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Blackdragon12121
 
PostPosted: Wed, Aug 24 2011, 11:36 AM 

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You managed to get 50 odd AB with a high sorc build. Nice work. I'd probably go with option 1 though. Epic Mage Armour would be sweet for the sheer fact of squeezing all you can out of mythals and gear slots but well...

you'll still be fine :)


 
      
oshizo2
 
PostPosted: Wed, Aug 24 2011, 11:39 AM 

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Blackdragon12121 wrote:
You managed to get 50 odd AB with a high sorc build. Nice work. I'd probably go with option 1 though. Epic Mage Armour would be sweet for the sheer fact of squeezing all you can out of mythals and gear slots but well...

you'll still be fine :)


Toasty! thought you were replying to my post!

Edited: duh duh duuuuh

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Blackdragon12121
 
PostPosted: Wed, Aug 24 2011, 11:42 AM 

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oshizo2 wrote:
alright i'm making a palemaster caster. what i want to know is does the familiar upgrade at lvl 20 constitute doing 20w/10pm or does 19w/1b/10pm have the same effectiveness for the familair. all that tumble and armor access would be very nice. especially since you have to get close to poke someone with that finger.


I'm sure you know this but neither of those builds get you epic spells.

That said, I thought the familiar upgraded at level 21? At least thats when the animal companions do...hmm.

Not only do you have to get close, you also have to succeed on a touch attack :P


 
      
MoshingChris
 
PostPosted: Wed, Aug 24 2011, 11:52 AM 

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Go read nwn wiki for how biased towards the caster a touch attack is.

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oshizo2
 
PostPosted: Wed, Aug 24 2011, 11:55 AM 

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Blackdragon12121 wrote:
oshizo2 wrote:
alright i'm making a palemaster caster. what i want to know is does the familiar upgrade at lvl 20 constitute doing 20w/10pm or does 19w/1b/10pm have the same effectiveness for the familair. all that tumble and armor access would be very nice. especially since you have to get close to poke someone with that finger.


I'm sure you know this but neither of those builds get you epic spells.

That said, I thought the familiar upgraded at level 21? At least thats when the animal companions do...hmm.

Not only do you have to get close, you also have to succeed on a touch attack :P


yah of course i know I've made two others before this but i screwed the pooch on intelligence and feats. this time i'll do it right . if the upgrade is at 21 then i have no qualms about dropping to 19wizzy and just popping in bard for lore tumble and armor. as far as succeeding i'm counting on weapon finess and those dual wielding gloves.

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Blackdragon12121
 
PostPosted: Wed, Aug 24 2011, 12:00 PM 

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Hence the :P

In practice though, I don't find them all that fantastic. Undead graft is far more useful but i'll have a little play.

Not sure about weapon finesse helping according to the wiki:

http://nwn.wikia.com/wiki/Touch_attack


 
      
oshizo2
 
PostPosted: Wed, Aug 24 2011, 12:06 PM 

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Blackdragon12121 wrote:
Hence the :P

In practice though, I don't find them all that fantastic. Undead graft is far more useful but i'll have a little play.

Not sure about weapon finesse helping according to the wiki:

http://nwn.wikia.com/wiki/Touch_attack


oh well you're right weapon finesse doesn't effect the dc at all.. well at least if someone rushes me i'll be able to land a hit as I try to run back. :lol:


edited for spelling.

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Blackdragon12121
 
PostPosted: Wed, Aug 24 2011, 12:21 PM 

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To be fair though, if I were going to make a caster PM again, i'd probably go with a build similar to yours. PM heavy builds are just...awful. Sack in the epic spells.


 
      
oshizo2
 
PostPosted: Wed, Aug 24 2011, 12:23 PM 

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Blackdragon12121 wrote:
To be fair though, if I were going to make a caster PM again, i'd probably go with a build similar to yours. PM heavy builds are just...awful. Sack in the epic spells.


i agree actually 19pm/1b/10wizzy is so horrible that i makes me cry. finger is awesome but only good for pvp.

