift. Great work to everyone who worked/is working on the new hak!
_________________ Aoth Nathandem - Wizard of house Tholaunt and chosen of Ma'at.
A bit over due but a big thanks all in the dev team who has been involved with fancying up Brogendenstein, all from the new landscaping a year or so ago up until recently with all the new dwarf goodies. You've made the stunties and their tourist wonderland very happy.
Joined: 24 May 2009 Location: South of Grumdek Murr
I just realized the Views of Elsewhen helm consumes 5 charges per use (Find Trap), yet holds 26 charges when it drops. 26 - (5*5) = 1, and after five uses, the items does not disappear. Awesome idea !
_________________ Nana Anvilmar - Slower Talking, Faster Running Lester, Jester, Chandler, Alchemister ! Pauris Sennemen de Laelith - Merchant (currently in Suzail, Cormyr) Metzlitemoctzin - Payit slave, now freed from Silent's sadostyle of plotting !
That was Glim's ingenuity. When I designed the items I had no idea they would disappear when all the charges were used up, not unlike an item in PnP. When we found out that was happening, Glim suggested we just +1 the number of charges to prevent it and never have an item that is 1 charge per use.
Huge thankyou to the developers for all the hak work and integrating all the crap I put together for it. It's always nice to see people enjoying my work and you made it possible. Thank you!
_________________ ~Diana de Priondragas - Enigmatic druid, Arbiter, Counselor, Bear. ~Corinn Aldaine - Just a girl with a big heart... who can turn you into a newt. ~Vigdis Haldorsdottr - Walk softly and carry a big axe.
Wouldn't have been possible with out you stepping up Eurgiga!
Also, a big thanks to Pony/Gabe, who spent a ton of time finishing up work he had started despite having already decided to move onto other things when he could have left us high and dry with all that work uncompleted.
Joined: 17 Mar 2007 Location: Where the She-Devils roam
msheeler wrote:
Wouldn't have been possible with out you stepping up Eurgiga!
Also, a big thanks to Pony/Gabe, who spent a ton of time finishing up work he had started despite having already decided to move onto other things when he could have left us high and dry with all that work uncompleted.
QFE <3
_________________
"The world takes and takes, even things that aren't offered. Finally, it gave us something back; I wish he was here to share it with me."
To whomever made the House Le'Quella area in Winya Ravana. I will start, first of all, with strong - I hate you -. Secondly, that area is simply stunning and why I hate you is that seeing the place and potential within made me regret killing Las'Claianna. I was absolutely never going to come back, but my mistake was going there and seeing that area. The area with its RP possibilities, if Las was alive, are immense. I hope the character alive make good use of it!
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
Big ups for the new Shadowscape. Now to find some Gothic RP worthy of it.
Bloodborne here we come.
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You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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