I'm new to cleric builds and I'd like some help in creating one for a Dwarf NPC that'll be showing up in a future event soon.
Normally a DM controlled NPC is just your bog standard yardstick. But I want to make sure the DM can truly interact with other characters in as many ways possible.
I'm eager for him to be useful RP-wise and for supporting his fellow dwarves in fights, even being proficient in some job system jobs if thats possible. I wish to make sure his skills and abilities truly match what he's capable of RP-wise.
I've been told that Dwarven Clerics can work as a pure build or multi-class. But I'm not entirely sure what is preferable for this character. He is a Cleric of Moradin, a Specialist Priest known as a Sonnlinor: "Those who work stone". (Some publications say Sonnlinor are not allowed to multi-class. But does this have to be the case?)
Dwarf pros and cons:When building a Cleric, I'm sure Dwarf isn't the ideal species that comes to mind. Yes, you get a +2 Constitution Racial Bonus. But You get a -2 Charisma Racial Penalty! Quite devastating if we were to rely on Charisma at all for this build. But it may not be too much of an issue if he's not all about turning undead.
But there are several factors later on to consider concerning Charisma which may need examining. Such as certain Cleric based feats and Domain blessings and abilities (like Craft Domain giving the feat Artisan's Mastery, a bonus to crafting equal to 1 + 1 per 5 cleric levels, and it lasting for 5 turns + Charisma modifier.)
There are also skill based benefits and penalties to keep in mind. Dwarves have darkvision, are good at searching in caves, have resistance to poisons and spells, offensive training vs Orcs and Goblinoids, defensive training vs Giants and a skill affinity in Lore. Thankfully Lore is a Class Skill. But Search is not. Things to consider for later.
Pureclass or Multi-class?To decide this depends on the character itself and his history. This dwarf is very old, 320 years old. He spent half of those years growing up in the monastic enclave of Thuulurn. He dedicated his life and soul to the Sonnlinor Order and through the years reached the rank of Artificer of Discoveries, the third highest rank possible next to Smith of Souls and High Forgesmiths.
I imagine as a young dwarf he ventured alot more, fought melee in many great battles with his warhammer. But in these older years his duties consist of priestly chores and the mentoring of initiates into the order and smithing apprentices. His hammer is now only used for ceremonial endeavors. So should his build reflect who he is now, rather than what he used to be?
Alignment: Lawful Neutral.This is another factor which could affect this characters various abilities and spells. I believe in his youth he was Lawful Good, reflective of the Allfathers own alignment. But during the long years, this dwarf has grown increasingly bitter, strict, pessimistic, xenophobic, and distrusting of outsiders.
No-one truly knows what forged him into the now bitter old man he has now become, but suffice to say this dwarven cleric does have some "skeletons in his closet", so to speak. These hidden experiences have moulded him to the wisened, bitter but respected priest he is now.
Various sources give examples as to the kind of summons that Sonnlinor Priests are usually able to call forth, Moradin is served by Azers, Aasimons, Archons, elementals, fire beetles, gold and silver dragons, hammer golems and living steel, etc. I am unsure if any of these come close to the ones available as summons on Amia according to a Lawful Neutral Alignment. But if there are no matches, perhaps his build is best without any summoning spells.
Ability Scores:This is the toughest thing for me to decide at present. So many of these abilities can greatly affect many factors of this build, but I'm determined to get it right.
So far I've chosen this as a start. What are your thoughts everyone? Let me know of any changes, and which abilities should be increased as he levels up to 30.
Strength:
13, Dexterity:
12, Constitution:
11 (
13 with Racial Bonus), Wisdom
17, Intelligence
9 and Charisma
12 (
10 with Racial Penalty).
At least 13 Strength is required for
Power Attack, a prerequisite for
Divine Might or
Divine Shield. But that would also require more ability points (13) pooled into the penalized Charisma. Is it worth the effort?
Class Skills:With quite a few skills to choose from its tough to decide which ones to focus on. With just a 9 Intelligence, he won't be as skillful as I'd like. (Maybe his intelligence will have to be changed higher.)
