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Rigela
 
PostPosted: Sat, Jul 25 2015, 13:57 PM 

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Joined: 16 Sep 2010
Location: Grimy Old England

Big yay for the updates in Wiltun/Shadowscape/plane. Much <3

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Signature by Maryn! <3 I am also seen as DM Snuffles.


 
      
T0mc4t89
 
PostPosted: Tue, Aug 18 2015, 21:50 PM 



Player

Joined: 17 Oct 2012
Location: A hut in Howness. (GMT+2)

Latest update:
Image

That is all.

Continue the good work!

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Characters:
Elder Torsten Eadgarsson
"He’d only shown the best of intentions. Firm but not unreasonable. Eager to protect what was his but not eager to overextend his reach, to push himself on to others."


 
      
SkyfallingHaven
 
PostPosted: Wed, Aug 19 2015, 12:25 PM 

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Joined: 11 Dec 2012

Huge praise to last update. I love the new looks in Howness. ^.^

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Izariel Skyfall - Paladin of Helm / The White Wolf

Aruilther - The Bard


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RaveN
 
PostPosted: Thu, Aug 27 2015, 21:24 PM 

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Joined: 08 Jun 2010

Terra777, thanks for all of your hard work over time. Although many people never actually know, or recognize, (since only designers get praised, since most people can't see the internal) I will just say your work actually inspires me to be better.

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a.k.a. Audrey Zinata


 
      
TheCortroy
 
PostPosted: Thu, Aug 27 2015, 21:38 PM 

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Joined: 12 Jan 2008
Location: With my [AK]-47

Faded Wings wrote:
Terra777, thanks for all of your hard work over time. Although many people never actually know, or recognize, (since only designers get praised, since most people can't see the internal) I will just say your work actually inspires me to be better.


This can't be said enough.

Also, Msheleer and Letum and all the other folk on the team for all the crap they have to deal with. I'm dumbfounded on how you guys do it, and you don't get nearly enough praise for all the work you do. Thank you.


 
      
Dark Immolation
 
PostPosted: Wed, Sep 02 2015, 7:31 AM 

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Tester

Joined: 20 Apr 2008
Location: The downeaster "Alexa"

Beldor's reaction to a certain addition to Bmia

Great work, guys. Now if only people stopped assuming I knew about things when I never did! >_>

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You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it.
Sometimes, an angel is simply a devil with better intentions.


 
      
Ts_
 
PostPosted: Tue, Sep 15 2015, 20:49 PM 

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Joined: 28 Jul 2008

Great comments on West Cordor from the Cordor common folks. Thanks for that. (Not sure if this is new, just noticed them.)

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Anatida
 
PostPosted: Tue, Sep 15 2015, 21:58 PM 

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Joined: 08 Sep 2011
Location: Texas Y'all

The Shrine/Refuge's facelift is awesome Ruau! TY :)

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Iim'mur'ss - Grandmaster Shadowdancer / Aaralyn - Diplomat / Oleander - Toxic Desert Flower


 
      
LetumLux
 
PostPosted: Tue, Dec 08 2015, 4:16 AM 

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Joined: 31 May 2007
Location: Amia IKEA

I realized I haven't said this in public yet, although it should be pretty well known amongst those on the staff: I'm stoked that Faded is full on Dev now. The stuff she's been up to is fantastic, and while I don't fully approve of the new hue that the Dev name changed to, it's been great seeing her name in it, active all over the technical regions.


 
      
Dead
 
PostPosted: Sun, Dec 13 2015, 10:28 AM 

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Joined: 26 Apr 2009
Location: Tarkuul

Quote:
* Not yet released *

AmiaA_5.11i1

New XP change details:

-- No party size limit, however bonus does not scale past 6.
-- No ECL limit
-- Progressive scale of a penalty multiplicative of .15 as the distance further grows in ECL gap.

Salutations!

