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vidar999
 
PostPosted: Sun, Jan 05 2014, 4:50 AM 

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I did a bit of research a few years ago into max DPS builds, and found the best one for consistent DPS in PVP (except vs PM's) was a rog19/ftr14/WM7 using a scythe (note this was on a server w/ lvl 40 max, not 30). This is for pure DPS against a target that is not targeting the attacker, so AC and survivability were not a consideration. This was a real glass cannon though, so you better have a dedicated cleric following you around if you build one to use in the wild. The build was ftr13/WM7 pre-epic, then 19 rog, then the final ftr lvl at 40 for disc dump & EWS if I remember correctly. It also had crippling strike to slow down anyone who tried to run away.


 
      
MoshingChris
 
PostPosted: Sun, Jan 05 2014, 6:35 AM 

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Quote:
2STR race Ftr11/WM19 with a twohander


Fighter 6/Divine Champion 5/Weapon Master 19 is the better option for this. It gives you equalization with regards to Fort and a bump to Reflex base saves and the standard Divine Champion +1 saves every even level. Rushing Weapon Master feats from fighter 1 to 6 including Power attack and Weapon Spec (if human). It makes it more annoying in the early levels due to the lack of Great Cleave (and that feat is simply farking awesome when a characters young). Only issue is that it's terribad on your Will Saves. But your Will Saves will be shit anyway, you can't avoid it unless you sink feats into Will saves, you are going to rely on Mindblanks etc.

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MoshingChris
 
PostPosted: Sun, Jan 05 2014, 6:52 AM 

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MisterLich wrote:
Why 19 WM levels in your first build, though? Is it just for the AB bonus?


Higher AB = More hits = Better DPS

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Uberuce
 
PostPosted: Sun, Jan 05 2014, 9:16 AM 

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To the extent that you can run Improved Power Attack at 45AB with just Bless/Aid buffs, yush. That may still be worse than normal Power Attack unless you're running some real low AC mobs, but I ran it almost all the time anyway because of the hilarity.

Real pain in the arse to keep alive, so the cookiecutter Ftr12/Rogue2/WM16 with sword and shield would be more fun overall. Likewise the Sneakspammer misses out on AC and Epic Dodge by going STR instead of DEX, and doesn't really get enough extra damage to justify it, and in any case the flat damage from Epic Weapon Spec is better than an extra Sneak die, so go Rogue19/Ftr5/Monk6.

It's what I should have done with Adam, but I don't need to make another DEXy Sneak-spammer when I already did Va years ago, so I went STR because I am odd that way.

The optimal PvMobber/PvBoss meleer is probably still the Epic Dodge Ftr6/WM7/Rogue17. It doesn't hit like treacle even against undead/construct because of Epic Weapons Spec, although it obviously can't compete with Ranger or Paladin, and in a straight toe-to-toe it's annoying capable because Epic Dodge is such pr0n. In a group and with Knockdown, Darkness and just the AI not always being very I; yeah, Sneaks.

Falling Spider: yes, I already have Epic Spec, and Prowess isn't on the bonus Rogue list, so I can't take it.


Last edited by Uberuce on Sun, Jan 05 2014, 10:11 AM, edited 1 time in total.

 
      
Kamina
 
PostPosted: Sun, Jan 05 2014, 9:21 AM 

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I have no intent on making such a character, but there's something I wanted clarifying. What makes a Paladin so OP people always raise them in balance conversations?

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Uberuce
 
PostPosted: Sun, Jan 05 2014, 10:18 AM 

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Huge saves and AB, more or less regardless of how you build them, and huge damage and AC if you take Divine Might/Shield.


 
      
Kamina
 
PostPosted: Sun, Jan 05 2014, 10:39 AM 

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And your typical Paladin is a 29 Paladin/1 Rogue, I assume?