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TormakSaber
 
PostPosted: Wed, Aug 24 2011, 13:17 PM 

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Blackdragon12121 wrote:
You managed to get 50 odd AB with a high sorc build. Nice work. I'd probably go with option 1 though. Epic Mage Armour would be sweet for the sheer fact of squeezing all you can out of mythals and gear slots but well...

you'll still be fine :)


It's not hard. Tenser's is lame and he's whoring RDD.

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Blackdragon12121
 
PostPosted: Wed, Aug 24 2011, 16:02 PM 

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Yeah...I know its not hard. :roll: Just being supportive.

How is Tenser's lame?

Everyone whores RDD anyway. In my mind, if your going to go RDD you take 10 levels. None of this stopping at 4 malarky or whatever the number is. But since nothing is enforced, people will whore.


 
      
Blackdragon12121
 
PostPosted: Wed, Aug 24 2011, 16:13 PM 

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oshizo2 wrote:
Blackdragon12121 wrote:
To be fair though, if I were going to make a caster PM again, i'd probably go with a build similar to yours. PM heavy builds are just...awful. Sack in the epic spells.


i agree actually 19pm/1b/10wizzy is so horrible that i makes me cry. finger is awesome but only good for pvp.


Tumble dumping aside, ive been thinking of a wizzy 21/PM 9 build. Yes yes, theres no immunity to crits but it does have one epic spell and a winterwight if my calulations serve. Yes I know its not the most effective caster PM build (yours being better) but I may have a play around with it. Its more...pure :lol:


 
      
Ulir
 
PostPosted: Wed, Aug 24 2011, 17:01 PM 

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I have a 10 wiz/20 pm.. yes, the spell penetration thingy is annoying, but then again, you get plenty of spells for summons. If focusing on summoning you can produce a ton of them. Mummy lord x2, Winterwight, EDK, Mummy Dust, level 9 summons etc. Fun rpwise. If you fight things without spell resistance, your wail will still kill.

An alternative to undead summoning with fairly strong spells is wiz or sorc 25/pm 4/bard 1. You don't get Winterwight, but will still get the two mummy lords (or what theyre called), shadow of the void, and mummy dust one. Fun alternative with +4 ac. You don't need to hide you bone arm even..

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Last edited by Ulir on Wed, Aug 24 2011, 18:16 PM, edited 1 time in total.

 
      
psycho
 
PostPosted: Wed, Aug 24 2011, 17:03 PM 



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Couldn't find the answer on NWNwikia.

Found some + 1d6 sneak attack gloves. If I wear them, does the +1d6 -stack- with my char's existing sneak attacks?

It's kinda hard to notice if it works or not as her normal sneaks dish around 70 damage already.


 
      
ILoveIceCream
 
PostPosted: Wed, Aug 24 2011, 17:23 PM 

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psycho wrote:
Couldn't find the answer on NWNwikia.

Found some + 1d6 sneak attack gloves. If I wear them, does the +1d6 -stack- with my char's existing sneak attacks?

It's kinda hard to notice if it works or not as her normal sneaks dish around 70 damage already.


from what I remember it doesn't stack...but let's say you only have 1 rogue lvl so you get 1d6 sneak, if you find something that gives 2d6 sneak it'll improve it to 2d6 instead of 1d6.


 
      
TormakSaber
 
PostPosted: Wed, Aug 24 2011, 22:44 PM 

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It doesn't stack, no. It WILL stack if you have sneak attack from, say, blackguard or assassi,n but not rogue.

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Herr Delta Houdini
 
PostPosted: Thu, Aug 25 2011, 11:35 AM 

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On an AA, I can't decide which is more useful/important out of Blindfight and Called shot. BF highers your chance of hitting a concealed target, but CS can slow the target down and it stacks. I'm at a loss for which one to choose.

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Mobile_Svensk
 
PostPosted: Thu, Aug 25 2011, 11:44 AM 

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Anubis wrote:
On an AA, I can't decide which is more useful/important out of Blindfight and Called shot. BF highers your chance of hitting a concealed target, but CS can slow the target down and it stacks. I'm at a loss for which one to choose.


Care to post the entire build? :)

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hendrack
 
PostPosted: Thu, Aug 25 2011, 11:49 AM 

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Blindfight's more important than anything, ever.