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman

~~~~~~~~~~~~~~~~~~~~~~~ Join the Magisterium Mortis ╬


 
      
dimension_w
 
PostPosted: Sun, Dec 13 2015, 12:11 PM 

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Joined: 20 Jun 2006
Location: London

This will do wonders for my Brownie Guide roleplaying with newbie adventurers! Finally encourages high and low characters to interact. Can't wait to see who I happen upon now in my travels as Thimblepot and Greta, etc. Thank you so much for this designers!

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Active Characters:

- Thimblepot (Amia's Resident Brownie)
- Greta Sólveig (Barbarian raised by Dwarves)


 
      
Guardian
 
PostPosted: Sun, Dec 13 2015, 13:59 PM 

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Joined: 15 Dec 2009
Location: The Sky Above The Rain.

Guardian wrote:
Faded Wings wrote:
Just so you're not all wasting a little breath, why don't we resume this topic, if necessary in a few days. Like I posted, changes are coming, and maybe as soon as this weekend, so it's probably worth just being patient.


With all my love and respect to you, Fade... I am worried. Please prove me wrong.


Wow. You've proven me wrong, Fade. Thank God for that :mrgreen:

This looks promising. I'd personally go for a bit more strict xp penalty for grouping with much higher levels, but you know... f*ck that. I'm just glad the xp rate remains the same. And this will surely make leveling up more entertaining.

So...

Image

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Mercadier - *sleeps six feet under the warm sands of Khem*
Alex - Life is adventure or nothing!
Eddie - Sex, drugs and rock'n... more sex.
=========
Obsidian (inactive)


 
      
Murex
 
PostPosted: Wed, Dec 16 2015, 19:06 PM 

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Joined: 01 Dec 2009

I'm a bit late with this, but Shadowscape looks awesome! Also, the new xp/party cap thing is a good change.

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Elyon
 
PostPosted: Wed, Jan 13 2016, 14:00 PM 



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Joined: 01 Mar 2012
Location: UK

A big thank for all the Bendir changes! For being responsive and helpful too, whilst managing to get things done in a limited file size cap. Much love and appreciation goes to Anatida for this and anyone else who took part. :D

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Rosary Doodlekins - Hin Candy WitchImage


 
      
TheCortroy
 
PostPosted: Wed, Jan 13 2016, 18:45 PM 

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Joined: 12 Jan 2008
Location: With my [AK]-47

Elyon wrote:
A big thank for all the Bendir changes! For being responsive and helpful too, whilst managing to get things done in a limited file size cap. Much love and appreciation goes to Anatida for this and anyone else who took part. :D


 
      
Guardian
 
PostPosted: Sun, Jan 17 2016, 12:02 PM 

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Joined: 15 Dec 2009
Location: The Sky Above The Rain.

The possibility to change your head / voice / portrait IG is neat! Neat, yo!

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Mercadier - *sleeps six feet under the warm sands of Khem*
Alex - Life is adventure or nothing!
Eddie - Sex, drugs and rock'n... more sex.
=========
Obsidian (inactive)


 
      
Jes
 
PostPosted: Sun, Jan 17 2016, 12:13 PM 

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DM

Joined: 23 Aug 2006
Location: Camriiole

The portrait changer is the best. :D Sooo much time saved on requests!

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Cromlech - The Best Copper This Side of Ruathym
Zelly Cys'dina - The Wounded Soul, Also Merchant

Aelynthi Nor'alei - The Bubbly Winged Elf


See me DM-side as:
[DM] Hlal | [DM] The Voice


 
      
Maverick00053
 
PostPosted: Fri, Jan 22 2016, 19:37 PM 

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Joined: 13 Oct 2006

Faded Wings wrote:
- Upgraded SD HiPS no longer makes use of the hide, but the cooldown remains the same.


If this means that we will no longer have that terrible buggy SD creature hide appear in our inventory periodically. Then I wish to confess my love to you right now.

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Levexal
Techsmith Tokas Tokersun - http://amiaworld.net/phpBB3/viewtopic.php?f=3&t=88661


 
      
CrazyCatLady
 
PostPosted: Fri, Jan 22 2016, 19:40 PM 

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Joined: 19 Nov 2014

I'd like to thank Sammy for the awesome update in Ostland (I'm pretty sure that was you). A tiny detail of rp was added there to one of the NPCs, but it means a lot and I am grateful you added it. <3

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Tarnus
 
PostPosted: Fri, Jan 22 2016, 19:44 PM 

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Joined: 28 Aug 2015

Maverick00053 wrote:
Faded Wings wrote:
- Upgraded SD HiPS no longer makes use of the hide, but the cooldown remains the same.


If this means that we will no longer have that terrible buggy SD creature hide appear in our inventory periodically. Then I wish to confess my love to you right now.


^

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Aleana Xiloscient: Wherever the winds take her.
Jealesyl Truesong: A voice in the dark
