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PassionateShadow
 
PostPosted: Fri, Sep 19 2014, 21:10 PM 

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Joined: 06 Jun 2014

I keep experiencing a problem where items in my inventory go ' missing'.
I haven't sold them or given them away or dropped them or anything like that they just end up disappearing form my inventory seemingly at random with no rhyme or reasoning...

So far I've replaced several pricy items that have simply dissipated form my inventory and it's getting pretty annoying. I've asked if any one else has experienced this and they told me they haven't.
I've had to replace a lesser shadow helm. And a few various other items have simply disappeared.

Rogue links have gone missing, a greater magical rapier has gone missing that I replaced,
and now a mantel of stealth has gone missing.

Is there anything I can do to stop this from happening?

Edit- I've noticed where I have quick slotted the items that disappear once they disappear a pick pocket widget gets put in the quick slot in their stead.

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Kudark
 
PostPosted: Sun, Sep 21 2014, 14:50 PM 

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I've lost several items from my inventory as well, including a Greater Cloak of Sanctuary. None of the items were Quick Slotted and were in a bag of some sort. I never said anything, because I had no way to prove it was there to begin with.

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Glim
 
PostPosted: Sun, Sep 21 2014, 22:08 PM 

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Joined: 13 Jul 2010
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I've checked before but I'll check again, I haven't found anything that could be doing that. And by check, I mean I've done a search for any script that has a function even remotely involved with destroying an object (item in this case) and nothing stuck out. But I'll check again...

Honestly though, with how hit and miss it is, I wonder if it's something individualized like a corruption in a character file or something, as it only seems to happen to certain people. I really don't know. Maybe an override that some have any others don't, or conflicting haks in the same folder. *shrugs*


 
      
LetumLux
 
PostPosted: Mon, Sep 22 2014, 1:01 AM 

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Joined: 31 May 2007
Location: Amia IKEA

Might be worth it for someone to go onto other NWN forums and ask if people have had the vanishing item issue, so we can try to narrow down if it's a server-specific problem or something more general.


 
      
Rounder
 
PostPosted: Mon, Sep 22 2014, 23:35 PM 

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Joined: 07 Jul 2014

Windreaper's alignment is not chaotic. I assumed it is a bug because of all the lore supporting that it is no longer really just a blue dragon (LE) but now a twisted monster of the abyss (totally chaotic).


 
      
dinosaur
 
PostPosted: Tue, Sep 23 2014, 9:50 AM 

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i have just lost a greater magic bag with items inside it, it disappeared when sailing from wiltun to cordor, lost items are helmite cloak of seeking and master hunter boots. no real issue but...it could easily become an issue

apparently my bag was dropped an di have recovered it. i am positive i did not drop it, perhaps somethng siliar happened to the other lost items?, (nb; inventory was not full)


 
      
Falling Spider
 
PostPosted: Wed, Sep 24 2014, 4:26 AM 

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The various lowbie npcs in Cordor are gone- the fletcher, courier, and armorer at least. This might just be a quirk of a reset, but they're gone. Might be they're elsewhere and I missed them, but the flavor/quest text doesn't indicate this.

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Kudark
 
PostPosted: Wed, Sep 24 2014, 5:26 AM 

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Cordor East: Interior (Furth's Emporium)

Can Furth be moved closer to the counter please. When clicked on, PC's run around the counter to speak with him.


Cordor East: The Nomad's Return

Front main door (door under the sign) does not auto-close.

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Anira
 
PostPosted: Thu, Sep 25 2014, 22:03 PM 

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I'm not sure where to put this so please feel free to move/remove it, Glim.

Was marveling over the revamp of the clothing store in Cordor and went to change the appearance of some new armor I got and well now I'm broke.

I didn't realize until nothing was changing that not only was all of my 85k gone, that I suddenly needed craft armor against a DC of 70 just to view the next armor style. Is this a bug? I mean, I can't imagine we have to pay to view styles before we decided to accept or reject the changes first.

Help :)

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Glim
 
PostPosted: Thu, Sep 25 2014, 23:51 PM 

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I know someone's mentioned in the past tha if you roll a 1 on your initial roll it counts as an autofail (hardcoded can't really be fixed) for that change and every subsequent change you make in that "session" of the conversation. And that it's best to exit and restar the crafting conversation if that happens. Perhaps it was that? I dont thing we made any changes to the crafting scripts in the last few updates.


