|
|
Page 1 of 1
|
[ 9 posts ] |
|
Arkun
|
Posted: Sun, Jan 22 2017, 17:52 PM |
|
Player
Joined: 14 Aug 2015
|
Some of the traps in the lizardman caves can be a bit... Extreme. I mean, this is an area for 4-8 at absolute max.
|
|
|
|
Arkun
|
Posted: Sun, Jan 22 2017, 17:57 PM |
|
Player
Joined: 14 Aug 2015
|
And I just tripped another for 48 damage. Low HP classes, beware.
|
|
|
|
TormakSaber
|
Posted: Sun, Jan 22 2017, 20:20 PM |
|
Player
Joined: 16 Dec 2004 Location: Somewhere
|
Sounds like a mis-set trap trigger. Can be fixed, to only spawn low end traps.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
|
|
|
|
Arkun
|
Posted: Wed, Feb 01 2017, 19:32 PM |
|
Player
Joined: 14 Aug 2015
|
Bump a bit:
The doors in the Lizardman Caves are a bit awful as well, considering unless you're a rogue with pick lock or have decent strength (aka: not a caster) you're going to be either wailing away at the doors uselessly and hoping for some magical roll that beats the DC check, or you're best off going somewhere else.
Edit: Also, unlike treasure chests, your familiar/animal companion/summon can't do anything to knock open one of these doors, so if you're a spellcaster (without the fairy), you're SOL!
|
|
|
|
Amarice-Elaraliel
|
Posted: Wed, Feb 01 2017, 22:31 PM |
|
Player
Joined: 20 Jan 2006
|
Yeah those traps are all far too hefty for that ECL. And there is plenty of them. For that a lot of the spawns do not work.
_________________
|
|
|
|
Frozen-ass
|
Posted: Wed, May 03 2017, 16:15 PM |
|
Developer
Joined: 12 Aug 2013 Location: (gmt +1)
|
For reference: msheeler wrote:
_________________ Current on active duty:-Main-Lanerd Mc Stone-Fists - Go Feck yerself ya bloody crap faceElisa Fryar - proude MageGaurd of Cor... guldorand. (Not relatet)Maruz Blackfeet - Go team evil GOStarter of the Mage revolution
|
|
|
|
TormakSaber
|
Posted: Wed, May 03 2017, 20:55 PM |
|
Player
Joined: 16 Dec 2004 Location: Somewhere
|
http://nwn.wikia.com/wiki/TrapThat is an Average electric trap. My suggestion is to remove Electric traps from he rotatino or do some special coding for them because they are by far the most powerful traps, with even the minor version doing an AoE 8d6 damage.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
|
|
|
|
Mushidoz
|
Posted: Sat, May 06 2017, 16:08 PM |
|
Player
Joined: 08 Oct 2012
|
Just gonna chime in really quick here and say this --
If you bring a rogue along, you'll "probably" have free experience (I say "probably" because not all traps are scripted to give exp). Saya has a 1 skill point investment on disarm trap and open lock, and I currently can deal with 83 DC doors (and could go higher with more equipment), so it isn't a big investment to have 1 point in those skills.
So, while the traps might be powerful (electric traps deal high dmg, even low ones), they tend to have higher DCs than the other traps - and so they will provide more experience than the other traps... that is, if you either invest 1 point in that very useful skill or if you find someone who was clever enough to do it for you.
P.S.: All my characters, rogues or not, have one in those skills. Never regretted.
_________________ Account Name: Karnak_71 Character Name: Hanamori Saya viewtopic.php?f=3&t=68657&p=1134526#p1134526
|
|
|
|
Commie
|
Posted: Sat, May 06 2017, 20:20 PM |
|
Player
Joined: 02 Dec 2015
|
I like 30 points in stuff like open lock or trap skills for rp purposes.
_________________ ANT ALARM Count Kaldrjarn Pitt | Archmage Kilmar | Sarguk Morderer ANT ALARM MisterLich wrote: First of all, my brain is one of the best here.
|
|
|
|
|
Page 1 of 1
|
[ 9 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 2 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
|