 
      
Herr Delta Houdini
 
PostPosted: Thu, Aug 25 2011, 11:52 AM 

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Dodge, WF longbow, Mobility, Point blank, Rapid Shot, Imp crit, Called Shot/Blindfight

Epic:

EWF, Armour Skin, ESF spot + something else.

I suppose I could take Blindfight or Called shot on the something else, since there isn't really any other epic feats needed by that point.

EDIT: I think I'll take BF on the earlier feat and CS on the last feat then.

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hendrack
 
PostPosted: Thu, Aug 25 2011, 11:56 AM 

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Why dodge and mobility on the AA?


 
      
Mobile_Svensk
 
PostPosted: Thu, Aug 25 2011, 11:57 AM 

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hendrack wrote:
Why dodge and mobility on the AA?


It's obviously a shadowdancer. :)

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Herr Delta Houdini
 
PostPosted: Thu, Aug 25 2011, 11:58 AM 

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Yeah, it's an SD one.

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Ozelotl
 
PostPosted: Thu, Aug 25 2011, 12:02 PM 

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If you have your heart set on taking both you can probably do without imp crit can't you? Not much of a difference in 19-20 and 20.

I could be mistaken because I'm no expert but that's what I'd do.

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hendrack
 
PostPosted: Thu, Aug 25 2011, 12:07 PM 

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Oops.

And critical is more important.


 
      
MoshingChris
 
PostPosted: Thu, Aug 25 2011, 12:29 PM 

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Drop Rapid Shot and take Called Shot and Blindfight.

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Mobile_Svensk
 
PostPosted: Thu, Aug 25 2011, 13:00 PM 

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MoshingChris wrote:
Drop Rapid Shot and take Called Shot and Blindfight.


True. Rapid shot exists on a cloak, which is really easy to obtain

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Blackdragon12121
 
PostPosted: Thu, Aug 25 2011, 13:48 PM 

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Or just take BF and save your cloak slot for something decent (two archery feats and they're both on items *sighs*). I have an AA with called shot. I never ever use it. PvM its pretty useless. PVP well...according to the wiki its opposed by discipline and everyone whores that so good luck getting it to work in that setting either.


 
      
ainjyll
 
PostPosted: Thu, Aug 25 2011, 18:02 PM 

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I used Called Shot on my AA extensively in PvM. If she managed to draw the aggro, she could Called Shot the bastard and slow 'em down enough that the melee's could finish what they were doing and take whatever it was out, if I hadn't already turned it into a pincushion by that point.

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Mobile_Svensk
 
PostPosted: Thu, Aug 25 2011, 18:06 PM 

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ainjyll wrote:
I used Called Shot on my AA extensively in PvM. If she managed to draw the aggro, she could Called Shot the bastard and slow 'em down enough that the melee's could finish what they were doing and take whatever it was out, if I hadn't already turned it into a pincushion by that point.


Aye.
Good luck trying to resist a Discipline check of 55+1d20 without some epic gloves of Discipline (Which are admittedly quite rare)

And monsters can just kiss goodbye!

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Bladen-Kurst
 
PostPosted: Thu, Aug 25 2011, 19:33 PM 

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Right, I'm making a Monk/Cleric (Cheesey yadda yadda yadda).

I was thinking 24 Monk/ Say.. 5 Cleric levels (Tiefling)
I'm not sure on the deity yet.

Any ideas on how I should build this?

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Mobile_Svensk
 
PostPosted: Thu, Aug 25 2011, 20:40 PM 

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Best monk/Cleric i've played with the recent nerfs was a 21Cleric/9Monk.

Mummy dust as the epic spell.

issue is that you need like 8-9 monk levels to make it worth it, and with that many monk levels you can forget going Caster cleric.

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hendrack
 
PostPosted: Thu, Aug 25 2011, 21:33 PM 

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21 Cleric levels, epic spell focus in something and a lot of WIS qualify for being a caster cleric if you ask me. Easy to dispell but the caster cleric doesn't need much buffs in the first place to get rollin. Could get death domain to have some semi-epic summon against undead.


 
      
Mobile_Svensk
 
PostPosted: Thu, Aug 25 2011, 21:51 PM 

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You'd need some spell penetration for it, which is kinda tacky and burning some Feats pre-epic.