 
      
Anira
 
PostPosted: Fri, Sep 26 2014, 0:23 AM 

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Glim wrote:
I know someone's mentioned in the past tha if you roll a 1 on your initial roll it counts as an autofail (hardcoded can't really be fixed) for that change and every subsequent change you make in that "session" of the conversation. And that it's best to exit and restar the crafting conversation if that happens. Perhaps it was that? I dont thing we made any changes to the crafting scripts in the last few updates.


Either I don't understand the crafting system for changing armor, or +4 and 5 items have a different script maybe? I tried it again and for a +4 cloak it cost me 4k just to look at the next style. On the +5 armor, 50k (rounded down) just to look at the next style against a DC of 70. As I have no CA or CW in my skill points, there's no way I can make those.

It never cost me money before. So this is why I'm confused. I just don't have the funds to keep trying. I wish I knew more so I could help you troubleshoot this better. Perhaps what I've written here will give you more to go on? I'm just so new to Amia I don't even know how to report a bug :D LOL

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Anira
 
PostPosted: Fri, Sep 26 2014, 0:35 AM 

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Anira wrote:
Glim wrote:
I know someone's mentioned in the past tha if you roll a 1 on your initial roll it counts as an autofail (hardcoded can't really be fixed) for that change and every subsequent change you make in that "session" of the conversation. And that it's best to exit and restar the crafting conversation if that happens. Perhaps it was that? I dont thing we made any changes to the crafting scripts in the last few updates.


Either I don't understand the crafting system for changing armor, or +4 and 5 items have a different script maybe? I tried it again and for a +4 cloak it cost me 4k just to look at the next style. On the +5 armor, 50k (rounded down) just to look at the next style against a DC of 70. As I have no CA or CW in my skill points, there's no way I can make those.

It never cost me money before. So this is why I'm confused. I just don't have the funds to keep trying. I wish I knew more so I could help you troubleshoot this better. Perhaps what I've written here will give you more to go on? I'm just so new to Amia I don't even know how to report a bug :D LOL


Bah. I checked my logs, Glim. I did roll 1s on every try - yes, all four times :) I'm really concerned now about changing the style of my armor as it never cost me money before. Never even said it would cost, so I'm kind of leery of changing the style. Although I *must* for whoever had this armor before me was either a dude or just had super ugly taste in girl armor :D

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Jes
 
PostPosted: Fri, Sep 26 2014, 11:27 AM 

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Anira, when you go in to craft your armor appearance, watch the combat log after you choose the armor part you want to change. It tells you the fee for the part, the DC for changing it, and the reference number for the part you're currently on. It's the best way to keep an eye on whether you'll pay dearly for the crafting session. It'll look like this:

Image

And yes, if roll a 1, exit the crafting session entirely before going on. It has been known to bug occasionally, so it's better to just start over in that case.

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Anira
 
PostPosted: Fri, Sep 26 2014, 17:07 PM 

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Jes wrote:
Anira, when you go in to craft your armor appearance, watch the combat log after you choose the armor part you want to change. It tells you the fee for the part, the DC for changing it, and the reference number for the part you're currently on. It's the best way to keep an eye on whether you'll pay dearly for the crafting session. It'll look like this:

Image

And yes, if roll a 1, exit the crafting session entirely before going on. It has been known to bug occasionally, so it's better to just start over in that case.


Thank you so much! I will definitely keep an eye on things from now on :) Always good to learn something new. It keeps one from getting too cocky :)

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ShadowRayne
 
PostPosted: Tue, Sep 30 2014, 8:13 AM 

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ShadowRayne wrote:
Not sure if this has been pointed out yet. BUT!

I noticed when I make a Wyvern Bile Weapon Essence, instead.. I get an unidentified potion.
When Identified it is labeled. "itm_sc_wyvernbil" and casts Mage Armor when used.

The other Weapon Essences work fine.

This only started after the Hak Update that changed them.


This is still a thing. Just wondering whats the status on it, never got a reply on it.

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Glim
 
PostPosted: Tue, Sep 30 2014, 16:13 PM 

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ShadowRayne wrote:
ShadowRayne wrote:
Not sure if this has been pointed out yet. BUT!

I noticed when I make a Wyvern Bile Weapon Essence, instead.. I get an unidentified potion.
When Identified it is labeled. "itm_sc_wyvernbil" and casts Mage Armor when used.