DM Prometheus: Bringing you fire


 
      
sera
 
PostPosted: Mon, Jan 25 2016, 16:43 PM 

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Joined: 16 Sep 2015

To whoever made the guards in Cordor (at least Cordor, haven't seen it anywhere else yet!) ACTIVE, this is awesome. Instinctively my character started watching over her shoulder, and was waiting for one to speak to her. Great job, brings "life" to the area. Would love to see this all over, that way you never know if it's a scriped act or a DM taking over a guard, would keep everyone on their toes and keep the immersion going!

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Sera'lys, just a girl who likes to wear black.


 
      
Anatida
 
PostPosted: Mon, Jan 25 2016, 17:56 PM 

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Joined: 08 Sep 2011
Location: Texas Y'all

sera wrote:
To whoever made the guards in Cordor (at least Cordor, haven't seen it anywhere else yet!) ACTIVE, this is awesome. Instinctively my character started watching over her shoulder, and was waiting for one to speak to her. Great job, brings "life" to the area. Would love to see this all over, that way you never know if it's a scriped act or a DM taking over a guard, would keep everyone on their toes and keep the immersion going!

This is a marvelous thing, and it's been needed for a long time!

Kudos to Letum for the update, and for FadedWings for all of her work behind the scenes that made it possible for us to finally have it!!

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Iim'mur'ss - Grandmaster Shadowdancer / Aaralyn - Diplomat / Oleander - Toxic Desert Flower


 
      
LetumLux
 
PostPosted: Mon, Jan 25 2016, 23:25 PM 

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Joined: 31 May 2007
Location: Amia IKEA

My update didn't have anything to do with the roaming patrols, that was all Faded and Sheeler plugging it in. :wink: I'm not in the business of taking other people's credit.


 
      
Blue Moon
 
PostPosted: Mon, Feb 22 2016, 19:17 PM 



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Joined: 11 Oct 2012

The Triumvir.... I'm still not clear on what's new and what's old, but... HNNNNNNNNNNNNNNNNNGGGGGGGHHHHHH

Most beautiful, rich and magical area I have seen on Amia yet. <3

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Jovianne Undon
Devout of The Healer
"[SocksOnFeet] Arabella Amakiir: [Talk] That girl got buns, hon. "

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Tarnus
 
PostPosted: Mon, Feb 22 2016, 19:53 PM 

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Blue Moon wrote:
The Triumvir.... I'm still not clear on what's new and what's old, but... HNNNNNNNNNNNNNNNNNGGGGGGGHHHHHH

Most beautiful, rich and magical area I have seen on Amia yet. <3


Oh yes, love it!

_________________
Playing as:
Aleana Xiloscient: Wherever the winds take her.
Jealesyl Truesong: A voice in the dark
DM Prometheus: Bringing you fire


 
      
Lutra
 
PostPosted: Mon, Feb 22 2016, 21:34 PM 



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Joined: 12 Feb 2008

Yup! Thank you for that msheller! Also for those NPC emotes :D

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Lord Hector Sylgerand Image
Glendil Fettian, the black bard Image


 
      
Ts_
 
PostPosted: Mon, Feb 22 2016, 21:41 PM 

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Joined: 28 Jul 2008

Thanks a lot for the ton of bugfixes that have gone in recently! You are the best!

(Plus the usual praise for the triumvir, which I haven't had much of a chance yet to look at.)

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Ralghok & Hazamir "The Weasel"


 
      
DireCorbie
 
PostPosted: Tue, Feb 23 2016, 0:24 AM 

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Joined: 30 Dec 2013
Location: MY CAVE

Love the new Triumvir- the courtyard especially; it really reminds me of the great bazaar in Mournhold.

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Amalyth Le'Quella
Esenne


 
      
rafaelmacgyver
 
PostPosted: Tue, Feb 23 2016, 0:35 AM 

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Joined: 12 Apr 2010
Location: Rio de Janeiro - Brazil

OMG THE NEW TRIUNVIR IS JUST THE MOST AMAZING AREA EVER!!!!!

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Adela Griffonheart (Poke)
Hallvardr Erikson (Sexy Boy)
Emilly MacMillan (Happy)

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Sprites by Raua!


 
      
Pathfinder
 
PostPosted: Wed, Nov 09 2016, 15:45 PM 

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Joined: 07 Nov 2016
Location: United Kingdom

Amia makes use of some great tiles and has some really cool scripting. I'm so pleased to see some features like dynamic areas are finally realised rather than being some pipe dream.

I really like:-

Kohlingen
Winya Ravina
Shadowscape
The Storyweaver's Triumvir

As someone who adores Planescape, you have no idea how much the Triumvir made me smile. Most of Caermoi's IC gushing about it .. may have been me having a giant nerdgasm so apologies to Kurchin.
It's a very cool idea and something which makes Amia very unique in my opinion.

Also, whoever scripted the save-your-spellslot-configuration-for-later books is a hero! I love features.

_________________
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A cabal of miscreants seeking order in a world of chaos.

