View unanswered posts | View active topics * FAQ    * Search
* Login 




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 12 posts ] 
LeathanKayne
 
PostPosted: Wed, Aug 20 2014, 15:57 PM 

User avatar

Player

Joined: 03 Apr 2005
Location: Ontario, Canada

Heyas,

I'm having a problem. Firstly, here's what it says under summons/etc for Palemaster abilities:

Quote:
Caster Level is calculated as the sum of your spellcaster class level and Palemaster class levels. It is used to determine both the power of your undead summon and its duration. Note that Bard levels are not counted for Palemaster summons.

Animate Dead [Duration: 24 hours]

• CL 1 – 8 : Mohrg
• CL 9 - 14 : Wraith
• CL 15+ : Dread Wraith

• The Palemaster gains a bonus +1 to CL when using this ability.
• The summoned undead gains +2 to Turn Resistance.


My character is level 7 Sorcerer, level 2 Palemaster (9 total). That should make for a Caster Level of 9.
Yet, I'm still summoning a Mohrg with my Animate Dead Palemaster ability.

So my question is... what's up with that? I thought I would have had it at level 8 as well at level 6 Sorcerer level 2 Palemaster as the ability gets a +1 on CL. So, right now my CL should be 10, yet I still get a Mohrg.

Of note, my familiar is a Skeleton, and it's still only got 1 attack per round (not sure if it's supposed to be higher). There's no details that come up on that >.>

I'm not sure if something's messed up with my character or not. Helpy pleasey?

_________________
Image


 
      
Cerpin Taxt
 
PostPosted: Wed, Aug 20 2014, 16:12 PM 

User avatar

Player

Joined: 20 Aug 2010

Are you using the feat or the spell?

_________________
THREE


 
      
Silkelock
 
PostPosted: Wed, Aug 20 2014, 16:18 PM 

User avatar

Player

Joined: 17 Jun 2011
Location: Sweden

Subrace?

_________________
Image

Life should be prolonged only when it serves the greater cause of the death of the world.


 
      
Dead
 
PostPosted: Wed, Aug 20 2014, 16:23 PM 

User avatar

Player

Joined: 26 Apr 2009
Location: Tarkuul

Palemaster levels do nothing for your familiar.

_________________
Image
~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman

~~~~~~~~~~~~~~~~~~~~~~~ Join the Magisterium Mortis ╬


 
      
LeathanKayne
 
PostPosted: Wed, Aug 20 2014, 16:40 PM 

User avatar

Player

Joined: 03 Apr 2005
Location: Ontario, Canada

Concentrating on the Animate dead issue, and I'm using the Feat, not the Spell :P

_________________
Image


 
      
IronAngel
 
PostPosted: Wed, Aug 20 2014, 18:56 PM 

User avatar

Player

Joined: 29 Sep 2005
Location: Helsinki, Finland

Your CL should actually be 10, since you get +1 for being a Pale Master (it uses the same summons as the spell, so that's a clever trick to keep PMs ahead and restrict Winterwight to them).

Which is all the more reason you have the better summon if the table is up-to-date.

_________________
On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!


 
      
LeathanKayne
 
PostPosted: Thu, Aug 21 2014, 0:46 AM 

User avatar

Player

Joined: 03 Apr 2005
Location: Ontario, Canada

IronAngel wrote:
Your CL should actually be 10, since you get +1 for being a Pale Master (it uses the same summons as the spell, so that's a clever trick to keep PMs ahead and restrict Winterwight to them).

LeathanKayne wrote:
So my question is... what's up with that? I thought I would have had it at level 8 as well at level 6 Sorcerer level 2 Palemaster as the ability gets a +1 on CL. So, right now my CL should be 10, yet I still get a Mohrg.

Which is precisely what I said :P

So! The question is, is the table up to date? Whether or not I have the +1 bonus on the ability, my caster level should be enough for a wraith.

_________________
Image


 
      
Strawberry Stallion
 
PostPosted: Thu, Aug 21 2014, 18:57 PM 

User avatar

Player

Joined: 15 Aug 2010

I reported this issue years ago, they're too short handed/slow on getting to it.

_________________
.
.
.
.
.
.
.
.
.
.


 
      
Dead
 
PostPosted: Fri, Aug 22 2014, 12:08 PM 

User avatar

Player

Joined: 26 Apr 2009
Location: Tarkuul

Toss it to Improving Amia then, and I guess it'll go onto the "to do" list.

_________________
Image
~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman

~~~~~~~~~~~~~~~~~~~~~~~ Join the Magisterium Mortis ╬


 
      
Hudson
 
PostPosted: Fri, Aug 22 2014, 14:20 PM 

User avatar

Player

Joined: 22 Oct 2006
Location: Bendir's Dale

I am quite sure it's already there.

But since the upper tiers of the PM summons work fine and most quickly move past the low tier summons it's probably not anywhere near the top of the top.

_________________
Characters played:

Harold Kendry (Illusionist) -> see avatar
Elloanore (Travelling bard)


 
      
IronAngel
 
PostPosted: Fri, Aug 22 2014, 17:59 PM 

User avatar

Player

Joined: 29 Sep 2005
Location: Helsinki, Finland

Rather than change anything about the summons, couldn't someone identify the correct CLs for the summon tiers and post them so the Summons post can be edited? Doesn't need a dev.

_________________
On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!


 
      
LeathanKayne
 
PostPosted: Fri, Aug 22 2014, 18:39 PM 

User avatar

Player

Joined: 03 Apr 2005
Location: Ontario, Canada

I investigated and it's a known bug I didn't know was still on the list of things to get done. I'll take Hudson's suggestion and just get to the higher summons as soon as I can.

_________________
Image


 
      
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 12 posts ] 


Who is online

Users browsing this forum: No registered users and 62 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group