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| Cordor's rebuilding after the Great Quake https://amiaworld.net/phpBB3/viewtopic.php?f=103&t=74881 |
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| Author: | Elorathall [ Wed, Jan 08 2014, 10:01 AM ] |
| Post subject: | Cordor's rebuilding after the Great Quake |
What parts of Cordor exactly were rebuilt trough Montgomery and Yossarin's 'ritual'? To my knowledge, not the whole of Cordor had been ruined. |
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| Author: | slkNihilus [ Wed, Jan 08 2014, 13:52 PM ] |
| Post subject: | Re: Cordor's rebuilding after the Great Quake |
As always, with these kinds of questions, the best answer is "find out IC". |
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| Author: | IronAngel [ Wed, Jan 08 2014, 14:06 PM ] |
| Post subject: | Re: Cordor's rebuilding after the Great Quake |
Is there actually a DM on the team that still remembers, though? I can't remember what the city used to look like. I wonder if anyone has an old map/screenshots? Let's rephrase the question, then: what would those PCs who were there, born on Amia or arrived close to the date, remember? What would be the NPC consensus, affected as it may be by a selective altering of memories? (As far as I've been informed, our PCs' memories have not been altered, have they?) |
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| Author: | slkNihilus [ Wed, Jan 08 2014, 14:16 PM ] |
| Post subject: | Re: Cordor's rebuilding after the Great Quake |
PC's memories have not been altered, no. If anyone still has PCs from that time but have forgotten, I'm sure it would have to do with the fact they've been away (not played) for so long. Beyond "find out in game", I'm not saying anything more on this topic. |
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| Author: | IronAngel [ Wed, Jan 08 2014, 14:34 PM ] |
| Post subject: | Re: Cordor's rebuilding after the Great Quake |
A few years is not a very long time for people living in the world 24/7 (though it is to us, since it's just a video game). I appreciate that there are secrets to uncover, but surely there is an obvious common consesus accessible in daily talk and open documents? What would we know if we made trivial inquiries into the matter, in the Nomad and the Commonwealth Library (which has made special efforts to preserve local history for the last year)? Or if I were to create a Cordor-born PC right now? What's the answer before a Lore roll and further investigation? I am not looking for the "truth" here, but the common knowledge (which exists as surely as the planets in the sky). Given the recent retconning of history, it would be pretty perilous to claim to remember stuff even if it was something secret. And even back then, it probably wasn't "what you see is what you get", because Cordor hardly would have tripled its size and population after a disaster that temporarily wrecked its economy and people. The old city was small in the module, but surely not so IC, so we can't really make safe conclusions OOC. There was no South district below East, and yet in the story there is land that can break off from the island and form Fate's Channel, for example. |
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| Author: | mirvala- [ Wed, Jan 08 2014, 14:45 PM ] |
| Post subject: | Re: Cordor's rebuilding after the Great Quake |
I would agree with Iron; there must be something about that in a library, probably Cordor's, without having to pull an online DM all the time just to "find out IC". |
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| Author: | Yossarin [ Wed, Jan 08 2014, 15:13 PM ] |
| Post subject: | Re: Cordor's rebuilding after the Great Quake |
I can tell you this - there's really nothing that's the same, at all, with a few possible exceptions. The Duchal Palace/Commonwealth Center used to be more or less the same place a great Temple to Helm Torm resided, which was the largest structure in the city at the time. Moribund used to be connected to the main part of the island, but land between Moribund and the rest of the city fissured and collapsed into the harbor during the Quake. If you overlaid the original map over the new map, those are the only things that might seem mostly related, save a few minor things out there that are hidden and part of DM plots that wouldn't really be public knowledge. |
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| Author: | Pony [ Wed, Jan 08 2014, 15:15 PM ] |
| Post subject: | Re: Cordor's rebuilding after the Great Quake |
Great Temple of Torm* |
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| Author: | Yossarin [ Wed, Jan 08 2014, 15:21 PM ] |
| Post subject: | Re: Cordor's rebuilding after the Great Quake |
Was it Torm? Maybe it was Torm. I honestly forget. I do know the same cleric who oversaw the church operations there eventually got fed up with certain things and is now at the Triad. |
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| Author: | Pony [ Wed, Jan 08 2014, 15:26 PM ] |
| Post subject: | Re: Cordor's rebuilding after the Great Quake |
Yep, it was Torm. Haulfast was the high priest during that period. He was rumored to have something going on with sister Hatched, who now serves at the Chapel of Lathander. Given the portal into cordor was located in the Temple of Torm, he was rather exhasperated that devils, demons and other foul creatures always befouled his temple when they ported to Cordor. At one point he slaughtered half of the Ve'heer family (devils), while the rest locked themselves in a room out of fear until the guard intervened and escorted the devils out. His supposed relationship with Hatched and the constant befoulment of his temple were some of the reasons he moved the temple to Kohlingen. The Temple of Torm was also across Haur's Forge and the Nomad, in front of which the current speaker of Cordor often sought her clients. The square between the three locations was also the gathering ground of the adventurers, being the old cordor square. Just some of the stuff I remember from back then. |
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| Author: | Yossarin [ Wed, Jan 08 2014, 15:29 PM ] |
| Post subject: | Re: Cordor's rebuilding after the Great Quake |
