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Blackdragon12121
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Posted: Wed, Aug 24 2011, 11:36 AM |
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Joined: 12 Jun 2006
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You managed to get 50 odd AB with a high sorc build. Nice work. I'd probably go with option 1 though. Epic Mage Armour would be sweet for the sheer fact of squeezing all you can out of mythals and gear slots but well... you'll still be fine 
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oshizo2
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Posted: Wed, Aug 24 2011, 11:39 AM |
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Joined: 22 May 2007 Location: USA, Mississippi
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Blackdragon12121 wrote: You managed to get 50 odd AB with a high sorc build. Nice work. I'd probably go with option 1 though. Epic Mage Armour would be sweet for the sheer fact of squeezing all you can out of mythals and gear slots but well... you'll still be fine  Toasty! thought you were replying to my post! Edited: duh duh duuuuh
_________________ Iman Emanni: Learned, wanderer, dangerous Jurl Blackskull: Why people fear the underdark.
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Blackdragon12121
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Posted: Wed, Aug 24 2011, 11:42 AM |
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Joined: 12 Jun 2006
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oshizo2 wrote: alright i'm making a palemaster caster. what i want to know is does the familiar upgrade at lvl 20 constitute doing 20w/10pm or does 19w/1b/10pm have the same effectiveness for the familair. all that tumble and armor access would be very nice. especially since you have to get close to poke someone with that finger. I'm sure you know this but neither of those builds get you epic spells. That said, I thought the familiar upgraded at level 21? At least thats when the animal companions do...hmm. Not only do you have to get close, you also have to succeed on a touch attack 
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MoshingChris
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Posted: Wed, Aug 24 2011, 11:52 AM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Go read nwn wiki for how biased towards the caster a touch attack is.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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oshizo2
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Posted: Wed, Aug 24 2011, 11:55 AM |
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Joined: 22 May 2007 Location: USA, Mississippi
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Blackdragon12121 wrote: oshizo2 wrote: alright i'm making a palemaster caster. what i want to know is does the familiar upgrade at lvl 20 constitute doing 20w/10pm or does 19w/1b/10pm have the same effectiveness for the familair. all that tumble and armor access would be very nice. especially since you have to get close to poke someone with that finger. I'm sure you know this but neither of those builds get you epic spells. That said, I thought the familiar upgraded at level 21? At least thats when the animal companions do...hmm. Not only do you have to get close, you also have to succeed on a touch attack  yah of course i know I've made two others before this but i screwed the pooch on intelligence and feats. this time i'll do it right . if the upgrade is at 21 then i have no qualms about dropping to 19wizzy and just popping in bard for lore tumble and armor. as far as succeeding i'm counting on weapon finess and those dual wielding gloves.
_________________ Iman Emanni: Learned, wanderer, dangerous Jurl Blackskull: Why people fear the underdark.
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Blackdragon12121
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Posted: Wed, Aug 24 2011, 12:00 PM |
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Joined: 12 Jun 2006
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Hence the In practice though, I don't find them all that fantastic. Undead graft is far more useful but i'll have a little play. Not sure about weapon finesse helping according to the wiki: http://nwn.wikia.com/wiki/Touch_attack
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oshizo2
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Posted: Wed, Aug 24 2011, 12:06 PM |
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Joined: 22 May 2007 Location: USA, Mississippi
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Blackdragon12121 wrote: Hence the In practice though, I don't find them all that fantastic. Undead graft is far more useful but i'll have a little play. Not sure about weapon finesse helping according to the wiki: http://nwn.wikia.com/wiki/Touch_attackoh well you're right weapon finesse doesn't effect the dc at all.. well at least if someone rushes me i'll be able to land a hit as I try to run back.  edited for spelling.
_________________ Iman Emanni: Learned, wanderer, dangerous Jurl Blackskull: Why people fear the underdark.
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Blackdragon12121
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Posted: Wed, Aug 24 2011, 12:21 PM |
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Joined: 12 Jun 2006
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To be fair though, if I were going to make a caster PM again, i'd probably go with a build similar to yours. PM heavy builds are just...awful. Sack in the epic spells.