The other Weapon Essences work fine.

This only started after the Hak Update that changed them.


This is still a thing. Just wondering whats the status on it, never got a reply on it.

It was replied to, I just removed it when I last tidied this thread. It will get done and it gets done. I've noted the issue.


 
      
LastDragonRider
 
PostPosted: Thu, Oct 02 2014, 10:20 AM 

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Joined: 13 Feb 2011
Location: Somewhere... anywhere.. not here...maybe there... (GMT -8)

The Archmagus in Drerem's must have grown really long arms and be able to reach through walls, I can see no other way he can reach his research desk where it is :D
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angst360
 
PostPosted: Wed, Oct 08 2014, 9:48 AM 



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Joined: 10 Jul 2014

At login item counts are differing between the servers. Server B thinks I have 83 more items than server A is reporting!


 
      
Luckbringer
 
PostPosted: Mon, Oct 13 2014, 13:53 PM 

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Joined: 02 Mar 2011
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I received this error message after completing the Farmer's Favor quest and speaking with Gilbert son of Holvin:

Debug message: Unclear class type, report this message.

I did not receive the reward for the quest. My class was Druid 3/Barb 3. Let me know if you require any more info.

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cagus
 
PostPosted: Wed, Oct 15 2014, 18:23 PM 

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Joined: 30 Dec 2013
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Hi,

when shapeshifted to drow, subrace check is still false, which means crate operator don't recognize toon as drow.

And second thing is more of a lore. Shift in drow uses model of human.. but worse is he has mustache. Drow with mustache. I guess this is not intention... or?

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CouncilofAutumn
 
PostPosted: Fri, Oct 17 2014, 10:56 AM 

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I'm not sure if this is intentional (although it doesn't seem to be?) but Magic Weapon's tooltip says it lasts for 1 hr/level, but when I cast it and Eagle's Splendor, Bull's Strength and Protection from Evil (all 1 hr/level spells) all at the same time, the Magic Weapon spell goes away a lot sooner. I'm playing a Paladin who's 10th level now.

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cagus
 
PostPosted: Fri, Oct 17 2014, 12:16 PM 

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CouncilofAutumn wrote:
I'm not sure if this is intentional (although it doesn't seem to be?) but Magic Weapon's tooltip says it lasts for 1 hr/level, but when I cast it and Eagle's Splendor, Bull's Strength and Protection from Evil (all 1 hr/level spells) all at the same time, the Magic Weapon spell goes away a lot sooner. I'm playing a Paladin who's 10th level now.


Greater Magic Weapon (BoT)
Duration has been changed to turns per level.


I guess just bad (original) description in game.

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Jes
 
PostPosted: Fri, Oct 17 2014, 12:18 PM 

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Joined: 23 Aug 2006
Location: Camriiole

Always check the sidebar modifications when confused by something like this! :D

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CouncilofAutumn
 
PostPosted: Sat, Oct 18 2014, 11:10 AM 

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Okay, I bet *this* one will be valid: The Blood Moon Champions in the Blood Moon Pass: Orc Cave say they are invalid targets for Smite Evil and made my paladin very confused. Was he just bloodthirsty this time?

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CouncilofAutumn
 
PostPosted: Wed, Oct 22 2014, 11:06 AM 

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http://imgur.com/9PNVcq9

Guston in Howness port offers two Kohlingen trips! The first is pretty mundane and costs 400gp, the second is 600gp and is obviously much more scenic.

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Polris
 
PostPosted: Fri, Oct 24 2014, 6:48 AM 

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In Howness, there's an area transition located between the water (stream) and the Rentable house (one with the map pin) next to the Temple of Helm. The area transition leads to Niftwood.


 
      
Tri'Polar
 
PostPosted: Fri, Oct 24 2014, 15:57 PM 

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Joined: 15 Aug 2010
Location: Ova Dere

The Shrine of Eilistraee's starter quest is borked. It was reported a few times before in different threads (once in 2012 and again in 2013), but was probably lost in transition somewhere along the line. To sum the problem up: You receive herbs to take to Sister Hannah in the Salandran Temple, but Sister Hannah is nowhere to be found, thus breaking the line right in the middle of the quest.

Also, the egg box you get to take to whoever the NPC is for the quest now (I would list the name of that NPC but I don't know who that it is, sadly) still has the description that the egg box needs to go to Bemmi the Baker in Bendir Dale, who is inside of the town, where non-approved Drow can't get to.