I mean, My elf who has 23 Caster levels sometimes doesn't penetrate the SR of high end mobs, I need to mord them.

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Ulir
 
PostPosted: Thu, Aug 25 2011, 22:01 PM 

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23 cleric/6 monk/1 rogue comes to mind.. should work neatly.

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Mobile_Svensk
 
PostPosted: Thu, Aug 25 2011, 22:04 PM 

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You need more Monk levels else it's better to go No monk at all.

6 Monk levels = 6WIS AC +1 (From 5 monk levels) + 7 DEX Modifier (I am just guessing here) + 5 Enchantment = 6+1+7+5 = 19

Full plate = 8+1DEX Modifier + Shield 3(tower) +5Enchantment 2x = 5+5+8+1+3 = 22

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BlackestAtrocity
 
PostPosted: Thu, Aug 25 2011, 22:32 PM 

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TormakSaber wrote:
It's not hard. Tenser's is lame and he's whoring RDD.


Blackdragon12121 wrote:
Everyone whores RDD anyway. In my mind, if your going to go RDD you take 10 levels. None of this stopping at 4 malarky or whatever the number is. But since nothing is enforced, people will whore.


The build called for 10 RDD, plus, and this is merely my opinion and a little off topic, but dont bite my head off for it..

Investing 10 levels into a class for its benefits seems much less "Whorish" than dropping 1 level into one and comming out with 120 points worth of skill you would otherwise not have. 8)

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PaladinOfSune
 
PostPosted: Thu, Aug 25 2011, 22:33 PM 

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I don't consider 10 RDD levels whorish. Certain other RDD builds, however...

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Ulir
 
PostPosted: Thu, Aug 25 2011, 22:49 PM 

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Bah, I'm tired. Forgot you can't use armor and gain monk AC. Looks like it's too much trouble to add monk to cleric, when there are so many better options.

I never really got it confirmed, but do the epic rages (thundering and terrifying) get added to the base rages?

Thanks.

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Naivatkal
 
PostPosted: Thu, Aug 25 2011, 23:04 PM 

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Ulir wrote:
Bah, I'm tired. Forgot you can't use armor and gain monk AC. Looks like it's too much trouble to add monk to cleric, when there are so many better options.

I never really got it confirmed, but do the epic rages (thundering and terrifying) get added to the base rages?

Thanks.


Unless I was misinformed, yes they do. And Thunder and Terrifying should work at the same time as well.

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survivor2009
 
PostPosted: Thu, Aug 25 2011, 23:20 PM 



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does blindfight really help archers? my AA has blidfighting and i don't remember seeing any of the blindfight rolls on the combat log.


 
      
Naivatkal
 
PostPosted: Thu, Aug 25 2011, 23:20 PM 

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Semi-odd wizard build. Supposed to be sort of an anti-mage wizard and a debuffer/disabler. For this, I went with the twist of Auto Quicken 3 (to make use of quickened Time Stop and various other spells). Just seeing if I pulled it off right.

Wizard(30), Halruaan

STR: 11
DEX: 10
CON: 12
WIS: 10
INT: 20 (28)
CHA: 8

Halruaan: (Quick to Master, Courteous Magocracy)
01: Wizard(1): Spell Focus: Evocation, Greater Spell Focus: Evocation, {Scribe Scroll}
02: Wizard(2)
03: Wizard(3): Extend Spell
04: Wizard(4): INT+1, (INT=21)
05: Wizard(5): Spell Focus: Necromancy
06: Wizard(6): Greater Spell Focus: Necromancy
07: Wizard(7)
08: Wizard(8): INT+1, (INT=22)
09: Wizard(9): Maximize Spell
10: Wizard(10): Spell Penetration
11: Wizard(11)
12: Wizard(12): INT+1, Empower Spell, (INT=23)
13: Wizard(13)
14: Wizard(14)
15: Wizard(15): Iron Will, Greater Spell Penetration
16: Wizard(16): INT+1, (INT=24)
17: Wizard(17)
18: Wizard(18): Craft Wand
19: Wizard(19)
20: Wizard(20): INT+1, Quicken Spell, (INT=25)
21: Wizard(21): Epic Spell: Mummy Dust
22: Wizard(22)
23: Wizard(23): Epic Spell Focus: Necromancy
24: Wizard(24): INT+1, Epic Spell Focus: Evocation, (INT=26)
25: Wizard(25)
26: Wizard(26): Great Intelligence I, (INT=27)
27: Wizard(27): Automatic Quicken Spell I
28: Wizard(28): INT+1, (INT=28)
29: Wizard(29): Automatic Quicken Spell II
30: Wizard(30): Automatic Quicken Spell III