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oshizo2
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Posted: Wed, Aug 24 2011, 12:23 PM |
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Joined: 22 May 2007 Location: USA, Mississippi
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Blackdragon12121 wrote: To be fair though, if I were going to make a caster PM again, i'd probably go with a build similar to yours. PM heavy builds are just...awful. Sack in the epic spells. i agree actually 19pm/1b/10wizzy is so horrible that i makes me cry. finger is awesome but only good for pvp.
_________________ Iman Emanni: Learned, wanderer, dangerous Jurl Blackskull: Why people fear the underdark.
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TormakSaber
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Posted: Wed, Aug 24 2011, 13:17 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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Blackdragon12121 wrote: You managed to get 50 odd AB with a high sorc build. Nice work. I'd probably go with option 1 though. Epic Mage Armour would be sweet for the sheer fact of squeezing all you can out of mythals and gear slots but well... you'll still be fine  It's not hard. Tenser's is lame and he's whoring RDD.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Blackdragon12121
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Posted: Wed, Aug 24 2011, 16:02 PM |
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Joined: 12 Jun 2006
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Yeah...I know its not hard.  Just being supportive. How is Tenser's lame? Everyone whores RDD anyway. In my mind, if your going to go RDD you take 10 levels. None of this stopping at 4 malarky or whatever the number is. But since nothing is enforced, people will whore.
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Blackdragon12121
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Posted: Wed, Aug 24 2011, 16:13 PM |
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Joined: 12 Jun 2006
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oshizo2 wrote: Blackdragon12121 wrote: To be fair though, if I were going to make a caster PM again, i'd probably go with a build similar to yours. PM heavy builds are just...awful. Sack in the epic spells. i agree actually 19pm/1b/10wizzy is so horrible that i makes me cry. finger is awesome but only good for pvp. Tumble dumping aside, ive been thinking of a wizzy 21/PM 9 build. Yes yes, theres no immunity to crits but it does have one epic spell and a winterwight if my calulations serve. Yes I know its not the most effective caster PM build (yours being better) but I may have a play around with it. Its more...pure 
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Ulir
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Posted: Wed, Aug 24 2011, 17:01 PM |
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Joined: 09 Mar 2009
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I have a 10 wiz/20 pm.. yes, the spell penetration thingy is annoying, but then again, you get plenty of spells for summons. If focusing on summoning you can produce a ton of them. Mummy lord x2, Winterwight, EDK, Mummy Dust, level 9 summons etc. Fun rpwise. If you fight things without spell resistance, your wail will still kill.
An alternative to undead summoning with fairly strong spells is wiz or sorc 25/pm 4/bard 1. You don't get Winterwight, but will still get the two mummy lords (or what theyre called), shadow of the void, and mummy dust one. Fun alternative with +4 ac. You don't need to hide you bone arm even..
_________________ 
Last edited by Ulir on Wed, Aug 24 2011, 18:16 PM, edited 1 time in total.
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psycho
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Posted: Wed, Aug 24 2011, 17:03 PM |
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Joined: 27 Sep 2010
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Couldn't find the answer on NWNwikia.
Found some + 1d6 sneak attack gloves. If I wear them, does the +1d6 -stack- with my char's existing sneak attacks?
It's kinda hard to notice if it works or not as her normal sneaks dish around 70 damage already.
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ILoveIceCream
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Posted: Wed, Aug 24 2011, 17:23 PM |
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Joined: 05 Apr 2006 Location: California
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psycho wrote: Couldn't find the answer on NWNwikia.
Found some + 1d6 sneak attack gloves. If I wear them, does the +1d6 -stack- with my char's existing sneak attacks?
It's kinda hard to notice if it works or not as her normal sneaks dish around 70 damage already. from what I remember it doesn't stack...but let's say you only have 1 rogue lvl so you get 1d6 sneak, if you find something that gives 2d6 sneak it'll improve it to 2d6 instead of 1d6.