~~~

I draw derpy MS Paint things, they are all terrible!


 
      
Kamina
 
PostPosted: Wed, Nov 09 2016, 17:25 PM 

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Joined: 05 Jul 2007
Location: Kent, England.

Pathfinder wrote:
Shadowscape


I'd also like to praise everyone involved in the southern areas of the Shadow Plane, in particular the swamp areas. Exploring through that area solo at level 30 really made the Shadow Plane seem dangerous! I hope any further expansion of the area is as good as the latest addition!

_________________
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"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


 
      
Maverick00053
 
PostPosted: Fri, Nov 18 2016, 14:45 PM 

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DM

Joined: 13 Oct 2006

The new Dev team has been hauling overtime. Great job guys! ^.^

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Levexal
Techsmith Tokas Tokersun - http://amiaworld.net/phpBB3/viewtopic.php?f=3&t=88661


 
      
Pathfinder
 
PostPosted: Fri, Nov 18 2016, 14:48 PM 

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Joined: 07 Nov 2016
Location: United Kingdom

Maverick005; Announcements - Thu, Nov 17 2016, 0:14 AM wrote:
Module Update

Amia B
    RDD Epic Abilities fixed!



Yay!

_________________
Playing:-

A cabal of miscreants seeking order in a world of chaos.

~~~

I draw derpy MS Paint things, they are all terrible!


 
      
That Guy
 
PostPosted: Fri, Nov 18 2016, 14:56 PM 

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Joined: 13 Nov 2014

Pathfinder wrote:
Maverick005; Announcements - Thu, Nov 17 2016, 0:14 AM wrote:
Module Update

Amia B
    RDD Epic Abilities fixed!



Yay!


Yeah, gotta offer big praise for our Devs (and Mav!), for all they've done lately. Thanks for all the hard (behind the scenes) work you guys!


 
      
Commie
 
PostPosted: Fri, Jan 06 2017, 8:28 AM 

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Joined: 02 Dec 2015

The more I use it the better it gets.

That spellbook you can buy and fill is a GODSEND.

I have 6, so far. I'll likely make more.

I actually can't imagine manually doing this every time like I used to. You can be so much more precise when you're making a 'blast' book or a 'buff' book then you would be if you're pressed for time and the goon-squad you're with wants to roll now.

What a wonderful addition.

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ANT ALARM

Count Kaldrjarn Pitt | Archmage Kilmar | Sarguk Morderer

ANT ALARM

MisterLich wrote:
First of all, my brain is one of the best here.


 
      
Strom
 
PostPosted: Tue, Jan 17 2017, 17:03 PM 

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Joined: 23 Jan 2012
Location: Wales, UK

Maverick005 wrote:

Summon updates are in. Gogogo.


Zing.

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Rook - Tiefling Witch

Grumdur Bari'Var - Dwarven Raider

Desimir Maric - Spellblade of Savras

Cassius Dain - Scribe of House Gulderhom

Timezone: UK (GMT+0)


 
      
TormakSaber
 
PostPosted: Tue, Jan 17 2017, 18:52 PM 

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Joined: 16 Dec 2004
Location: Somewhere

Bonus spawns for big groups makes PvE so stupid fun again that I'm actually embarassed that it took us this long to remove party limits, remove level limits, and do this. It's amazing. I strongly recommend people get a group of 8-10 people together and just go run the abyss or Fire Giants or the Contested Caves in the Underdark, or Frost Giants and just embrace the massive clashes that happen.

Spawnhunting Points of Interest: Anywhere that's a double spawn becomes a qaudruple spawn. If you have 13+ people it's a sextuple spawn. The abyss spawns near the entrance to the Forgotten City gets especially hairy, as does the Frost Giant castle. If you're not max level, Minotaurs and Burning Dead crypts would quickly be massive fights, as would Darkhold or the Wharftown Brigands. The Anara Oasis in KHem also has a lot fo spawns near each other, and if you do it before my changes go in you can get a massive 3 way war of snakes vs asabi vs PCs.

