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MoshingChris
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Posted: Wed, Feb 27 2013, 4:14 AM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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That is dick bro the entire point is to have a Gimmick which is Devastating Crossbow!
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Palin489
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Posted: Thu, Feb 28 2013, 21:35 PM |
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Joined: 21 Aug 2010
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Say I wanted to play a Jedi (For those more indepth on the lore specifically a Jedi Shadow/Jedi Sentinel..) How would you build that to fit in NwN
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Sphinx
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Posted: Thu, Feb 28 2013, 21:42 PM |
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Joined: 24 Aug 2011
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... Some kind of a monk psionic...? ... With a glowing nightstick?
_________________ Sion of Nimlith Shadow Disciple
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Polris
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Posted: Thu, Feb 28 2013, 21:46 PM |
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Joined: 05 Feb 2010
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I would say Ranger. You can be stealthy, you have a few spells to imitate the Force, Animal Empathy for the 'these are not the droids you're looking for' bit and an animal companion called Padawan 
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Palin489
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Posted: Thu, Feb 28 2013, 21:51 PM |
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Joined: 21 Aug 2010
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The Master Padawan aspect is best with a PC :O
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Rigela
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Posted: Thu, Feb 28 2013, 21:54 PM |
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Player
Joined: 16 Sep 2010 Location: Grimy Old England
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A monk weapon master maybe?
_________________ Signature by Maryn! <3 I am also seen as DM Snuffles.
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Cerpin Taxt
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Posted: Thu, Feb 28 2013, 22:03 PM |
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Joined: 20 Aug 2010
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Palin489 wrote: Say I wanted to play a Jedi (For those more indepth on the lore specifically a Jedi Shadow/Jedi Sentinel..) How would you build that to fit in NwN I told you how. 25 monk/4 fighter, great sword. Or if you wanted a matukai you could go halberd/spear or quarter staff.
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GreatPigeon
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Posted: Thu, Feb 28 2013, 22:33 PM |
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Joined: 04 May 2009 Location: London, UK
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Monk fighter weaponmaster of some sort. Or monk rogue fighter for the epicness dodge
I played a "kensai" that was very rewarding. A 15 monk, 7 wm, 8 fighter
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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Mobile_Svensk
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Posted: Fri, Mar 01 2013, 10:04 AM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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GreatPigeon wrote: Monk fighter weaponmaster of some sort. Or monk rogue fighter for the epicness dodge
I played a "kensai" that was very rewarding. A 15 monk, 7 wm, 8 fighter How did that work? High ab? High damage? Good ac?
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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serbiris
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Posted: Sat, Mar 02 2013, 9:10 AM |
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Joined: 14 Sep 2010 Location: Sydney, Australia
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I have a problem, buildmeisters. I really really want to play a Jaezred Chaulssin drow assassin/shadow dragon disciple. How do I pull this off in a way that's halfway effective?
I was thinking Bard5/DD9/Assassin14, str-based but with enough dex to maybe forgo armour for stealth purposes (or maybe even chain, I hardly ever see chain being used and there are some neat ones!), str-based with devcrit, probably kukri (though dual-wielding is unlikely so pretty much just going kukri because they look cool). I'm not particularly set on any details except must have enough DD for wings and must have plenty of assassin levels. So I could do dex-based if that would be better overall. Any particular suggestions, or is my current (vague) plan likely as good as it's going to get?
You are free to cringe loudly at how hilariously messed up my intention is.
_________________ @Thanatopsis#6293
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DerkDerkistan
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Posted: Sat, Mar 02 2013, 9:13 AM |
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Joined: 18 Jan 2009 Location: Earth
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I'm cringing at DD9 and Dev Crit kukri.
_________________ Remember when I knew a boxer, baby
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serbiris
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Posted: Sat, Mar 02 2013, 9:15 AM |
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Joined: 14 Sep 2010 Location: Sydney, Australia
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Yeah but I didn't want to go DD4 and rapier, so here we are.
_________________ @Thanatopsis#6293
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Bini
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Posted: Sat, Mar 02 2013, 9:22 AM |
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Joined: 26 Mar 2011
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I think if you want it to be viable from a power perspective you need to drop the stealth component and focus on an intelligence and strength assassin in a fullplate. The DCs will be modest as it only has 14 assassin levels, but there'll be a lot of them with dev included and you'll be able to go toe to toe with the other non-optimal builds, at least.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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serbiris
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Posted: Sat, Mar 02 2013, 9:30 AM |
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Joined: 14 Sep 2010 Location: Sydney, Australia
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Intelligence should be pretty high regardless, looking at +2 racial +2 from DD and it's a fairly easy score to buff with items.