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TormakSaber
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Posted: Wed, Aug 24 2011, 22:44 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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It doesn't stack, no. It WILL stack if you have sneak attack from, say, blackguard or assassi,n but not rogue.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Herr Delta Houdini
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Posted: Thu, Aug 25 2011, 11:35 AM |
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Joined: 06 Jun 2008 Location: England
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On an AA, I can't decide which is more useful/important out of Blindfight and Called shot. BF highers your chance of hitting a concealed target, but CS can slow the target down and it stacks. I'm at a loss for which one to choose.
_________________ Ael'thil Rilyn'tlithar Previously known as: Anubis
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Mobile_Svensk
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Posted: Thu, Aug 25 2011, 11:44 AM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Anubis wrote: On an AA, I can't decide which is more useful/important out of Blindfight and Called shot. BF highers your chance of hitting a concealed target, but CS can slow the target down and it stacks. I'm at a loss for which one to choose. Care to post the entire build? 
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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hendrack
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Posted: Thu, Aug 25 2011, 11:49 AM |
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Joined: 24 Sep 2007 Location: Vienna
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Blindfight's more important than anything, ever.
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Herr Delta Houdini
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Posted: Thu, Aug 25 2011, 11:52 AM |
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Joined: 06 Jun 2008 Location: England
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Dodge, WF longbow, Mobility, Point blank, Rapid Shot, Imp crit, Called Shot/Blindfight
Epic:
EWF, Armour Skin, ESF spot + something else.
I suppose I could take Blindfight or Called shot on the something else, since there isn't really any other epic feats needed by that point.
EDIT: I think I'll take BF on the earlier feat and CS on the last feat then.
_________________ Ael'thil Rilyn'tlithar Previously known as: Anubis
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hendrack
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Posted: Thu, Aug 25 2011, 11:56 AM |
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Joined: 24 Sep 2007 Location: Vienna
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Why dodge and mobility on the AA?
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Mobile_Svensk
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Posted: Thu, Aug 25 2011, 11:57 AM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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hendrack wrote: Why dodge and mobility on the AA? It's obviously a shadowdancer. 
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Herr Delta Houdini
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Posted: Thu, Aug 25 2011, 11:58 AM |
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Joined: 06 Jun 2008 Location: England
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Yeah, it's an SD one.
_________________ Ael'thil Rilyn'tlithar Previously known as: Anubis
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Ozelotl
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Posted: Thu, Aug 25 2011, 12:02 PM |
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Joined: 06 Apr 2011 Location: Ohio, USA
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If you have your heart set on taking both you can probably do without imp crit can't you? Not much of a difference in 19-20 and 20.
I could be mistaken because I'm no expert but that's what I'd do.
_________________ “The world as we have created it is a process of our thinking. It cannot be changed without changing our thinking.” -Albert Einstein
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hendrack
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Posted: Thu, Aug 25 2011, 12:07 PM |
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Joined: 24 Sep 2007 Location: Vienna
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Oops.
And critical is more important.
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MoshingChris
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Posted: Thu, Aug 25 2011, 12:29 PM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Drop Rapid Shot and take Called Shot and Blindfight.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Mobile_Svensk
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Posted: Thu, Aug 25 2011, 13:00 PM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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MoshingChris wrote: Drop Rapid Shot and take Called Shot and Blindfight. True. Rapid shot exists on a cloak, which is really easy to obtain
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Blackdragon12121
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Posted: Thu, Aug 25 2011, 13:48 PM |
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Joined: 12 Jun 2006
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Or just take BF and save your cloak slot for something decent (two archery feats and they're both on items *sighs*). I have an AA with called shot. I never ever use it. PvM its pretty useless. PVP well...according to the wiki its opposed by discipline and everyone whores that so good luck getting it to work in that setting either.