it's so good, seriously.

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Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
DukeDublin
 
PostPosted: Tue, Jan 17 2017, 19:03 PM 

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Joined: 10 May 2015

TormakSaber wrote:
it's so good, seriously.


Yes.

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Fymor Trueshot


 
      
corypx
 
PostPosted: Wed, Jan 18 2017, 2:07 AM 

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Joined: 14 Oct 2006

It is great its just a shame that a lot of time we wont get to see it.

Please tell me the devs are working on a way for us to be able to activate 2x and 3x spawns when any number of party size or solo...... I would love to be able to patrol Caraigh and it feel like a real undead infested island.

I would even pay DCs for such a tool!

_________________
================-<Cory ShadowFlame>-================
Risenlord-Shifter(OMG a Non-Dragon Shifter that can hold his own in PvE)
Image


 
      
msheeler
 
PostPosted: Wed, Jan 18 2017, 2:38 AM 

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Joined: 17 Dec 2008
Location: eastern USA

No, no plans to allow one person to get.more spawns. Not even as a DC request. This is another persuasion for the players to get together in groups and not hide in their own corners.


 
      
A Majestic Dwarf
 
PostPosted: Wed, Jan 18 2017, 10:16 AM 

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Joined: 09 Oct 2006
Location: Wales

TormakSaber wrote:
Bonus spawns for big groups makes PvE so stupid fun again that I'm actually embarassed that it took us this long to remove party limits, remove level limits, and do this. It's amazing. I strongly recommend people get a group of 8-10 people together and just go run the abyss or Fire Giants or the Contested Caves in the Underdark, or Frost Giants and just embrace the massive clashes that happen.

Spawnhunting Points of Interest: Anywhere that's a double spawn becomes a qaudruple spawn. If you have 13+ people it's a sextuple spawn. The abyss spawns near the entrance to the Forgotten City gets especially hairy, as does the Frost Giant castle. If you're not max level, Minotaurs and Burning Dead crypts would quickly be massive fights, as would Darkhold or the Wharftown Brigands. The Anara Oasis in KHem also has a lot fo spawns near each other, and if you do it before my changes go in you can get a massive 3 way war of snakes vs asabi vs PCs.

it's so good, seriously.


I cannot agree more with this! We had a Group of Dwarves run at the Giants with Amarice supervising, and whilst she was spawning monsters as well, On the way out, where we had picked up a few more people I could really tell the spawns were increased. So many Giants died that day. The Increased spawns did let us feel the pressure, and after the event where we had fought our way into the Giant Hold, it really felt as though we had to fight our way out past a load of Angry Giants. It was Brilliant!

So good jobs Guys!

_________________
Avatar Picture from Brinawilliamson.com

Player of:
- Whurak Thunderhammer
King of Barak Runedar and all round Vengeful Dwarf
- Alvian Tegleiwalla
Nerdy Painter Elf with a Silly hat


 
      
Kamina
 
PostPosted: Wed, Jan 18 2017, 11:32 AM 

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Joined: 05 Jul 2007
Location: Kent, England.

Get a large group of newbies, run the orc dungeon and get to the bridge section.

Becomes some LOTR epic battle.

_________________
Image
"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


Last edited by Kamina on Wed, Jan 18 2017, 20:19 PM, edited 1 time in total.

 
      
NAUX
 
PostPosted: Wed, Jan 18 2017, 14:01 PM 

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Joined: 15 Mar 2010
Location: Norway