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Uberuce
 
PostPosted: Sun, Jan 05 2014, 10:54 AM 

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In terms of lore, you'd have to choose one of the orders that allow that kind of multiclassing if you're strict about such things, but with your building hat on you'd be wanting Evasion, so Rogue2. A lot of player prefer to take Monk to avoid having Sneak Attacks because it looks nasty to have the words crop up over your pure and saintly chivalric warrior's head. I can't see how that logic doesn't also bar you from Knockdown and normal flanking attacks. I haven't played a Pally in years because their PnP lore requires them to fight like such a moron, and I can't square the two in my head.

The worst thing about Paladin used to be(and still likely is, on applicably untweaked servers) the synergy with Sorc, so if you're not talking Amia, then it could be that.

The Sorc27/Rogue2/Pally1 could only be killed by a mage which was luckier and of equal or greater skill. RPly, it was perfectly valid - there's a Pally order which is all about using magic and Rogue skills to break into dens of undead and evil - I think the authors were big Indy Jones fans and reckoned he was LG.

Obviously you'd not get away with having one stealing your car stereo to pay for his smack habit.


 
      
Kamina
 
PostPosted: Sun, Jan 05 2014, 10:59 AM 

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Thanks for the info, I now understand why people rant about them after reading up on Divine _____s!

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BlackDiamond
 
PostPosted: Sun, Jan 05 2014, 12:48 PM 



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Hi, is there any fullplate and tower shield with -arcane spell failure?


 
      
Kamina
 
PostPosted: Sun, Jan 05 2014, 12:53 PM 

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No, only requested ones do.

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unknown, never completely trusted but always inducing wonder
when met"


 
      
Ozelotl
 
PostPosted: Mon, Jan 06 2014, 7:23 AM 

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So I've made another caster cleric and I have the usual feats. 2 great spell focus, extend, silent, maximize, +1 more. What should my +1 be? I don't think I really NEED anything.

In epic I'm going to get EMD, greater ruin, 2 epic spell focus feats, armor skin, +2 more. Should those be 2 great wisdoms to get a 40 dc implosion or should I maybe take hell ball and EDK or something else? I don't really know.

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Murex
 
PostPosted: Mon, Jan 06 2014, 7:28 AM 

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EMD/EDK would be helpful.

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Ozelotl
 
PostPosted: Mon, Jan 06 2014, 7:36 AM 

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Is EDK really that good? I've never actually taken it. I will have EMD for most situations and a level 27 gate summon if things get nasty. Would I ever need EDK? (I will have epic conjuration...)

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Mobile_Svensk
 
PostPosted: Mon, Jan 06 2014, 7:51 AM 

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Gate sucks.
Summon IX is only used until you get Mummy dust (EMD)
EDK (Epic Dragon Knight) is to big to fit any hunting ground. Don't use it; Or do - But be prepared to be disappointed.

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Ozelotl
 
PostPosted: Mon, Jan 06 2014, 7:57 AM 

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That's why I've never gotten it.

I guess I could go for auto quicken but I have travel domain so it's not needed. I'll probably go with hell ball and epic fort or epic concentration focus and probably great fort for the extra pre epic feat. I think I can get more out my 2 epic feats than just 1 more dc from 2 wisdoms.

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MoshingChris
 
PostPosted: Mon, Jan 06 2014, 7:58 AM 

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Very_Svensk wrote:
Gate sucks.
Summon IX is only used until you get Mummy dust (EMD)
EDK (Epic Dragon Knight) is to big to fit any hunting ground. Don't use it; Or do - But be prepared to be disappointed.


Gate and EDK only suck because we don't have enough mobs with dismissal/word of faith/banishment. Fire giants used to do it constantly but something went awry there.

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Mobile_Svensk
 
PostPosted: Mon, Jan 06 2014, 8:42 AM 

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MoshingChris wrote:
Very_Svensk wrote:
Gate sucks.
Summon IX is only used until you get Mummy dust (EMD)
EDK (Epic Dragon Knight) is to big to fit any hunting ground. Don't use it; Or do - But be prepared to be disappointed.


Gate and EDK only suck because we don't have enough mobs with dismissal/word of faith/banishment. Fire giants used to do it constantly but something went awry there.


I present to you "The black blade of disaster". Bam. Try to dismiss that boy!