Thread 1 (2012)
Thread 2 (2013)


 
      
Larsaan
 
PostPosted: Sat, Oct 25 2014, 3:49 AM 

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Joined: 26 Jun 2010

Character: Aven Brinyflask
Master Scout level: 4

When I craft wyvern bile I end up with level 2 mage armor potions named "itm_sc_wyvernbil" instead. All the other items work without issue.

Edit: Hit MS level 5. No change.

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Last edited by Larsaan on Tue, Nov 11 2014, 4:02 AM, edited 2 times in total.

 
      
CouncilofAutumn
 
PostPosted: Sun, Oct 26 2014, 11:24 AM 

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Joined: 11 Dec 2010

http://imgur.com/qisQHrT

Class: Fighter 2/Rogue 2
Race: Moon Elf

I lost the amulet and didn't get any XP.

._.

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Ice
 
PostPosted: Sun, Oct 26 2014, 16:16 PM 

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Joined: 10 Feb 2013
Location: Usa

Since a while already, If you walk onto the spawn of the Snowbeast having triggered it already, it will refuse to spawn for other characters. As if you reset the spawn timer.

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Karradon
 
PostPosted: Fri, Oct 31 2014, 3:03 AM 

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Joined: 26 Jan 2014

The Idol of Valkur in west Cordor isn't working, clicking on it triggers nothing, no matter from what angle you try it.. the Char just runs up to the statue and that's it.


 
      
Amarice-Elaraliel
 
PostPosted: Sat, Nov 01 2014, 16:52 PM 

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Joined: 20 Jan 2006

Did the Glibbering Maw Quest today with 3 people. Finished the quest, got the middle xp, got the finish xp but neither of us got the quest item reward (gloves/bracers). The quest is now marked as finished

I do not know lvl or class of serbiris chara...

Ours were

1. lvl 6 (1 rogue, 5 sorcerer) elfling
2. lvl 6 sorcerer, aasimar

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Kenneth
 
PostPosted: Sun, Nov 02 2014, 5:36 AM 

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Regarding Daze and Clarity Potions, has something changed? I can't use the potions while dazed.

For the last few months, any time I get dazed in the abyss and try to use a potion to clear it, it doesn't work. It doesn't use the potion or anything. It simply doesn't allow me to drink it. I think it says "You can't use that in your current state."
This used to work when dazed, which is the whole reason I carry the clarity potions around.

I've been meaning to post about this, but I always forget.


 
      
Rigela
 
PostPosted: Sun, Nov 02 2014, 5:50 AM 

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Joined: 16 Sep 2010
Location: Grimy Old England

It was changed a few months ago, to not let you use items, while dazed.

Terra_777 wrote:
Both servers, effective immediately: Daze effects no longer allows items to used while under its influence.

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Kenneth
 
PostPosted: Sun, Nov 02 2014, 5:58 AM 

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Oh, OK! Thanks!


 
      
Murex
 
PostPosted: Thu, Nov 06 2014, 6:57 AM 

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Joined: 01 Dec 2009

Portal wands on B seem bugged. I know this sometimes happens when two players use their wands at the same time, but this has been happening every time I used my portal wand today on B. Also, I ported once and didn't go anywhere.

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angst360
 
PostPosted: Sun, Nov 09 2014, 12:31 PM 



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Joined: 10 Jul 2014

Surprised no one has reported this yet...

The new Morgan & Sons Employee in Cordor does not offer any dialogue. You can make a deposit, but thats it!


 
      
angst360
 
PostPosted: Mon, Nov 10 2014, 20:24 PM 



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Joined: 10 Jul 2014

After trying the Cordor Morgan & Sons employee again, it appears the problem might be that he is too far back behind his counter to initiate a conversation..


 
      
serbiris
 
PostPosted: Wed, Nov 12 2014, 11:35 AM 

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Joined: 14 Sep 2010
Location: Sydney, Australia

Shekat Queen Consort (located in Nexus Hills: Shekat Caves, Deeper) doesn't register as Vermin, and thus is unaffected by the bonus damage on the Spider's Bane longsword. This may be intentional however, given that Shekats are weeeeiiiird.

