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Uberuce
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Posted: Wed, Apr 22 2009, 12:34 PM |
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Joined: 11 Nov 2005 Location: Near the bar.
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Yerp, he's got one. I think his argument is he'd gladly have his stripped and locked up so that the 100% rings stayed that way.
I don't quite get the followup where he says that wouldn't be a big deal, given the big deal he's made thus far about other people getting the same craftability he currently does.
Nor do I understand his example of Fire 100% ring when his IE ring confers the same immunity to the Fireballs 95% of the time, and 50% immunity when rolling a 1. And also does the same for every other useful elemental spell except Ice Storm.
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Mr Mago
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Posted: Wed, Apr 22 2009, 13:51 PM |
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Joined: 26 Aug 2005 Location: Sweden
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The mythal system doesn't have a lot of flaws.
The most obvious once, in my opinion, is the +5 enhancement one. Since no one bothers getting +5 enhancement on their weapon, since +5 AB and +4 enhancement is just soooo much better.
You can't compare regeneration to elemental resistances. In fact, most of the time you can't make direct comparisons between any individual item properties. Because they all work differently, and must all be balanced individually.
If the +4 regen ring would count as +1 power, that means you could get 9 x 3 + 8 regen on your equipment, and still have all of it mythable (since 3 regen wouldn only cost as 1 power). That's 35 regen. Per round.
See how fucked up that would be, balance wise?
The same goes with univ. saves, ability points etc.
_________________ Darthion IllysJoin the Banites!
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Dwagin
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Posted: Wed, Apr 22 2009, 15:05 PM |
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Joined: 08 Aug 2006 Location: The Land of Nod
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If we could get that kind of regen, can you say hello DR-tank build?
_________________ Dwagin [Duh-wa-GIN] N. - 1a. Small and cute thingum, particularly fond of four legged scaled creatures of the metalic and chromatic varieties.
-Extraordinarily ordinary in the mostest of ways.
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Ts_
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Posted: Wed, Apr 22 2009, 16:16 PM |
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Joined: 28 Jul 2008
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Mr Mago wrote: You can't compare regeneration to elemental resistances.
Well, I can compare how much they affect my HP in 1 round of combat, as I did. It was mostly in a PvM setting, though, where you know what you're up against. Sure, you need some criterion, some "default" opponent to compare the numbers, but we can talk about an average Amian mob and see how the two things hold up. Unless you get hit less than every other round or your DR is way high, DR should translate into regen at a factor of 2:1 at worst.
Of course there are limits to that, but in general I stand by that math.
Regards
Ts
_________________ Ralghok & Hazamir "The Weasel"
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Xenos
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Posted: Wed, Apr 22 2009, 22:38 PM |
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Joined: 03 Jan 2007
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Eh, IE is good, yes, but its only vs spells that offer a save. If you have a high enough reflex or SC that can make you nearly immune to most spells that have reflex saves, but not the ones that dont offer said saves. If feats are to be considered 4 powers, id live with that. Currently by the rules on the mythal page, 20/- and higher is 4 powers, or am i reading that wrong? Were the 100% immunity rings uncraftable becouse they were set to plot, or set to plot becouse they were uncraftable?
The immunities themselves arnt a big deal, but i dont think such defensive ablities should be so easily fit into ones kit. Someone with the time to farm the bosses can now walk around with 100% resistance to two different types all the time, there is no sacfrice to said defence, you can have them on at all times, rather then put them on when the occasion calls for it. Throw a Draconic Plate in there which is what 20/- or so? Well, dont bitch anymore when a caster does nothing but GS, Time Stop, or IGMS, becouse we have to asume there is a possablity you might be immune to everything else.
Ah well, im waisting time, anyone else that agrees with me and might better be able to bring the argument forth as stated they dont bother becouse its pointless to try, shame on them i suppose, but i cant blame them. At the moment it seams like noone can possably comprehend the error of this change as i see it. Sorry to waist your time.
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Uberuce
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Posted: Thu, Apr 23 2009, 11:55 AM |
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Joined: 11 Nov 2005 Location: Near the bar.
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Xenos wrote: Currently by the rules on the mythal page, 20/- and higher is 4 powers, or am i reading that wrong? Were the 100% immunity rings uncraftable becouse they were set to plot, or set to plot becouse they were uncraftable? A)It was part of a sinister conspiracy hatched over three years ago, with every stage timed and planned with exquisite care, to further DMteam's ultimate goal of utter soulcrushing domination over the playerbase. 2) The +30 Skill gloves and the Improved Evasion ring/shortie were forgotten when the Mythal system came in, and arguably should have been Plotted along with the 100% rings. That mistake led to the disparity which was allowed to continue since those rings really were quite spiffy, but now that the BoT exists, the argument against maintaining it evidentally no longer convinced the DM team. Purely personal aside: I'd simply have left Mestil and the rings alone. Quote: Well, dont bitch anymore when a caster does nothing but GS, Time Stop, or IGMS, becouse we have to asume there is a possablity you might be immune to everything else. I guess it's one of those time will tell things. If there's a great increase in the percentage of PvP spellbooks that don't have any elemental damage spells in it, then you get to say 'I told you so.'
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Nekhy
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Posted: Thu, Apr 23 2009, 12:42 PM |
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Quote: A)It was part of a sinister conspiracy hatched over three years ago, with every stage timed and planned with exquisite care, to further DMteam's ultimate goal of utter soulcrushing domination over the playerbase.
Um... Ruce-darling.. you know just as well as I, that we've reached that goal years ago.
I'm not gonna comment anything on the numbers and stuff, though. For once, I reserve the right to be all girly and such and leave that stuff to the boys (as an excuse to my disdain of, and stubbornness to even try to get interested in the mechanics side of NWN).
But I agree, that time will tell how this affects the game. This particular change isn't one of those, that we have previous experience about, so it's impossible to say what will happen.
I could dig out my crystal ball and do some divination, though.
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