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Butler
 
PostPosted: Mon, Jan 06 2014, 8:45 AM 



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Joined: 04 Jan 2014

Mords.


 
      
Mobile_Svensk
 
PostPosted: Mon, Jan 06 2014, 8:52 AM 

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PVE Mobs do not cast Mords so HAH; The joke is on you! (Except Beholders; But they dispel EVERYTHING!)

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MoshingChris
 
PostPosted: Mon, Jan 06 2014, 12:41 PM 

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BBoD is subject to Dismissal but not Banishment.
http://nwn.wikia.com/wiki/Dismissal

Anyway it's my considered opinion that someone needs to take a baseball bat of equalisation to BBoD. Near Invulnerable summons are yawn worthy. I was considering stealing an idea ye old cow had in previous days of old yore! and making it a one turn burst summon.

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Naivatkal
 
PostPosted: Tue, Jan 07 2014, 1:20 AM 

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On this day, I have sinned*:

Quote:
Rogue(1), Fighter(10), Weapon Master(19), Earth Genasi [Gnome]

STR: 19 (26)
DEX: 15
CON: 10
WIS: 8
INT: 14
CHA: 7

01: Fighter(1): Ambidexterity, Two-Weapon Fighting, Weapon Focus: Handaxe
02: Fighter(2): Expertise
03: Fighter(3): Dodge
04: Fighter(4): Weapon Specialization: Handaxe
06: Fighter(6): Mobility, Spring Attack
08: Fighter(8): Whirlwind Attack
09: Fighter(9): Improved Critical: Handaxe
10: Weapon Master(1): Weapon of Choice: Handaxe
12: Weapon Master(3): Power Attack
15: Weapon Master(6): Cleave
18: Weapon Master(9): Great Fortitude
20: Fighter(10): Blind Fight
21: Weapon Master(11): Epic Weapon Focus: Handaxe
23: Weapon Master(13): Armor Skin
24: Weapon Master(14): Great Cleave
26: Weapon Master(16): Epic Prowess
27: Rogue(1): Overwhelming Critical: Handaxe
30: Weapon Master(19): Epic Fortitude, Devastating Critical: Handaxe


UCE! I HEREBY SUMMON THEE!


*Disclaimer: Work has made me a bit insane today.

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Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Kamina
 
PostPosted: Tue, Jan 07 2014, 2:04 AM 

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Here's a little build I've gathered for a Human Druid/KC. It's basically a healing machine, with a Druidic twist. I've named the build "Doctor Dolittle".

Quote:
Druid(25), Knight Commander(5), Human (No subrace).

Str: 8.
Dex: 12
Con: 10
Wis: 18 (26)
Int: 12
Cha: 12

End base HP: 330.

End base Skills:
-32 Animal Emp.
-32 Concentration
-29 Discipline
-32 Heal (+12 from foci)
-11 Lore
-4 Persuade
-32 Spellcraft
-4 Taunt.

01: Druid(1): Spell Focus: Conjuration, Toughness.
03: Druid(3): Extent Spell.
06: Druid(6): Maximise Spell.
09: Druid(9): Combat Casting.
12: Druid(12): Skill focus: Heal.
15: Druid(15): Greater Spell Focus: Conjuration.
18: Druid(18): Skill Focus: Discipline.
21: Druid(21): Epic Spell: Mummy Dust.
24: Knight Commander(3): Epic Skill Focus: Heal.
27: Druid(22): Epic Spell Focus: Conjuration.
29: Druid(24): (Bonus) Great Wisdom I
30: Druid(25): Epic Toughness.


Thoughts?

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"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


Last edited by Kamina on Tue, Jan 07 2014, 2:14 AM, edited 1 time in total.

 
      
GreatPigeon
 
PostPosted: Tue, Jan 07 2014, 2:07 AM 

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You only get 7 ability bonus from leveling up. You will need to invest in 1 greater wisdom to get 26 Wisdom.

Its a solid build. I am builing toward the same thing on my druid currently.

