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3) Hour: many spells in NWN state 1 hr/level e.g. Protection from Evil, Mage Armour & Bull Strength. The Amia website does not show any change to these durations. However when I cast them they seem to last approximately 10 Real Time minutes i.e. approx 600 RT seconds. What is the basis of this? Are these spells actually a fixed duration or do they relate to the character level? If the latter then it seems to be 2 Turns (2 Real Time Minutes) per level...is this correct?
Spells still run on 2 minutes : 1 hour
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4) Days: I presume that when Amia goes through a sequence of day and night that this represents a 'Game Day'. How long does this take in Real-Time? i.e. does Amia go through a day in 1 Real Time hour?
One in-game hour is 10 minutes. So a whole 24-hour cycle should take estimately 4 hours. (Two days per reset)
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4c) How often are Amia resets? Is it a fixed time each Real Time Day? How many Game Days is this?
Eight hours apart, barring crashes or failures on the server side. Should be two in-game days for every reset.
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5) Dates: how do Game dates work? I see my journal automatically assigns dates to events....what is the basis? This obviously relates closely to point 4 above.
Standard NwN feature that's confusing and probably best overlooked.
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6) Seasons: how long is an Amia season and an Amia year in Game days? Therefore, based on 4 & 5 above, how long is this in Real Time?
Four seasons (Winter, Spring, Summer and Autumn in that order) and the year is split into twelve months, each of those twelve months is split into ten days (hence the term a 'tenday'. But week/tenday are interchangeable terms on Amia) Then I think there are a few extra days (typically holidays) in between the months that round it up to a full 365 day year.
The twelve months are also differently named.
Hammer
Alturiak
Ches
Tarsakh
Mirtul
Kythorn
Flamerule
Eleasis
Eleint
Marpenoth
Uktar
Nightal
This is as good as I can remember off the top of my head from the FRCS. But don't fret too much about the difference between in-game days and real-time days, otherwise it'll just get confusing.