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[ 4 posts ] |
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robbi320
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Posted: Wed, Apr 19 2017, 20:27 PM |
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Joined: 04 Jan 2015
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Hi, Well, I've seen this a few times, (And yes, I know there technically is a workaround, by just not resting) and it's really annoying, IMO. If you die because you rest, so because you buffed con and the loss of hp kills you, it pretty much makes the server unplayable. It counts you as resting until you rest again. This, coupled with the way the resting system is made let's you wait a few hours, up to the next reset, before you can rest again. Basically it counts up, over 100%, and the fastest I've managed to respawn, run to the doomguide guy, into the portal, and resting again still had me have to wait 40 minutes. If you wait for a teammate to raise you, it's even longer.
So, if this could be looked at, and maybe changed to be a maximum of 15 minutes, that would be awesome.
//I'm typing this after I've came home from some sports, so sorry for my lack of... well, consciousness, essentially.
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msheeler
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Posted: Fri, Jun 02 2017, 22:31 PM |
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Joined: 17 Dec 2008 Location: eastern USA
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You say you've seen this a few times, do you know how to replicate it?
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robbi320
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Posted: Mon, Jun 05 2017, 13:55 PM |
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Player
Joined: 04 Jan 2015
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Basically, if I understand it correctly, you have to die to debuffing before resting. So you buff yourself with con with endurance. You roll a 3, so you get 4 con, or 2*level hp. Then, go down below that. Then rest. You should still have the rest blindness while dead, I think, and you definetely have the resting 'loading bar' in the way, even though you also have the 'you are dead' screen.
Now, any time you spend before you rest a second time, which removes the resting 'bar' will count towards the rest downtime. A third rest (the second won't actually rest you, it'll just remove the screen, I think) then gives you the absurd downtime on resting, preventing you from resting for at least 30-40 minutes.
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msheeler
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Posted: Sun, Jun 11 2017, 20:06 PM |
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Player
Joined: 17 Dec 2008 Location: eastern USA
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Added a check to the on equip and rest functions to catch when the death script is missed. This should fix things up and end that bug.
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