I've also never been a big fan of combat casting, or epic toughness.

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Kamina
 
PostPosted: Tue, Jan 07 2014, 2:13 AM 

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Oops, sorry I get Great Wis at 24 from the Druid bonus! Forgot to add that.

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unknown, never completely trusted but always inducing wonder
when met"


 
      
Ozelotl
 
PostPosted: Tue, Jan 07 2014, 2:48 AM 

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Combat casting becomes a waste after you have so many points into concentration. 27 to be exact. With that much skill, you are guaranteed to make the check in defensive casting mode without the combat casting feat.

Source: http://nwn.wikia.com/wiki/Defensive_casting

I agree with GreatPigeon that 20 hp is not worth an epic feat.

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Kamina
 
PostPosted: Tue, Jan 07 2014, 2:51 AM 

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It's 30 HP, unless Armour skin is more worthwhile?

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unknown, never completely trusted but always inducing wonder
when met"


 
      
MoshingChris
 
PostPosted: Tue, Jan 07 2014, 9:15 AM 

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Joined: 04 Sep 2007
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It's an AC/AB server. Armor Skin is better.

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Uncle-Opustus
 
PostPosted: Tue, Jan 07 2014, 14:21 PM 

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Joined: 10 Jul 2007
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Naivatkal wrote:
On this day, I have sinned*:

Quote:
Rogue(1), Fighter(10), Weapon Master(19), Earth Genasi [Gnome]

STR: 19 (26)
DEX: 15
CON: 10
WIS: 8
INT: 14
CHA: 7

01: Fighter(1): Ambidexterity, Two-Weapon Fighting, Weapon Focus: Handaxe
02: Fighter(2): Expertise
03: Fighter(3): Dodge
04: Fighter(4): Weapon Specialization: Handaxe
06: Fighter(6): Mobility, Spring Attack
08: Fighter(8): Whirlwind Attack
09: Fighter(9): Improved Critical: Handaxe
10: Weapon Master(1): Weapon of Choice: Handaxe
12: Weapon Master(3): Power Attack
15: Weapon Master(6): Cleave
18: Weapon Master(9): Great Fortitude
20: Fighter(10): Blind Fight
21: Weapon Master(11): Epic Weapon Focus: Handaxe
23: Weapon Master(13): Armor Skin
24: Weapon Master(14): Great Cleave
26: Weapon Master(16): Epic Prowess
27: Rogue(1): Overwhelming Critical: Handaxe
30: Weapon Master(19): Epic Fortitude, Devastating Critical: Handaxe


UCE! I HEREBY SUMMON THEE!


*Disclaimer: Work has made me a bit insane today.

You haven't sinned, you've only proven your incapability to God's or Satan's work beyond mediocre. Firstly, you would never do that build without a sexy two-handed weapon to crush your enemies' skulls and hear the lamentation of their women. Shields are for lilliputians and girls. Secondly, you would never miss out on EWS for the sake of what? UMD? Tumble? Pathetic. The point is: if you want half-way and half-assed, at least do it properly. Enroll another 12/16/2 and throw in lot with camp expected and uninspired. It's simply better because it doesn't miss out on EWS and bags Evasion.

I'm sorry for being such a meany. Wub you.

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Naivatkal
 
PostPosted: Tue, Jan 07 2014, 14:36 PM 

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<3

I had actually planned 16 WM originally, then I thought 'why not 19 for +1 ab?' Having two rogue and EWS is clearly preferred in any case :D

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Uberuce
 
PostPosted: Tue, Jan 07 2014, 19:14 PM 

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Joined: 11 Nov 2005
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As Mosh pointed out, the WM19's best bet is Ftr6/CoT5/WM19. I stared at that vacantly wondering why I hadn't noticed that myself, until I remembered what Stillborn was like, and the associated ridiculousness of him worshipping anything except his axe collection. Very glad I didn't decide to come up with another character to fit the 6/5/19, since I loved playing that big whispering weirdo.

Imagine Opustus said that more politely, then: what Opustus said.