I figured stealth wouldn't be that high regardless but doesn't the death attack only trigger if the target isn't in combat? It pretty much demands stealth at least on approach. Is the AC hit from having sub-max dex too severe? If that's the case I may have to bite the bullet and just try to use that plate with the tiny +hide/ms, so that at least the non-spotters will be fooled.
_________________ @Thanatopsis#6293
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wolfurt
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Posted: Sat, Mar 02 2013, 9:38 AM |
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Joined: 26 Feb 2010 Location: equestria ;]
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You're probably going to want IKD, if you wan't your melee to be deadly. I've made characters before without it, and they were terrible. If having 13-14 INT isn't the issue, it's well worth two feats. (a successful knockdown makes your opponent flatfooted.) Edit: Death attack functions exactly like sneak attack. "Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character's blow delivers extra damage." http://nwn.wikia.com/wiki/Sneak_attack
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Bini
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Posted: Sat, Mar 02 2013, 9:45 AM |
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Joined: 26 Mar 2011
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Well you can put people out of combat with a IKD, devastating critical, the assassin widget, and even darkness if you're a cheeky bum. Land any one of those and you'll have them rolling against your death attack DC several times over, so it is all about stringing together the disables.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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wolfurt
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Posted: Sat, Mar 02 2013, 9:48 AM |
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Joined: 26 Feb 2010 Location: equestria ;]
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Bini wrote: Well you can put people out of combat with a IKD, devastating critical, the assassin widget, and even darkness if you're a cheeky bum. Land any one of those and you'll have them rolling against your death attack DC several times over, so it is all about stringing together the disables. No. The new assassin special abilities are only rolled once every turn, 60 seconds. "It will impart your weapon (be it glove, bow or blade) with the ability to make a special strike once every turn." http://www.amiaworld.net/phpBB3/viewtop ... 56#p934656
Last edited by wolfurt on Sat, Mar 02 2013, 10:05 AM, edited 1 time in total.
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Bini
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Posted: Sat, Mar 02 2013, 9:53 AM |
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Joined: 26 Mar 2011
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_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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rainydaze
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Posted: Sat, Mar 02 2013, 9:54 AM |
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Joined: 18 Feb 2013
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The paralysis effect of death attack is only fired if your target is not engaged in combat.
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Bini
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Posted: Sat, Mar 02 2013, 9:58 AM |
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Joined: 26 Mar 2011
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A prone opponent is considered not engaged in combat, as is a paralyzed one. Thus IKD, devastating critical, or blade of terror (he won't have kneecapper's, unfortunately) can be used to put the opponent in a state in which they can be death attacked.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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serbiris
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Posted: Sat, Mar 02 2013, 10:13 AM |
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Joined: 14 Sep 2010 Location: Sydney, Australia
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I was more concerned about whether or not I'd be getting special effects/paralysis since the death attack dice are kind of middling in general. I didn't know whether prone would count - good that it does though.
So let me get this straight - special Amia death attack will trigger (let's say kneecappers 'cos woo ref save), and while they're buggered up, paralysis will still trigger right after (even though the special attack won't)?
Edit: Kneecapper's isn't at 14? Ah well, bugger.
_________________ @Thanatopsis#6293
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Bini
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Posted: Sat, Mar 02 2013, 10:22 AM |
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Joined: 26 Mar 2011
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Well they won't cumulatively stack in that the duration of the paralysis will take place after the duration of the knockdown has run its course, but middling or not you'll have a ton of means at your disposal to get those death attacks in. Once they've failed the save against that, then the battle is wholly over as they'll be a sitting duck for turn/assassin level.
I suppose in summary my point is that stealth isn't an essential tool for an assassin or a rogue to be able to use their sneak attacks and even a non-stealth build has ample means of doing so.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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serbiris
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Posted: Sat, Mar 02 2013, 10:57 AM |
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Joined: 14 Sep 2010 Location: Sydney, Australia
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Well yes, hence my focus on disabling rather than raw +d6s of damage. Once disabled it pretty much doesn't matter how much damage I do.
