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Kaczpis
 
PostPosted: Tue, Jan 12 2016, 21:44 PM 

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Joined: 27 Jul 2013
Location: Gothenburg, Sweden.

Anyone has a solid build for this? Trying to figure out how to make it as a plain human and to get epic dodge.

It seems as if I have to have high, high ability scores for almost everything and I can't really make it fit although I have heard they are supposed to be good and I've been looking to make a BG for quite some time.

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Raua
 
PostPosted: Tue, Jan 12 2016, 21:48 PM 

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Will elaborate when I'm home and can write this down from a not-iPotato. But the goodie for this concept would be 1 Monk / 13 Rogue / 16 Blackguard. Made for a human base too!

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Kaczpis
 
PostPosted: Tue, Jan 12 2016, 21:51 PM 

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Yayy you!

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Raua
 
PostPosted: Wed, Jan 13 2016, 1:45 AM 

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So, there's a couple ways to do this: Here's my approach. A Dual-Kama wielding Crazy Epic Dodger.

In this version, I blasphemously go against the standard of taking Divine Might/Shield in favor of Knockdown/IKD for a few reasons, First: you will do muuuuch more damage with your sneak attacks, than you would with Divine might. If your foe is already knocked down, AC doesn't matter much anyways~ (Not that you'll have a really hard time gearing AC as a Dex-based character) But most Importantly: You can't fit all the prerequisites in with this build . _ .


This build grants 8 Attacks per round (9 if hasted, 10 if hasted with a flurry) and will typically have around 41 AB

Fanciness Build WorkshopMonk 1 / Rogue 13 / Blackguard 16

Ability Scores:
STR: 14
DEX: 17 (Ending 26, All level-ups go here!)
CON: 8
INT: 13
WIS: 8
CHA: 14

Pre-epic Spread: 1 Monk / 9 Rogue / 10 Blackguard
Epic: 21-23, Rogue. 24-28, Blackguard. 29, Rogue. 30, Blackguard

Feats:
1 Ambidexterity, Two-weapon Fighting
3 Weapon Finesse
6 Weapon Focus: Kama
9 Knockdown
12 Improved Critical: Kama
15 Improved Two-weapon Fighting
18 Improved Knockdown
21 Great Dexterity 1
24 Great Dexterity 2
27 Armor Skin
30 Epic Dodge

Rogue Bonus:
10 Improved Evasion
13 Defensive Roll
Blackguard Bonus:
13 Epic Weapon Focus: Kama
16 Epic Fiendish Servant

Skills:
Discipline: 33
Hide: 5
Spot: 32
Tumble: 30
+ ~80ish points


(I didn't bother spreading Skill points across anything other than what I would recommend you at least take!)


Things you can potentially play around with:

Option 1Don't want to dual wield? Want to use a shield instead? -- Simple! Just switch out the following things~
Monk 1 ~> Fighter 1 (Fighter bonus feat: Power Attack)
Ambidexterity ~> Blind-fight
Two-weapon Fighting ~> Cleave
Weapon Focus: Kama ~> Weapon Focus: Rapier
Improved Critical: Kama ~> Improved Critical: Rapier
Epic Weapon Focus: Kama ~> Epic Weapon Focus: Rapier

Pros:
~Slightly better AB (+2)
~Better AC (Access to Shields)
~Better Critical Threat Range (12-20, rather than 17-20)

Cons:
~Less Attacks Per Round (4, versus 8 )

Option 2Want Divine Might/Shield too?
Follow Change number one with the following additional change
Knockdown ~> Divine Might
Improved Knockdown ~> Divine Shield

Pros:
~Slight Boost to AC/Damage

Cons:
~Limits Sneak attack Potential by removing the knockdown variable

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treasured memories
 
PostPosted: Wed, Jan 13 2016, 2:09 AM 

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I think for what you're going for here, there's slightly better alternatives with higher ab/ac. A large point of BG, aside the summon, is for DM/DS. And I know you said you're purposefully going against that, but I have to advise it. Or, if that's the case, why is starting cha at 14? Just for saves? I don't think that's taking as much advantage of things as you could be. Though, if he does insist on sticking out this build, I'd advise on taking DM/DS (especially if you keep cha at 14) and tossing imp. critical for KD. Plain 'ol KD should be enough for most things.

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Kaczpis
 
PostPosted: Wed, Jan 13 2016, 2:14 AM 

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Thanks for the replies guys, got a few things to consider now :)

One question though, for dualwield wouldn't it be better to get 1 level of ranger for the auto feats? Or would that give me only 1 CL for potions and whatnot?

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Adell Swyft - Priestess of Kelemvor.


 
      
Raua
 
PostPosted: Wed, Jan 13 2016, 2:17 AM 

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Kaczpis wrote:
One question though, for dualwield wouldn't it be better to get 1 level of ranger for the auto feats? Or would that give me only 1 CL for potions and whatnot?


Nope! Because you won't get the second off-hand attack with the Dual-wield feat, this way you do.

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Kaczpis
 
PostPosted: Wed, Jan 13 2016, 5:04 AM 

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Okay thanks :)

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