I believe handaxes are Small weapons, therefore will stiff a gnome for the -4AB rather than -2. Gotta go Tiny to dual-wield well. Admittedly, when you're cruising around scrubs that can barely hit you and you can barely miss, it's still better to dual-wield at -4 and get a second top attack than to run Power Attack at -5, but everyone can dual-wield with the right items. Those items exist.

Great Cleave can swap with Great Fortitude, leaving your 24th level feat to be Epic Fort, thus netting +2 more - the Epic save feats doesn't require the pre-epic version.

I tried and failed to get a WM build that managed full base BAB, full Tumble and Epic Weapon Spec that wasn't the cookiecutter 12/16/2, the saves'n' Devcrit-boosting 20/7/3 or the why-would-you-do-this WM13 variants like Ftr14/WM13/Rogue3. I haven't looked to see if it gets all the feats you need, but if so it's probably a perfectly serviceable character. That's only because all Tumbley STR WMs are hefty DPS platforms without needing to stop and rebuff before every spawn or spawn-pair like Pallies and Barbs do, being tied to certain enemies like Rangers are, or needing to worry about whether they're landing Sneaks like the flankers do.

Has anyone tried setting WM at 7 and playing about with the sliders on Ftr14-22 and Rogue9-1? I expect the fact you see 20/7/3 most often means it's the optimum, but I dunno.


 
      
GreatPigeon
 
PostPosted: Tue, Jan 07 2014, 19:31 PM 

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Uberuce wrote:

I tried and failed to get a WM build that managed full base BAB, full Tumble and Epic Weapon Spec that wasn't the cookiecutter 12/16/2, the saves'n' Devcrit-boosting 20/7/3 or the why-would-you-do-this WM13 variants like Ftr14/WM13/Rogue3. I haven't looked to see if it gets all the feats you need, but if so it's probably a perfectly serviceable character. That's only because all Tumbley STR WMs are hefty DPS platforms without needing to stop and rebuff before every spawn or spawn-pair like Pallies and Barbs do, being tied to certain enemies like Rangers are, or needing to worry about whether they're landing Sneaks like the flankers do.


12 Fighter 13 WM 5 Master Scout

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
MoshingChris
 
PostPosted: Tue, Jan 07 2014, 19:34 PM 

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Lack of KD hurts that build I've discovered.

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Uncle-Opustus
 
PostPosted: Tue, Jan 07 2014, 19:52 PM 

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I got fascinated by the idea of Bard/AA/Assassin; basically your cookie-cutter Sneaksy AA with the twist of murder. I already created the character with a wicked concept, shortly after bursting into tears upon waking from a reverie into a blind alley nightmare; I'd have to go Bard5/AA7/Assassin10 pre-epic to get BAB 16, falling flat on my arse with Discipline stuck at a lousy 23. Is there simply no way to build an assassin imaginatively? All I can think of are either another silly STR-build of flanking uncouth menace or Fighter/Rogue-Monk-Ranger/Assassin. The prerequisite of MS and Hide 8 instead of 7 is agonising for the loss of that extra BAB if you even peek at something a little unorthodox.

EDIT: Even thought of Fighter/BG/Assassin before realising that BG is a stupid cunt of a class for requiring you to nab Hide 5 without even granting stealth as a class skill. It's madness.

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MoshingChris
 
PostPosted: Tue, Jan 07 2014, 20:07 PM 

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Fighter 7/Master Scout 5/Assassin 18?

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Pony
 
PostPosted: Tue, Jan 07 2014, 20:13 PM 



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Joined: 07 May 2005

Hey, I am thinking of making a character in a class I never played. What would I need to consider for a shifter / shadow dancer.


 
      
mirvala-
 
PostPosted: Tue, Jan 07 2014, 20:15 PM 

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Joined: 25 May 2011
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Five levels of druid! :D

(Sorry, never played that... but I am curious as well! ^^ )

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Kamina
 
PostPosted: Tue, Jan 07 2014, 20:18 PM 

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5 Druid/19 Shifter/6 SD.

Unless you meant a shifter OR a SD build?