Clerics have class skills in
Concentration,
Craft Armor,
Craft Trap,
Craft Weapon,
Heal,
Lore,
Parry,
Persuade and
Spellcraft.
- So far, being a dwarf, he has a Skill affinity for
Lore, and I think RP-wise, being an old priest who has seen alot, he'd know his history with items and weapons.
-
Concentration sounds like it should be a given, as he should be a reliable caster now that isn't easily distracted.
- I'm tempted to at least put points in
Craft Weapon, as this supports the history he has with his pupil, Greta Solveig, whom he taught too well. Plus, having a potential
Craft Domain would give even greater bonuses to this class skill (If he has the Charisma for it too).
Non Class Skills:Problem here is, I also think he'd icly be quite
disciplined, he'd
intimidate his pupils and any younger folk with his bitter presence and strictness. Then theres also the shame of not easily applying points to
Search, a waste of his dwarven search abilities. I doubt theres anyway round these issues, may have to let them slide.
Feats:The only Feat I'm sure about at present is
Weapon Proficiency (Martial) so he can get the Warhammer he's famous for. I'm unsure whether I should also bother with
Divine Might or
Divine Shield. If he's no longer a warrior and just a priest who protects others with spells... Does he even need his own shield of protection?
I'd like your advice on further feats you'd recommend, including the Epic Bonus Cleric Feats.
Cleric Domains: As a follower of Moradin on Amia. This means I have a choice of:
Craft,
Dwarf,
Earth,
Good,
Law and
Protection.
Trying to factor in the domain abilities and spells, theres also the domain based blessings one can receive from prayers.
-
Craft is one I'm very tempted with as it parallels precisely with his history and character. He's a priest who mentors students on the art of smithing.
But the second choice isn't so easy...
-
Dwarf gives a bit of a useless feat: Bullheaded, but would connect well with the whole "Sonnlinor" theme, working with stone, as it grants a few stone related spells as bonuses. Plus it gives bonuses for Con if you pray.
-
Earth adds alot more stone related spells than Dwarf, including Energy Buffer, a nice defensive spells. Prayers also include immunities to Acid.
-
Good is tempting to disregard merely for the fact that this cleric is Lawful Neutral now. It also consists of alot of summoning spells for Planar and if I get my references right,a Lawful Neutral Planar Binding for this dwarf would summon a Slaad. Not at all what I'd imagine him with.
-
Law would allow him to Turn Outsiders, a nifty trick if I sacrifice more points to his dwarf-low Charisma. Also provides a possible additional use of spells I may already have, like Magic Circle against Alignment, Hold Monster and Word of Faith.
-
Protection though is very tempting. It may provide spells he'll already know, but at least they're protection related. The more the merrier if he's all about protection spells. Prayer blessings also provide 20% Concealment + Cleric Levels (So maybe 50% altogether).
Which two domains do you recommend I try?
Job System.Incase this is even possible with an npc, I'd still like to consider the many options Amia has to offer. It may come in handy for a rp event if he has to tutor someone or make something. What are your recommendations from the many jobs available on Amia?
Off the top of my head, I'd consider
Weaponsmith,
Drillmaster,
Preacher,
Scribe,
Teacher and
Theologer as all possibilities this Dwarf Cleric would be icly capable of doing. But as to which ones and how many ranks I'm clueless.
Thank you if you've made it this far. I'd love your help on this endeavor. This Dwarven Cleric character is near and dear to my heart as are many of Greta Solveig's acquaintances with tons of history and backstory to them. I've just never had an opportunity to build him into an actual playable character before.
If you're curious about him and want to learn more, this particular character featured quite heavily in my IC Story: De Garaz La Splendarr.
viewtopic.php?p=1225236Where Greta Solveig was forced to go on a Pilgrimage to the Ancient Kingdom of Bessilmer and finish her training to be worthy of reforging her sword, Gertrude. This cleric of course, was not going to make it easy for her.