Can't agree more with what has already been said in this thread lately, the recent and continuous improvements have made returning to Amia (once again) an absolutely refreshing experience. I've not seen a fight like the "casual" dwarven raid on the frost giants last Friday that compares to any encounter I've had before in NWN that wasn't a hugely orchestrated event. The party size XP and level requirements removal is such a welcome change and has removed one of the biggest RP boundaries Amia suffered from. I've never felt so useful in a group whilst being so useless at the same time! Keep it up Devs!

_________________
Image


The inspiration behind the character:
- https://www.dandwiki.com/wiki/Grenadier_(3.5e_Class)
- https://www.youtube.com/watch?v=UBjewxCxKLA


 
      
Fennewald!
 
PostPosted: Wed, Jan 18 2017, 21:35 PM 

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Joined: 09 Nov 2014

This sounds amazing, I really want to check it out. Pity there aren't six characters on amia who can stand mine!


 
      
T0mc4t89
 
PostPosted: Fri, Jan 20 2017, 18:54 PM 



Player

Joined: 17 Oct 2012
Location: A hut in Howness. (GMT+2)

The new duergar dungeon is nicely done. It gives a good challenge, more difficult than your usual Vampires/Frozen Wastes but less than Abyss/Labyrinth.

_________________
Characters:
Elder Torsten Eadgarsson
"He’d only shown the best of intentions. Firm but not unreasonable. Eager to protect what was his but not eager to overextend his reach, to push himself on to others."


 
      
NAUX
 
PostPosted: Fri, Feb 03 2017, 10:50 AM 

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Joined: 15 Mar 2010
Location: Norway

I'd like to offer some more praise and feedback based on my recent adventures:

- The Ash Caverns. What a great area! I really get a sense of the toxicity and environmentally hazardous atmosphere that each area presents to the player and group. The moment you enter the caverns from the lava tube, you immediately feel the heat and smothering air assaulting your characters senses. The bugs are trivial, but to the unprepared, their acidic sprays and armor piercing bites would make quick work of most. The poisonous vapors leaking out from every crevice and hole mixed with sporadic acid pools really provide ample opportunity for a party to interact with the environment between mob spawns and allow for a break in the usual hunting pace.

The cliff faces to the upper areas really felt like a challenge an entire group has to overcome together (tieing up, ascending, descending, rope crawling), even resulting in a crippling and near fatal fall for one of my party members in a recent run. The entire venture felt like an ever increasing ascent to face our eventual foe, the feeling of way out but up, with well placed descriptors offered along the way to indicate the change in environment.

I was a little disappointed about the "big bad" at the end and felt it was a bit underwhelming for the effort taken to reach it, to the point where it was dead before I even knew it was there. So perhaps there can be some improvement made on that front, but overall, I was really impressed by the whole area, its easily one of my favorite dungeons so far.


- Duergar Hold. I liked the lead up having to go down the series of tunnels deeper and deeper towards the hold, but didn't really feel that the hold was very threatening, the areas were not very distinguishable from another even though most rooms had different things going on in them. I could definitely tell that I was in a Duergar area, the crude forges, torture rooms, labs and cells were all very appropriate to the Duergar theme. The reason I felt that that the areas were not very distinguishable was likely due to the difficulty of the mobs, they were in my opinion too easy to push through, which changes the pace of the dungeon and makes a hunting group tend to blur through the areas without much opportunity to interact with the environment or "recover" after a heavy fight.