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ainjyll
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Posted: Thu, Aug 25 2011, 18:02 PM |
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Joined: 14 Jun 2006 Location: wilmington, nc
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I used Called Shot on my AA extensively in PvM. If she managed to draw the aggro, she could Called Shot the bastard and slow 'em down enough that the melee's could finish what they were doing and take whatever it was out, if I hadn't already turned it into a pincushion by that point.
_________________  "I once took the high road and it took me straight to hell and I stood there all by myself." -Hank III
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Mobile_Svensk
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Posted: Thu, Aug 25 2011, 18:06 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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ainjyll wrote: I used Called Shot on my AA extensively in PvM. If she managed to draw the aggro, she could Called Shot the bastard and slow 'em down enough that the melee's could finish what they were doing and take whatever it was out, if I hadn't already turned it into a pincushion by that point. Aye. Good luck trying to resist a Discipline check of 55+1d20 without some epic gloves of Discipline (Which are admittedly quite rare) And monsters can just kiss goodbye!
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Bladen-Kurst
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Posted: Thu, Aug 25 2011, 19:33 PM |
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Joined: 10 Aug 2010 Location: Boston. MA
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Right, I'm making a Monk/Cleric (Cheesey yadda yadda yadda).
I was thinking 24 Monk/ Say.. 5 Cleric levels (Tiefling) I'm not sure on the deity yet.
Any ideas on how I should build this?
_________________ Dying of Thirst.
Avithoth Namora - General of the Fellowship Shildrogr 'Terror' - Ogre Bear Pirate Svaerken Nevros - Greenkin Mobster Ixator Kildradin - Doomguide of Kelemvor Azavhim Thal'utlar - Big Drow
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Mobile_Svensk
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Posted: Thu, Aug 25 2011, 20:40 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Best monk/Cleric i've played with the recent nerfs was a 21Cleric/9Monk.
Mummy dust as the epic spell.
issue is that you need like 8-9 monk levels to make it worth it, and with that many monk levels you can forget going Caster cleric.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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hendrack
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Posted: Thu, Aug 25 2011, 21:33 PM |
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Joined: 24 Sep 2007 Location: Vienna
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21 Cleric levels, epic spell focus in something and a lot of WIS qualify for being a caster cleric if you ask me. Easy to dispell but the caster cleric doesn't need much buffs in the first place to get rollin. Could get death domain to have some semi-epic summon against undead.
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Mobile_Svensk
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Posted: Thu, Aug 25 2011, 21:51 PM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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You'd need some spell penetration for it, which is kinda tacky and burning some Feats pre-epic.
I mean, My elf who has 23 Caster levels sometimes doesn't penetrate the SR of high end mobs, I need to mord them.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Ulir
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Posted: Thu, Aug 25 2011, 22:01 PM |
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Joined: 09 Mar 2009
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23 cleric/6 monk/1 rogue comes to mind.. should work neatly.
_________________ 
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Mobile_Svensk
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Posted: Thu, Aug 25 2011, 22:04 PM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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You need more Monk levels else it's better to go No monk at all.
6 Monk levels = 6WIS AC +1 (From 5 monk levels) + 7 DEX Modifier (I am just guessing here) + 5 Enchantment = 6+1+7+5 = 19
Full plate = 8+1DEX Modifier + Shield 3(tower) +5Enchantment 2x = 5+5+8+1+3 = 22
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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BlackestAtrocity
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Posted: Thu, Aug 25 2011, 22:32 PM |
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Joined: 03 Aug 2011
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TormakSaber wrote: It's not hard. Tenser's is lame and he's whoring RDD. Blackdragon12121 wrote: Everyone whores RDD anyway. In my mind, if your going to go RDD you take 10 levels. None of this stopping at 4 malarky or whatever the number is. But since nothing is enforced, people will whore. The build called for 10 RDD, plus, and this is merely my opinion and a little off topic, but dont bite my head off for it.. Investing 10 levels into a class for its benefits seems much less "Whorish" than dropping 1 level into one and comming out with 120 points worth of skill you would otherwise not have. 