That's right, yes. And South Cordor was technically part of the same area and was a bunch of disparate little shacks and damn it all if I didn't witness a murder there on like my sixth day of being in the server, and then got murdered by the murderers for being a witness. Anyway, not as expansive of an answer as you might like, but depending upon why you need to know, that may require DM input. |
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| Author: | Pony [ Wed, Jan 08 2014, 15:35 PM ] |
| Post subject: | Re: Cordor's rebuilding after the Great Quake |
Yep. I think one transition south of the square was the graveyard, and one transition west was a very big arena that hosted numerous tournaments. So like Yoss wrote, Cordor changed completly. The Venice like channel system did not exist. The new city was build on the shifted land masses. I think the most regogonizable district was Cordor North, but even that was a high slope that ran down to the farmlands and the inn, and was not evened out or had a moat / channel running through it before the walls. |
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| Author: | Elorathall [ Wed, Jan 08 2014, 16:47 PM ] |
| Post subject: | Re: Cordor's rebuilding after the Great Quake |
The main issue I'm chasing is, if this is still valid at all "Amia canon"-wise, is which parts of the city (if not all) were rebuilt/altered trough the Duke/Yossarin ritual. I was told not all of the current districts of the city were ruined in the Great Quake. So in essence.. which of the current districts/publicallly known areas were directly affected by the ritual? |
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| Author: | Pony [ Wed, Jan 08 2014, 16:57 PM ] |
| Post subject: | Re: Cordor's rebuilding after the Great Quake |
It does sound something you can research through a DM, especially if your character was not around. |
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| Author: | Yossarin [ Wed, Jan 08 2014, 17:13 PM ] |
| Post subject: | Re: Cordor's rebuilding after the Great Quake |
The answer is all of them, to varying degrees, save perhaps the northern district. |
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| Author: | IronAngel [ Wed, Jan 08 2014, 18:14 PM ] |
| Post subject: | Re: Cordor's rebuilding after the Great Quake |
Yeah. I mean, the Square is quite different now, and it has the only two buildings that are clearly still the same. The other districts didn't even exist in the module, so they must be new. IC, though, I suppose the areas were already inhabited because the sewers run under them and because it makes no sense Cordor would have grown as an immediate result of a disaster. So you probably do have several old buildings and streets you can whip out for plot purposes. Cordor was torn in two (the canal in literally the result of the southern part getting ripped from the island) so you can be pretty sure no area was spared. This is what it looks like now: ![]() Looking at that map, it occurs to me that the gardens are still pretty much at the same position they used to be, only inside the walls (if they even exist anymore). They used to be accessible by exiting the main gate and taking a left turn on the cliffside. As a curiosity, here's the Arelith Cordor that still retains some distant similarity to the original. Pretty sure the big building on the left is the temple of Torm (or used to be), and opposite are the shops (Haur's). I think the Nomad is the building south of that?
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| Author: | Xaviera [ Sun, Jan 12 2014, 19:39 PM ] |
| Post subject: | Re: Cordor's rebuilding after the Great Quake |
I too would love to see some old screenshots as I've pretty much forgotten the layout of the old city. The Temple of Torm (pretty sure it was) faced east and had huge double doors. There was a little bit of grass to either side of the doors where people used to sit and chat. Across the street was a collection of buildings including Haur's Smithy, as has been noted. The north gates were pretty much right there - you went out the gates and either turned left and went along the wall to the garden (reputedly the scene of many illicit liaisons) or straight ahead and (I think) down a hill (unless I'm confusing that with a later incarnation of the city). South (and a bit west, I think) of the Temple was the Nomad, and more or less due south was the transition to the Arena, which was the site of regular contests between PCs. I have a vague recollection that the Orphanage was located inside a doorway in the northern wall of the arena (at the time the Thayvians were expelled), but I could be wrong. I also don't remember if the Temple of Waukeen existed at the same time as the Temple of Torm. |
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| Author: | Yossarin [ Sun, Jan 12 2014, 19:44 PM ] |
| Post subject: | Re: Cordor's rebuilding after the Great Quake |
It did not. One replaced the other. |
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| Author: | 666WaysToHell [ Sun, Jan 12 2014, 20:50 PM ] |
| Post subject: | Re: Cordor's rebuilding after the Great Quake |
Xaviera wrote: I too would love to see some old screenshots as I've pretty much forgotten the layout of the old city. The Temple of Torm (pretty sure it was) faced east and had huge double doors. There was a little bit of grass to either side of the doors where people used to sit and chat. Across the street was a collection of buildings including Haur's Smithy, as has been noted. The north gates were pretty much right there - you went out the gates and either turned left and went along the wall to the garden (reputedly the scene of many illicit liaisons) or straight ahead and (I think) down a hill (unless I'm confusing that with a later incarnation of the city). South (and a bit west, I think) of the Temple was the Nomad, and more or less due south was the transition to the Arena, which was the site of regular contests between PCs. I have a vague recollection that the Orphanage was located inside a doorway in the northern wall of the arena (at the time the Thayvians were expelled), but I could be wrong. I also don't remember if the Temple of Waukeen existed at the same time as the Temple of Torm. Your description pretty much fits with something very similar, if not exact, with Cordor on the Arelith server. |
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