Had to sacrifice Great INT 2/3 for the Epic Spell Focuses, though I'm wondering if that was even a good idea. The extra pair of spell slots would be nice, but I think the Epic Foci overrule that. 'Sides, you can get more slots on certain items.
Yes, Evocation/Necromancy. Not a bad guy, he's just concerned with slamming the offensive spells hard before they can react (under cover of Time Stop ideally, but it's more of an ace in the hole method).

Also, before people scream min/maxing, I purposefully have his CHA at 8 because, well, he's doesn't have a way with people. I could have easily put his CON at 10 and CHA at 10, but I didn't (though the 12 CHA might change to 12 something else, not quite sure).



Inviting comments on the overall build, and ideas of effectiveness. It's essentially how he is supposed to be, but minor tweaks are always fun.
PS - I haven't posted a build here in far too long :D

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Arcadence
 
PostPosted: Fri, Aug 26 2011, 1:33 AM 

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Auto-Quicken when you could simply have Haste is kind of silly, especially for what you're giving up in epic spells for it. Unless being in defensive casting is something you forget a lot.

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Naivatkal
 
PostPosted: Fri, Aug 26 2011, 2:20 AM 

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Arcadence wrote:
Unless being in defensive casting is something you forget a lot.


I actually do >_> I always forget to quickslot it and therefore forget it exists XD
Plus, I'm new to casters.

Also, Auto Quicken is like perma-haste for casting (except in regards to countering a spell, which seems odd) and that's pretty nifty.

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Bladen-Kurst
 
PostPosted: Fri, Aug 26 2011, 2:21 AM 

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Well thing with Cleric/Monk is; I'm not doing it for crazy AC, 9th level spells, epic spells etc. The build will have 20 Monk levels, so no Cleric level could be that high. I was thinking this basically from the character I made:

Race:

Tiefling

Stats:

STR: 14
DEX: 16
CON: 14
INT: 12
WIS: 16
CHA: 6

Basically, I'm just trying to figure out how many cleric levels I should take in my last 9 levels and if I should incorporate fighter, or just mix monk/cleric in those last 9 levels.

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oshizo2
 
PostPosted: Fri, Aug 26 2011, 2:22 AM 

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yah i'm of the same mind auto quicken seems more like a cleric type feat. kind of like still spells are more of an arcane benefit feat.

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Naivatkal
 
PostPosted: Fri, Aug 26 2011, 2:25 AM 

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oshizo2 wrote:
yah i'm of the same mind auto quicken seems more like a cleric type feat. kind of like still spells are more of an arcane benefit feat.



Could you explain why? I get the Still Spell part, at least haha

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Arcadence
 
PostPosted: Fri, Aug 26 2011, 3:53 AM 

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Naivatkal wrote:
Could you explain why? I get the Still Spell part, at least haha


Clerics usually(?) don't have Travel domain for Haste, so it's basically an extra bonus to the whole "Forgot to cast in defensive stance" thing. If you're a caster cleric, at least.

I always wondered, if you took Automatic Silent + Still Spell 3, could you rp that as simply puking spells out of your brain?

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epicbossmode
 
PostPosted: Fri, Aug 26 2011, 6:09 AM 

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Joined: 18 Aug 2011

Hai gais,

Absolute noob at building here, but considering a spellsword build - however, am thinking of fully milking the Tenser's spell, anyone know if casting a spell with still spell works while having Tenser's?

My logic was that since in Tenser form gives you 100% spell failure, technically still spell would be able to neglect that right, mechanic wise?

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MoshingChris
 
PostPosted: Fri, Aug 26 2011, 6:15 AM 

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Nup. Tensers prevents you from being able to focus the requisite willpower to use the weave at all. Its why wands and such with a spelltrigger won't work under the effects of Tensers.

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