Alright, so dex 12/13 (depending on feats I guess? I forget if assassins need dodge), fullplate. Got it. I'll probably max my stealth skills anyway 'cos what else am I going to do with all those skill points, and it helps to have the option especially when AB won't be fabulous.
Thanks. Anything else I need to know?
_________________ @Thanatopsis#6293
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Naivatkal
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Posted: Sat, Mar 02 2013, 17:06 PM |
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Joined: 26 May 2010
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serbiris wrote: I have a problem, buildmeisters. I really really want to play a Jaezred Chaulssin drow assassin/shadow dragon disciple. How do I pull this off in a way that's halfway effective?
I was thinking Bard5/DD9/Assassin14, str-based but with enough dex to maybe forgo armour for stealth purposes (or maybe even chain, I hardly ever see chain being used and there are some neat ones!), str-based with devcrit, probably kukri (though dual-wielding is unlikely so pretty much just going kukri because they look cool). I'm not particularly set on any details except must have enough DD for wings and must have plenty of assassin levels. So I could do dex-based if that would be better overall. Any particular suggestions, or is my current (vague) plan likely as good as it's going to get?
You are free to cringe loudly at how hilariously messed up my intention is. You make my heart sad :<
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Uncle-Opustus
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Posted: Sat, Mar 02 2013, 17:36 PM |
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Joined: 10 Jul 2007 Location: Finland
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If you are not going DEX, I'd strongly advise using chain and resorting to stealth only as a precaution. If you want ITWF, it is totally viable. You need Dodge, Mobility, Improved critical, Weapon focus, Two-weapon fighting, Ambidexterity, ITWF, Blindfight, which is exactly the amount of feats you have pre-epic. DEX 15 is a pre-requisite for ITWF and it is not that high a cost for kewlness and potent dualwield. And yes, DEX would generally work out better, but that would also mean RDD9 going in vain.
_________________ UCE THIS, YOU COW.
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Aeqvinox
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Posted: Sun, Mar 03 2013, 17:27 PM |
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Joined: 30 Aug 2011 Location: Underdark
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He doesn't need Dodge and Mobility, those are SD prereqs. And why on earth would you want to stop at 9 DD levels, when 10'th is giving you cool stuff? Bard5/DD10/Assassin13 STR 17 (28) DEX 10 CON 12 (14) WIS 09 INT 16 (20) CHA 08 (10) BAB 18, AB 40 with a +4 weapon Assassin DC's 34, Dev Crit DC 39 7 pre epic: PA, Cleave, GCleave, IC, *Exo, WF, BFight 3 epic: Over, Dev, EWF *i'd skip the Kukris myself As for the lack of Assassin 14'th bonus feat, that's pretty much a choice between Crippling Strike and Imp Evasion, both of which would be nice to have but are not crucial. +1 AB and Dev DC are more important. No room for ITWF, IKD or pretty much anything else in this build unfortunately (except dropping Exotic for something else), so your attacks per round will suck. Dropping the expensive Dev Crit is also not an option in this build, because it's pretty much the only thing it's good at Overall i'd say it's fishy, and there really seems to be only one way of doing it. DEX based would be worse than this, but it's not an overly crippled build as it is, providing you keep forcing saving throws on stuff, and have a good supplier of True Strike pots  EDIT: Oh right, i think you need to start with 11 charisma cause of Bard if i'm not mistaken...
_________________ Mark it zero!
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serbiris
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Posted: Sun, Mar 03 2013, 19:06 PM |
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Joined: 14 Sep 2010 Location: Sydney, Australia
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Yeah EWP is really not worth it from a power perspective, though the extended crit range giving 1 round of Dev is more than enough for death attacks. Knockdown is practically essential though so maybe have to give up the kukri. Well, there are some nice dagger models. Hmm, dagger devcrit... Mind you I could rely on items for TWF. Shield is going to be pretty important for AC, such that I'll probably only dual-wield when I have a clear advantage. If the items get removed from the module then no big deal really.
Skipped out on DD10 because I wanted Assassin14, but that actually is a good point about how the assassin bonus feats aren't really all that special. But DD10 doesn't really give much worth having either - 50% neg energy resistance which I can get on a potion anyway and paralysis immunity which I can get from Freedom. On the other hand, Crippling strike won't work because the build gets death attack but not sneak attack, yeah? Imp Evasion & +1 DC to death attack for Assassin14, which is still more than DD10.
