Antoniius wrote:
Very_Svensk wrote:
You really should not climb higher then 39 (14 Modifier) or 40 (15 modifier). After that it hurts your build to much.
Can you please detail it better (what modifier are you talking about?), considering i am newbie in NWN too.
Ty
The
Ability modifier im referring to governs the number of spells you can use each day; The higher the number the more spells you get to cast.
Though since Amia is based on a max level of 30; There is a point upon which raising the modifier (Which governs your DC roll) isn't worth it. This, On amia, happens around modifier 14/15 (Aka when you have 38 / 40 INT Buffed)
This is due to the social norms by PC's to have a fortitude save around 38-39 even 40 and monsters being designed in the same fashion. (Though i do not understand why monsters need to have 40 fortitude, making caster one-hit spells and effects superfluous)
There also comes a line when there's simply better things to consider then three-four
Great Intelligence feats.
Moshingchris could potentially provide a better answer on the Monster saves as he previously was the balancing guru of Amia.