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Kudark
 
PostPosted: Wed, Nov 12 2014, 17:49 PM 

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Joined: 14 Dec 2009
Location: The Dark Side of the Moon

serbiris wrote:
Shekat Queen Consort (located in Nexus Hills: Shekat Caves, Deeper) doesn't register as Vermin, and thus is unaffected by the bonus damage on the Spider's Bane longsword. This may be intentional however, given that Shekats are weeeeiiiird.

Shekats are magical beasts, not arachnids.

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serbiris
 
PostPosted: Wed, Nov 12 2014, 20:25 PM 

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Every other shekat registers as vermin when attacked, and the sword in question seems to have been designed to fight them. So no, they're apparently not magical beasts.

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Murex
 
PostPosted: Fri, Nov 14 2014, 1:06 AM 

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Joined: 01 Dec 2009

Cordor: Central- A bremuda triangle effect is going on that transports characters to the edge of Cordor's walls. Not sure if this is supposed to be there or not (I'm guessing it's not), but using the movement keys instead of clicking makes this happen. I assume there is a tiny transition somewhere in there.

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kolde
 
PostPosted: Fri, Nov 14 2014, 1:12 AM 

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Joined: 30 Jun 2011

Pretty certain I posted this before, but Blackguard's Aura of Despair does nothing. Tested with both mobs and other players; both myself and another Blackguard; saving throws do not decrease. AFAIK its been like this since the widget was removed.


 
      
Kudark
 
PostPosted: Fri, Nov 14 2014, 5:05 AM 

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Joined: 14 Dec 2009
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serbiris wrote:
Every other shekat registers as vermin when attacked, and the sword in question seems to have been designed to fight them. So no, they're apparently not magical beasts.

They may be vermin for game mechanics, but She'kats are Magical Beasts. This was brought up IC, and that was the answer given by Malandria (Amarice), and has been RP'd that way for years now.

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Glim
 
PostPosted: Fri, Nov 14 2014, 5:25 AM 

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Joined: 13 Jul 2010
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kolde wrote:
Pretty certain I posted this before, but Blackguard's Aura of Despair does nothing. Tested with both mobs and other players; both myself and another Blackguard; saving throws do not decrease. AFAIK its been like this since the widget was removed.

Yes it has been brought up and we are aware, thank you. I'm a one-man band here and will fix it when I can.


 
      
serbiris
 
PostPosted: Fri, Nov 14 2014, 16:38 PM 

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Kudark wrote:
serbiris wrote:
Every other shekat registers as vermin when attacked, and the sword in question seems to have been designed to fight them. So no, they're apparently not magical beasts.

They may be vermin for game mechanics, but She'kats are Magical Beasts. This was brought up IC, and that was the answer given by Malandria (Amarice), and has been RP'd that way for years now.


If they're magical beasts then their type should be changed to magical beast to reflect that. Either way, I don't particularly care about the lore - I'm merely reporting the current mechanics, and further responses are irrelevant unless it concerns whether or not they will be changed.

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Kudark
 
PostPosted: Fri, Nov 14 2014, 17:10 PM 

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Joined: 14 Dec 2009
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serbiris wrote:
If they're [She'kats] magical beasts then their type should be changed to magical beast to reflect that. Either way, I don't particularly care about the lore - I'm merely reporting the current mechanics, and further responses are irrelevant unless it concerns whether or not they will be changed.

Lore is an important part of this server, but I agree that the type should reflect what lore is being used on the She'kats. Perhaps this is something the DM Staff can look into.

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Kudark
 
PostPosted: Sat, Nov 15 2014, 5:42 AM 

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Joined: 14 Dec 2009
Location: The Dark Side of the Moon

Quote:
5.01j

Server A

Amia Forest: Oakmist Vale – replaced hard to use triggers with usable PLCs.


The trigger near the Ranger's Hut does not seem to work, or is in-accessible.
The trigger near the three huts works only if the character has no companion or summons. It sent the companion up, but not the char. The char went up only when alone.

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Polris
 
PostPosted: Fri, Nov 21 2014, 19:05 PM 

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The Dwarven Waraxe, Rune and Ruin of the Dwarves, sold by Grundi can only be mythaled to 3 powers when it should allow up to 4 powers like any other one handed weapon. I don't know if this is intended or not but if it's not, a fix would be most welcome.


 
      
Glim
 
PostPosted: Fri, Nov 21 2014, 19:30 PM 

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Joined: 13 Jul 2010
Location: British Columbia

Please list what properties the item has by default, and what properties you tried to mythal onto it.


 
      
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