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unknown, never completely trusted but always inducing wonder
when met"


 
      
Mobile_Svensk
 
PostPosted: Tue, Jan 07 2014, 20:23 PM 

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Joined: 21 Jul 2005
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Kamina wrote:
5 Druid/19 Shifter/6 SD.

Unless you meant a shifter OR a SD build?


That is one of the most fun builds on the server actually.

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MoshingChris
 
PostPosted: Tue, Jan 07 2014, 20:32 PM 

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Not as fun as 6 Druid 10 Shifter 14 DwD, Epic DR III, Risen Lord Shifter I'd wager.

MY SWORD IT DOES NOTHING!

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Naivatkal
 
PostPosted: Tue, Jan 07 2014, 20:34 PM 

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MoshingChris wrote:
Not as fun as 6 Druid 10 Shifter 14 DwD, Epic DR III, Risen Lord Shifter I'd wager.

MY SWORD IT DOES NOTHING!

So, Cory, basically?

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Mobile_Svensk
 
PostPosted: Tue, Jan 07 2014, 20:35 PM 

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Joined: 21 Jul 2005
Location: Awarded most Confused Git of 2014!

Is cory secretively a dwarf... ?

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Naivatkal
 
PostPosted: Tue, Jan 07 2014, 20:39 PM 

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Joined: 26 May 2010

I said basically ;p

His build is old, and he didn't rebuild to take advantage of some changes (and other disadvantages) over the years, from what I have been told. So he's actually unique.

Or I could be wrong and Cory isn't actually a deity of shifters. Hey, can I start a following of shifters dedicated to Cory and get him raised to god-hood? Because that would be super.

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
MoshingChris
 
PostPosted: Tue, Jan 07 2014, 20:40 PM 

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Joined: 04 Sep 2007
Location: Down South and Bent Edge

Very_Svensk wrote:
Is cory secretively a dwarf... ?


Yes he isn't.

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I play: Gage le Gris
Socially and recently politically Inept Knight of Xymor


 
      
Pony
 
PostPosted: Tue, Jan 07 2014, 21:35 PM 



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Joined: 07 May 2005

Hrm. I actually like the idea of a tiefling, 5 Druid, 10 Shifter, 14 SD the most. That way he has a heavier focus on the SD levels that fit better to the character's purpose.

So I would take 19 Dex and raise it to 26 Dex.

For the standard feats I need alertness (level 3) and before level 20 take dodge and mobility.

For the epic feats I need epic dodge. Should I take epic skill focus ms and hide?

And skills I need hide, move silently, tumble and wut?


 
      
Very_Svensk
 
PostPosted: Tue, Jan 07 2014, 22:09 PM 

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Joined: 13 Oct 2010
Location: (Sweden +1GMT)

C'mooon... If you are going shifter, Go shifter to the max.

A shadowdancer is a shadowdancer even if he is 6 or 61

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Kamina
 
PostPosted: Tue, Jan 07 2014, 22:12 PM 

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Joined: 05 Jul 2007
Location: Kent, England.

They just miss all the juicy SD stuff that comes with SD dedicated.

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"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


 
      
Very_Svensk
 
PostPosted: Tue, Jan 07 2014, 22:14 PM 

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Joined: 13 Oct 2010
Location: (Sweden +1GMT)

Like what? :)

Sure epic dodge is nice but ... SHIFTER FOOORRMSS! <3

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Rigela
 
PostPosted: Tue, Jan 07 2014, 22:18 PM 

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Joined: 16 Sep 2010
Location: Grimy Old England

Lots of fun stuff dedicated people in that field can do! A whole school dedicated to the progress of it with half a dozen plus people who are pushing the boundaries.

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Signature by Maryn! <3 I am also seen as DM Snuffles.


 
      
Very_Svensk
 
PostPosted: Tue, Jan 07 2014, 22:25 PM 

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Joined: 13 Oct 2010
Location: (Sweden +1GMT)

http://img802.imageshack.us/img802/5836/iclh.png Blablabla. Shifter maxed out is the way to go!

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