_________________ @Thanatopsis#6293
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Bini
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Posted: Sun, Mar 03 2013, 19:48 PM |
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Joined: 26 Mar 2011
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You can use the assassin bonus feat on epic reflexes as well, if that strikes you as more valuable.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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wolfurt
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Posted: Sun, Mar 03 2013, 20:05 PM |
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Player
Joined: 26 Feb 2010 Location: equestria ;]
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Does anyone know how much set trap is required to place epic traps? Also, how much disable trap is required to recover them from the abyss? And the search required to spot them, if anyone knows.
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Mobile_Svensk
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Posted: Sun, Mar 03 2013, 20:09 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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45. If you are not in combat. 45+D20 /Automatic 20 out of combat = 65. And that's the set trap DC:
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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wolfurt
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Posted: Sun, Mar 03 2013, 20:14 PM |
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Joined: 26 Feb 2010 Location: equestria ;]
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urgh, that's pretty expensive.
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Daimondheart
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Posted: Sun, Mar 03 2013, 20:30 PM |
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Joined: 18 Feb 2013
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Due to a little OOC confusion on my main, I've been thinking of giving in and making my usual secondary alt character. I've role played him before on another server (In fact, he was my very first NWN2 and NWN character.) and think he'd fit well in Amia. However, I got some build questions that go with the custom feats that can be requested on Amia so I can emulate the Tempest. I'm going by the Tempest PRC found on page 81 of the Complete Adventurer as well as Kaedrin's Tempest that he created for his pack on NWN2 found here. The two are very similar as Kaedrin tries to emulate P&P as much as possible with present feats already in the engine. As far as I can tell, the feats should be possible in NWN as well, but I have absolutely no experience in scripting. That aside, what I would like to know is how would I go about doing this? A Tempest gets Whirlwind attack as a bonus feat and does not require Expertise, so I assume I would need to take a custom feat slot and have a DM replace it later. Then there's Greater Two-Weapon Fighting and Tempest Whirlwind, both of which do not exist in NWN, so I assume I'll need to make a custom feat request for each in turn. (Although I get the impression that Ambidexterity emulates GTWF to an extent, so maybe not?) Then last of all is Tempest Defense, which grants bonus AC and AB depending on your Tempest Level. Would I request this as a single feat or would it have to be five separate feats? With the Tempest PRC now covered, I just have two more general questions. First, would all the previous custom feats have to be taken as normal feats or might I be able to make use of a Fighter's bonus feats? Lastly, would it be possible to request the epic feat, Perfect Two-Weapon Fighting? This character focuses on mastering this particular style.
_________________ DMs can godmod? Good DMs won't godmod. Loosing is FunAfter all, what's the point in loosing if you can't have fun while doing it?
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GreatPigeon
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Posted: Sun, Mar 03 2013, 20:33 PM |
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Joined: 04 May 2009 Location: London, UK
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Probably not. Balance breaking it would be.
I was playing a tempest, though he was short-lived for his suicide I did a dexterity rogue weapon master. I was going to take improved whirlwind and all the 2 weapon feats, etc.
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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Daimondheart
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Posted: Sun, Mar 03 2013, 20:48 PM |
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Joined: 18 Feb 2013
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All of it? It doesn't need to be a perfect emulation of the PRC. I could go without Tempest Defense and even the Tempest Whirlwind.
_________________ DMs can godmod? Good DMs won't godmod. Loosing is FunAfter all, what's the point in loosing if you can't have fun while doing it?
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wolfurt
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Posted: Sun, Mar 03 2013, 21:31 PM |
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Joined: 26 Feb 2010 Location: equestria ;]
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Very_Svensk wrote: 45. If you are not in combat. 45+D20 /Automatic 20 out of combat = 65. And that's the set trap DC: Skill mastery would make it so the character get's an automatic success (D20), so only 1 point in set trap would be required, correct? Or does it simply add a fixed value of 20, whether you're in combat or not? 
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Rigela
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Posted: Sun, Mar 03 2013, 21:38 PM |
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Joined: 16 Sep 2010 Location: Grimy Old England
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Automatic success/failure don't apply for skills, I believe!
_________________ Signature by Maryn! <3 I am also seen as DM Snuffles.
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Sphinx
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Posted: Sun, Mar 03 2013, 22:09 PM |
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Joined: 24 Aug 2011
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wolfurt wrote: Skill mastery would make it so the character get's an automatic success (D20), so only 1 point in set trap would be required, correct? Or does it simply add a fixed value of 20, whether you're in combat or not? :? This.