_________________ Magister Aurelius Constance
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PaladinOfSune
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Posted: Thu, Aug 25 2011, 22:33 PM |
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Joined: 15 Dec 2004 Location: England, UK
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I don't consider 10 RDD levels whorish. Certain other RDD builds, however...
_________________ "Let's unwrite these pages and replace them with our own words."
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Ulir
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Posted: Thu, Aug 25 2011, 22:49 PM |
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Joined: 09 Mar 2009
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Bah, I'm tired. Forgot you can't use armor and gain monk AC. Looks like it's too much trouble to add monk to cleric, when there are so many better options.
I never really got it confirmed, but do the epic rages (thundering and terrifying) get added to the base rages?
Thanks.
_________________ 
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Naivatkal
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Posted: Thu, Aug 25 2011, 23:04 PM |
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Joined: 26 May 2010
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Ulir wrote: Bah, I'm tired. Forgot you can't use armor and gain monk AC. Looks like it's too much trouble to add monk to cleric, when there are so many better options.
I never really got it confirmed, but do the epic rages (thundering and terrifying) get added to the base rages?
Thanks. Unless I was misinformed, yes they do. And Thunder and Terrifying should work at the same time as well.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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survivor2009
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Posted: Thu, Aug 25 2011, 23:20 PM |
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Joined: 25 May 2009
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does blindfight really help archers? my AA has blidfighting and i don't remember seeing any of the blindfight rolls on the combat log.
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Naivatkal
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Posted: Thu, Aug 25 2011, 23:20 PM |
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Joined: 26 May 2010
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Semi-odd wizard build. Supposed to be sort of an anti-mage wizard and a debuffer/disabler. For this, I went with the twist of Auto Quicken 3 (to make use of quickened Time Stop and various other spells). Just seeing if I pulled it off right. Wizard(30), Halruaan
STR: 11 DEX: 10 CON: 12 WIS: 10 INT: 20 (28) CHA: 8
Halruaan: (Quick to Master, Courteous Magocracy) 01: Wizard(1): Spell Focus: Evocation, Greater Spell Focus: Evocation, {Scribe Scroll} 02: Wizard(2) 03: Wizard(3): Extend Spell 04: Wizard(4): INT+1, (INT=21) 05: Wizard(5): Spell Focus: Necromancy 06: Wizard(6): Greater Spell Focus: Necromancy 07: Wizard(7) 08: Wizard(8): INT+1, (INT=22) 09: Wizard(9): Maximize Spell 10: Wizard(10): Spell Penetration 11: Wizard(11) 12: Wizard(12): INT+1, Empower Spell, (INT=23) 13: Wizard(13) 14: Wizard(14) 15: Wizard(15): Iron Will, Greater Spell Penetration 16: Wizard(16): INT+1, (INT=24) 17: Wizard(17) 18: Wizard(18): Craft Wand 19: Wizard(19) 20: Wizard(20): INT+1, Quicken Spell, (INT=25) 21: Wizard(21): Epic Spell: Mummy Dust 22: Wizard(22) 23: Wizard(23): Epic Spell Focus: Necromancy 24: Wizard(24): INT+1, Epic Spell Focus: Evocation, (INT=26) 25: Wizard(25) 26: Wizard(26): Great Intelligence I, (INT=27) 27: Wizard(27): Automatic Quicken Spell I 28: Wizard(28): INT+1, (INT=28) 29: Wizard(29): Automatic Quicken Spell II 30: Wizard(30): Automatic Quicken Spell IIIHad to sacrifice Great INT 2/3 for the Epic Spell Focuses, though I'm wondering if that was even a good idea. The extra pair of spell slots would be nice, but I think the Epic Foci overrule that. 'Sides, you can get more slots on certain items. Yes, Evocation/Necromancy. Not a bad guy, he's just concerned with slamming the offensive spells hard before they can react (under cover of Time Stop ideally, but it's more of an ace in the hole method).