I felt empathy towards the captives within, but I wish that they had some descriptive text to help direct the player as to how to react to them being there (I sort of forced the RP reaction that they were empty husks and nothing was left of their minds, and the Salandrans would see to them after we secured the area), and how or if they could be helped. Towards the end of the dungeon, the final encounter came up really abruptly, and the "big bad" was easily put down within a couple of seconds. Again it's possible that I missed some area and environmental cues to suggest that things were getting more sinister because of the pace of the group, but it felt pretty anti-climatic just being left in the room with a bunch of captives after such little effort to reach them.

If I were to offer any improvements, I'd suggest putting in some more environmental breaking points to slow down a group's pace, such as locked doors, a series of trapped corridors, or even a small puzzle like the pirate ship wheel on B. One or two "Examine for more information" spots for extra detail would also be a great addition! Generally, its a cool area and does offer quite a lot of opportunity for RP by filling the gap for a hostile Duergar area.



Great work so far Dev's, this latest stint on Amia has been one of my most enjoyable in recent years, I'm looking forward to seeing all the other changes that I've missed in my absence!

_________________
Image


The inspiration behind the character:
- https://www.dandwiki.com/wiki/Grenadier_(3.5e_Class)
- https://www.youtube.com/watch?v=UBjewxCxKLA


 
      
TormakSaber
 
PostPosted: Fri, Feb 03 2017, 19:30 PM 

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Joined: 16 Dec 2004
Location: Somewhere

The Ash Caverns willl be receiving an entirely new monster set in the future.

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Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
corypx
 
PostPosted: Fri, Feb 03 2017, 19:51 PM 

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Joined: 14 Oct 2006

TormakSaber wrote:
The Ash Caverns willl be receiving an entirely new monster set in the future.


I hope and a bunch more spawn triggers, as it stands Ash Caverns is a under used zone because its massive size and next to no spawns..... with the spawn changes based off party size for 2x and 3x spawns, I think the Ash Caverns might get some real use as the large map size works in its favor for groups of 7+ people it just needs some changes to make it shine.

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Commie
 
PostPosted: Fri, Feb 03 2017, 20:43 PM 

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corypx wrote:
TormakSaber wrote:
The Ash Caverns willl be receiving an entirely new monster set in the future.


I hope and a bunch more spawn triggers, as it stands Ash Caverns is a under used zone because its massive size and next to no spawns..... with the spawn changes based off party size for 2x and 3x spawns, I think the Ash Caverns might get some real use as the large map size works in its favor for groups of 7+ people it just needs some changes to make it shine.


I really don't like the area.

It's got vast swaths of nothing, and some areas just feel like a giant plane with bumps on it; it doesn't feel like an actual area just an early ps1 games attempt at rendering an open space.

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OpenTheRift
 
PostPosted: Fri, Feb 03 2017, 21:15 PM 

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i think at one point there was a design philosophy that dungeons of the same tier should give similar xp upon completion? if that's the case then we should look to buff the xp per mob on the dungeon, or add more mobs. Though personally the swaths of distance between mobs and the overall uniqueness of the zone is something i wouldn't want to fumble too much with.

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