_________________ Sion of Nimlith Shadow Disciple
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Mobile_Svensk
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Posted: Mon, Mar 04 2013, 0:15 AM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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wolfurt wrote: Very_Svensk wrote: 45. If you are not in combat. 45+D20 /Automatic 20 out of combat = 65. And that's the set trap DC: Skill mastery would make it so the character get's an automatic success (D20), so only 1 point in set trap would be required, correct? Or does it simply add a fixed value of 20, whether you're in combat or not?  You still need 45 set trap.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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wolfurt
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Posted: Mon, Mar 04 2013, 1:16 AM |
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Joined: 26 Feb 2010 Location: equestria ;]
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Izzzt
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Posted: Tue, Mar 05 2013, 2:42 AM |
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Joined: 15 Dec 2008 Location: Rochester, New York, USA
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Okay, here's where I ask for help once again: I want to play a barbarian instead. Ruathymar, from the Moonshaes. Think Viking. Something with either a spear, or axe'n'shield, I can't decide just which. Only problem is I can't wrap my head around building vanilla barbarian to not-suck, let alone throwing in Amia's special rages. Halp.
A-hinga dinga durgen!
_________________ Plays as: Richard Branno: Helmite Turnipfarmer Herial Ghalen: The Merriest Man on Amia
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Bini
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Posted: Tue, Mar 05 2013, 2:44 AM |
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Player
Joined: 26 Mar 2011
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24 barbarian, 4 fighter, 2 rogue. Amia's special rages build themselves.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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Izzzt
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Posted: Tue, Mar 05 2013, 2:46 AM |
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Player
Joined: 15 Dec 2008 Location: Rochester, New York, USA
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Darlin', that speedy response is why I love you. Amia's got a lot of nice light armors for barbarians to use, yes? Or should I be fine with Ye Aulde Chain Shirt/scalemail? It has a significantly more Viking/Varangian feel to it than platemail on a reaver does.
_________________ Plays as: Richard Branno: Helmite Turnipfarmer Herial Ghalen: The Merriest Man on Amia
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Bini
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Posted: Tue, Mar 05 2013, 2:56 AM |
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Joined: 26 Mar 2011
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Well, platemail would be my first choice from a mechanical standpoint as you get the proficiency for free from fighter, however if you intend on using a shield, the build is strong enough that you can choose an inferior armor type for giggles. Keep in mind that if it is aesthetics you're after, in most circumstances especially given what is in the hak, platemail can be made to look like a lighter variety of armor.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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Mobile_Svensk
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Posted: Tue, Mar 05 2013, 11:29 AM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Power word, stun - is it negated by freedom? If it is i am going to vomit.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Bini
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Posted: Tue, Mar 05 2013, 11:53 AM |
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Player
Joined: 26 Mar 2011
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No, but mind blank will negate the stun from power word, stun.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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Mobile_Svensk
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Posted: Tue, Mar 05 2013, 12:08 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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GAAAAAAAAAYYYYY.
Then prot vs alignment will also protect right?
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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--Phantom--
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Posted: Tue, Mar 05 2013, 12:39 PM |
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Player
Joined: 29 Oct 2006 Location: United Kingdom
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Why would it? It applies a Stun effect, not a Paralysis effect. Mind Blank would block it, though, surely.
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IronAngel
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Posted: Tue, Mar 05 2013, 12:42 PM |
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Joined: 29 Sep 2005 Location: Helsinki, Finland
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Yes, Prot. vs. Alignment should work, like against any mind-affecting spell. Can be Morded off though, I guess.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Mobile_Svensk
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Posted: Tue, Mar 05 2013, 12:55 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Blooody hells. It seems that the only good spell foci for a sorc are specifically evocation, or necromancy if you want. Grrr... i HATE the feeling that i have invested feats in a useless school
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Herr Delta Houdini
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Posted: Tue, Mar 05 2013, 12:58 PM |
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Joined: 06 Jun 2008 Location: England
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Fairly sure that the only time the prot Vs. spell wouldn't work against any such spells (with few exceptions, on some spells from another school) is when it comes from an on hit/on hit cast spell from a weapon, since equippable items aren't given a recognisable Alignment mechanically that can be countered by the Prot spell(s). But obviously Minblank and Clarity would still work.
_________________ Ael'thil Rilyn'tlithar Previously known as: Anubis
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