Also, before people scream min/maxing, I purposefully have his CHA at 8 because, well, he's doesn't have a way with people. I could have easily put his CON at 10 and CHA at 10, but I didn't (though the 12 CHA might change to 12 something else, not quite sure).Inviting comments on the overall build, and ideas of effectiveness. It's essentially how he is supposed to be, but minor tweaks are always fun. PS - I haven't posted a build here in far too long 
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Arcadence
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Posted: Fri, Aug 26 2011, 1:33 AM |
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Joined: 09 May 2010
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Auto-Quicken when you could simply have Haste is kind of silly, especially for what you're giving up in epic spells for it. Unless being in defensive casting is something you forget a lot.
_________________ Who are you. What are you. Why do you scream at me?
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Naivatkal
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Posted: Fri, Aug 26 2011, 2:20 AM |
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Joined: 26 May 2010
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Arcadence wrote: Unless being in defensive casting is something you forget a lot. I actually do >_> I always forget to quickslot it and therefore forget it exists XD Plus, I'm new to casters. Also, Auto Quicken is like perma-haste for casting (except in regards to countering a spell, which seems odd) and that's pretty nifty.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Bladen-Kurst
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Posted: Fri, Aug 26 2011, 2:21 AM |
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Joined: 10 Aug 2010 Location: Boston. MA
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Well thing with Cleric/Monk is; I'm not doing it for crazy AC, 9th level spells, epic spells etc. The build will have 20 Monk levels, so no Cleric level could be that high. I was thinking this basically from the character I made:
Race:
Tiefling
Stats:
STR: 14 DEX: 16 CON: 14 INT: 12 WIS: 16 CHA: 6
Basically, I'm just trying to figure out how many cleric levels I should take in my last 9 levels and if I should incorporate fighter, or just mix monk/cleric in those last 9 levels.
_________________ Dying of Thirst.
Avithoth Namora - General of the Fellowship Shildrogr 'Terror' - Ogre Bear Pirate Svaerken Nevros - Greenkin Mobster Ixator Kildradin - Doomguide of Kelemvor Azavhim Thal'utlar - Big Drow
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oshizo2
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Posted: Fri, Aug 26 2011, 2:22 AM |
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Player
Joined: 22 May 2007 Location: USA, Mississippi
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yah i'm of the same mind auto quicken seems more like a cleric type feat. kind of like still spells are more of an arcane benefit feat.
_________________ Iman Emanni: Learned, wanderer, dangerous Jurl Blackskull: Why people fear the underdark.
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Naivatkal
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Posted: Fri, Aug 26 2011, 2:25 AM |
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Player
Joined: 26 May 2010
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oshizo2 wrote: yah i'm of the same mind auto quicken seems more like a cleric type feat. kind of like still spells are more of an arcane benefit feat. Could you explain why? I get the Still Spell part, at least haha
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Arcadence
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Posted: Fri, Aug 26 2011, 3:53 AM |
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Player
Joined: 09 May 2010
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Naivatkal wrote: Could you explain why? I get the Still Spell part, at least haha Clerics usually(?) don't have Travel domain for Haste, so it's basically an extra bonus to the whole "Forgot to cast in defensive stance" thing. If you're a caster cleric, at least. I always wondered, if you took Automatic Silent + Still Spell 3, could you rp that as simply puking spells out of your brain?
_________________ Who are you. What are you. Why do you scream at me?
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epicbossmode
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Posted: Fri, Aug 26 2011, 6:09 AM |
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Player
Joined: 18 Aug 2011
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Hai gais,
Absolute noob at building here, but considering a spellsword build - however, am thinking of fully milking the Tenser's spell, anyone know if casting a spell with still spell works while having Tenser's?
My logic was that since in Tenser form gives you 100% spell failure, technically still spell would be able to neglect that right, mechanic wise?
_________________ Slaenvir - Quessir Fanatic Karavas - Wonky elf bastard
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MoshingChris
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Posted: Fri, Aug 26 2011, 6:15 AM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Nup. Tensers prevents you from being able to focus the requisite willpower to use the weave at all. Its why wands and such with a spelltrigger won't work under the effects of Tensers.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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